Would love to check this game out!
Edit: No longer need any invites. Thanks Ruscour and Executor1!
Forum Index > General Games |
Sokalo
United States375 Posts
March 31 2012 06:46 GMT
#4541
Would love to check this game out! Edit: No longer need any invites. Thanks Ruscour and Executor1! | ||
Executor1
1353 Posts
March 31 2012 07:40 GMT
#4542
On March 30 2012 23:30 trainRiderJ wrote: Show nested quote + On March 30 2012 19:23 Executor1 wrote: On March 30 2012 12:00 trainRiderJ wrote: On March 30 2012 11:54 Infernal_dream wrote: On March 29 2012 20:54 Redox wrote: On March 28 2012 14:38 Silidons wrote: On March 28 2012 13:35 Infernal_dream wrote: On March 28 2012 07:29 Executor1 wrote: On March 27 2012 22:39 Zocat wrote: On March 27 2012 00:53 deth2munkies wrote: [quote] + Show Spoiler + Well I ended up "beating" the beta, I got to lvl 15, got my ship, then the game told me, "Pay us or fuck off" so I uninstalled it. While I expect the game to not be extremely difficult at early levels, I beat the entire thing at 5 fps dying twice, once to running into 3 packs because they hadn't loaded into my screen yet, and once to the "boss" at the end, whom I ended up beating pretty easily the second time despite being 1 (even 2 on one skill) level behind from not going to my trainer. 1) Exactly, that's their target audience, and I'm saying they designed a good game as a WoW trap, but not necessarily a good game on its own that will draw non-MMO players to the genre. The WoW formula is a good one, but it's old. TOR promised an entire new generation that revolutionized the genre with story-based gameplay and meaningful PvP but, in my opinion, utterly failed thoe goals, instead basically being a carbon copy of WoW with mediocre-to-bad voice acting crammed in at every available opportunity. It seems to me like once EA decided to go all-in, they probably made them shave off a bunch of new, engaging features in favor of sticking to formula to ensure success, which saddens me. I guess the main reason I don't like the game is that I'm disappointed heavily in it, unlike my previous arguments, it's not poorly designed in general, it just has bad design goals and poor implementation of some of the new ideas. 2) Agreed, but they didn't HAVE to make it a strict hotkey MMO, they could have changed the combat system to something that felt more like Star Wars. I don't feel like I'm using the force at all, I feel like I'm casting spells. Not just that, I feel like I'm casting the same spells I did in WoW. Like I alluded to before, I played a sage (priest) with a 1.5 sec casting time nuke (smite), a channeled slow/damage (mind flay), a basically instant nuke with a stun (improved mind blast), a 1.5sec casting time small heal (flash heal), a 3sec casting time large heal (greater heal), etc. 3) Guild Wars 2 and a lot of F2P titles have been making innovations to the MMO model as of late that are extremely interesting, unfortunately, most in the latter are crippled by lack of funds and/or highly skilled game designers, so they fail, despite having good ideas. I understand that EA really wanted their 100+ million investment to be safe, but it is so safe I don't feel it's significantly different enough from its predecessors to even constitute a change of pace, much less a revolution. 4) I know the design goal behind it, I was pointing at the massive plothole (one of many) that it produces. 5) I ask you this: Do you feel like you're playing a different game? Or would you feel the same about playing WoW with reduced hours? The reasons I quit WoW were many, but chief among them was the inundation of positive reinforcement that diminished any sort of feeling of accomplishment. Now, instead of feeling good about yourself for doing something you think is awesome, the game TELLS you to feel good about yourself by giving you an achievement or some sort of irrelevant item as a prize. The raid bosses have been reduced to jokes so that people can see the entire storyline and get the feeling of beating a boss without having to work at it and experience failure before success. I see the same thing here in TOR, everywhere. You're rewarded for killing random people with bonus quests, you're constantly told how awesome you are and how you're the chosen one by every NPC in the damn game. There is no real challenge (at least at the low levels, and given how close it sticks to the WoW formula, it's easy to extrapolate) to get the best story options. There's no reason to explore any of the worlds because the questing experience is completely directed and linear, and in fact the zoning off of many worlds into different class quest areas discourages exploration by telling you you flat out CAN'T go into certain places. Add to that the design direction they've been taking, especially with the Legacy system they talked about at SXSW, where you can break the lore in half by having a pureblood sith jedi for no other reason than "we wanted to". Even worse is the fact that you can grab class abilities from other classes based on who you've maxed out, meaning in order to min/max your character, you have to level up 2 characters to max level at least. Basically, I've kind of stepped back my criticism a little bit in some areas and magnified it in others. I see what it's trying to do, but it's not for me and I really don't think it's going to work as a game for any sustained period of time. Copying WoW's successes and attempting to iterate slightly has been tried and failed in legions of F2P games (Runes of Magic, etc) and even AAA games (Vanguard, Rift, etc) and has failed every time. Given that it's a AAA MMO, it's going to make it's money back, but not much more than that. Once the initial love period falls off and the new WoW expansion comes out, people will drift back to WoW as the old standby and the TOR servers will become more deserted than they already are (I saw 4 people on the Jedi starting world). 1) Where did they promise a "new generation that revolutionized the genre [...] and meaningful PvP"? They promised story - the game has a very good story. It has the best story out of every MMO I know. I'm not saying that you should like the story - but just that there are multiple people who enjoy the story ![]() 2) But maybe they wanted to make it a strict hotkey MMO? And I personally am happy that they stuck with this decision. Making new stuff just to be different and avoiding standards leads most of the time to crap. 3) What innovations? WvWvW is not an innovation. I dont know about those F2P titles, but feel free to enlighten us what they do. 4) No plothole. There's no broadcast via radio to every guy on the planet "The hero has arrived. Please call 555 if you need help and our hero will visit you as soon as possible". That would break immersion for me "Hmm I'm here in a secret mission. Why does everyone (including the spies of our enemies) know that I'm here now? To give them more time to prepare?" 5) I feel like I play a MMO. Feels like I play WoW, FFXIV, LotRO, EQ, ... And at the same time I feel like I play a BW singleplayer RPG. So yes, quite different to WoW. "The raid bosses [in WoW] have been reduced to jokes" ... yeah. Not everyone is in a top5 world guild which eases through hardmodes. While I havent played Cataclysm people who still play say Spine is as difficult as Yogg0 / LK. There are enough challenges in WoW if you're a dedicated raider. Do you really care if someone beats a raid via LFR? It's not like difficulty modes in SP games dont exist. Or MMR systems in MP games. You are challenged according to your ability - and the reward is equivalent to the challenge (they did mention they want to introduce Nightmare mode rewards^^). "There is no real challenge (at least at the low levels, and given how close it sticks to the WoW formula, it's easy to extrapolate) to get the best story options." It's a fucking MMO. No MMO I know was difficult during the leveling phase. And forced grouping & spawn camping is not difficult. You can explore a lot (except on the city planets). You can go to the other faction's questing zone. Sure, you dont get anything from it (apart from maybe a datacron / lore object) but you can do it. "Add to that the design direction they've been taking, especially with the Legacy system they talked about at SXSW, where you can break the lore in half by having a pureblood sith jedi for no other reason than "we wanted to"." No lorebreak. On March 27 2012 10:08 deth2munkies wrote: [quote] I played an agent up to 12 in the beta, the cover mechanic is just a more contrived version of warrior stances: it opens new abilities and gives you minor bonuses when it's on, but confers a penalty (no movement). I could also do a breakdown of abilities if you prefer, but the point is that there aren't any real differences between the TOR skills and WoW skills, there's little to no aim involved in them and they all do something that falls into various combinations of damage/stun/slow/DoT/AoE/heal. You probably played WoW for a few days/months long after release and never quite got into it, which is perfectly reasonable. I've been playing MMOs since Everquest and played WoW almost since release. I've also played tons of different games both F2P and subscription, I've established a good grasp of the patterns of MMOs and what makes them fun and successful. + Show Spoiler + I'm not saying that the entire game is bad, I'm saying that it's not what was promised, nowhere near as good as it could be, and that there is no real point in playing it over WoW for PvE content. I personally don't give a flying fuck about PvP and never have*, balance in MMOs is nearly impossible: Arena Season 3-4 taught me that. *That's not entirely true, S1 I was 3 teams off the glad cutoff and S2 I was top 10%. EDIT: For the record, I picked Sage because I hate BioWare's dark side/renegade storytelling (it's all "be an asshole" rather than "be evil", and there's a large difference) and I wanted to play a caster. I could do a breakdown that might be a bit more obscure for every class if you gave me an ability list. If you have this vast MMO background. Why do you say SWTOR's skills are just a various combination of damage/stun/slow/DoT/AoE/heal like WoW (!!). Why would you compare it to WoW and not the multiple other MMOs (or singleplayer games which follow the same scheme). Also cover is more like stealth, not like a warrior's stance. Light saber forms, cells and the shadow/assassin equivalent are copies of the warrior's stance system. The big problems SWTOR imho has atm: - Endgame raiding (nightmare) is way too easy. But they plan to increase the difficulty in the 1.2 operations. I will wait for that. (I actually like the loot system that you dont have to run the same instance 40 times (aka 40 weeks) and still dont have every piece of loot which you want.) - Player position updates in PvP. I always wonder why the complainers never mention this - but seems like they dont PvP enough to notice it :/ Aside fromm the fact that the raid only has 4 bosses for the new operation. I have high hopes for it, top guilds on the PTR right now (at least as of 2-3 days ago) only 1 guild had beat the entire operation on story mode and thats with everyone in full rakata and not a single guild has beaten the first boss on hard mode. Since nightmare KP drops blackhole commendations now, i beleive the progression will go something like this Nightmare kp until you gear up at least a few pieces ----> Nightmare KP and first 2 bosses on hard mode----> then the rest. Good progression system IMO I like how they are pretty much making downing Nightmare KP a prerequisite to doing hardmode explosive conflict. My guild hasnt done KP on Nightmare yet as we didnt see much of a point since hard mode drops the same loot, but starting this week we will certainly be trying it out i think. As for the loot system, I HATE IT! So much lol. Its not enough to make me quit yet, but its certainly pretty lazy on their part. Sure i would like to see more unique rare drops and BIS that arent part of sets (currently no drops in the game that arent part of sets for end game) but my main problem isnt that. Its the fact that they rehash gear through all of their content. HM FP's drop the same gear as normal mode ops (and some of the same gear as hard mode ops) commendation vendors also give you the exact same loot that you can get fromm HM FP's as well as Normal mode ops. 8 and 16 mans also give the same loot. And for instance the new flashpoint is dropping columi gear (from every boss) thats so lazy, new content that gives you the exact same incentive (gear) as old content. And anyone who has run the old content already has 0 incentive to run it. Sure you can say that people will run it because its fun, but i will probably only run it once or twice because its fun. Character progression is what keeps people repeating content in mmo's and its fun because you are progressing your character which is a huge draw and a huge reason why people like MMO's. Its frusterating to me that BW doesnt get this.I mean i see your point about not having so much gear in say an operation so that you dont have to run it a million times, but having new gear in different modes doesnt pertain to that. Its just lazy on biowares part to not have HM Fp's have their own loot, or commendation vendors to have their own loot so its actually still worth it to farm commedations alongside or after you have a full set of columi / tionese. The commendation vendors and HM FP's having the same loot as operations is whats unforgivable to me, it just devalues the content they create. Riddle me this, why does "character progression" always have to mean better gear? I look at it as bads humping good gear and thinking they're good. Character progression doesn't have to be in any sort of "physical" or "material" (just using different words for gear) form. Simply beating a HM raid is "character progression" becoming good at pvp is "character progression". I'm tired of every game having the same lets hump a mini game (warzones or raids) until we get the best gear then bitch about how there's nothing left to do. Or rape people in our awesome gear when really we suck ass. In b4 u bad, lern2play or any of that crap. Just an opinion. because it used to take months to get the best gear. not a week or 2. i raided MC every week on my hunter for a year and never got full giantstalker. As if that had been a good thing. Doing the same raid for a whole year, yay! (I have been there too, btw) Agreed. This is why I think the whole system of "character progression" is stupid. It's nothing more than grinding your face off in the same exact thing every day for x amount of days. It doesn't even take skill. Just patience and being able to deal with monotonous shit. Here's how it goes *Read strategy online, get 5 people together, spam 1234 while backing up at certain moments*. Nothing left to be figured out, nothing hard about it. Maybe that's why I hate PVE so much but I just don't understand how people enjoy that. Every single confrontation is the exact same. It's basically a slot machine with reaaaaaaaallly good graphics. Instead of a quarter per boss you just pay a flat $15 per month for as many spins of the wheel as you have time for. The gameplay is only marginally better. I played a mercenary (heal spec) up to level 50 and for the most part enjoyed it quite a lot. I beat each of the flashpoints on normal and almost all on hard with my friends. I got my main and my level 40 sorcerer alt (madness/lightning split spec) to valor ~28 or so. If this game wasn't Star Wars....I probably wouldn't have bought it after playing the beta. I guess the traditional MMO endgame style/mechanics just don't do it for me. I don't like doing the same thing over and over and I really don't like being gimped compared to someone else just because they've spent more time playing the game. It's supposed to be a game, not a job. Then Swtor should be the exact game for you, in terms of "just because theyve spent more time playing the game" . I hate that mentality to be honest, I call it casual entitlement. Just like anything the more time you put in the more you get. Regardless the dev's for swtor dont feel that way, and with 1.2 they are pretty much giving away BM gear to players (and you can buy champion gear as well) and also rated BG's are going to give you the same gear as normal BG's so theres that too. Obviously any mmo (any game) is going to have a certain amount of "the more time you put in the more you get" but if they make it easy enough , like swtor seems to be planning too then within a month or so everyone should be at the same place. Not to mention in rated BG's you will have an ELO so you will face off against people similiair to your skill/gear. I honestly do not consider myself a hardcore player, i log in twice a week to raid after i finished leveling and maybe play a couple of hours every few days on an alt, and i still dont beleive in the mentality that everyone should just be given the best gear in the game and just have fun doing stuff for the sake of doing it, Would you repeat the same level in a game over and over for no incentives? Incentives are what drive mmo's and more and more developers are taking the incentives (and the difficulty) away from these games in the name of casual entitlement. It sickens me and im probably someone who would be considered a casual (in terms of how much i play at least) MMo's are about character progression, if you take that away it will lose its attraction for alot of people (and thats the reason swtor has lost alot of my interest, i can not progress my character anymore as a PVE player, i think i have 1 item left to get, my rakata offhand). I think you're missing my point. I don't want the best gear handed to me. I really don't care about the gear itself. I just want the game to be fun and to not repeat the same 1-hour sequence over and over. "Repeating" isn't even strong enough of a word, because you have to do it exactly the same every time or you will wipe. I just don't see how that's fun or even rewarding. Well...I guess I do, it's rewarding in the same way a slot machine is. I'd rather play a game where my skill improves over time through practice, but other than that I am on a level playing field with everyone else. It's not "entitlement" to want the same chance as the other players in the game. If I get beat by someone with 400 more hours played than me that's fine, but I want to get beaten because they are better than me, not because their gun is +15 while mine is only +1. Imagine if in SC2 you started with an extra worker for every 20 games you've played. What's the point then? EDIT: I'd also like to clarify, I don't think there's anything wrong with "repeating" content. I LOVE Diablo 2 and am anxiously awaiting Diablo 3. The difference is that the Diablo games make that repetitive gear grind more fun. The random nature of the levels and the gear is so much more satisfying than any MMO I've ever played (which admittedly is not very many). I also think it's funny that you almost never fight more than 4 mobs at a time in SWTOR, while seeing 20+ on the screen occurs about once every minute in Diablo 2/3. Yea i agree about the diablo 3 part. And mmo's can be like that, its just unfortunate that swtor isnt. Wow used to be alot more like that , when 10 and 25 mans had their own loot , and there was a bunch of random world epic drops (i never see those anymore). I see what your saying about a level playing field and that makes sense for PVP (which is what you are talking about i think) but I am talking about PVE, where it doesnt really make sense because the level playing field is against NPCs and no matter what gear you have their will be a "field" appropriate to your gear. If everyone had a level playing field gear wise then someone who was skilled could just plow through all the content right away as soon as they hit 50, and then they would have a real problem, Ideal raids in mmo's have a good mixture of skill and gear checks. What i dont like about SWTOR is how they tried to make the gear progression similair to how it is in PVP, where it is very linear and they only release one set of gear per season (raid) Also Fighting up to 4 mobs at once in swtor was actually kind of an innovation for an mmo, most mmo's you only fight one or maybe 2 mobs at a time, their idea was to make it more heroic by fighting more mobs at once, i actually like it , its alot better than in say wow (and most mmo's) where you only fight one or maybe 2 mobs at once else you probably gonna die if they are similair level to you. | ||
Straught
Mexico157 Posts
April 04 2012 04:16 GMT
#4543
Thanks!, -Str | ||
Executor1
1353 Posts
April 07 2012 16:30 GMT
#4544
On April 04 2012 13:16 Straught wrote: Hey guys! Looking to try SWTOR, if anyone could be so kind to send me an invite please? Thanks!, -Str Sure i have one left i can send you one, PM me your email. | ||
Executor1
1353 Posts
April 07 2012 16:53 GMT
#4545
1 it looks like your gonna have to farm blackhole commendations from nightmare mode Karraga's Palace before you can even attempt hard mode Explosive Conflict , im pretty sure no ones even beat the first boss on the PTS yet as of a few days ago for sure no one had 1 guild was coming very close in fulll rakata but they have been trying every night for hours on end (cali killed Nox), and i heard that even story mode was alot harder than the hard/ maybe even nightmare versions of the previous raids. Second one, is that fleet commendations will now allow you to purchase high end crafting matts including rank 7 and the new rank 8 crafting mats, your definitely gonna have to put in the time, i beleive its 200 commendations for 1 and its in a bag so its RNG(which im fine with, i like it when they make high end crafting things available from soloing as long as it takes a considerable amount of time longer, i just dont like it when they give the exact same loot as you can get from a raid to solo players) And obviously the new dailies will be nice, new story and what not, i would like it if bioware took a direction you rarely see in mmo's for dailies though, gear requirements for dailies, like the new heroics would require raid level gear and be very challenging, and even the solo content would at least have required a player to farm Hard mode flashpoints and the previous dailies to get some decent loot (that seems reasonable as it is something casual players could attain if they put in the time). Im not sure whether they are doing this or not, but it certainly would be nice. The new daily vendors also are giving new loot in the form of better than rakata/ rakata equivilent relics (one is /use increase power by 405 for however many seconds) and then also are giving something rather intersting, you can get construction kits , which i beleive is legacy armor? Im not exactly sure but each piece for a set was 200 daily commendations (expensive!) and the unassemble construction kit items where yellow (gear rating) which at the very least means bind on account im pretty sure. | ||
Executor1
1353 Posts
April 09 2012 08:29 GMT
#4546
At latest i guess it could be the tuesday after but they said this on saturday at PAX so i doubt it. Also it seems like they are going to be rolling out patches quite often , 1.1 to 1.2 was just under 3 months which isnt bad but they have said that 1.2 to 1.3 development time will be shorter, probably closer to 2 months. I really like the whole "we want to make sure subscribers feel like they are getting their moneys worth". Honestly right now i certainly dont feel like im getting my moneys worth, i need one rakata item and im done, I raid once a week and im leveling up an alt. Still i should beable to get my moneys worth without leveling up an alt (not that i want too , the story's are one of the best parts about the game, loving the sith inquis story currently, and i loved my smuggler storyline) still their are people that stick with one toon and they should beable to get their moneys worth without having to level up alts. Like i stated above 1.2 is going to have more incentives for doing different parts of the game which will be nice and is exactly what they needed, they need to do it for hard mode FP's as well though IMO, hard mode FP's are one of my favourite parts of the game, i like them way more than wow heroics, the difference is that i could run heroics in wow for months and still need stuff (at the very least crafting mats) from badges and they re incentivize them with every major patch as well. In this game once you have full columi (which took me all of 2 days on my main) you have no reason to run them at all. I find alot of them fairly challenging and the boss fights have good mechanics. Even the new Flashpoint doesnt seem to have incentive for geared players, it drops columi off of every boss on hard mode, dissapointing. Incentivizing flashpoints should be a huge priority for them IMO, im guessing that if it is on their agenda that it will come when the dungeon finder comes. I still run HM FP's for fun sometimes, but honestly I play mmo's for character progression, that is what is exciting for me, if its fun and its progressing my character then im all for repeating it many many times , it will stay fun for me. Regardless they need to do something because HM FP's have a very short shelf life when it comes to them being viable for character progression and thats alot of content that just goes poof for players like me that like incentives that progress our character to make content meaningful. Do you think wow would be as succesful as it is if everyone just did things for the sake of doing it? No the fun part about mmo's is improving your character and being able to see that improvement as you progress. At least for PVE, PVP is more about personal skill after a certain point whereas in PVE once you have content on clear thats it , for the most part the challenge is over but the exciting journey of character progression begins as more high end items become availabe to you. Im by no means a hardcore player in WOTLK i never fully caught up to the PVE content that was released (i raided every week once or twice a week) and that was with blizz only releasing expansions every 5-6 months, hopefully with expansions being released every couple months bioware will beable to find a balance where only the most hardcore players are clearing everything before the next content comes out. | ||
gape.ninja
Japan249 Posts
April 09 2012 08:53 GMT
#4547
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Arnstein
Norway3381 Posts
April 09 2012 09:34 GMT
#4548
http://www.allout.org/en/actions/theforce?akid=649.969383.SY5IOs&rd=1&t=3&utm_campaign=supportEA&utm_content=english&utm_medium=email&utm_source=actionkit | ||
Sietsuhh
Netherlands18 Posts
April 09 2012 13:29 GMT
#4549
Thanks, Sietse | ||
TuckFexas
United States154 Posts
April 10 2012 02:46 GMT
#4550
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Bokchoy
55 Posts
April 10 2012 14:59 GMT
#4551
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r00ty
Germany1035 Posts
April 10 2012 18:10 GMT
#4552
On April 09 2012 18:34 Arnstein wrote: People should sign this: http://www.allout.org/en/actions/theforce?akid=649.969383.SY5IOs&rd=1&t=3&utm_campaign=supportEA&utm_content=english&utm_medium=email&utm_source=actionkit "Electronic Arts (EA) -- one of the largest video game makers in the world - is the target of a hateful boycott campaign. Why? Because they approved a gay romance story in one of their partner BioWare's most popular games: Star Wars: The Old Republic." There's a lot reasons EA is hated and boycotted. I do it too and i couldn't care less about gay romancing, to each his own. Sorry for OT. | ||
Rah
United States973 Posts
April 10 2012 21:27 GMT
#4553
On April 11 2012 03:10 r00ty wrote: Show nested quote + On April 09 2012 18:34 Arnstein wrote: People should sign this: http://www.allout.org/en/actions/theforce?akid=649.969383.SY5IOs&rd=1&t=3&utm_campaign=supportEA&utm_content=english&utm_medium=email&utm_source=actionkit "Electronic Arts (EA) -- one of the largest video game makers in the world - is the target of a hateful boycott campaign. Why? Because they approved a gay romance story in one of their partner BioWare's most popular games: Star Wars: The Old Republic." There's a lot reasons EA is hated and boycotted. I do it too and i couldn't care less about gay romancing, to each his own. Sorry for OT. Seems like a story they'd try to spin for more publicity and sales. | ||
Executor1
1353 Posts
April 11 2012 04:27 GMT
#4554
Cant wait for actually challenging raid content to be honest. | ||
Zocat
Germany2229 Posts
April 11 2012 23:44 GMT
#4555
On April 11 2012 13:27 Executor1 wrote: 1.2 is out this thursday , Its Official!! Cant wait for actually challenging raid content to be honest. And they scrapped ranked warzones....... | ||
Little Rage Box
United States84 Posts
April 12 2012 00:23 GMT
#4556
I'm calling this a bust for Bioware, which is a shame because the way that EA operates means that this will more than likely kill the studio. | ||
ChezGod
United States590 Posts
April 12 2012 00:55 GMT
#4557
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Executor1
1353 Posts
April 12 2012 04:53 GMT
#4558
On April 12 2012 08:44 Zocat wrote: Show nested quote + On April 11 2012 13:27 Executor1 wrote: 1.2 is out this thursday , Its Official!! Cant wait for actually challenging raid content to be honest. And they scrapped ranked warzones....... I dont PVP but that is a huge fail on BW's part. They handt even announced that they where scrapping WZ's when i made that post a few days ago. At the same time, would you prefer that they release it all buggy and then complain even more? Which is exactly what would happen if they released a buggy mess, people would complain even more then they are now. From the sounds of it , ranked WZ's are still going to be out before 1.3 and they said the time between 1.2 and 1.3 is going to be alot less than the time between 1.1 and 1.2. So realistically we should see ranked wz's in the next month, in full working fashion rather than a buggy mess. I know it sucks, and really they should have realized that it wasnt ready sooner, but the fact that they pulled the emergency plug just days before means they tried their hardest to get it out with 1.2 but it just didnt work out i guess. Its still hugely dissapointing but i dont really think it will affect subs in any meaningful way , hardcore PVP'ers represent a small portion of the community, most will just be happy with the new WZ and have no problem waiting a month (even if they are dissapointed) to see a better more polished and less buggy ranking system. | ||
Silidons
United States2813 Posts
April 12 2012 05:32 GMT
#4559
On April 12 2012 13:53 Executor1 wrote: Show nested quote + On April 12 2012 08:44 Zocat wrote: On April 11 2012 13:27 Executor1 wrote: 1.2 is out this thursday , Its Official!! Cant wait for actually challenging raid content to be honest. And they scrapped ranked warzones....... I dont PVP but that is a huge fail on BW's part. They handt even announced that they where scrapping WZ's when i made that post a few days ago. At the same time, would you prefer that they release it all buggy and then complain even more? Which is exactly what would happen if they released a buggy mess, people would complain even more then they are now. From the sounds of it , ranked WZ's are still going to be out before 1.3 and they said the time between 1.2 and 1.3 is going to be alot less than the time between 1.1 and 1.2. So realistically we should see ranked wz's in the next month, in full working fashion rather than a buggy mess. I know it sucks, and really they should have realized that it wasnt ready sooner, but the fact that they pulled the emergency plug just days before means they tried their hardest to get it out with 1.2 but it just didnt work out i guess. Its still hugely dissapointing but i dont really think it will affect subs in any meaningful way , hardcore PVP'ers represent a small portion of the community, most will just be happy with the new WZ and have no problem waiting a month (even if they are dissapointed) to see a better more polished and less buggy ranking system. more likely it means that they just wanted to hype it up more, and then a few days before they said it wasn't going to happen, and i guarantee you SOME % of people will think the EXACT same thing you're thinking, and sub anyways. | ||
Executor1
1353 Posts
April 12 2012 09:40 GMT
#4560
On April 12 2012 14:32 Silidons wrote: Show nested quote + On April 12 2012 13:53 Executor1 wrote: On April 12 2012 08:44 Zocat wrote: On April 11 2012 13:27 Executor1 wrote: 1.2 is out this thursday , Its Official!! Cant wait for actually challenging raid content to be honest. And they scrapped ranked warzones....... I dont PVP but that is a huge fail on BW's part. They handt even announced that they where scrapping WZ's when i made that post a few days ago. At the same time, would you prefer that they release it all buggy and then complain even more? Which is exactly what would happen if they released a buggy mess, people would complain even more then they are now. From the sounds of it , ranked WZ's are still going to be out before 1.3 and they said the time between 1.2 and 1.3 is going to be alot less than the time between 1.1 and 1.2. So realistically we should see ranked wz's in the next month, in full working fashion rather than a buggy mess. I know it sucks, and really they should have realized that it wasnt ready sooner, but the fact that they pulled the emergency plug just days before means they tried their hardest to get it out with 1.2 but it just didnt work out i guess. Its still hugely dissapointing but i dont really think it will affect subs in any meaningful way , hardcore PVP'ers represent a small portion of the community, most will just be happy with the new WZ and have no problem waiting a month (even if they are dissapointed) to see a better more polished and less buggy ranking system. more likely it means that they just wanted to hype it up more, and then a few days before they said it wasn't going to happen, and i guarantee you SOME % of people will think the EXACT same thing you're thinking, and sub anyways. Less than a week ago they where incentivizing people to play more ranked WZ's on the public test server to test in more thoroughly, im fairly certain that during this time they decided, after looking at internal statistics and information and through community feedback, that it wasnt ready. A week ago though it seems like they where still planning on implementing it. I prefer that they pull the plug last minute rather then implement it buggy. They would probably lose more people that way. Also patch 1.2 is coming out near the end of most peoples subscription period , (they had over a million players on day 1 so thats more than half of the subscribers) so its not like it was something put in place to hype people to keep their subscriptions active (at least not in any major way, consider a good majority of peoples subs probably end sometime between the 20th and the 25th) I really think that if they knew ahead of time they would have let us know (i can imagine they knew a day or 2 before the announcement, and maybe a week ago they where having doubts, hence them incentivizing players to test the ranked wz's more thoroughly on the PTS) it makes them look far worse cancelling last minute then doing it a week or 2 in advance. Im pretty sure had they known and it was set in stone they would have notified the community. Im pretty sure we will still see it before 1.3 it looks like they are just trimming the fat off of it to make it less complicated and they just need some time to do that, they are making it only for 8 man groups instead of allowing solo players, half groups etc. to compete. We may see that some time in the future but i think they just want to have it for 8 man groups and working properly ASAP. I wouldnt be surprised if we see it in a few weeks to be honest. | ||
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