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EVE Corporation - Page 335

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Weken
Profile Joined November 2010
United Kingdom580 Posts
February 10 2011 08:28 GMT
#6681
During this he's been complaining to us that he's 16 and has an English report due the next day


Im also 16 and i have a german speeking in 15mins, and im reading this. You're runing my life dammit!
Jayme
Profile Blog Joined February 2009
United States5866 Posts
February 10 2011 09:37 GMT
#6682
On February 10 2011 13:42 s_side wrote:
In general, things are about to get even more static than ever with IT cascading and the NC holding all space worth holding.


NC will collapse at some point.

It better anyway, the game will get boring as hell if this nonsense keeps up.
Python is garbage, number 1 advocate of getting rid of it.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
February 10 2011 10:09 GMT
#6683
On February 10 2011 10:20 DTrain wrote:
Hi guys, I was looking at starting playing EVE.

The question I have is what times are you guys usually on?
I would normally be logging on straight after the daily down time period.(11:00 to 12:00 GMT).
Is anyone from TL on around this time or should I be looking to join an Australian based corp?

there are members of the hatchery from all around the world , you wont be on alone and also there are alot of australian corps.
i dunno lol
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
February 10 2011 10:36 GMT
#6684
On February 10 2011 11:07 tofucake wrote:
[02:06:51] Johnny Business > owne ucig rtet pig

Johnny smokes crack


My keyboard is broken. So if I try to write without the on-screen keyboard it looks like this:

thi ucing eybor i hit. i hve orere new one but it not here yet.
Serious Business
tofucake
Profile Blog Joined October 2009
Hyrule19057 Posts
February 10 2011 13:18 GMT
#6685
I know, I was there when it broke.


But you being on crack is funnier.
Liquipediaasante sana squash banana
tHornstein
Profile Joined August 2010
United Kingdom201 Posts
February 10 2011 16:50 GMT
#6686
oh jesus christ what
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
Last Edited: 2011-02-10 16:52:59
February 10 2011 16:52 GMT
#6687
On February 11 2011 01:50 tHornstein wrote:
oh jesus christ what


I couldn't believe it either, but it's true. A sad day.
tHornstein
Profile Joined August 2010
United Kingdom201 Posts
February 10 2011 17:08 GMT
#6688
On February 11 2011 01:52 Valenius wrote:
Show nested quote +
On February 11 2011 01:50 tHornstein wrote:
oh jesus christ what


I couldn't believe it either, but it's true. A sad day.


sad?

its fucking hilarious
Weken
Profile Joined November 2010
United Kingdom580 Posts
February 10 2011 17:26 GMT
#6689
Lol, ive just been reading an old thread on the EVE forums and its miners complaing about can flipping, they say that its unfair because they cant jet-can mine for an unlimmited ammount of time. One of them even said that mining takes more effort than missioning, i will give him that missioning makes loads more money, but seriously, missions actually requires you to be semi-aware of you ship.

I have nothing againsed miners but i just think that some people who never have experienced PvP just dont get the essence of the game, i mean can flipping is prolly the most fun thing a miner in hi-sec can hope for. It just amused me at how some people decide to play this game: enjoy

The thread is 2years of but hey, i was bored and decided to look up canflipping: thread
tofucake
Profile Blog Joined October 2009
Hyrule19057 Posts
February 10 2011 19:11 GMT
#6690
On February 11 2011 02:26 Weken wrote:
but seriously, missions actually requires you to be semi-aware of you ship.

this does not apply to Gallente/Drakes
Liquipediaasante sana squash banana
KwarK
Profile Blog Joined July 2006
United States42716 Posts
February 10 2011 19:41 GMT
#6691
We've moved from big organised roams into low/null with reimbursement into solo and smallgangs doing long term occupation in wide areas of lowsec. The problem with the big ops is that nobody really learned to do anything but blob in them, we had a fine theory but it relied a lot on execution and when it mattered we failed horribly. We had some really successful fights where the average skill was higher or the composition just worked but generally we just won by having better stuff. When we did a big roam the locals just passed it out on the intel channels (they're all blue to each other) and they docked up as we went through then just returned to business after we were gone.
Going around solo you get a lot more fights where you thought there were none and with gangs of 2-3 you can get into some really cool spots. There is much more scrutiny on the individual pilot (we usually have at least one newish guy with us) and he has a more important role. We've been able to identify people who would previously get lost in the crowd and help each other learn so that hopefully when we do actually form up we can apply that stuff.

On a related note you can't really use scimitars in gangs that small so there has been a lot of emphasis on good flying to keep options open and limit incoming dps. That'll be really useful for when we do have them in a bigger gang.
ModeratorThe angels have the phone box
Weken
Profile Joined November 2010
United Kingdom580 Posts
Last Edited: 2011-02-10 19:57:48
February 10 2011 19:49 GMT
#6692
On February 11 2011 04:11 tofucake wrote:
Show nested quote +
On February 11 2011 02:26 Weken wrote:
but seriously, missions actually requires you to be semi-aware of you ship.

this does not apply to Gallente/Drakes

I play Amarr so i wouln't know ;-).


On February 11 2011 04:41 KwarK wrote:
There is much more scrutiny on the individual pilot (we usually have at least one newish guy with us) and he has a more important role. We've been able to identify people who would previously get lost in the crowd and help each other learn so that hopefully when we do actually form up we can apply that stuff.


I seriously need to get some more experience like this, cos atm my PvP skills are pretty much nothing because of a mixture of not being able to go on in the weekdays and not being on from 12-4am (and genrally sucking at the game). I should prolly do some more solo crap in some cheap ships to get a better feel to PvP, would probably help me not to infuriate Kwark everytime to do anything involving a fleet, lol.
kef
Profile Joined September 2010
283 Posts
February 10 2011 21:05 GMT
#6693
On February 11 2011 02:26 Weken wrote:
Lol, ive just been reading an old thread on the EVE forums and its miners complaing about can flipping, they say that its unfair because they cant jet-can mine for an unlimmited ammount of time. One of them even said that mining takes more effort than missioning, i will give him that missioning makes loads more money, but seriously, missions actually requires you to be semi-aware of you ship.

I have nothing againsed miners but i just think that some people who never have experienced PvP just dont get the essence of the game, i mean can flipping is prolly the most fun thing a miner in hi-sec can hope for. It just amused me at how some people decide to play this game: enjoy

The thread is 2years of but hey, i was bored and decided to look up canflipping: thread


Wow that thread is worse than the B.net forums before zerg got buffed
There are two kinds of people in this world: people who say there are two kinds of people in the world and people who know the first group of people are full of shit.
Weken
Profile Joined November 2010
United Kingdom580 Posts
February 10 2011 21:30 GMT
#6694
This thing i find really funny is that if you take into account the EVE ecconmics and then compare them to my GCSE ecnomics lessons i can see that:

Only read if you feel like talking an hour to understand it.

+ Show Spoiler +
Making mining easier will increse the supply of raw materials and therefore decrese the price = less money for miners. Also since the supply of basic minable materials is faily inelastic( the demand dosn't change much in relation to price due to it being a nessesity because all things in EVE need raw materials pretty much) a increse in supply will lead to a small increse in quantity demanded and a very large decrese in price of raw materals = even less money for miners.


OR in English: making mining easier will decrese the price of its products and meaning miners make less money.
motbob
Profile Blog Joined July 2008
United States12546 Posts
February 10 2011 21:45 GMT
#6695
How is the potential increase in quantity demanded low? What's your evidence for that? I want you to take a look at how BC quantities change in relation to price. Do people buy fewer battlecruisers when the price is higher? I'd be surprised if they didn't. With EVE historical economic data, you should be able to construct a rough demand curve (and although I know technically constructing a demand curve like that has problems, it's probably the best we can do).

Additionally: a lot of mineral supply is dictated by loot drops, not by miners. So if you're going to construct a supply curve I'd take that into account. Additionally the biggest miners are people who don't care so much about can flipping.

Making can-flipping less of an issue for miners would not change mineral prices much at all.
ModeratorGood content always wins.
kef
Profile Joined September 2010
283 Posts
February 10 2011 21:56 GMT
#6696
On February 11 2011 06:30 Weken wrote:
This thing i find really funny is that if you take into account the EVE ecconmics and then compare them to my GCSE ecnomics lessons i can see that:

Only read if you feel like talking an hour to understand it.

+ Show Spoiler +
Making mining easier will increse the supply of raw materials and therefore decrese the price = less money for miners. Also since the supply of basic minable materials is faily inelastic( the demand dosn't change much in relation to price due to it being a nessesity because all things in EVE need raw materials pretty much) a increse in supply will lead to a small increse in quantity demanded and a very large decrese in price of raw materals = even less money for miners.


OR in English: making mining easier will decrese the price of its products and meaning miners make less money.


I was thinking that the whole time too. The guy didn't think about how the whole process;

feedback loop: increased ease of mining -> increased supply of minerals in economy -> decreased prices of goods -> decreased value of minerals -> less profits for miners -> miners mine more to make enough money -> back to increased supply of minerals in economy.

His work will be easier but he'll have to do more of it to make the same amount of money; a shift in the characteristics of the labor like this will make it easier for macrominers, who can outcompete regular miners, making him have to work even harder.

Also, aside from the fact that mission "prices" aren't affected by the economy except in terms of isk value, they require more effort than mining and aren't worth trying to macro.

Man I love systems thinking.
There are two kinds of people in this world: people who say there are two kinds of people in the world and people who know the first group of people are full of shit.
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2011-02-10 22:40:26
February 10 2011 22:38 GMT
#6697
On February 11 2011 06:45 motbob wrote:
How is the potential increase in quantity demanded low? What's your evidence for that? I want you to take a look at how BC quantities change in relation to price. Do people buy fewer battlecruisers when the price is higher? I'd be surprised if they didn't. With EVE historical economic data, you should be able to construct a rough demand curve (and although I know technically constructing a demand curve like that has problems, it's probably the best we can do).

Additionally: a lot of mineral supply is dictated by loot drops, not by miners. So if you're going to construct a supply curve I'd take that into account. Additionally the biggest miners are people who don't care so much about can flipping.

Making can-flipping less of an issue for miners would not change mineral prices much at all.


I would actually be surprised if the amount of battlecruisers sold when the price is high gets way lower, I dont have a clue how to check those stats but Im pretty interested since I just see most people going ''meh drakes have gone up but i still need one'' instead of the ''drakes are up so fuck it im not flying it'' you seem to desribe.

I think the matter at hand is mostly if making can-flipping less of an issue would really change the amount of mineral that is mined that much. If can-flipping disappeared and the result would be that miners would have it way easier, I think its pretty hard to debate against the fact that mineral prices would go down. The problem here is I dont know to what extent removing can flipping would really change the amount of mineral mined. (If removing can-flipping would only make it a little easier for miners to mine, then prices would obviously not move much)
http://eve.znaor.hr/pimpmydomi/
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
Last Edited: 2011-02-10 22:51:48
February 10 2011 22:51 GMT
#6698
I think pvpers being able to can flip miners has kept more subscribers than people unsubscribing because they can't mine in peace.

We just had some epic counter-flippage going on, think Orandos will be doing a write up :D
Moderator
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
Last Edited: 2011-02-10 23:03:21
February 10 2011 22:52 GMT
#6699
On February 11 2011 07:38 TurpinOS wrote:
Show nested quote +
On February 11 2011 06:45 motbob wrote:
How is the potential increase in quantity demanded low? What's your evidence for that? I want you to take a look at how BC quantities change in relation to price. Do people buy fewer battlecruisers when the price is higher? I'd be surprised if they didn't. With EVE historical economic data, you should be able to construct a rough demand curve (and although I know technically constructing a demand curve like that has problems, it's probably the best we can do).

Additionally: a lot of mineral supply is dictated by loot drops, not by miners. So if you're going to construct a supply curve I'd take that into account. Additionally the biggest miners are people who don't care so much about can flipping.

Making can-flipping less of an issue for miners would not change mineral prices much at all.


I would actually be surprised if the amount of battlecruisers sold when the price is high gets way lower, I dont have a clue how to check those stats but Im pretty interested since I just see most people going ''meh drakes have gone up but i still need one'' instead of the ''drakes are up so fuck it im not flying it'' you seem to desribe.

I think the matter at hand is mostly if making can-flipping less of an issue would really change the amount of mineral that is mined that much. If can-flipping disappeared and the result would be that miners would have it way easier, I think its pretty hard to debate against the fact that mineral prices would go down. The problem here is I dont know to what extent removing can flipping would really change the amount of mineral mined. (If removing can-flipping would only make it a little easier for miners to mine, then prices would obviously not move much)


Don't most high skilled miners have Secure Cargocrates?

Top end guys who mine the most won't care about can flipping anyways, just the semi-newbs

although I could be wrong =/
Invol2ver
Profile Joined September 2010
United States330 Posts
Last Edited: 2011-02-10 23:52:01
February 10 2011 22:55 GMT
#6700
It has been a fun night indeed.

It all started when I was running blockade on Orandos, and I get warped in on by a cheetah. I ask if I have help, which I do because we own Emol, he flips, so I fire, he comes back in a Curse. He gets sufficiently off the warp in before help shows up and he warps off when we spike the pocket. In retrospect it would have been better to have the blob waiting on the warp in after we saw he docked up to switch.

Anyway, on to the really good stuff.

Same mission, after the help fleet has dispersed, just me again. An Executioner warps in, completely unassociated with the previous flipper, and goes on to flip me. I check his profile, he is not even a month old, joined eve 1/11/11. So I fire again (I still have help in system ofc) and... he dies.

Executioner kill

So, the fleet comes back in to the mission with me in case he does decide to come back in his gank ship. But we are skeptical because he is only a month old. I go back to finishing the mission, and long behold he does come back...this time in a probe. Firebolt is sitting on the warp in and gets point immediately and....the probe goes pop too.

Probe Kill

Now it's very important to note that this renewed his aggression timer to Firebolt but not to anyone else. Very important, this bit.

I finish the mission and hand it over to Jed who is interested in salvaging. After I dock up my PvE drake i decide to come back to the pocket and hang around in a rifter in the event this guy is really stupid enough to try again.

And he does, he warps back in at range, approx. 40k in a PHANTASM, but his agression timer to the corp and myself has worn off, so I am running around near him in my rifter when FB says that he still has an agression timer on him and is warping back in his cane. I try to keep him interested in my (neutral) rifter until then.

At this point everyone is all like 'wtf 1-month old character in a pirate cruiser? wtf?'. Mind you the Phantasm is a 120m isk hull alone. Juicy.

FB lands and heats his mids and burns at him and gets a long point on him. At this point, the phantasm has started to burn off but he was sitting still and FB is closing. When the chase heats up the phant is actually going faster than the cane so FB loses point.

At this point, with Karah's encouragement, I say fuck it I'm going in. Iheat my MWD on my rifter and burn straight at him, I'm not letting this clown get away. FB has had no point for 5-10 seconds at this point and the phant is still here, I close in to scram range and hit my scram. Concord incoming. But I succeeded in what I wanted to do and that was shut his MWD off, if just for a cycle allowing FB to catch up. I get 3 scram cycles off before I go pop and at this point Firebolt has closed to almost 0 on the phantasm.

At this point I am screaming on TS because I cant target that phantasm from my recently concorded pod and I see him burning off of FB and I'm dying to know how close to dead he is, fearing we may lose him. And right as FB announces he has to heat his already nearly-fried mids again to keep point he goes pop.

Great success.

Phantasm Kill

Also: this was FB's heat status when we finally got the kill.

[image loading]


Concorded a Rifter for a Phantasm. Good day.
Losing money is less good than making it, confirm?
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