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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
motbob
Profile Blog Joined July 2008
United States12546 Posts
June 20 2010 23:08 GMT
#1521
market tutorial is going on NOW in channel "omgmarket"
ModeratorGood content always wins.
bN`
Profile Joined May 2009
Slovenia504 Posts
June 20 2010 23:18 GMT
#1522
Somebody better make a recording of it. That way we can make it part of official Liquid application reqs.

Actually I'm just too lazy to install vent and go listen : /
"It's just a ride." - Bill Hicks
pahndah
Profile Joined August 2009
1193 Posts
June 21 2010 02:58 GMT
#1523
Did you give away your secret trade route ?
motbob
Profile Blog Joined July 2008
United States12546 Posts
June 21 2010 05:47 GMT
#1524
No. That goes to JP once I actually quit.
ModeratorGood content always wins.
pahndah
Profile Joined August 2009
1193 Posts
June 21 2010 15:14 GMT
#1525
Pffft, me and JP are going to market pvp duel it out than!
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
Last Edited: 2010-06-21 16:36:51
June 21 2010 16:36 GMT
#1526
Whenever I look at contracts, I feel that:
1. It would be nice if I have manufacturing skills so I can actually use blueprints.
2. It would be nice if I could actually fly some of the ships so I can strip fitted ship of parts and make money reselling that. (without crushing expensive rigs in the process)
3. It would be nice if I actually have a freighter so I can accept large courier contracts for incorrect collateral, as opposing to having to fail them if they are actually correct! (or can you can sub-contract it to someone else?)
4. If would nice if there is a way that I can put my contract on the broad search category when there is just too much contracts for the station (jita).
5. Someone needs to tell me where killboard item values come from.

*Wonders what happened in market tutorials

---------------
Also, another question for the vets. Is it a bad idea to aim for carriers as the "zomg ultimate carebear ship of mega isssskkkkk" before t2 guns/cruisers/etc. I know people rat, level 5s and wormhole with carriers, and at 1.5~1.8k dps it beats even pimp fit battleships, while having immensely more tank than even pimp battleships and is of comparable price. (put a few caldari invulns and X-type LAR on your faction BS and see how much it costs) A billion and half is just fine if you are making (hopefully) 150m/hr and have expected survivability of greater than 20 hours under isk making conditions.

I currently have enough isk to train and buy such a ship, but 6 month of training time is not to be taken lightly, (plus a few more for level V skills) and I'll need quite a bit more friends than my existing highsec camping industrial carebears to use it. I wonder if nullsec corps welcome Carrier pilots and how well does Carrier do fleet ops?

I've seen what looks like lowsec l5 runners in carriers. I wonder just how do they not get scanned down and ganked constantly to make it not worth it. Its not like some nullsec where you dock up after seeing anything not blue.
Arhkangel
Profile Joined August 2007
Argentina769 Posts
June 21 2010 18:59 GMT
#1527
pahndah:

Jita 4-4
Haulers
Final Destination
Part Time Ninja
H
Profile Blog Joined July 2007
New Zealand6138 Posts
June 21 2010 20:06 GMT
#1528
So, uh. This is pretty general, but I've just started playing EVE as a trader. I'm not making very much money, though. What do you guys suggest I do to build sufficient capital so I can actually make money from trading? I currently have like.. 380k. Just do the tutorial missions?
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 21 2010 20:17 GMT
#1529
On June 22 2010 01:36 SWPIGWANG wrote:
Whenever I look at contracts, I feel that:
1. It would be nice if I have manufacturing skills so I can actually use blueprints.
2. It would be nice if I could actually fly some of the ships so I can strip fitted ship of parts and make money reselling that. (without crushing expensive rigs in the process)
3. It would be nice if I actually have a freighter so I can accept large courier contracts for incorrect collateral, as opposing to having to fail them if they are actually correct! (or can you can sub-contract it to someone else?)
4. If would nice if there is a way that I can put my contract on the broad search category when there is just too much contracts for the station (jita).
5. Someone needs to tell me where killboard item values come from.

*Wonders what happened in market tutorials

---------------
Also, another question for the vets. Is it a bad idea to aim for carriers as the "zomg ultimate carebear ship of mega isssskkkkk" before t2 guns/cruisers/etc. I know people rat, level 5s and wormhole with carriers, and at 1.5~1.8k dps it beats even pimp fit battleships, while having immensely more tank than even pimp battleships and is of comparable price. (put a few caldari invulns and X-type LAR on your faction BS and see how much it costs) A billion and half is just fine if you are making (hopefully) 150m/hr and have expected survivability of greater than 20 hours under isk making conditions.

I currently have enough isk to train and buy such a ship, but 6 month of training time is not to be taken lightly, (plus a few more for level V skills) and I'll need quite a bit more friends than my existing highsec camping industrial carebears to use it. I wonder if nullsec corps welcome Carrier pilots and how well does Carrier do fleet ops?

I've seen what looks like lowsec l5 runners in carriers. I wonder just how do they not get scanned down and ganked constantly to make it not worth it. Its not like some nullsec where you dock up after seeing anything not blue.


Carriers are good ships for a lot of things. They provide extreme logistical RR when in a fleet op and yes...they are pretty much the ultimate carebear ship. The amount of training you need for them can never be discounted though because it is A LOT. I think 6 months is on the light side if you're starting out relatively new which you seem to be if you're talking about whether or not to get t2 guns.

Cap skills have to be way up there, as that's the primary way to kill a carrier....Hull skills have to be up there, Shield skills...your drone skills have to be VERY high because you absolutely need most of your drone support skills to 5 to get the most use out of your fighters. You want Logistics V because you want to use the triage module on occasion.

Most alliances jump at the idea of another Carrier pilot though, if only because they aren't the most commonly flown ships and they are extremely good at logistics.
Python is garbage, number 1 advocate of getting rid of it.
genwar
Profile Blog Joined March 2008
Canada537 Posts
June 21 2010 21:28 GMT
#1530
so still deciding what to do with my alt(going to finish learning in a few days), I was thinking of a mission running lvl4 cnr but I just hate the look of the raven. I'm too impatient for trading, industry and mining, any ideas is there anything as good as the raven that doesn't look like a garbled mess?
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 21 2010 22:41 GMT
#1531
On June 22 2010 06:28 genwar wrote:
so still deciding what to do with my alt(going to finish learning in a few days), I was thinking of a mission running lvl4 cnr but I just hate the look of the raven. I'm too impatient for trading, industry and mining, any ideas is there anything as good as the raven that doesn't look like a garbled mess?


Stop being an emotional girl and care about looks!

The thing about the CNR that makes it so good is that it works for ALL level 4 missions. There are ships out there that will complete a certain faction's level 4 just as fast as a CNR but yea you lose the ability to switch factions.

If you don't mind just staying with one faction then you have several options because you'll generally be dealing with the faction's pirate relative...ie Amarr - Bloods/Sansha... Minmatar - Angels... Gallente - Serpentis...Caldari - Gurista

The Nightmare and the Paladin absolutely rape amarr level 4's. The Nightmare requires you to cross train into Caldari a bit because you need shield skills and Caldari BS to at least level 4 but it has insanely high DPS.

The Vargur is extremely good at doing Minmatar level 4 missions... AT least as good as a Golem/CNR

The Rattlesnake can do all level 4's with a passive tank setup and it can do all of them, it will just never be as fast at them as a CNR would be.

The Tengu is also an option. The Tengu does missions nearly as fast as a CNR and if you factor in speed it's sometimes quicker. The issues with it are that it's suicide gank bait because a cruiser is still a cruiser and that it chews through ammo like nobodies business. 2.5 sec ROF on 6 HML...
Python is garbage, number 1 advocate of getting rid of it.
pahndah
Profile Joined August 2009
1193 Posts
June 22 2010 00:05 GMT
#1532
On June 22 2010 03:59 Arhkangel wrote:
pahndah:

Jita 4-4
Haulers
Final Destination


Slappers only.
pahndah
Profile Joined August 2009
1193 Posts
June 22 2010 00:09 GMT
#1533
On June 22 2010 01:36 SWPIGWANG wrote:
Whenever I look at contracts, I feel that:
1. It would be nice if I have manufacturing skills so I can actually use blueprints.
2. It would be nice if I could actually fly some of the ships so I can strip fitted ship of parts and make money reselling that. (without crushing expensive rigs in the process)
3. It would be nice if I actually have a freighter so I can accept large courier contracts for incorrect collateral, as opposing to having to fail them if they are actually correct! (or can you can sub-contract it to someone else?)
4. If would nice if there is a way that I can put my contract on the broad search category when there is just too much contracts for the station (jita).
5. Someone needs to tell me where killboard item values come from.

*Wonders what happened in market tutorials

---------------
Also, another question for the vets. Is it a bad idea to aim for carriers as the "zomg ultimate carebear ship of mega isssskkkkk" before t2 guns/cruisers/etc. I know people rat, level 5s and wormhole with carriers, and at 1.5~1.8k dps it beats even pimp fit battleships, while having immensely more tank than even pimp battleships and is of comparable price. (put a few caldari invulns and X-type LAR on your faction BS and see how much it costs) A billion and half is just fine if you are making (hopefully) 150m/hr and have expected survivability of greater than 20 hours under isk making conditions.

I currently have enough isk to train and buy such a ship, but 6 month of training time is not to be taken lightly, (plus a few more for level V skills) and I'll need quite a bit more friends than my existing highsec camping industrial carebears to use it. I wonder if nullsec corps welcome Carrier pilots and how well does Carrier do fleet ops?

I've seen what looks like lowsec l5 runners in carriers. I wonder just how do they not get scanned down and ganked constantly to make it not worth it. Its not like some nullsec where you dock up after seeing anything not blue.


Carriers aren't good for Wormholes (they spawn 6 sleeper BS on warp in and these WILL destroy your Carrier no matter how tanked it is, not to mention you'll be prime bait for killing if you're trying to do WH's alone). Also unless LVL V missions has the combat in the same system, you'll need a 2nd account/buddy to cyno you to the missions system and back, and cynos are pretty obvious to people flying through. Carriers are good at doing anoms though in Null-sec =), but there are better/cheaper alternatives that are only marginally better/or the same given you're looking at 6 months+ of pure training time...aka perfecting all the skills to fly a golem....
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 22 2010 00:27 GMT
#1534
On June 22 2010 09:09 pahndah wrote:
Show nested quote +
On June 22 2010 01:36 SWPIGWANG wrote:
Whenever I look at contracts, I feel that:
1. It would be nice if I have manufacturing skills so I can actually use blueprints.
2. It would be nice if I could actually fly some of the ships so I can strip fitted ship of parts and make money reselling that. (without crushing expensive rigs in the process)
3. It would be nice if I actually have a freighter so I can accept large courier contracts for incorrect collateral, as opposing to having to fail them if they are actually correct! (or can you can sub-contract it to someone else?)
4. If would nice if there is a way that I can put my contract on the broad search category when there is just too much contracts for the station (jita).
5. Someone needs to tell me where killboard item values come from.

*Wonders what happened in market tutorials

---------------
Also, another question for the vets. Is it a bad idea to aim for carriers as the "zomg ultimate carebear ship of mega isssskkkkk" before t2 guns/cruisers/etc. I know people rat, level 5s and wormhole with carriers, and at 1.5~1.8k dps it beats even pimp fit battleships, while having immensely more tank than even pimp battleships and is of comparable price. (put a few caldari invulns and X-type LAR on your faction BS and see how much it costs) A billion and half is just fine if you are making (hopefully) 150m/hr and have expected survivability of greater than 20 hours under isk making conditions.

I currently have enough isk to train and buy such a ship, but 6 month of training time is not to be taken lightly, (plus a few more for level V skills) and I'll need quite a bit more friends than my existing highsec camping industrial carebears to use it. I wonder if nullsec corps welcome Carrier pilots and how well does Carrier do fleet ops?

I've seen what looks like lowsec l5 runners in carriers. I wonder just how do they not get scanned down and ganked constantly to make it not worth it. Its not like some nullsec where you dock up after seeing anything not blue.


Carriers aren't good for Wormholes (they spawn 6 sleeper BS on warp in and these WILL destroy your Carrier no matter how tanked it is, not to mention you'll be prime bait for killing if you're trying to do WH's alone). Also unless LVL V missions has the combat in the same system, you'll need a 2nd account/buddy to cyno you to the missions system and back, and cynos are pretty obvious to people flying through. Carriers are good at doing anoms though in Null-sec =), but there are better/cheaper alternatives that are only marginally better/or the same given you're looking at 6 months+ of pure training time...aka perfecting all the skills to fly a golem....


You are wrong. Very wrong.

Using the 6 BS escalation is the best way to make money in a Wormhole. You kill everything but the trigger and then warp in a carrier and repeat until you max out the spawn. Obviously you will fail badly if you foolishly attempt to Solo a Class 5/6 Wormhole but otherwise carriers are extremely good for WH farming.
Python is garbage, number 1 advocate of getting rid of it.
pahndah
Profile Joined August 2009
1193 Posts
Last Edited: 2010-06-22 00:43:41
June 22 2010 00:43 GMT
#1535
I was assuming he was doing the WH solo =(

Edit: Oh you addressed that. But therefore I'm not THAT wrong.
bN`
Profile Joined May 2009
Slovenia504 Posts
June 22 2010 00:48 GMT
#1536
You are wrong. Very wrong.

Using the 6 BS escalation is the best way to make money in a Wormhole. You kill everything but the trigger and then warp in a carrier and repeat until you max out the spawn. Obviously you will fail badly if you foolishly attempt to Solo a Class 5/6 Wormhole but otherwise carriers are extremely good for WH farming.


Not to mention it spawns 6 BS per capital. FREE LOOTS FOR EVERYONE.

Oh and genwar: how about not actually thinking about how "you'll be able to rape scripted encounters" in 2months time in that "not so cool looking" raven hull and actually get into a rifter or a merlin and go fly around lowsec doing you know... pvp?

Who knows maybe you were born a pirate! ARRR
"It's just a ride." - Bill Hicks
H
Profile Blog Joined July 2007
New Zealand6138 Posts
Last Edited: 2010-06-22 01:13:47
June 22 2010 01:09 GMT
#1537
Is the Coercer any good for running missions? I don't really have any idea how to outfit a Destroyer so I have no idea what I'm even looking for.
Also I'm Amarr (obv).

Looking at http://www.eveonline.com/ingameboard.asp?a=topic&threadID=139740&page=1
Any recommendations?
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
pahndah
Profile Joined August 2009
1193 Posts
June 22 2010 01:31 GMT
#1538
Coercer's will breeze through any level 1, and I think some/most lvl 2's? Just fill the top rack with the best named T1 small pulses/beams you can afford, cap recharger in mid, and a rep in lows. The arbitrator(cruiser) with a passive tank/regen setup with drones for dps will tank any lvl 2.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 22 2010 02:15 GMT
#1539
On June 22 2010 09:48 bN` wrote:
Show nested quote +
You are wrong. Very wrong.

Using the 6 BS escalation is the best way to make money in a Wormhole. You kill everything but the trigger and then warp in a carrier and repeat until you max out the spawn. Obviously you will fail badly if you foolishly attempt to Solo a Class 5/6 Wormhole but otherwise carriers are extremely good for WH farming.


Not to mention it spawns 6 BS per capital. FREE LOOTS FOR EVERYONE.

Oh and genwar: how about not actually thinking about how "you'll be able to rape scripted encounters" in 2months time in that "not so cool looking" raven hull and actually get into a rifter or a merlin and go fly around lowsec doing you know... pvp?

Who knows maybe you were born a pirate! ARRR


He already does PvP..he was talking about his alt for money making purposes.
Python is garbage, number 1 advocate of getting rid of it.
Misrah
Profile Blog Joined February 2008
United States1695 Posts
June 22 2010 16:09 GMT
#1540
My new purifier- day 3.

So another day- and another solo roam. Once again i head deep into providence 0.0 to try and find something bomb and torp worthy. little did i know- that i could have so much fun being as annoying as possible.

i went down the pipe, and saw nothing truly eventful. Saw a few BC, and HAC- basically nothing my bomber could take in a 1v1... Some death stars, but for the most part- nothing worth hunting. Sadly i was just about to turn around and call it a night- when i ventured into my final system- and i new that it could be good. I was in atlas space, and lo and behold my scanner brought up a thanatos class carrier, along with a BC BS gang. Deciding to let off some steam and have some fun- i scanned down the thana and decided to have some fun.

Warping in on the thana i noticed that there was a group of BC sitting comfortably along side it. Lucky for me they decided to warp off a short while after i had arrived. Smiling to myself- i decided to give the thanatos a bit of a scare. I approached- and placed myself about 30 clicks above the carrier. I uncloaked, locked- and began to pet the carrier with my 3 torp launchers. My torps were flying true and hitting for 2.2k dmg per cycle, i was slowly chipping down his shields. I was waiting very patiently for him to release his drones, so i could drop my bomb and destroy them. I had gotten him to about 50% shields when suddenly my overview exploded with realsed drones!

Just when i was about to align and fire my bomb- company joined in. that roaming gang of BC and BS so i had to abandon my run and quickly take off to my safe. As fast as i could i turned back around- and lo and behold there were now two thanatos sitting around just waiting for me so i came back in at 60 and decloaked. i aligned myself to one of the carriers, hoping that i could intercept the drones in route to me. However much to my surprise, only one of the thanatos decided to release death on swift wings, and sadly i was not aligned to it so once again i had to abandon another run.

Warping to another safe- i tried again to get another run. Warping back to the carriers at 90 this time i decided to see if i could wait far enough out to have to to align no matter what carrier released the hordes. when i finally loaded the grid- there was something new for me to play with a flasher had undocked from the station, and as soon as i had decloaked started to burn right at me. luckily i had time to align, and when he hit 60 clicks with his blood shot eyes of fury i released my electron bomb.

I quickly aligned to an asteroid field- and while i was warping away, notice that my bomb had hit for 1.7k dmg. Sadly my bomb was not well aimed enough to instapop the destroyer by the time i had turned around and warped back in at 60- both the carriers had already release and repped the destroyer back with a few funny lines of conversation in local- i went to my super deep safe and logged out for the day.

all in all it was a fun day. I got some more practice in launch bombs at moving targets, evading roaming gates, and bubble camps. 3 days spend in 0.0 and have not lost the bomber yet in fact- i have not even been shot yet sadly- no kills

It just seems like i am getting plenty of practice using my bombs... but not on the juicy targets i want. indys, orcas, retrievers ext ext ratting BS... one can dream i guess. anyway if you are in providence- sorry if i bomb you, but till then fly safe and take care
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
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