EVE Corporation - Page 1069
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Body_Shield
Canada3368 Posts
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abominare
United States1216 Posts
We need more whackjob corp members like this dude. | ||
Mandini
United States1717 Posts
On April 18 2012 12:53 abominare wrote: http://www.evenews24.com/2012/04/17/raw-this-has-to-be-the-most-hysterical-rant-in-eve-history/#idc-container We need more whackjob corp members like this dude. d-d-d-d-d-dramallama. Reset test! Stir up the north, more fights. Also lol it was some dude in amok. that kicked him from fleet that started this whole thing. Bit later in, he played the "irrelevant" card. | ||
Firesilver
United Kingdom1190 Posts
On April 18 2012 12:53 abominare wrote: http://www.evenews24.com/2012/04/17/raw-this-has-to-be-the-most-hysterical-rant-in-eve-history/#idc-container We need more whackjob corp members like this dude. That was hilarious. Would listen again. | ||
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tofucake
Hyrule18968 Posts
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Firebolt145
Lalalaland34483 Posts
wut | ||
Johnny Business
Sweden1251 Posts
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Firesilver
United Kingdom1190 Posts
On April 18 2012 21:31 Johnny Business wrote: maybe he is cashing out his blink credits? He won the gigablink, lucky bugger ![]() | ||
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Firebolt145
Lalalaland34483 Posts
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Ueberlisk
Finland455 Posts
On April 18 2012 21:41 Firebolt145 wrote: I guess my main question is, that thing is not a mach. Wtf is he going to do with it? i have plans for these(i got two) babies. and i have plenty of machs ready. | ||
DefMatrixUltra
Canada1992 Posts
On April 18 2012 21:41 Firebolt145 wrote: I guess my main question is, that thing is not a mach. Wtf is he going to do with it? Everyone knows that Bhaalgorns are the Best Ship in the Game. In fact, I'm going to buy one right now, and you should too. | ||
abominare
United States1216 Posts
On April 18 2012 23:30 DefMatrixUltra wrote: Everyone knows that Bhaalgorns are the Best Ship in the Game. In fact, I'm going to buy one right now, and you should too. Don't forget to buy frentix for it | ||
Big Monkey
United Kingdom473 Posts
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motbob
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United States12546 Posts
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Byzantium
United States423 Posts
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Mysticus
298 Posts
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Firebolt145
Lalalaland34483 Posts
On April 19 2012 01:23 Mysticus wrote: the hell is blink? http://cogdev.net/blink/ | ||
Mysticus
298 Posts
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abominare
United States1216 Posts
On April 19 2012 01:21 Byzantium wrote: It is amazing how successful a game with, as far as I can tell, a by construction 75% payout rate is (at least before you take into account the sizable proportion of their cut they spend on promotional giveaways). Obviously the exact numbers aren't public but at least the last estimates I saw would put this at being 15-20% more lucrative than slot machines are programmed to be at casinos. Seems like a poor analogy. Regardless, people are really bad at understanding probability chance. The rake isn't important to them as long as they keep it so that 50%+1 of the tickets cost less than buying the item. This keeps gamblers interested as they can always convince themselves that clearly the long term laws of averages will work in their favor. Promo blinks or whatever the hell they call them now keep casual gamblers going to their site to try to win those and keep up with the minimum activity needed to participate. By the time you add into the fact that eve is a painfully slow game with often long time requirements, and plentiful down time for many players, you have a great market to introduce something fast paced and exciting like gambling. | ||
Byzantium
United States423 Posts
On April 19 2012 01:38 abominare wrote: Seems like a poor analogy. Regardless, people are really bad at understanding probability chance. The rake isn't important to them as long as they keep it so that 50%+1 of the tickets cost less than buying the item. This keeps gamblers interested as they can always convince themselves that clearly the long term laws of averages will work in their favor. Promo blinks or whatever the hell they call them now keep casual gamblers going to their site to try to win those and keep up with the minimum activity needed to participate. By the time you add into the fact that eve is a painfully slow game with often long time requirements, and plentiful down time for many players, you have a great market to introduce something fast paced and exciting like gambling. It's not that I'm analogizing one to the other, I'm just amazed at the scope of the gap in payout structure; I (as you abom would know) don't even mean to suggest this is some amazing deficiency on the part of the playerbase, for all the reasons you mentioned. But if you had just asked me what the payout rate that turned out to be sustainable (and indeed, wildly profitable) was 75% I would have thought it would be closer to payouts in other forms of small-transaction, fixed-probability gambling. | ||
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