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On November 14 2014 08:21 DiracMonopole wrote: Yeah those slaved bs are going to see local spike and then start oh wait No one is going to fight until they finish probing down the 500 AU system for all wormhole entrances, sitting cloaky scanning alts on each one, with probes constantly running on each planet, then also having scouts at each station.
Then they will undock, with no less than 30 of their friends.
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Wild things, Weren't you in 9POOL like two days ago? Are you testing being a member of BL?
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On November 14 2014 08:59 419 wrote:Show nested quote +If they really want to make WH space worth living in again (for pvp, not krab 4b/h multiboxing cap escalations) they should reimplement the API. wasn't the WH community in full uproar when the API was changed such that people couldn't get free ganks on PvE'rs?
Free ganks because people literally couldn't be arsed to adapt (armor dreads all day every day) or pay BU/QEX off not to gank them. And with the amount they got ganked - they still made more isk than they lost.
The real bummer with the API was that when scouting a chain it was at least remotely possible to tell if this was an interesting system or not. Now C5 space is even more of a barren wasteland than it already was.
I really liked wormholes and preferred to fight in wormholes but now it is just more rewarding to play other games or move out to lowsec.
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One thing is certain about wormhole space. It is a potentially very interesting part of the game but is also the least developed part. Even lowsec is more developed now, and that's saying something as any Hatchery veteran could attest. Just like FW, the wormhole changes might not be an ideal development, but they might be a boost in a good direction.
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a=Actually other way around, je was in bl a couple of days ago and just joined hatchery. Guess not on the test server yet though.
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On November 14 2014 16:08 Flyingdutchman wrote: Wild things, Weren't you in 9POOL like two days ago? Are you testing being a member of BL?
I was in BL for the last two months before joining 9POOL while on trial for a Camel Empire corp. The Sisi mirror still has me in TSK.
Chessur, I'm pretty certain that the manual piloting input changes are a direct result of scorchlight and your conversation with Rise. Definitely not something that they've been developing for months and months.
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On November 14 2014 23:43 Wild Things wrote:Show nested quote +On November 14 2014 16:08 Flyingdutchman wrote: Wild things, Weren't you in 9POOL like two days ago? Are you testing being a member of BL?
I was in BL for the last two months before joining 9POOL while on trial for a Camel Empire corp. The Sisi mirror still has me in TSK. Chessur, I'm pretty certain that the manual piloting input changes are a direct result of scorchlight and your conversation with Rise. Unlikely. As they have done player testing and what not regarding this. Its just convienient timing.
http://www.reddit.com/r/Eve/comments/2ma9wn/dev_blog_quick_give_me_manual_control_ccp/
This post is kncredible!
Posted from iphone. Sorry for format.
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On November 15 2014 01:33 Ramiel wrote:Show nested quote +On November 14 2014 23:43 Wild Things wrote:On November 14 2014 16:08 Flyingdutchman wrote: Wild things, Weren't you in 9POOL like two days ago? Are you testing being a member of BL?
I was in BL for the last two months before joining 9POOL while on trial for a Camel Empire corp. The Sisi mirror still has me in TSK. Chessur, I'm pretty certain that the manual piloting input changes are a direct result of scorchlight and your conversation with Rise. Unlikely. As they have done player testing and what not regarding this. Its just convienient timing. http://www.reddit.com/r/Eve/comments/2ma9wn/dev_blog_quick_give_me_manual_control_ccp/This post is kncredible! Posted from iphone. Sorry for format.
CCP discussed and made this change way before scorchlight was released. CCP are actually doing good shit for once and Rhea looks really promising.
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On November 15 2014 04:06 Jayarr Altol wrote:Show nested quote +On November 15 2014 01:33 Ramiel wrote:On November 14 2014 23:43 Wild Things wrote:On November 14 2014 16:08 Flyingdutchman wrote: Wild things, Weren't you in 9POOL like two days ago? Are you testing being a member of BL?
I was in BL for the last two months before joining 9POOL while on trial for a Camel Empire corp. The Sisi mirror still has me in TSK. Chessur, I'm pretty certain that the manual piloting input changes are a direct result of scorchlight and your conversation with Rise. Unlikely. As they have done player testing and what not regarding this. Its just convienient timing. http://www.reddit.com/r/Eve/comments/2ma9wn/dev_blog_quick_give_me_manual_control_ccp/This post is kncredible! Posted from iphone. Sorry for format. CCP discussed and made this change way before scorchlight was released. CCP are actually doing good shit for once and Rhea looks really promising.
I think its an amazing idea, and I can't wait to see it through! However I do have a few concerns / points;
Will it give pilots more precision?
No. You have wasd keys- difficult to move diagonally especially when you consider the 1 second server ticks that are going to be taking place while trying to spam your wasd. Excited to see what cpp has planned for this.
Manual piloting has been open for everyone, since eve became a thing. Currently you need 2 hands to effectively play eve. 1 hand controls both the camera (and ship movement simultaneously) while the other hand controls heat and module activation. If you give up camera control for wasd- piloting is going to be a problem imo. But again, things could change. The reason that most people dont manually pilot is because it is difficult. Most people cant even muster the situational awareness to solo / small gang pvp much less fly their own ship in the process. Wasd will not change the huge amount of information assaulting the player during intense pvp.
Superior piloting is something that a handful of eve players posses. I would venture to guess only the top .5 / .3%. WASD will not change this. Manually flying your ship is not hard, with mouse or keyboard. Its doing so effectively in combat (ie. Manual orbit) and understanding the acceleration / agility of your ship is where the skill comes in.So those are my thoughts i guess?
I think its an amazing idea, I hope the implimentation goes well, becuase it could make eve so much more friendly to new players. Overall I am very excited and hoping for the best!
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I have not commented on the change at all since I really want to try it out before I do. I have a feeling that I will keep double clicking in space since I am so used to doing that.
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On November 14 2014 16:08 Flyingdutchman wrote:Wild things, Weren't you in 9POOL like two days ago? Are you testing being a member of BL? ![[image loading]](http://i.imgur.com/dEHlmPX.png) I'm assuming nobody podded him.
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http://community.eveonline.com/news/dev-blogs/coming-to-eve-online-in-the-rhea-release-on-december-9th/
It seems strange to think we owe the discovery of this system to the capsuleers. Taya admitted as much to me at risk of her vocation, perhaps her life. I don't think we can ignore the role they played. Everything we do here goes back to them one way or the other. Even if they don't know it.
~ Zakari Kovalis, Exploration Vessel Katydid, Personal Journal YC112.09.12
Rhea is a release that expands EVE Online. Here is what's coming to New Eden on December 9th. Thera and the hundred other shattered wormholes
A hundred new wormhole systems are revealed in Rhea along with Thera, a huge named wormhole system with four Sisters of EVE stations and a multitude of wormhole connections to known space. Landmarks and mysteries abound. Read all about it in this dev blog from CCP Fozzie: Thera and the shattered wormholes
image No clone grades and no skill point loss on pod death
Clone grades, clone upgrade cost and skill point loss when podded (except when losing a Strategic Cruiser) will be removed in Rhea. Read more about these changes and the reasoning behind them in an upcoming dev blog by CCP Terminus, or watch Episode 2 of the o7 show (13:00 mark) to hear about these changes. The Confessor - Amarr Tech 3 Tactical Destroyer
The Confessor is the first of four all new Tech 3 Tactical Destroyers with the ability to shift between defensive, speed and sniper modes that confer different sets of bonuses. Due to the efforts of Honorary Fabricator-General Ascentior and other devoted capsuleers, the Amarr Empire was the first to complete the research race to build this new kind of ship. The other 3 tactical destroyers will follow in upcoming releases. Read more about this new ship in an upcoming dev blog.
image The Bowhead ORE Freighter
Move assembled ships in this new freighter from ORE that comes with a large ship maintenance bay. If a Bowhead is destroyed, there is a chance that assembled ships can be found amongst the wreckage. Read about the stats and capabilities of the Bowhead in this forum post.
image Sleeper scout drones roaming in known space
A new type of roaming scout drones, seemingly originating from wormhole space Sleeper sites, will be investigating something in known space. Engage them at your own risk. These NPCs and the Artificial Intelligence code that will power them will be highlighted in an upcoming dev blog. Sleeper Cache High End Exploration Sites and Polarized Weapon Modules
Rhea will bring Standard and Superior versions of the Sleeper Cache high-end exploration sites, where you can find the new Polarized weapons that have some great benefits but reduce your resists to zero. Read about these mysterious sites in this dev blog from CCP SoniClover: Sleeper Cache Exploration Sites Polarized Weapons Ship rendering and lighting updated with Physically Based Rendering techniques (PBR)
'Physically Based Rendering' is a term for cutting edge rendering methods that closely model how real light bounces off different surfaces. Rendering ship models and lights using this approach results in materials and surfaces that look more realistic and light that falls and reflects beautifully. With Rhea, all ships except T3 strategic cruisers get rendered with PBR techniques. Upcoming releases will continue to apply these methods to more parts of EVE. Read about the technology and vision in an upcoming dev blog from CCP Mankiller.
image New UI look, window transparency options and interface icons
The EVE Online UI gets a big update in Rhea to improve the user experience and make EVE look more modern with new Neocom and window and station service icons, new window skins and faction color themes, and new UI effects.. A number of options and settings will be available to customize the experience. Read more in this dev blog from CCP Optimal: A new look for EVEs UI feedback needed!
image Opt-In Keyboard Ship Control
In Rhea, you will be able to try keyboard ship control as an opt-in beta feature. No new mechanics or movement options are introduced, just the ability to fly with WASD or arrow keys for the same movements you can do today using double-click. Read more in this dev blog from CCP Nullarbor: Quick, give me manual control!
image Opt-in New Star Map
The Star Map has been completely redone to improve readability and usability, and in Rhea you can try this new map as an opt-in beta feature. Read more about whats new in an upcoming dev blog. Blackbird, Rook and Falcon Ship Models Redesigned
image Tech 2 Hull Variants for the Onyx and Eagle
image Incursus, Enyo and Ishkur Ship Models Redesigned
image Visual effects updates to asteroid belts
Dust effects, sun rays and rock fragments are added to asteroid belts in Rhea to create a more immersive experience. Early work in progress screen shot:
image Special Edition Dreadnoughts
Four new Special Edition Dreadnoughts will be available from the New Eden Store with Rhea: The Interbus Moros, the Sarum Revelation, the Wiyrkomi Phoenix and the Justice Naglfar. image image image image New Pirate Apparel
Pirate faction themed clothing will be added to the New Eden Store.
image
image Kill Report and Contract Notifications
Kill reports and contracts will be available in the new Notification system, fully configurable. Improvements to Market Sell Order Creation
Following the original release of this feature in Phoebe, Rhea brings better feedback when dragging items to the sell window and a larger entry when selling single items. Public CREST API Updates for EVE Tool Creators
The entire item type collection from EVE becomes available in Public CREST, along with market orders for items available on the market. Go to developers.eveonline.com for news and updates on APIs and other developer tools for EVE Online. Old Trial Account Character Names Freed Up
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I have to admit ccp is doing a much better job than normal.
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On November 15 2014 10:18 Jaaaaasper wrote: I have to admit ccp is doing a much better job than normal. It's clearly a trick, somewhere in all this they are going to break a kitten's leg into two pieces, then call it a puppy, and claim it is not broken at all and in fact there are three hamsters.
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Hey, whoever is tango wango on steam, check your account. I think it may have been compromised based on the message it sent me.
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Yeah he knows, and serg clicked it too
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Oh, I didn't click it, I saw it was a message form tango, who never has messaged me before, and it set off some alarms.
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United States406 Posts
Yeah, tango sent me a message mid game and 5mins later i got the same message from a completely different person so I figured it was a virus when I got both messages.
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Yeah it sounds like there was a serious security breach of steam accounts. Its pretty wide spread.
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On November 16 2014 12:39 Cheesedawg wrote: Hey, whoever is tango wango on steam, check your account. I think it may have been compromised based on the message it sent me. Sorry to anyone who got that. It's some kind of malware that will send a link to itself to everyone on your friends list if you download it and open it. Don't be stupid like me and fall for it.
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