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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
TomatoShark
Profile Joined August 2011
United States288 Posts
August 15 2011 21:03 GMT
#14741
On August 14 2011 19:43 Risen wrote:
Summary of the night that shall forever be known as "The night Risen decided to liquidate all his assets in the Molden Heath region through creative means".

Can barely keep my eyes open, so I'll post kills and losses here. Battle reports will come tomorrow. Probably one of the most fun nights I've had playing EVE between the banter with puff, aeth, and others.

Kills
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10376190
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10376192
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10377629
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10380264

Losses (I opened up the loss page and almost died laughing)
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10377573
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10377721
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10380425
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10379421
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10380424
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10380265
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10380150




How do you lose to a merlin in a thrasher? =[ other then that looks like you where having fun
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2011-08-15 22:27:20
August 15 2011 22:26 GMT
#14742
On August 16 2011 06:03 TomatoShark wrote:
Show nested quote +
On August 14 2011 19:43 Risen wrote:
Summary of the night that shall forever be known as "The night Risen decided to liquidate all his assets in the Molden Heath region through creative means".

Can barely keep my eyes open, so I'll post kills and losses here. Battle reports will come tomorrow. Probably one of the most fun nights I've had playing EVE between the banter with puff, aeth, and others.

Kills
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10376190
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10376192
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10377629
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10380264

Losses (I opened up the loss page and almost died laughing)
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10377573
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10377721
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10380425
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10379421
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10380424
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10380265
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10380150


How do you lose to a merlin in a thrasher? =[ other then that looks like you where having fun

Links, blah blah blah.

This fit pretty much, but with faction shit.

http://eve.battleclinic.com/loadout/54123-Jude-039-s-Magic-Merlin.html

Good luck killing it with anything under 200 dps :<
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Risen
Profile Blog Joined March 2010
United States7927 Posts
August 15 2011 22:31 GMT
#14743
On August 16 2011 05:37 abominare wrote:
Show nested quote +
On August 14 2011 06:26 Risen wrote:
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10376190
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10376192

Feel bad about killing someone so new to the game, but gave him some pointers on how to fight (for example, run from a wolf when you're in a rifter that was fit like his). In addition I told him to drop the hail and never buy it again.

Just finally moved into my apartment here in Arizona. Time to ferry everything to the new hatch stomping grounds. Had to go on one final roam through the area, though.

Edit: Of course all good things must come to an end. Initiated a 1v1 with a hookbill off a star and beat him due to some lucky overheating on my part. UNFORTUNATELY, I wasn't the only one who had dscanned him down and a big bad wolf jumped in and instapopped what was left of my structure. Thus continues my streak of fitting frigates with shit that's way too expensive. Thank god people in EVE are idiots and contract scamming is so easy.

http://teamliquid.killmail.org/?a=kill_detail&kll_id=10377629
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10377573

Double edit: I definitely think I prefer my armor jag to the armor wolf, though. Lose 50dps, but gain so much in versatility.

Your wolf fit confuses and enrages me at the same time. Seriously what is this I don't even.
Armor jag would definitely be better than that


No worries I've updated the wolf fit I use. Looks much more like this now.
http://eve.battleclinic.com/loadout/17972-Coreli-Wolf.html

The fit in question was a fit I threw together after I looked at this http://eve.battleclinic.com/loadout/28075-Solo-PvP-Wolf.html
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
TurpinOS
Profile Joined February 2010
Canada1223 Posts
August 15 2011 22:36 GMT
#14744
On August 16 2011 07:31 Risen wrote:
Show nested quote +
On August 16 2011 05:37 abominare wrote:
On August 14 2011 06:26 Risen wrote:
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10376190
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10376192

Feel bad about killing someone so new to the game, but gave him some pointers on how to fight (for example, run from a wolf when you're in a rifter that was fit like his). In addition I told him to drop the hail and never buy it again.

Just finally moved into my apartment here in Arizona. Time to ferry everything to the new hatch stomping grounds. Had to go on one final roam through the area, though.

Edit: Of course all good things must come to an end. Initiated a 1v1 with a hookbill off a star and beat him due to some lucky overheating on my part. UNFORTUNATELY, I wasn't the only one who had dscanned him down and a big bad wolf jumped in and instapopped what was left of my structure. Thus continues my streak of fitting frigates with shit that's way too expensive. Thank god people in EVE are idiots and contract scamming is so easy.

http://teamliquid.killmail.org/?a=kill_detail&kll_id=10377629
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10377573

Double edit: I definitely think I prefer my armor jag to the armor wolf, though. Lose 50dps, but gain so much in versatility.

Your wolf fit confuses and enrages me at the same time. Seriously what is this I don't even.
Armor jag would definitely be better than that


No worries I've updated the wolf fit I use. Looks much more like this now.
http://eve.battleclinic.com/loadout/17972-Coreli-Wolf.html

The fit in question was a fit I threw together after I looked at this http://eve.battleclinic.com/loadout/28075-Solo-PvP-Wolf.html


buffer wolf is indeeed much much better then repping
http://eve.znaor.hr/pimpmydomi/
Risen
Profile Blog Joined March 2010
United States7927 Posts
August 15 2011 23:09 GMT
#14745
Time for an update on my losses and one, I think, kill!

Kills
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10391211

Losses
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10391214
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10392944

Down another 130m. Alas.

Taranis warped in on me, followed by a hookbill as I was killing the ranis. Didn't swap ammo from barrage to emp so the hookbill beat me, pilot error loss. Lost the jag when I undocked and had to reach behind my comp to prevent my dog going apeshit back there. Came back to see I had been alphad by a Tempest. Ah well, time to go back to jita and refit another, didn't get the chance to see it in action :D
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
August 16 2011 01:20 GMT
#14746
yay harbs
[image loading]
So, five-card stud, nothing wild... and the sky's the limit
Pufftrees
Profile Joined March 2009
2449 Posts
August 16 2011 01:25 GMT
#14747
Lol, i love it body, Harb for life!
Chance favors the prepared mind.
pahndah
Profile Joined August 2009
1193 Posts
August 16 2011 01:37 GMT
#14748
There's alot of poor choices in that fleet set up. Unless those aren't moas and are all gilas or some crap. Harb could solo em all. *nods*

I approve of the Golems/ravens though.
Byzantium
Profile Blog Joined August 2010
United States423 Posts
August 16 2011 10:54 GMT
#14749
Clearly all Onyx so that when each of them runs out of cap/dies/self-destructs when it remembers it's a goddamn Onyx you still have point on the primary.
MSL 2052
Pufftrees
Profile Joined March 2009
2449 Posts
August 17 2011 03:54 GMT
#14750
What are these kills doing in Oddelulf! Did you guys find a wormhole back or something?
Chance favors the prepared mind.
pahndah
Profile Joined August 2009
1193 Posts
Last Edited: 2011-08-17 04:47:50
August 17 2011 04:10 GMT
#14751
http://www.eveonline.com/devblog.asp?a=blog&bid=946

+ Show Spoiler +
Intel

Reward time, localism, thought, investment, teamwork
Time - gathering intelligence should not be quick. People who take the time to really do their homework should be rewarded.
Localism - there should be a clear advantage to specializing in a particular area, allowing players to build up local knowledge and use it against their enemies.
Thought - intel-gathering should not be a rote activity, it should require people to make plans and then adjust them as they go.
Investment - those who are willing to make investments in intel-gathering, either in static or mobile tools, should be rewarded, as this further encourages specialization.
Teamwork - working together should be more efficient than working separately, because getting people to interact always brings value of one sort or another.
Pervasive concern
Intel should not be a thing that you think about occasionally, or that can be worked on a bit and then checked off on a list as "done". Decision-makers should always be thinking about their intel and how up-to-date it is. This ensures that intel-gathering is a useful specialization, and further implies that there are lots of decisions that other players could be making that will disrupt your plans. A game that requires constantly updating intelligence for optimal gameplay is a game where there's a lot going on and a lot of interesting decisions to be made.
Strong tools for collecting and sharing
To support the other goals here, tools should be available for collecting and sharing intel that minimize the amount of rote work, particularly documentation, that players need to engage in. This frees up their attention for collaboration, analysis and decision-making.
Moving target
New information should become old information on the shortest delay sensible for a given thing. This serves to make intel an ongoing concern and a regular occupation, gives people space to take action before their opponents are ready for it, and adds an edge of urgency to decision-making. People should not be asking if their intel is up-to-date, they should be asking how out-of-date it is.
Active components
Intelligence-gathering should not be a purely passive occupation. There should be plenty of opportunities for gatherers to take a more active stance, either to take shortcuts in gathering the intel, or to act on it right away and sabotage or otherwise mess with the enemy's stuff. There should though always be the risk of getting caught, and having your patrol cut short on top of the usual drawbacks of eg getting shot. This serves to make intel-gathering a little more interesting and engaging.


I hope this means removing local. Please do this ccp.

Edit: Also WTS Tengu w/2x T2 cc rigs attached to it for just market cost of hull+subs. You can have the rigs for free.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
August 17 2011 04:42 GMT
#14752
On August 17 2011 12:54 Pufftrees wrote:
What are these kills doing in Oddelulf! Did you guys find a wormhole back or something?

Nah they roamed and died in a fire apparently.
Moderator
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
August 17 2011 04:51 GMT
#14753
+ Show Spoiler +
On August 17 2011 13:10 pahndah wrote:
http://www.eveonline.com/devblog.asp?a=blog&bid=946

+ Show Spoiler +
Intel

Reward time, localism, thought, investment, teamwork
Time - gathering intelligence should not be quick. People who take the time to really do their homework should be rewarded.
Localism - there should be a clear advantage to specializing in a particular area, allowing players to build up local knowledge and use it against their enemies.
Thought - intel-gathering should not be a rote activity, it should require people to make plans and then adjust them as they go.
Investment - those who are willing to make investments in intel-gathering, either in static or mobile tools, should be rewarded, as this further encourages specialization.
Teamwork - working together should be more efficient than working separately, because getting people to interact always brings value of one sort or another.
Pervasive concern
Intel should not be a thing that you think about occasionally, or that can be worked on a bit and then checked off on a list as "done". Decision-makers should always be thinking about their intel and how up-to-date it is. This ensures that intel-gathering is a useful specialization, and further implies that there are lots of decisions that other players could be making that will disrupt your plans. A game that requires constantly updating intelligence for optimal gameplay is a game where there's a lot going on and a lot of interesting decisions to be made.
Strong tools for collecting and sharing
To support the other goals here, tools should be available for collecting and sharing intel that minimize the amount of rote work, particularly documentation, that players need to engage in. This frees up their attention for collaboration, analysis and decision-making.
Moving target
New information should become old information on the shortest delay sensible for a given thing. This serves to make intel an ongoing concern and a regular occupation, gives people space to take action before their opponents are ready for it, and adds an edge of urgency to decision-making. People should not be asking if their intel is up-to-date, they should be asking how out-of-date it is.
Active components
Intelligence-gathering should not be a purely passive occupation. There should be plenty of opportunities for gatherers to take a more active stance, either to take shortcuts in gathering the intel, or to act on it right away and sabotage or otherwise mess with the enemy's stuff. There should though always be the risk of getting caught, and having your patrol cut short on top of the usual drawbacks of eg getting shot. This serves to make intel-gathering a little more interesting and engaging.


I hope this means removing local. Please do this ccp.

Edit: Also WTS Tengu w/2x T2 cc rigs attached to it for just market cost of hull+subs. You can have the rigs for free.



lol no local would make things exciting. gank fest
pahndah
Profile Joined August 2009
1193 Posts
August 17 2011 04:54 GMT
#14754
On August 17 2011 13:51 Golgotha wrote:
+ Show Spoiler +
On August 17 2011 13:10 pahndah wrote:
http://www.eveonline.com/devblog.asp?a=blog&bid=946

+ Show Spoiler +
Intel

Reward time, localism, thought, investment, teamwork
Time - gathering intelligence should not be quick. People who take the time to really do their homework should be rewarded.
Localism - there should be a clear advantage to specializing in a particular area, allowing players to build up local knowledge and use it against their enemies.
Thought - intel-gathering should not be a rote activity, it should require people to make plans and then adjust them as they go.
Investment - those who are willing to make investments in intel-gathering, either in static or mobile tools, should be rewarded, as this further encourages specialization.
Teamwork - working together should be more efficient than working separately, because getting people to interact always brings value of one sort or another.
Pervasive concern
Intel should not be a thing that you think about occasionally, or that can be worked on a bit and then checked off on a list as "done". Decision-makers should always be thinking about their intel and how up-to-date it is. This ensures that intel-gathering is a useful specialization, and further implies that there are lots of decisions that other players could be making that will disrupt your plans. A game that requires constantly updating intelligence for optimal gameplay is a game where there's a lot going on and a lot of interesting decisions to be made.
Strong tools for collecting and sharing
To support the other goals here, tools should be available for collecting and sharing intel that minimize the amount of rote work, particularly documentation, that players need to engage in. This frees up their attention for collaboration, analysis and decision-making.
Moving target
New information should become old information on the shortest delay sensible for a given thing. This serves to make intel an ongoing concern and a regular occupation, gives people space to take action before their opponents are ready for it, and adds an edge of urgency to decision-making. People should not be asking if their intel is up-to-date, they should be asking how out-of-date it is.
Active components
Intelligence-gathering should not be a purely passive occupation. There should be plenty of opportunities for gatherers to take a more active stance, either to take shortcuts in gathering the intel, or to act on it right away and sabotage or otherwise mess with the enemy's stuff. There should though always be the risk of getting caught, and having your patrol cut short on top of the usual drawbacks of eg getting shot. This serves to make intel-gathering a little more interesting and engaging.


I hope this means removing local. Please do this ccp.

Edit: Also WTS Tengu w/2x T2 cc rigs attached to it for just market cost of hull+subs. You can have the rigs for free.



lol no local would make things exciting. gank fest


And everyone will rejoice. Only reason you need local is to say oh crap, my pve jam session just got interrupted.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-08-17 05:12:14
August 17 2011 05:05 GMT
#14755
On August 17 2011 13:54 pahndah wrote:
Show nested quote +
On August 17 2011 13:51 Golgotha wrote:
+ Show Spoiler +
On August 17 2011 13:10 pahndah wrote:
http://www.eveonline.com/devblog.asp?a=blog&bid=946

+ Show Spoiler +
Intel

Reward time, localism, thought, investment, teamwork
Time - gathering intelligence should not be quick. People who take the time to really do their homework should be rewarded.
Localism - there should be a clear advantage to specializing in a particular area, allowing players to build up local knowledge and use it against their enemies.
Thought - intel-gathering should not be a rote activity, it should require people to make plans and then adjust them as they go.
Investment - those who are willing to make investments in intel-gathering, either in static or mobile tools, should be rewarded, as this further encourages specialization.
Teamwork - working together should be more efficient than working separately, because getting people to interact always brings value of one sort or another.
Pervasive concern
Intel should not be a thing that you think about occasionally, or that can be worked on a bit and then checked off on a list as "done". Decision-makers should always be thinking about their intel and how up-to-date it is. This ensures that intel-gathering is a useful specialization, and further implies that there are lots of decisions that other players could be making that will disrupt your plans. A game that requires constantly updating intelligence for optimal gameplay is a game where there's a lot going on and a lot of interesting decisions to be made.
Strong tools for collecting and sharing
To support the other goals here, tools should be available for collecting and sharing intel that minimize the amount of rote work, particularly documentation, that players need to engage in. This frees up their attention for collaboration, analysis and decision-making.
Moving target
New information should become old information on the shortest delay sensible for a given thing. This serves to make intel an ongoing concern and a regular occupation, gives people space to take action before their opponents are ready for it, and adds an edge of urgency to decision-making. People should not be asking if their intel is up-to-date, they should be asking how out-of-date it is.
Active components
Intelligence-gathering should not be a purely passive occupation. There should be plenty of opportunities for gatherers to take a more active stance, either to take shortcuts in gathering the intel, or to act on it right away and sabotage or otherwise mess with the enemy's stuff. There should though always be the risk of getting caught, and having your patrol cut short on top of the usual drawbacks of eg getting shot. This serves to make intel-gathering a little more interesting and engaging.


I hope this means removing local. Please do this ccp.

Edit: Also WTS Tengu w/2x T2 cc rigs attached to it for just market cost of hull+subs. You can have the rigs for free.



lol no local would make things exciting. gank fest


And everyone will rejoice. Only reason you need local is to say oh crap, my pve jam session just got interrupted.


"Time - gathering intelligence should not be quick. People who take the time to really do their homework should be rewarded."

yeah but no local would open up pvp so much. it would be a harsher environment but local makes it stupidly easy for a gang or ship to simply dock up immediately and ruin the overall effort of others. If CCP wants more PvP, they should remove local in low and null. But I doubt this will happen...
tofucake
Profile Blog Joined October 2009
Hyrule19059 Posts
August 17 2011 05:41 GMT
#14756
On August 17 2011 13:42 Firebolt145 wrote:
Show nested quote +
On August 17 2011 12:54 Pufftrees wrote:
What are these kills doing in Oddelulf! Did you guys find a wormhole back or something?

Nah they roamed and died in a fire apparently.

Actually that's not it. Aeth found a WH in Tartoken. Inside the WH was a WH to Atlar. He called it on comms and we were like "fuck you MH!" Aeth assured us that both wormholes were stable and had plenty of time.

He was horribly wrong.
Liquipediaasante sana squash banana
JJoNeEightY
Profile Joined December 2010
United States509 Posts
August 17 2011 06:20 GMT
#14757
Sooooo worth it.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
August 17 2011 07:35 GMT
#14758
Joined the Hatch about 4 weeks ago, just thought I'd share some of my experience so far, for all of the people who read this thread and are hesitant to give it a try. First of all I have 2 accounts paid for with in game money, if you put in the time, Eve is free. You can pay your monthly fee with in game money. I am now earning enough money to pay for a month of game time in less than 2 days. (BIG THANKS CHRIS and MANDINI! for all your help!) I have also had the joy of being a part of a few kills on people who've been playing the game much longer than me. Unfortunately, I've thrown away a few ships (blackbird's should not take on a fleet of battleships at point blank range lol!) but I've learned a lot.

I enjoy the complexity of the game, it's depth is incomparable to anything I've played. However, this is a double edged sword. It's a steep learning curve and you can play the game for years and still be learning things you had never known about. Almost every combat situation is unique, there are so many ships with so many capabilities that I constantly find myself confused with what course of action is the best. But I keep pushing, learning, asking questions and nothing is more satisfying than destroying a player who has been playing the game for almost a year or more while I'm in my first few weeks!

There are so many occupations you can do, missions, mining, PvP (which I enjoy a lot more than Starcraft2 pvp lol!), trading, scamming, pozzi scheme banking ( someone just pulled a 1 trillion isk poz scheme off, took them 8 months. To put that in perspective they now can buy 3000 1 month game time cards!) exploration, providing services to corps or alliances like shipping or mercenary work and many, many more.

Many will enter few will win, and that's only due to their own level of dedication and perseverance. But Eve truly is a whole new world to experience. It takes a lot of patience and an open mind but if you want to play a game with unparalleled depth and freedom, you should definitely read the OP thoroughly and give it a shot.

One more thing to throw in for new people is an in depth rifter guide I've found very helpful to refer to http://dl.eve-files.com/media/corp/wensley/The_Rifter_Guide_Solo_PvP.pdf

If you do join the hatchery you will probably spend a good bit of time flying this ship until your skills lvl up to fly the "Big boy ships" (Drake life is pretty sweet from what I'm told

Good Luck and Good fights!
:)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
August 17 2011 08:17 GMT
#14759
^ I found this post a little funny considering that just before this we were trolling him for hours on teamspeak about how he lost his blackbird :D
Moderator
Byzantium
Profile Blog Joined August 2010
United States423 Posts
August 17 2011 09:19 GMT
#14760
So glad my investment in bear infrastructure has paid off for a second generation of hatchery newbies.
MSL 2052
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