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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Impervious
Profile Blog Joined March 2009
Canada4214 Posts
February 20 2015 02:17 GMT
#38681
Hey. I did good. Until the points where I didn't do good.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
intana
Profile Joined August 2013
United Kingdom26 Posts
February 20 2015 16:24 GMT
#38682

its a big difference in mentality. competent pvpers tend to want to fight people that also believe that they can win (and in that case, they will fight you voluntarily).


I think a lot of players, in whatever space (null, low, w-space, highsec) fall into the category of wanting kills rather than fights (or rather what they want is the water-cooler moment once or twice a month and the association with some particular entity).
Wild Things
Profile Joined February 2014
United States42 Posts
February 21 2015 13:41 GMT
#38683
On February 21 2015 01:24 intana wrote:
Show nested quote +

its a big difference in mentality. competent pvpers tend to want to fight people that also believe that they can win (and in that case, they will fight you voluntarily).


I think a lot of players, in whatever space (null, low, w-space, highsec) fall into the category of wanting kills rather than fights (or rather what they want is the water-cooler moment once or twice a month and the association with some particular entity).


That's why he said competent pvpers not a lot of players lol

The vast majority of eve is complete garbage
hagon
Profile Joined August 2010
United Kingdom556 Posts
February 21 2015 16:40 GMT
#38684
On February 21 2015 22:41 Wild Things wrote:
That's why he said competent pvpers not a lot of players lol


utter bullshit. how often do you see good players seeking out other good players on TQ live action? hardly ever.

how often do you see them go to clash with clash with BNI/other organisation with highly limited skill pools but alot of guys? all the time.
Impervious
Profile Blog Joined March 2009
Canada4214 Posts
February 21 2015 17:16 GMT
#38685
A fight doesn't start unless both sides think they can win. When competent players see another gang of competent players, and one side has some kind of inherent advantage, the one at the disadvantage has no reason to do anything except warp off..... Sure, you can try to isolate parts of the enemy by splitting them up at a gate or something, but neither side should make any kind of catastrophic error..... A fight simply won't occur.....

I used to do a fair bit of solo. There are some things I simply cannot engage in a ship without dying, and there are some things I can engage and be quite sure of a win. Then there are unknowns. Sometimes you'll come across an enemy that you could possibly beat if they are poorly fit, or screw up in some way. I try to get as much info from my opponent's as I can before committing to an engagement. I try to get them to show what types of drones they are carrying. I look at ship weapons, velocity and overall mobility, as well as other effects to try to gather as much info as I can on how they are fit. I'm willing to lose ships in these kinds of situations in order to learn more about what both my ship is capable of, as well as what other ships are capable of, so I take a lot of fights that I probably shouldn't, just because I think it might be possible to get a win.

But there are limitations to what I can do. And I will avoid fights that I know I will lose vs a certain pilot, even if I'm confident I could win it vs a worse pilot. I good example of that was a fight I avoided a couple of years ago, pre-rapid light nerf. I was screwing around with BNI in a Caracal when another Caracal came on grid with me. Normally I would go after that, except the pilot of the Caracal in question was Dalikah. He was faster so I suspected snakes and/or links. Even without that, I was at a SP disadvantage. Against a worse pilot I could overcome a SP disadvantage like that by running away and having my enemy chase me while using Furies while keeping enough range where they couldn't be used against me in order to get myself enough of a damage advantage where I could basically just brawl him down. But in that situation I was in a 100% losing situation against a good pilot. I would have just been donating a kill.....

It all boils down to this: it is much easier to find a group of baddies to engage than a relatively even fight against other competent players where both sides have an opportunity to prevail.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
intana
Profile Joined August 2013
United Kingdom26 Posts
February 21 2015 18:13 GMT
#38686
On February 21 2015 22:41 Wild Things wrote:
That's why he said competent pvpers not a lot of players lol


Yes. It was a follow-up point (and also in reference to the previous post). So you misread it.
Wild Things
Profile Joined February 2014
United States42 Posts
February 21 2015 18:40 GMT
#38687
On February 22 2015 01:40 hagon wrote:
Show nested quote +
On February 21 2015 22:41 Wild Things wrote:
That's why he said competent pvpers not a lot of players lol


utter bullshit. how often do you see good players seeking out other good players on TQ live action? hardly ever.

how often do you see them go to clash with clash with BNI/other organisation with highly limited skill pools but alot of guys? all the time.

Speaking from my experience, my corp often gets tired of farming brave and goes to faction warfare in search of better players/not t1 tackle frig blobs. So, pretty often honestly.

Like courage said, even BNI thinks they will be able to win (usually the isk war, in their case, but we all have our own metrics of victory) when they give the call to jump in and engage a gang.

On February 22 2015 03:13 intana wrote:

Yes. It was a follow-up point (and also in reference to the previous post). So you misread it.

Yeah I'm agreeing with you here absolutely. Most players are content to farm kills against bad players.
hagon
Profile Joined August 2010
United Kingdom556 Posts
Last Edited: 2015-02-22 01:52:14
February 22 2015 01:50 GMT
#38688
On February 22 2015 02:16 Impervious wrote:
+ Show Spoiler +
A fight doesn't start unless both sides think they can win. When competent players see another gang of competent players, and one side has some kind of inherent advantage, the one at the disadvantage has no reason to do anything except warp off..... Sure, you can try to isolate parts of the enemy by splitting them up at a gate or something, but neither side should make any kind of catastrophic error..... A fight simply won't occur.....

I used to do a fair bit of solo. There are some things I simply cannot engage in a ship without dying, and there are some things I can engage and be quite sure of a win. Then there are unknowns. Sometimes you'll come across an enemy that you could possibly beat if they are poorly fit, or screw up in some way. I try to get as much info from my opponent's as I can before committing to an engagement. I try to get them to show what types of drones they are carrying. I look at ship weapons, velocity and overall mobility, as well as other effects to try to gather as much info as I can on how they are fit. I'm willing to lose ships in these kinds of situations in order to learn more about what both my ship is capable of, as well as what other ships are capable of, so I take a lot of fights that I probably shouldn't, just because I think it might be possible to get a win.

But there are limitations to what I can do. And I will avoid fights that I know I will lose vs a certain pilot, even if I'm confident I could win it vs a worse pilot. I good example of that was a fight I avoided a couple of years ago, pre-rapid light nerf. I was screwing around with BNI in a Caracal when another Caracal came on grid with me. Normally I would go after that, except the pilot of the Caracal in question was Dalikah. He was faster so I suspected snakes and/or links. Even without that, I was at a SP disadvantage. Against a worse pilot I could overcome a SP disadvantage like that by running away and having my enemy chase me while using Furies while keeping enough range where they couldn't be used against me in order to get myself enough of a damage advantage where I could basically just brawl him down. But in that situation I was in a 100% losing situation against a good pilot. I would have just been donating a kill.....


It all boils down to this: it is much easier to find a group of baddies to engage than a relatively even fight against other competent players where both sides have an opportunity to prevail.....


It seems to me a key part of Eve that players attempt to use a whole suite of methods to improve their odds of being successful in any particular situation, it maybe a bit unfair to class that as not looking for even contests, but in the vast majority of my experience that is its effect.

To be honest I don't see it as a bad thing, it is just one of the factors in play when you log in.

Impervious
Profile Blog Joined March 2009
Canada4214 Posts
February 22 2015 03:07 GMT
#38689
On February 22 2015 10:50 hagon wrote:
Show nested quote +
On February 22 2015 02:16 Impervious wrote:
+ Show Spoiler +
A fight doesn't start unless both sides think they can win. When competent players see another gang of competent players, and one side has some kind of inherent advantage, the one at the disadvantage has no reason to do anything except warp off..... Sure, you can try to isolate parts of the enemy by splitting them up at a gate or something, but neither side should make any kind of catastrophic error..... A fight simply won't occur.....

I used to do a fair bit of solo. There are some things I simply cannot engage in a ship without dying, and there are some things I can engage and be quite sure of a win. Then there are unknowns. Sometimes you'll come across an enemy that you could possibly beat if they are poorly fit, or screw up in some way. I try to get as much info from my opponent's as I can before committing to an engagement. I try to get them to show what types of drones they are carrying. I look at ship weapons, velocity and overall mobility, as well as other effects to try to gather as much info as I can on how they are fit. I'm willing to lose ships in these kinds of situations in order to learn more about what both my ship is capable of, as well as what other ships are capable of, so I take a lot of fights that I probably shouldn't, just because I think it might be possible to get a win.

But there are limitations to what I can do. And I will avoid fights that I know I will lose vs a certain pilot, even if I'm confident I could win it vs a worse pilot. I good example of that was a fight I avoided a couple of years ago, pre-rapid light nerf. I was screwing around with BNI in a Caracal when another Caracal came on grid with me. Normally I would go after that, except the pilot of the Caracal in question was Dalikah. He was faster so I suspected snakes and/or links. Even without that, I was at a SP disadvantage. Against a worse pilot I could overcome a SP disadvantage like that by running away and having my enemy chase me while using Furies while keeping enough range where they couldn't be used against me in order to get myself enough of a damage advantage where I could basically just brawl him down. But in that situation I was in a 100% losing situation against a good pilot. I would have just been donating a kill.....


It all boils down to this: it is much easier to find a group of baddies to engage than a relatively even fight against other competent players where both sides have an opportunity to prevail.....


It seems to me a key part of Eve that players attempt to use a whole suite of methods to improve their odds of being successful in any particular situation, it maybe a bit unfair to class that as not looking for even contests, but in the vast majority of my experience that is its effect.

To be honest I don't see it as a bad thing, it is just one of the factors in play when you log in.


A lot of people in eve seem to enjoy groundhog hunting while using an elephant gun. I, on the other hand, would much rather hunt elephants with a .22.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
oBlade
Profile Blog Joined December 2008
United States5854 Posts
February 22 2015 03:49 GMT
#38690
On February 22 2015 12:07 Impervious wrote:
Show nested quote +
On February 22 2015 10:50 hagon wrote:
On February 22 2015 02:16 Impervious wrote:
+ Show Spoiler +
A fight doesn't start unless both sides think they can win. When competent players see another gang of competent players, and one side has some kind of inherent advantage, the one at the disadvantage has no reason to do anything except warp off..... Sure, you can try to isolate parts of the enemy by splitting them up at a gate or something, but neither side should make any kind of catastrophic error..... A fight simply won't occur.....

I used to do a fair bit of solo. There are some things I simply cannot engage in a ship without dying, and there are some things I can engage and be quite sure of a win. Then there are unknowns. Sometimes you'll come across an enemy that you could possibly beat if they are poorly fit, or screw up in some way. I try to get as much info from my opponent's as I can before committing to an engagement. I try to get them to show what types of drones they are carrying. I look at ship weapons, velocity and overall mobility, as well as other effects to try to gather as much info as I can on how they are fit. I'm willing to lose ships in these kinds of situations in order to learn more about what both my ship is capable of, as well as what other ships are capable of, so I take a lot of fights that I probably shouldn't, just because I think it might be possible to get a win.

But there are limitations to what I can do. And I will avoid fights that I know I will lose vs a certain pilot, even if I'm confident I could win it vs a worse pilot. I good example of that was a fight I avoided a couple of years ago, pre-rapid light nerf. I was screwing around with BNI in a Caracal when another Caracal came on grid with me. Normally I would go after that, except the pilot of the Caracal in question was Dalikah. He was faster so I suspected snakes and/or links. Even without that, I was at a SP disadvantage. Against a worse pilot I could overcome a SP disadvantage like that by running away and having my enemy chase me while using Furies while keeping enough range where they couldn't be used against me in order to get myself enough of a damage advantage where I could basically just brawl him down. But in that situation I was in a 100% losing situation against a good pilot. I would have just been donating a kill.....


It all boils down to this: it is much easier to find a group of baddies to engage than a relatively even fight against other competent players where both sides have an opportunity to prevail.....


It seems to me a key part of Eve that players attempt to use a whole suite of methods to improve their odds of being successful in any particular situation, it maybe a bit unfair to class that as not looking for even contests, but in the vast majority of my experience that is its effect.

To be honest I don't see it as a bad thing, it is just one of the factors in play when you log in.


A lot of people in eve seem to enjoy groundhog hunting while using an elephant gun. I, on the other hand, would much rather hunt elephants with a .22.

But it's illegal to poach for ivory according to CONCORD.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
February 22 2015 04:19 GMT
#38691
On February 22 2015 10:50 hagon wrote:
Show nested quote +
On February 22 2015 02:16 Impervious wrote:
+ Show Spoiler +
A fight doesn't start unless both sides think they can win. When competent players see another gang of competent players, and one side has some kind of inherent advantage, the one at the disadvantage has no reason to do anything except warp off..... Sure, you can try to isolate parts of the enemy by splitting them up at a gate or something, but neither side should make any kind of catastrophic error..... A fight simply won't occur.....

I used to do a fair bit of solo. There are some things I simply cannot engage in a ship without dying, and there are some things I can engage and be quite sure of a win. Then there are unknowns. Sometimes you'll come across an enemy that you could possibly beat if they are poorly fit, or screw up in some way. I try to get as much info from my opponent's as I can before committing to an engagement. I try to get them to show what types of drones they are carrying. I look at ship weapons, velocity and overall mobility, as well as other effects to try to gather as much info as I can on how they are fit. I'm willing to lose ships in these kinds of situations in order to learn more about what both my ship is capable of, as well as what other ships are capable of, so I take a lot of fights that I probably shouldn't, just because I think it might be possible to get a win.

But there are limitations to what I can do. And I will avoid fights that I know I will lose vs a certain pilot, even if I'm confident I could win it vs a worse pilot. I good example of that was a fight I avoided a couple of years ago, pre-rapid light nerf. I was screwing around with BNI in a Caracal when another Caracal came on grid with me. Normally I would go after that, except the pilot of the Caracal in question was Dalikah. He was faster so I suspected snakes and/or links. Even without that, I was at a SP disadvantage. Against a worse pilot I could overcome a SP disadvantage like that by running away and having my enemy chase me while using Furies while keeping enough range where they couldn't be used against me in order to get myself enough of a damage advantage where I could basically just brawl him down. But in that situation I was in a 100% losing situation against a good pilot. I would have just been donating a kill.....


It all boils down to this: it is much easier to find a group of baddies to engage than a relatively even fight against other competent players where both sides have an opportunity to prevail.....


It seems to me a key part of Eve that players attempt to use a whole suite of methods to improve their odds of being successful in any particular situation, it maybe a bit unfair to class that as not looking for even contests, but in the vast majority of my experience that is its effect.

To be honest I don't see it as a bad thing, it is just one of the factors in play when you log in.



until there is a matchmaking type system, eve will inherently be shit on TQ when you are out looking for the 'gfs'. Any other time there are so many other variables at play- that trying to claim anything to the contrary is just obtuse.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
DiracMonopole
Profile Joined May 2010
United States1555 Posts
February 22 2015 13:21 GMT
#38692
On February 22 2015 01:40 hagon wrote:
Show nested quote +
On February 21 2015 22:41 Wild Things wrote:
That's why he said competent pvpers not a lot of players lol


utter bullshit. how often do you see good players seeking out other good players on TQ live action? hardly ever.

how often do you see them go to clash with clash with BNI/other organisation with highly limited skill pools but alot of guys? all the time.


Thats because of a few things

1) Roaming is very time intensive, and a pain in the fucking ass. Small gangs dont camp entry systems where you can get fights.

2) Most of the good players are basically all in the same community at this point, and are more likely to roam with each other to piggyback on obtaining fights

3) Fights between good people are pretty boring, since good people know not to do the shit that gets you killed.
Rengas
Profile Joined July 2012
United States169 Posts
February 23 2015 02:00 GMT
#38693
https://eve-kill.net/?a=kill_related&kll_id=27615291

There was a spaceship battle and some things blew up.
KwarK
Profile Blog Joined July 2006
United States43536 Posts
February 23 2015 02:05 GMT
#38694
Anyone with 54 should remember Stunt Flores from his time in goons, and then pasta.
ModeratorThe angels have the phone box
Rengas
Profile Joined July 2012
United States169 Posts
February 23 2015 02:14 GMT
#38695
On February 23 2015 11:05 KwarK wrote:
Anyone with 54 should remember Stunt Flores from his time in goons, and then pasta.

Someone in depot showed me some chat logs. I think the gist of it is him telling you to fuck off, so we're making him Overlord of VoC.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2015-02-23 04:34:21
February 23 2015 04:34 GMT
#38696
what chat logs

On February 23 2015 11:00 Rengas wrote:
https://eve-kill.net/?a=kill_related&kll_id=27615291

There was a spaceship battle and some things blew up.

did u find a way to stop nyx from appearing on kms?
?
Big Monkey
Profile Joined March 2012
United Kingdom473 Posts
February 24 2015 06:50 GMT
#38697
Big Monkey got married :o
I smell revival, dead bones coming alive again
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
February 24 2015 07:36 GMT
#38698
pics?
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
KwarK
Profile Blog Joined July 2006
United States43536 Posts
February 24 2015 14:21 GMT
#38699
[image loading]
ModeratorThe angels have the phone box
motbob
Profile Blog Joined July 2008
United States12546 Posts
February 24 2015 14:50 GMT
#38700
I wish I had an account so I could see if those price estimations are accurate. Otherwise I don't understand the point of the picture.
ModeratorGood content always wins.
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