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EVE Corporation - Page 1472

Forum Index > General Games
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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
tofucake
Profile Blog Joined October 2009
Hyrule19237 Posts
March 10 2013 18:54 GMT
#29421
On March 11 2013 00:15 hugman wrote:
Show nested quote +
On March 10 2013 11:41 tofucake wrote:
I'll be splitting my votes between Cipreh and Kwark I guess.


Why would you vote for that clart?

Just to annoy you.
Liquipediaasante sana squash banana
KwarK
Profile Blog Joined July 2006
United States44242 Posts
March 10 2013 20:54 GMT
#29422
First policy has been revealed.
ModeratorThe angels have the phone box
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
March 10 2013 21:43 GMT
#29423
Rallying the Molden Heath community behind you all the way!
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
March 10 2013 22:51 GMT
#29424
When the hell did Johnny get into PL wtf
Moderator
Antoine
Profile Blog Joined May 2010
United States7481 Posts
Last Edited: 2013-03-10 23:19:05
March 10 2013 23:18 GMT
#29425
On March 11 2013 07:51 Firebolt145 wrote:
When the hell did Johnny get into PL wtf

2013.02.28 01:17
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
KwarK
Profile Blog Joined July 2006
United States44242 Posts
Last Edited: 2013-03-11 00:10:59
March 10 2013 23:44 GMT
#29426
This nado fit.
+ Show Spoiler [holy shit] +
[Tornado, asb]

Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Warp Disruptor II
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction

800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L

Medium Ancillary Current Router I
Medium Projectile Ambit Extension II
Medium Projectile Ambit Extension II


Shaqil's Speed Enhancer
Zainou 'Deadeye' Trajectory Analysis TA-705
Zor's Custom Navigation Hyper-Link
Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005

Flown with Standard Sooth Sayer Booster and Quafe Zero.

Musing on this variation too
+ Show Spoiler [4.2k/s heated] +
[Tornado, asb]

Gyrostabilizer II
Gyrostabilizer II
Reactor Control Unit II
Tracking Enhancer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Republic Fleet Warp Disruptor
Large Shield Extender II
Large Shield Extender II

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L

Medium Core Defense Field Extender I
Medium Projectile Ambit Extension II
Medium Projectile Ambit Extension II


Snake Alpha
Snake Beta
Snake Gamma
Snake Delta
Snake Epsilon
Snake Omega
Zainou 'Deadeye' Trajectory Analysis TA-705
Zor's Custom Navigation Hyper-Link
Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005
ModeratorThe angels have the phone box
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
March 11 2013 01:47 GMT
#29427
LMAO. You actually posted that batshit crazy worm idea?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
KwarK
Profile Blog Joined July 2006
United States44242 Posts
March 11 2013 01:49 GMT
#29428
and instantly won the support of every wormhole voter.
ModeratorThe angels have the phone box
Rengas
Profile Joined July 2012
United States169 Posts
March 11 2013 02:45 GMT
#29429
On March 11 2013 10:47 Impervious wrote:
LMAO. You actually posted that batshit crazy worm idea?

Your lack of imagination saddens me.

Kwark4CSM.
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
March 11 2013 03:15 GMT
#29430
On March 11 2013 11:45 Rengas wrote:
Show nested quote +
On March 11 2013 10:47 Impervious wrote:
LMAO. You actually posted that batshit crazy worm idea?

Your lack of imagination saddens me.

Kwark4CSM.

I was on TS when that idea was initially talked about. And threw a few ideas into the mix, even though I thought it was, as I said, batshit crazy.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
Last Edited: 2013-03-11 03:25:30
March 11 2013 03:20 GMT
#29431
https://forums.eveonline.com/default.aspx?g=posts&m=2727930#post2727930
I actually have a wormhole idea but it's a little bit out there. You see I don't think in the lore it was ever explained where wormholes came from.

What the game really needs is a brand new feature/mechanic/expansion based around giant space worms that can actually tunnel through space itself and appear thousands of light years away. They would appear in a wormhole system, rampage around smashing stuff for a day and then tunnel into a different wormhole of the same class leaving behind a hole that would last for 72 hours and have no mass restriction. This would mean that if you had one in your wormhole system you could go through the hole it came through into another of the same class where it was yesterday and from that into the one it was in the day before with no restrictions, and they could all go into yours. This would have two impacts, firstly massively changing the defenders advantage in wormhole warfare where attackers can't get more than a handful of caps, you could follow the worm with a cap fleet and know you could definitely get it home tomorrow. Secondly, you could use your cap fleet to attack the worm itself in large scale wormhole PvE (although you'd be vulnerable to all the normal wormhole PvP risks as well as the new risk that someone else in the three wormholes connected by unrestricted holes to the one the worm was now in would also bring their entire cap fleet and everything would escalate like crazy).
You may ask for the reason to try and kill this giant rampaging space worm which takes entire cap fleets (difficulty scaled to wormhole class) to kill when it'll just move on in a day. Well, scientists have roleplay studied how this animal creates wormholes and discovered it uses a previously unknown material to generate them and then they built a machine that can replicate them if fuelled. You kill the giant worms to harvest their sweet, sweet burrowing fuel to put into your wormhole generation machine to create massive stable wormholes with no restriction (or just sell it for the many isks).
That's right, I've included whaling in EVE. **** you Greenpeace. We'll hunt the giant space worms for their precious ambergris to fuel our wormhole generators.
Also if you live in a c6 (or whatever) you can buy/farm a load of fuel and open up a massive stable wormhole to another c6 and then invade them with all your caps and know it'll be safe and stable for 72 hours.

TLDR: Wormholes made by actual giant space worms. True story.


[image loading]

Excellent work here Kwark

+ Show Spoiler [Alt] +
[image loading]
So, five-card stud, nothing wild... and the sky's the limit
motbob
Profile Blog Joined July 2008
United States12546 Posts
March 11 2013 03:25 GMT
#29432
biomass yourself, then proceed to burn your computer to the ground, then move to the antarctic.


Response seems mixed.
ModeratorGood content always wins.
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
March 11 2013 03:27 GMT
#29433
On March 11 2013 12:25 motbob wrote:
Show nested quote +
biomass yourself, then proceed to burn your computer to the ground, then move to the antarctic.


Response seems mixed.

This guy seems angry that this is not going to be on Kwark's actual CSM campaign
So, five-card stud, nothing wild... and the sky's the limit
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
March 11 2013 04:42 GMT
#29434
No mention of changing drones to missile damage instead of turret damage?

If they were missile damage, you could actually rely on them to do what they should and could scale the damage based on signature size so you wouldn't get stupid shit like an Ogre 1-shotting your frigate out of sheer luck.

This also makes it so that drones that are faster are not worse at dealing damage (herp derp tracking) because of their natural orbit speed.

In addition, it removes some of the stupidity of the MWD to target --> stop MWDing --> target gets too far --> guess I better MWD again --> rinse and repeat nonsense. The flight time and velocity of missiles could be balanced so that ships fast enough could hope to outrun the damage.

It provides a use for target painters on droneboats.

There's a lot more ideas I have, but this one is extremely simple and fixes a lot of stupid shit.
Mandini
Profile Joined April 2011
United States1717 Posts
March 11 2013 05:11 GMT
#29435
I like def for csm more than kwark
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
March 11 2013 05:18 GMT
#29436
I'm not sure how useful a CSM I would be given that I would probably just outright disagree on principle with every other CSM on every topic.
Mandini
Profile Joined April 2011
United States1717 Posts
March 11 2013 05:21 GMT
#29437
I hear that with enough graphs, eve players can be convinced of anything.
Zavior
Profile Joined August 2009
Finland753 Posts
March 11 2013 05:24 GMT
#29438
changing drones to have missiles would absolutely rape any fleet fight performance i think
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
March 11 2013 05:29 GMT
#29439
On March 11 2013 14:21 Mandini wrote:
I hear that with enough graphs, eve players can be convinced of anything.

I laughed way too hard at this.

Anyway I resubbed and I'm currently working on raising my sec status back up zzzz. Anyway would Shield Battery have any use for a Minmatar frigate/destroyer pilot? I'll be working towards Gallente frig/dest eventually, and I'm 20 days or so from fully using Interdictors if need be.
Not bad for a cat toy.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
March 11 2013 05:42 GMT
#29440
On March 11 2013 14:24 Zavior wrote:
changing drones to have missiles would absolutely rape any fleet fight performance i think


So maybe we should give Drakes turret slots?

Or how about we rework the stupid way that missiles work so you can't intentionally bring the server to its knees if you're losing a fight. I understand your objection from a practical standpoint, but all it does is bring up another thing that's stupid that should be changed.
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