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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
December 27 2010 05:44 GMT
#4921
^Our fight ended up being positive but that Manticore was not cheap

http://teamliquid.killmail.org/?a=kill_detail&kll_id=8378156

So we're in the red to start the war.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-12-27 06:07:08
December 27 2010 06:02 GMT
#4922
On December 27 2010 14:25 happyft wrote:
P.S. Sorry Gemini, but I just have to post your caracal fit... =P
http://teamliquid.killmail.org/?a=kill_detail&kll_id=8378552



Okay so that caracal fit made me "wtf" and I'm trying to figure out why. I don't know enough about the game yet to know if my original "wtf" reaction is justified or not. So questions:

Why the heat field? On a loldari cruiser your heat resistance while running an invuln is actually pretty good, I mean heat isn't super common is it? Plus not really a big weakness in the shields of a loldari cruiser.

Why only one shield extender? 3 active shield tanks seems a lilttle excessive granted you'd probably only have two on at a time but still.

The launcher bay "wtf" is more just cuz I'm OCD and like my missiles to launch at the same time and since they'd have different rates of fier they'd eventually fall out of sync. So not super important but still "wtf"

1k missiles of just one type on a caldari cruiser and it's not kinetic? "Wut?"

Shield Boost Amplifier? Besides giving you a horrible Heat hole in your tank it seems like just slapping that heat into another invuln would probably give you a larger boost in gain even with diminishing returns seeing as the second invuln field really doesnt lose a lot of effectiveness. You could then change that to a shield recharge relay if you have cap. Giving you more resistance and a faster recharge rate.
pahndah
Profile Joined August 2009
1193 Posts
Last Edited: 2010-12-27 06:07:37
December 27 2010 06:05 GMT
#4923
Edit: Nvm, wrong player ><

Hatchery needs a fitting czar imo.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
December 27 2010 06:09 GMT
#4924
On December 27 2010 15:05 pahndah wrote:
Edit: Nvm, wrong player ><

Hatchery needs a fitting czar imo.

Are my "wtf" reasons justified at least? I mean I went wtf and had to stop and think why I went wtf like am I not completely off base here?
Guilford
Profile Blog Joined August 2008
Australia290 Posts
December 27 2010 06:14 GMT
#4925
The thermal and kinetic hardeners are pretty much unnecessary. The shield boost amplifier is totally useless as there aren't any shield booster mods in that fit. The shield power relay too could be replaced with a bcu. In med slots, you should have mwd and some sort of warp scramble mod instead of that shield boost amplifier and the two hardeners. Then you probably have place for another shield buffer mods. With the mwd he probably could escape. But we don't use caracal for pvp in our fleet so yeah it shouldn't be in fleet anyways.
Being forgotten is worse than death.
Ten Tron
Profile Joined December 2010
United States48 Posts
December 27 2010 06:34 GMT
#4926
I'm impressed with all those battle reports. It was pretty much exactly what happened. I'm sure the mistakes you made will unlikely happen again. I thought I was in trouble a couple times during the engagement on the gate. It got hairy real quick.

HappyFT sir, you are a very good e-war pilot. You threw a big monkey wrench into my plans and you evaded some pretty dicey situations. In my opinion, you saved your fleet from major losses. The hurricane was going down and you got a jam and saved him. Not to mention the logistic ship was perma jammed during the second jump thru on the gate. I also thought you had me at the belt, I'd equip a warp disruptor tbh....even on e-war ships.

Thanks for bringing a fight, much respect.
http://www.youtube.com/user/TenTr0n?feature=mhum
happyft
Profile Blog Joined December 2010
United States470 Posts
December 27 2010 06:59 GMT
#4927
On December 27 2010 15:14 Guilford wrote:
The thermal and kinetic hardeners are pretty much unnecessary. The shield boost amplifier is totally useless as there aren't any shield booster mods in that fit. The shield power relay too could be replaced with a bcu. In med slots, you should have mwd and some sort of warp scramble mod instead of that shield boost amplifier and the two hardeners. Then you probably have place for another shield buffer mods. With the mwd he probably could escape. But we don't use caracal for pvp in our fleet so yeah it shouldn't be in fleet anyways.


I've been flying a caracal a bit lately, so I'm gonna throw my 2 cents in, but KwarK feel free to call me and everyone else here an idiot.

There are 3 glaring problems with this fit: #1 you don't fit standard missile launchers on a Caracal -- either assaults, heavies, or heavy assaults. #2 you need MWD in pvp, period. #3 every tanking module except the invuln is wrong.

This is my current Caracal fit, which is pretty sub-par since I have no missile skills whatsoever, but it's in the right direction I think:
Highs: 5 AMLs w/ bloodclaw (kinetic)
Mids: 2 large shield extender IIs
2 invulnerability field 2s
1 MWD
Lows: 2 ballistic control systems
Rigs: 2x anti-em, 1x anti-thermal

This fit gives me 81 dps (including 2 hob drones), and a very respectable 27K EHP passive tank. Gemini's fit has 48 dps (incl drones) and 13K EHP. You can swap out an invuln from my fit and put on a scrambler instead and make it a bait/tackling Caracal that can still soak up a lot of damage. And of course if I could, I'd be fitting tech 2 AMLs and tech 2 ballistics...

You could also go the active tank route, which admittedly is better as it has a much lower sig radius (shield extenders = bad for your sig radius =T) and even has higher EHP, but you just gotta make sure you're not taking more than ~150dps or your tank will be broken too fast...
Guilford
Profile Blog Joined August 2008
Australia290 Posts
December 27 2010 07:11 GMT
#4928
Generally we don't active tank in fleet because neut will kill your cap and the booster cycle doesn't go fast enough. Another reason is that we have logistic too. Active tanking is an option for soloing though, the cyclone, myrm and domi are popular option for active tanking.
Being forgotten is worse than death.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
December 27 2010 07:19 GMT
#4929
Active tanking a caracal is never appropriate. Its also a awful ship for fighting anything not a frig hull.
During my three days off coming up I'll make a ton of fits for any ship you guys want. Send hyey your requests and I'll post good ones.

There is no reason that brutix lived :p. Besides inexperience anyway.
Python is garbage, number 1 advocate of getting rid of it.
Belegorm
Profile Blog Joined April 2010
United States330 Posts
December 27 2010 07:37 GMT
#4930
I'm a player that played for maybe a month or two years ago, then sadly had to quit as life happened

Just wondering, how easy is it to get back into EVE after having quit for a long time? Can I get my old character back? Of course, even if I can it'd be hard for me considering that I belonged to a pirate corp, was a criminal and probably don't want to be a pirate again unless they changed it (being a pirate sucked imho, there was never any prey).
MUM GIVE ME SOME SCISSORS!!!
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
December 27 2010 10:50 GMT
#4931
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1433870
so fucking sick video!
i dunno lol
NEWater
Profile Joined June 2010
Singapore178 Posts
Last Edited: 2010-12-27 11:24:21
December 27 2010 11:24 GMT
#4932
On December 27 2010 15:59 happyft wrote:


This is my current Caracal fit, which is pretty sub-par since I have no missile skills whatsoever, but it's in the right direction I think:
Highs: 5 AMLs w/ bloodclaw (kinetic)
Mids: 2 large shield extender IIs
2 invulnerability field 2s
1 MWD
Lows: 2 ballistic control systems
Rigs: 2x anti-em, 1x anti-thermal



This is something that's going in the right direction. Should pretty much be a deterrent vs T1 frigs but that's about it.
KwarK
Profile Blog Joined July 2006
United States44430 Posts
December 27 2010 11:40 GMT
#4933
On December 27 2010 07:35 Ten Tron wrote:
Hello all,
I'm new to the TL community but I've browsed your large database of StarCraft knowledge for years. Only recently did I realize you have quite a big following in EvE Online too. I've played EvE for almost 5 years now and still enjoy it.

Recently, I dec'd The Hatchery with one of our ghost corps. Don't take this as smack or a grief tactic. It is more of a test to see how your EvE Online APM and micro skills compare with your StarCraft APM and micro skills. I expect good natured fights from both sides and wish your side good luck.

If this conflict should escalate past the small skirmish phase then expect a full blown campaign against you and your allies. If you choose not to escalate then expect us to withdraw our forces.

Best Wishes
Ten Tron

Our allies? Who might that be? It's there in our corp description, we don't blue.

You guys need to suck less, I'll try and be around to help out with that. Karah, please don't fly paper planes against droneboats.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States44430 Posts
December 27 2010 11:41 GMT
#4934
On December 27 2010 15:05 pahndah wrote:
Edit: Nvm, wrong player ><

Hatchery needs a fitting czar imo.

On any fleet op that shit wouldn't be allowed. I don't believe we had a FC on when this shit happened.
ModeratorThe angels have the phone box
NEWater
Profile Joined June 2010
Singapore178 Posts
December 27 2010 11:59 GMT
#4935
Oh, yes.

Video: Future Proof

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1292123

Mate of mine made this as a one-man show over the course of 7 months using the Unreal engine. This pretty much landed him a job as Game Designer with Bohemia Interactive of Operation Flashpoint/ArmA II fame. :D
luckyseven
Profile Joined December 2010
179 Posts
December 27 2010 12:03 GMT
#4936
On December 27 2010 14:25 happyft wrote:
So basically what happened was after Karah failed to kill a vexor with his stealth bomber, we patched up a fleet made up of Nou's cane, my blackbird, Gemini's caracal, and ebola and michael's two rifters flying against a Brutix and a neutral Guardian. We located the Brutix to Rens, 20km off treasury, playing station aggress games with our two rifters, while the rest of us were rallying to Frarn on the Rens out-gate.

Unfortunately, things went awry as the Guardian met me (BB) and the caracal in Onga, on the Gyng out-gate. I jumped through to Gyng, still planning to rally the fleet in Frarn, but the Brutix was there in Gyng with all his drones out -- I waited out my session timer, and successfully burned back to Onga, with about half my shields down.

At this point, everyone is rallying to Onga, and as soon as the Brutix jumps back through, we all jump him (mistake #1, one of our two rifters should've stayed de-agressed, but it worked out okay). We wear him down to armor, but he hobbles back to gate and jumps back to Gyng, along with the Guardian. I wait the 30 second aggress timer along with a couple of others -- I think the Caracal jumps thru, and proceeds to get wrecked.

Meanwhile, I cruise past at 20kph in my Catalyst on autopilot. The ship gets blasted and I fall out of my bunk-bed...but continue to snore...and wake up in the cloning department 21 jumps away at home base. The fight continues....


The rest of us jump back to Gyng, and this time the Guardian is red to us, indicating that he's repping the Brutix. But that's okay, since I slam them both with ECM, and I don't miss a single jamming cycle, keeping them permajammed. We're chipping away at the Brutix down to 75% armor, but the Hammerhead 2s are starting to rape me, so I warp out and try to warp back in asap.

Somehow, I have no idea how or why, but the Brutix manages to warp out, and the Guardian jumps back to Onga. I think our tacklers switched to point the Guardian? (mistake #2) I tell everyone to spread out and cover the exits, as the Brutix is still in local, while I warp to zero to the only belt in the system...where the Brutix exactly is, at zero. I panic, and I immediately warp back out -- major mistake #3. I should've immediately told everyone to warp to me while I permajam the Brutix, and repeatedly bump him to prevent him from aligning and warping out -- doable, especially since he left his drones at the outgate. But I had panicked, and we lost the opportunity as the the Brutix docks up, and the fight is over.

FUUUUUU

I don't know how, but we let the brutix kill slip by us twice. Live and learn =T Damn it!

P.S. Sorry Gemini, but I just have to post your caracal fit... =P
http://teamliquid.killmail.org/?a=kill_detail&kll_id=8378552

P.P.S. At least the caracal loss was only 1.3M net of insurance, and the hammerhead 2s were worth 2.5M =P So this OP was a net positive??? hahahha...

KwarK
Profile Blog Joined July 2006
United States44430 Posts
December 27 2010 12:14 GMT
#4937
On December 27 2010 15:34 Ten Tron wrote:
I'm impressed with all those battle reports. It was pretty much exactly what happened. I'm sure the mistakes you made will unlikely happen again. I thought I was in trouble a couple times during the engagement on the gate. It got hairy real quick.

HappyFT sir, you are a very good e-war pilot. You threw a big monkey wrench into my plans and you evaded some pretty dicey situations. In my opinion, you saved your fleet from major losses. The hurricane was going down and you got a jam and saved him. Not to mention the logistic ship was perma jammed during the second jump thru on the gate. I also thought you had me at the belt, I'd equip a warp disruptor tbh....even on e-war ships.

Thanks for bringing a fight, much respect.

We had no FCs on and mistakes were made that should not have been made. It seems like a complete failop from where I'm sitting. Words are being had.
ModeratorThe angels have the phone box
tofucake
Profile Blog Joined October 2009
Hyrule19268 Posts
December 27 2010 13:15 GMT
#4938
On December 27 2010 14:25 happyft wrote:
So basically what happened was after Karah failed to kill a vexor with his stealth bomber, we patched up a fleet made up of Nou's cane, my blackbird, Gemini's caracal, and ebola and michael's two rifters flying against a Brutix and a neutral Guardian. We located the Brutix to Rens, 20km off treasury, playing station aggress games with our two rifters, while the rest of us were rallying to Frarn on the Rens out-gate.

Thanks for remembering I was there and was the one that killed the drones.
Liquipediaasante sana squash banana
r.Evo
Profile Joined August 2006
Germany14081 Posts
December 27 2010 13:45 GMT
#4939
On December 27 2010 20:41 KwarK wrote:
Show nested quote +
On December 27 2010 15:05 pahndah wrote:
Edit: Nvm, wrong player ><

Hatchery needs a fitting czar imo.

On any fleet op that shit wouldn't be allowed. I don't believe we had a FC on when this shit happened.


First image in mind: Mya #2.

=P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Inzek
Profile Blog Joined May 2008
Chile802 Posts
December 27 2010 14:21 GMT
#4940
Fights were higly uncoodinated... no fc atm and most pilots were < 1week.

Also, caracal fit.... boost amp? but no shield booster?
Stork FAN!!!
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