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EVE Corporation - Page 1076

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Antoine
Profile Blog Joined May 2010
United States7481 Posts
April 23 2012 16:56 GMT
#21501
https://forums.eveonline.com/default.aspx?g=posts&t=99872&find=unread
Any kind of armor / shield rig that promotes passive tanking would now have a penalty to ship velocity instead of signature radius. Any kind of armor / shield rig that promotes active tanking would now have a penalty to ship signature radius instead of velocity. Penalty amount themselves are not changing.

Rig list:

Passive rigs: any kind of resistance, HP gain, shield recharge rate, shield powergrid reduction rig
Active rigs: any kind of repair / boost amount, repair / boost capacitor reduction, repair / boost cycle rate or remote repair / boost rig


interesting

https://forums.eveonline.com/default.aspx?g=posts&t=99842&find=unread
There will be no skill change for Inferno. Your destroyer and battlecruiser skills are safe for now
Battlecruisers will have to wait until we have rebalanced frigates and destroyers to have something clean to compare them with

Plans for the frigate class (remember all of this is still WIP for the time being):

Split and re-purpose frigates into Combat, Attack, Bombardment and Support roles (includes revamping mining frigates into this)
Have a look at Rookie frigates to make them more versatile but less efficient than revamped frigates
On the power ladder, tech 1 frigates should be less effective than faction / tech 2, but more forgiving and flexible with their fittings

In this topic we will focus on Combat frigate rebalancing, which affects:

Tormentor: role changed from mining frigate to medium range combat vessel
Punisher: improved role to fit close-medium range brawler
Merlin: overhauled role to fit medium-long range turret platform
Incursus: overhauld role to fit close range brawler
Rifter: role untouched, it already is made of win and dipped with awesomesauce

not quite as interesting
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
419
Profile Blog Joined December 2010
Russian Federation3632 Posts
Last Edited: 2012-04-23 17:19:12
April 23 2012 17:12 GMT
#21502
and to imagine people were excited about CCP tiericide

holy shit, just realized:
Passive rigs: any kind of resistance, HP gain, shield recharge rate, shield powergrid reduction rig
Active rigs: any kind of repair / boost amount, repair / boost capacitor reduction, repair / boost cycle rate or remote repair / boost rig

resistance

Passive rigs

what the fuck?

confirming that anti-EM screens are not at all common on active shield setups
?
polluxtby
Profile Joined August 2010
Sweden207 Posts
April 23 2012 17:39 GMT
#21503
On April 24 2012 02:12 419 wrote:
and to imagine people were excited about CCP tiericide

holy shit, just realized:
Show nested quote +
Passive rigs: any kind of resistance, HP gain, shield recharge rate, shield powergrid reduction rig
Active rigs: any kind of repair / boost amount, repair / boost capacitor reduction, repair / boost cycle rate or remote repair / boost rig

Show nested quote +
resistance

Show nested quote +
Passive rigs

what the fuck?

confirming that anti-EM screens are not at all common on active shield setups

I'd say that resistances are fundamentally passive, yes you use a hardener but the ship has resistances anyway. Same with shield recharge rate.

So resistance rigs affect something passive while repair/boost rigs affect something that is very active (you choosing to turn on that cap-hungry booster).

What's so strange?
Ten years ago we had Johnny Cash, Bob Hope and Steve Job. Now we got no cash no job and no hope
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
April 23 2012 17:56 GMT
#21504
it seems to me like they are nerfing nano and shields instead of nerfing links.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
April 23 2012 18:17 GMT
#21505
On April 24 2012 02:12 419 wrote:
and to imagine people were excited about CCP tiericide

holy shit, just realized:
Show nested quote +
Passive rigs: any kind of resistance, HP gain, shield recharge rate, shield powergrid reduction rig
Active rigs: any kind of repair / boost amount, repair / boost capacitor reduction, repair / boost cycle rate or remote repair / boost rig

Show nested quote +
resistance

Show nested quote +
Passive rigs

what the fuck?

confirming that anti-EM screens are not at all common on active shield setups

Sigh, yet more proof CCP don't know what they are doing.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
419
Profile Blog Joined December 2010
Russian Federation3632 Posts
Last Edited: 2012-04-23 18:22:23
April 23 2012 18:17 GMT
#21506
On April 24 2012 02:39 polluxtby wrote:
Show nested quote +
On April 24 2012 02:12 419 wrote:
and to imagine people were excited about CCP tiericide

holy shit, just realized:
Passive rigs: any kind of resistance, HP gain, shield recharge rate, shield powergrid reduction rig
Active rigs: any kind of repair / boost amount, repair / boost capacitor reduction, repair / boost cycle rate or remote repair / boost rig

resistance

Passive rigs

what the fuck?

confirming that anti-EM screens are not at all common on active shield setups

I'd say that resistances are fundamentally passive, yes you use a hardener but the ship has resistances anyway. Same with shield recharge rate.

So resistance rigs affect something passive while repair/boost rigs affect something that is very active (you choosing to turn on that cap-hungry booster).

What's so strange?

given that resist rigs are actually incredibly common on active setups, it makes me wonder whether CCP even knows what fits competent people use for pvp setups. Imagine if CCP implemented a sig penalty for CCCs with the rationale that they are used for active tanking -- it'd be clear they have no idea what they were talking about.

sure they may be 'fundamentally' passive but its completely inconsistent with the philosophy of the changes.

it seems to me like they are nerfing nano and shields instead of nerfing links.

dual MAR stabber would also be hit~
?
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
April 23 2012 18:30 GMT
#21507
While I agree these changes look like crap, I realize that CCP is only in the early changes of a major ship re-balancing. They are going to screw up somewhere and make something horribly op, all we have to do is pay attention. From what I've seen Hatch is full of fitting experts, I'm sure we'll make use (and abuse the shit out) of any blunders in this process.
:)
tofucake
Profile Blog Joined October 2009
Hyrule19261 Posts
Last Edited: 2012-04-23 18:35:46
April 23 2012 18:31 GMT
#21508
"Submissions will be processed in batches on a monthly or bi-monthly basis. Submissions that are rejected will be discarded, and no notification will be given regarding rejections. It is imperative to make sure the file is in the proper format and meets all criteria presented on this page. "

So, sometime between May 10th and June 10th we get our logo

also, [image loading]
Liquipediaasante sana squash banana
Invol2ver
Profile Joined September 2010
United States330 Posts
April 23 2012 19:13 GMT
#21509
NPC's

All common Rogue Drones will no longer drop alloys and will instead have bounties in line with other NPCs.
Meta 0 modules in NPC loot tables have been replaced with Metal Scraps.
The brackets of spawn containers (for hacking containers in mini profession sites) are now being grayed out after being viewed to make it easier to know which containers are not hacked yet.
NPC's will always aggress you when you warp into their aggression range.


Mission runners beware, especially Mach pilots, this could change a LOT. Be careful the first time going back to missions like worlds collide etc.
Losing money is less good than making it, confirm?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
April 23 2012 19:39 GMT
#21510
Good thing I don't mission any more. :D
Moderator
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
April 23 2012 20:25 GMT
#21511
With that possible rig change, I am confused about my investment in the Proteus.

So, five-card stud, nothing wild... and the sky's the limit
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
April 23 2012 20:31 GMT
#21512


fucking ccp guard, also dem missiles. Bombs look fucking sweet.
So, five-card stud, nothing wild... and the sky's the limit
JJoNeEightY
Profile Joined December 2010
United States509 Posts
April 23 2012 20:34 GMT
#21513
Polycarb + 2x CDFE or Polycarb/1x cdfe/1x anti-em to become the new standard for cookie cutter nano setups, possibly? Or maybe I'll just put damage rigs on everything, hmmmm. Will have to know more before we start tinkering. Stocking up on medium astro and damage rigs now probably isn't a bad idea regardless.
TurpinOS
Profile Joined February 2010
Canada1223 Posts
April 23 2012 20:40 GMT
#21514
Or you could actually train skills to lower the effect...

But yeah, those are some pretty shitty changes, I think its going to be kind of funny for the dual MAR SFI though, yes it takes a hit on sig radius but its gonna be zooming pretty fast.
http://eve.znaor.hr/pimpmydomi/
Warri
Profile Joined May 2010
Germany3208 Posts
April 23 2012 20:43 GMT
#21515
They look good indeed, im afraid its gonan kill my new gfx cards though (Gtx 560 :D)
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
April 23 2012 20:49 GMT
#21516
On April 24 2012 04:13 Invol2ver wrote:
Show nested quote +
NPC's

All common Rogue Drones will no longer drop alloys and will instead have bounties in line with other NPCs.
Meta 0 modules in NPC loot tables have been replaced with Metal Scraps.
The brackets of spawn containers (for hacking containers in mini profession sites) are now being grayed out after being viewed to make it easier to know which containers are not hacked yet.
NPC's will always aggress you when you warp into their aggression range.


Mission runners beware, especially Mach pilots, this could change a LOT. Be careful the first time going back to missions like worlds collide etc.


When I saw this it had me worried as well. Some missions are going to be brutal if everything instantly aggroes on warpin.
419
Profile Blog Joined December 2010
Russian Federation3632 Posts
April 23 2012 21:02 GMT
#21517
On April 24 2012 05:34 JJoNeEightY wrote:
Polycarb + 2x CDFE or Polycarb/1x cdfe/1x anti-em to become the new standard for cookie cutter nano setups, possibly? Or maybe I'll just put damage rigs on everything, hmmmm. Will have to know more before we start tinkering. Stocking up on medium astro and damage rigs now probably isn't a bad idea regardless.

polycarb with DCU doesn't sound bad.

shield rigging V is like a 50% reduction in penalty? so like -10% velo penalty with 2x CDFE, not that horrible
?
KwarK
Profile Blog Joined July 2006
United States44383 Posts
April 23 2012 21:02 GMT
#21518
On April 24 2012 05:34 JJoNeEightY wrote:
Polycarb + 2x CDFE or Polycarb/1x cdfe/1x anti-em to become the new standard for cookie cutter nano setups, possibly? Or maybe I'll just put damage rigs on everything, hmmmm. Will have to know more before we start tinkering. Stocking up on medium astro and damage rigs now probably isn't a bad idea regardless.

Penalise speed on anyone not active is a nerf to anyone not using legion/tengu links. You could get some weird active shit outrunning all the stuff that was previously a threat to it.
ModeratorThe angels have the phone box
JJoNeEightY
Profile Joined December 2010
United States509 Posts
April 23 2012 21:07 GMT
#21519
On April 24 2012 06:02 KwarK wrote:
Show nested quote +
On April 24 2012 05:34 JJoNeEightY wrote:
Polycarb + 2x CDFE or Polycarb/1x cdfe/1x anti-em to become the new standard for cookie cutter nano setups, possibly? Or maybe I'll just put damage rigs on everything, hmmmm. Will have to know more before we start tinkering. Stocking up on medium astro and damage rigs now probably isn't a bad idea regardless.

Penalise speed on anyone not active is a nerf to anyone not using legion/tengu links. You could get some weird active shit outrunning all the stuff that was previously a threat to it.


Like the sound of this as well.

<3 active tanks <3
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
April 23 2012 21:09 GMT
#21520
On April 24 2012 06:02 KwarK wrote:
Show nested quote +
On April 24 2012 05:34 JJoNeEightY wrote:
Polycarb + 2x CDFE or Polycarb/1x cdfe/1x anti-em to become the new standard for cookie cutter nano setups, possibly? Or maybe I'll just put damage rigs on everything, hmmmm. Will have to know more before we start tinkering. Stocking up on medium astro and damage rigs now probably isn't a bad idea regardless.

Penalise speed on anyone not active is a nerf to anyone not using legion/tengu links. You could get some weird active shit outrunning all the stuff that was previously a threat to it.

And yet Kwark, when we show them, when we give them the actual numbers; they would ignore us as mere theorycrafters.

Good work CCP, on working to balance a game that none of you actually play.

So, five-card stud, nothing wild... and the sky's the limit
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