Just to annoy you.
EVE Corporation - Page 1472
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tofucake
Hyrule18968 Posts
Just to annoy you. | ||
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KwarK
United States41961 Posts
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Firebolt145
Lalalaland34483 Posts
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Firebolt145
Lalalaland34483 Posts
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Antoine
United States7481 Posts
On March 11 2013 07:51 Firebolt145 wrote: When the hell did Johnny get into PL wtf 2013.02.28 01:17 | ||
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KwarK
United States41961 Posts
+ Show Spoiler [holy shit] + [Tornado, asb] Gyrostabilizer II Gyrostabilizer II Damage Control II Tracking Enhancer II Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Warp Disruptor II Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L Medium Ancillary Current Router I Medium Projectile Ambit Extension II Medium Projectile Ambit Extension II Shaqil's Speed Enhancer Zainou 'Deadeye' Trajectory Analysis TA-705 Zor's Custom Navigation Hyper-Link Eifyr and Co. 'Gunslinger' Surgical Strike SS-905 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005 Flown with Standard Sooth Sayer Booster and Quafe Zero. Musing on this variation too + Show Spoiler [4.2k/s heated] + [Tornado, asb] Gyrostabilizer II Gyrostabilizer II Reactor Control Unit II Tracking Enhancer II Experimental 10MN Microwarpdrive I Large Shield Extender II Republic Fleet Warp Disruptor Large Shield Extender II Large Shield Extender II 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Medium Core Defense Field Extender I Medium Projectile Ambit Extension II Medium Projectile Ambit Extension II Snake Alpha Snake Beta Snake Gamma Snake Delta Snake Epsilon Snake Omega Zainou 'Deadeye' Trajectory Analysis TA-705 Zor's Custom Navigation Hyper-Link Eifyr and Co. 'Gunslinger' Surgical Strike SS-905 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005 | ||
Impervious
Canada4172 Posts
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KwarK
United States41961 Posts
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Rengas
United States169 Posts
On March 11 2013 10:47 Impervious wrote: LMAO. You actually posted that batshit crazy worm idea? Your lack of imagination saddens me. Kwark4CSM. | ||
Impervious
Canada4172 Posts
On March 11 2013 11:45 Rengas wrote: Your lack of imagination saddens me. Kwark4CSM. I was on TS when that idea was initially talked about. And threw a few ideas into the mix, even though I thought it was, as I said, batshit crazy. | ||
Body_Shield
Canada3368 Posts
I actually have a wormhole idea but it's a little bit out there. You see I don't think in the lore it was ever explained where wormholes came from. What the game really needs is a brand new feature/mechanic/expansion based around giant space worms that can actually tunnel through space itself and appear thousands of light years away. They would appear in a wormhole system, rampage around smashing stuff for a day and then tunnel into a different wormhole of the same class leaving behind a hole that would last for 72 hours and have no mass restriction. This would mean that if you had one in your wormhole system you could go through the hole it came through into another of the same class where it was yesterday and from that into the one it was in the day before with no restrictions, and they could all go into yours. This would have two impacts, firstly massively changing the defenders advantage in wormhole warfare where attackers can't get more than a handful of caps, you could follow the worm with a cap fleet and know you could definitely get it home tomorrow. Secondly, you could use your cap fleet to attack the worm itself in large scale wormhole PvE (although you'd be vulnerable to all the normal wormhole PvP risks as well as the new risk that someone else in the three wormholes connected by unrestricted holes to the one the worm was now in would also bring their entire cap fleet and everything would escalate like crazy). You may ask for the reason to try and kill this giant rampaging space worm which takes entire cap fleets (difficulty scaled to wormhole class) to kill when it'll just move on in a day. Well, scientists have roleplay studied how this animal creates wormholes and discovered it uses a previously unknown material to generate them and then they built a machine that can replicate them if fuelled. You kill the giant worms to harvest their sweet, sweet burrowing fuel to put into your wormhole generation machine to create massive stable wormholes with no restriction (or just sell it for the many isks). That's right, I've included whaling in EVE. **** you Greenpeace. We'll hunt the giant space worms for their precious ambergris to fuel our wormhole generators. Also if you live in a c6 (or whatever) you can buy/farm a load of fuel and open up a massive stable wormhole to another c6 and then invade them with all your caps and know it'll be safe and stable for 72 hours. TLDR: Wormholes made by actual giant space worms. True story. ![]() Excellent work here Kwark + Show Spoiler [Alt] + ![]() | ||
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motbob
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United States12546 Posts
biomass yourself, then proceed to burn your computer to the ground, then move to the antarctic. Response seems mixed. | ||
Body_Shield
Canada3368 Posts
This guy seems angry that this is not going to be on Kwark's actual CSM campaign | ||
DefMatrixUltra
Canada1992 Posts
If they were missile damage, you could actually rely on them to do what they should and could scale the damage based on signature size so you wouldn't get stupid shit like an Ogre 1-shotting your frigate out of sheer luck. This also makes it so that drones that are faster are not worse at dealing damage (herp derp tracking) because of their natural orbit speed. In addition, it removes some of the stupidity of the MWD to target --> stop MWDing --> target gets too far --> guess I better MWD again --> rinse and repeat nonsense. The flight time and velocity of missiles could be balanced so that ships fast enough could hope to outrun the damage. It provides a use for target painters on droneboats. There's a lot more ideas I have, but this one is extremely simple and fixes a lot of stupid shit. | ||
Mandini
United States1717 Posts
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DefMatrixUltra
Canada1992 Posts
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Mandini
United States1717 Posts
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Zavior
Finland753 Posts
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Krohm
Canada1857 Posts
On March 11 2013 14:21 Mandini wrote: I hear that with enough graphs, eve players can be convinced of anything. I laughed way too hard at this. Anyway I resubbed and I'm currently working on raising my sec status back up zzzz. Anyway would Shield Battery have any use for a Minmatar frigate/destroyer pilot? I'll be working towards Gallente frig/dest eventually, and I'm 20 days or so from fully using Interdictors if need be. | ||
DefMatrixUltra
Canada1992 Posts
On March 11 2013 14:24 Zavior wrote: changing drones to have missiles would absolutely rape any fleet fight performance i think So maybe we should give Drakes turret slots? Or how about we rework the stupid way that missiles work so you can't intentionally bring the server to its knees if you're losing a fight. I understand your objection from a practical standpoint, but all it does is bring up another thing that's stupid that should be changed. | ||
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