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Dawn Of War 2 Beta is out. - Page 6

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rob3dj
Profile Joined October 2008
39 Posts
January 23 2009 23:44 GMT
#101
On January 24 2009 08:22 Roxen000 wrote:
Is anyone else finding some REALLY laggy 3v3 games? To the point where you can barely play? =S



Nope, try turning your graphics down.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
January 24 2009 00:51 GMT
#102
On January 24 2009 08:22 Roxen000 wrote:
Is anyone else finding some REALLY laggy 3v3 games? To the point where you can barely play? =S



If your connection doesnt suck and your FPS is fine then it's because somebody else is lagging and causing everyone to lag. Usually if the game lags from the start somebody will drop early. Only once out of 20 or so games so far has it lagged the entire game and nobody was dropped.
#1 Kwanro Fan
Phyre
Profile Blog Joined December 2006
United States1288 Posts
Last Edited: 2009-01-24 01:59:28
January 24 2009 01:58 GMT
#103
On January 23 2009 19:19 Manit0u wrote:
@ Phyre:
I didn't get to play the game yet but isn't it that if you win several battles and capture whole map, then reach maximum pop that enemy is screwed? I mean, it doesn't matter if he can get up to max pop too really since you can just win any battle with superior control/decisionmaking and stuff like that? (+ you should be able to reinforce/buyback faster due to better economy)

Superior control and decision making did let me win my games but my point was that I think it should get easier since I've achieved such a large advantage. In SC if I had a similar situation where I had 90% of the map and won a few major battles it would simply be a matter of playing safe and waiting for the opponent to GG or you go in to finish him off. In this game I could give the opponent most of the map and retreat (with the handy dandy "get out of anything" card called the retreat button) from most battles and still have a pretty damn good shot at beating him in a straight up fight later in the game. Like I said before, I don't feel like advantages add up like they do in other RTS's.

As for reinforce/buying back due to a better economy, I personally haven't noticed. Simply having your main base does give a trickle of resources for free which seem like plenty to simply reinforce your squads now and then. Also, you can't reinforce on the field anymore. You can only reinforce at your main HQ. In DoW1 if I had the whole map I could practically a-move an opponent to death by just overwatching all my production buildings and reinforce on my squads and steamroll him with my superior econ.

After spending a good portion of today playing some test games against the comp though I'm finding that to solidify your advantage you don't really do it with unit numbers so much as upgrades and veterancy. After I've maxed out I sink the remainder of my resources into upgrades/wargear and it seems to give me that advantage I was looking for. I'm still getting used to it. I wish I had some numbers on how much of a boost veterancy gives my units.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
January 24 2009 02:24 GMT
#104
On January 24 2009 10:58 Phyre wrote:
Show nested quote +
On January 23 2009 19:19 Manit0u wrote:
@ Phyre:
I didn't get to play the game yet but isn't it that if you win several battles and capture whole map, then reach maximum pop that enemy is screwed? I mean, it doesn't matter if he can get up to max pop too really since you can just win any battle with superior control/decisionmaking and stuff like that? (+ you should be able to reinforce/buyback faster due to better economy)

Superior control and decision making did let me win my games but my point was that I think it should get easier since I've achieved such a large advantage. In SC if I had a similar situation where I had 90% of the map and won a few major battles it would simply be a matter of playing safe and waiting for the opponent to GG or you go in to finish him off. In this game I could give the opponent most of the map and retreat (with the handy dandy "get out of anything" card called the retreat button) from most battles and still have a pretty damn good shot at beating him in a straight up fight later in the game. Like I said before, I don't feel like advantages add up like they do in other RTS's.

As for reinforce/buying back due to a better economy, I personally haven't noticed. Simply having your main base does give a trickle of resources for free which seem like plenty to simply reinforce your squads now and then. Also, you can't reinforce on the field anymore. You can only reinforce at your main HQ. In DoW1 if I had the whole map I could practically a-move an opponent to death by just overwatching all my production buildings and reinforce on my squads and steamroll him with my superior econ.

After spending a good portion of today playing some test games against the comp though I'm finding that to solidify your advantage you don't really do it with unit numbers so much as upgrades and veterancy. After I've maxed out I sink the remainder of my resources into upgrades/wargear and it seems to give me that advantage I was looking for. I'm still getting used to it. I wish I had some numbers on how much of a boost veterancy gives my units.


I think you're nitpicking and I can't really work out what you're complaining about.
If you play the game on take and hold, as it's designed to be played, then you never get close to maxing anyway. I've played probably 50 games and never maxed. It's a non-issue.

I wonder what their priorities are, because I really like this game at the moment.
If they stick with these 4 races and really balance them properly then I reckon it could have a real following and potentially a competitive scene.
But I don't know if I want to commit my time to this when they might just churn out a bunch of weak expansion packs and ruin the game.
Don't hate the player - Hate the game
Tiamat
Profile Joined February 2003
United States498 Posts
January 24 2009 03:46 GMT
#105
Guys,

I'd really like a report on the mulitplayer lobby and the netcode of DOW2

One of the things that killed COH and DOW imo was the horrible netcode and gamespy match making systems. People would drop all the time and in order to find a match in DOW you had to wait sometimes 5 minutes to get into a game, even though you the auto match maker found 2/2 people to play. it was really annoying.

Other than that, if this game is like COH then it will be a good game (provided you can mirror match)

Mora, please make sure the developers also clean up the ToolTips on all the abililties. Both COH and DOW had horrible tooltips and some of them were just plain wrong. More information is always better.

For example...

ToolTip1 = Damage Upgrade for Space Marine.

ToolTip2 = Damage upgrade for the basic space marine attack.

ToolTip2 is clearly better because it tells you exactly what the upgrade does. DOW had all kinds of these problems. For example the dakka dakka upgrade was for your basic shoota weapon, banners etc. but the Blastier upgrade also greatly increased the basic shoota weapon, and was the better of the two, but the tooltip doesnt really tell you that.

rant off
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-01-24 04:11:55
January 24 2009 04:08 GMT
#106
One of the things that killed COH and DOW imo was the horrible netcode and gamespy match making systems. People would drop all the time and in order to find a match in DOW you had to wait sometimes 5 minutes to get into a game, even though you the auto match maker found 2/2 people to play. it was really annoying.

People drop a decent bit.. maybe once every... 5 games? I'm not sure. I've never dropped and none of the people from TL that I've played with have dropped tho, so it's probably an issue on THEIR ends and not the game.

The 2/2 people to play but no game = still there, still annoying (didn't play CoH so for me I guess it's just annoying for the first time).

You can mirror match.

There is NO lobby at all at the moment, I've complained about that at the DoW2 forums ( http://community.dawnofwar2.com ) and hopefully I'll get a response.
On January 24 2009 07:55 LordofToast wrote:
Nah I hope they add a new race with the expansion. The forces of Chaos are really missing from this game. With the new hero system they would be awesome.

Yeah even as someone who barely played the first game I did find myself missing them a little bit
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Phyre
Profile Blog Joined December 2006
United States1288 Posts
January 24 2009 04:24 GMT
#107
On January 24 2009 11:24 Klive5ive wrote:
Show nested quote +
On January 24 2009 10:58 Phyre wrote:
On January 23 2009 19:19 Manit0u wrote:
@ Phyre:
I didn't get to play the game yet but isn't it that if you win several battles and capture whole map, then reach maximum pop that enemy is screwed? I mean, it doesn't matter if he can get up to max pop too really since you can just win any battle with superior control/decisionmaking and stuff like that? (+ you should be able to reinforce/buyback faster due to better economy)

Superior control and decision making did let me win my games but my point was that I think it should get easier since I've achieved such a large advantage. In SC if I had a similar situation where I had 90% of the map and won a few major battles it would simply be a matter of playing safe and waiting for the opponent to GG or you go in to finish him off. In this game I could give the opponent most of the map and retreat (with the handy dandy "get out of anything" card called the retreat button) from most battles and still have a pretty damn good shot at beating him in a straight up fight later in the game. Like I said before, I don't feel like advantages add up like they do in other RTS's.

As for reinforce/buying back due to a better economy, I personally haven't noticed. Simply having your main base does give a trickle of resources for free which seem like plenty to simply reinforce your squads now and then. Also, you can't reinforce on the field anymore. You can only reinforce at your main HQ. In DoW1 if I had the whole map I could practically a-move an opponent to death by just overwatching all my production buildings and reinforce on my squads and steamroll him with my superior econ.

After spending a good portion of today playing some test games against the comp though I'm finding that to solidify your advantage you don't really do it with unit numbers so much as upgrades and veterancy. After I've maxed out I sink the remainder of my resources into upgrades/wargear and it seems to give me that advantage I was looking for. I'm still getting used to it. I wish I had some numbers on how much of a boost veterancy gives my units.


I think you're nitpicking and I can't really work out what you're complaining about.
If you play the game on take and hold, as it's designed to be played, then you never get close to maxing anyway. I've played probably 50 games and never maxed. It's a non-issue.

I wonder what their priorities are, because I really like this game at the moment.
If they stick with these 4 races and really balance them properly then I reckon it could have a real following and potentially a competitive scene.
But I don't know if I want to commit my time to this when they might just churn out a bunch of weak expansion packs and ruin the game.

Yeah, my gripe about the low pop cap really only applies to Annihilation mode. Been playing only Victory Point games as of late and it really does remove that problem.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Manit0u
Profile Blog Joined August 2004
Poland17735 Posts
January 24 2009 18:07 GMT
#108
One question to you guys. Is discing considered losing like in some other games? (it should be)
Time is precious. Waste it wisely.
LordofToast
Profile Joined May 2008
United Kingdom250 Posts
January 24 2009 20:39 GMT
#109
http://community.dawnofwar2.com/blogs/?p=476

A dev commentary on a 3v3 game. A good watch if you're curious what DoW2 is about.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 24 2009 21:58 GMT
#110
I think they picked a bad game tho Because it was so one-sided (btw if anyone is confused: you don't have to all be the same race on a team).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Manit0u
Profile Blog Joined August 2004
Poland17735 Posts
January 24 2009 22:11 GMT
#111
Misa want ta play DoW II !!!

29th is oficial beta release?
Time is precious. Waste it wisely.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 24 2009 22:14 GMT
#112
28th!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
[-Bluewolf-]
Profile Blog Joined January 2003
United States609 Posts
January 24 2009 22:48 GMT
#113
27th! (I updated the post a few days ago)

Countdown located at: http://store.steampowered.com/app/15660/
The melody of logic always plays the notes of truth.
Phyre
Profile Blog Joined December 2006
United States1288 Posts
January 24 2009 23:47 GMT
#114
Interesting post I found over at Relicnews concerning map control, the value of RPs, and the idea of adding LPs back:

http://forums.relicnews.com/showthread.php?t=212660

I never really stopped to look closely at the amount of req you get from RPs but after looking over the numbers that were posted my earlier feelings about map control not conferring much advantage seem to make more sense.

If I'm reading their numbers right, you could have all the points on the map and the increase in resources over what your nigh invincible HQ starts you off with is near negligible. You get +264 req/minute from your HQ, you get +11 req per RP you control. With around 8 RPs tops on a map, that doesn't seem like much. Sort of like making a Starcraft map where you had a FMP main and all other expos had 4 min patches or something. They do give your a benefit but it's very very slight.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
lightman
Profile Joined April 2005
United States731 Posts
January 25 2009 00:55 GMT
#115
MORA

a bit offtopic but I know you're somewhat related to relic.

I was into COH big time, me and my partner were really into it playing good 2v2 -both of us decent bw players, b2,b3 from good ol wgt days-. and I can say we beat almost all upper ties axis and could hold our own aagins the say top 10.

our BIG probmel with COH is the fucking RELIC SERVER. countless times we got to level 10, level 11, with nice streaks and else, only to get robbed in a game where a pair of IDIOTS level 1 or 2 got into it with either some insane motherfucking lag from motherfucking hell, or they disc and beat the crap out of our statts sending us to level 7 back again in just 1 loss ??

in frustration we eventually quit playing it about 4 months ago...... is this still going on in relic server ???
Chuck Norris owns the greatest Poker Face of all-time. It helped him win the 1983 WSOP holding just a Get out of Jail Free Monopoloy card, and a green #4 card from the game UNO, against an AAA KK flop and his rival folding AK after Chuck raised him ALL-IN
Mora
Profile Blog Joined October 2002
Canada5235 Posts
January 25 2009 01:58 GMT
#116
i am sorry to hear that your experience was so negative.

we're constantly trying to improve the efficiency and stability of our servers. As to the matchmaking, the only reason you should be matched up with some with that great a disparity in levels is because you've been searching for a long time and it finally seeded you with someone. This occurs because of a small player pool.

That being said, there are more people on COH than ever before, so it should happen less often.
Happiness only real when shared.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 25 2009 04:26 GMT
#117
I'm not sure this is a bug but I was playing a custom SM vs SM match on the desert 1v1 map (forget the name ) and for whatever reason the hotkey for the Scout Squad didn't work, or at least I don't think it did..

Just to make sure, before I report it as a bug, the hotkey IS G right? Because it's a bit hard to tell since it blends into the portrait of the unit >_<
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
fOrQQ
Profile Blog Joined March 2008
Hong Kong321 Posts
January 25 2009 06:40 GMT
#118
Does anyone know if my laptops gfx card is good enough? I really want to play this T_T

Mobile Intel 965 Express Chipset Family (integrated)
Approx. Total Memory: 358MB
feathers
Profile Blog Joined November 2008
United States236 Posts
January 25 2009 07:44 GMT
#119
no
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2009-01-26 12:57:46
January 26 2009 12:09 GMT
#120
Before this game I though the idea of leveling in an RTS was flawed.
But somehow Veterancy in DOW2 is very cool, it definitely adds an interesting dimension to the gameplay. It is a shame there's no exact number, but I'm guessing someone will work that out.

I'm just sort of beginning to factor veterancy into my play, particularly when it comes to Banshees and Assault Marines. Those are two squads you simply cannot let level.

Earlier I lost a game against a Marine player... purely because his AMs leveled a few times.

But 5 minutes ago I played this epic game against an Orc player. Although I thought Orcs were weak when I first played, now I've flipped 180 and I reckon they are the most powerful! They just never stop attacking. I was definitely behind. (Guardians just don't stand a chance against Orcs)
But luckily I'd recently changed my build and was making 1 squad of banshees before tier2.

At one point he had all 3 victory points, but he just didn't deal with the banshees effectively.
He raped my free warp spiders (lot's of people on DOW2 forums say WS are imbalanced, I think they're weak!) all my guardians and weapons platforms so all I had left was the banshees.

Anyway when my first falcon tank came out my Banshees had hit Level 4. At which point no size of Orc army could deal with them!
At the end he charged a full new nob group, his Warboss and 3-4 groups of other shit into them. But 2falcons, my banshees and my commander tore them apart and I won the game with about 34 VPs left xD

It was awesome.
(by the way does anyone know if there's a way to save replays?)
Don't hate the player - Hate the game
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