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Star Wars - The Old Republic - Page 192

Forum Index > General Games
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FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
January 13 2012 08:26 GMT
#3821
On January 13 2012 04:14 Takkara wrote:
Show nested quote +
On January 13 2012 03:17 sidesprang wrote:
On January 13 2012 02:56 BliptiX wrote:
I would take a difficult boss encounter any day over fun, yet easy ones.



Agreed, because with a difficult encounter (which granted is not stupidly hard) will allways be fun, kinda like dark/demons souls is fun


Demon Souls can only be considered fun when it's just you playing. Imagine Demon Souls where if any of the 8-25 people you play with mess up, you all have to go back and start again.

Not fun anymore.

The dirty little secret of MMO encounters is everyone wants the encounters to be "hard but not impossible". Unfortunately what that means is vastly different from person to person. One person's "hard but not impossible" is another person's easy mode, and vice versa. Everyone wants it tuned for them, but it's a game of millions of people.

Just wanted to +1 for this brilliant post
I will eat you alive
Trump
Profile Joined April 2010
United States350 Posts
January 13 2012 08:37 GMT
#3822
So there's a lot of posts here! Warping to the back.

Just wanted to say I love the game and I am streaming it quite often as of recent. Leveling up as 'Trump' (Commando--Healer) (now level 37) on Ajunta Pall, Republic Server.

Think I'll be doing an Imperial afterwards.
Friendship is Magic! <3
quickshot10101
Profile Joined October 2010
Canada54 Posts
January 13 2012 10:30 GMT
#3823
SW:TOR 1080 - *REDO* Proper Graphics Comparison



So my last graphics comparison was not the best. The switching back and forth made seeing a difference difficult and overall just didnt work well. Also the location I picked was not good for every setting.

So I have redone the video in new locations that make the difference in settings much more noticeable. A also have added a comparison of x4 and x16 AA (forced through catalyst) for those who cant live without AA.

I hope this helps more then my last video. Thank you for the feedback, both positive and negative. It helps me improve my videos and make better content overall so THX.

COMPUTER SPECS

*Windows 7 - 64 Bit
*Tower: Cooler Master 690
*Processor: Intel Core i5-2500 3.3ghz OC'ed to 4.7ghz
*Ram: 8GB 1600mhz g.skill ripjaws
*Graphics Card: Ati 6850 x2 crossfire Oc'ed to 930/1150
*Mother Board: Asus P8P67
*Power Supply: Antec current gamer 620watt
*Storage: Western Digital Caviar Black 1TB 7200 RPM
Dont worry, thats Halo
kleetzor
Profile Joined April 2011
Germany360 Posts
January 13 2012 12:07 GMT
#3824
On January 13 2012 19:30 quickshot10101 wrote:
SW:TOR 1080 - *REDO* Proper Graphics Comparison

http://www.youtube.com/watch?v=leaH3juvA9c

So my last graphics comparison was not the best. The switching back and forth made seeing a difference difficult and overall just didnt work well. Also the location I picked was not good for every setting.

So I have redone the video in new locations that make the difference in settings much more noticeable. A also have added a comparison of x4 and x16 AA (forced through catalyst) for those who cant live without AA.

I hope this helps more then my last video. Thank you for the feedback, both positive and negative. It helps me improve my videos and make better content overall so THX.

COMPUTER SPECS

*Windows 7 - 64 Bit
*Tower: Cooler Master 690
*Processor: Intel Core i5-2500 3.3ghz OC'ed to 4.7ghz
*Ram: 8GB 1600mhz g.skill ripjaws
*Graphics Card: Ati 6850 x2 crossfire Oc'ed to 930/1150
*Mother Board: Asus P8P67
*Power Supply: Antec current gamer 620watt
*Storage: Western Digital Caviar Black 1TB 7200 RPM


whoa nice
thx for the vid
would you mind posting what you settings .ini file looks like at maxed all? or maybe the settings youre playing normally at?


Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2012-01-13 13:01:24
January 13 2012 12:56 GMT
#3825
Im glad this thread has stopped with the rubbish

On January 13 2012 14:05 KoTakUEurO wrote:
Hmm, I've read reviews, but am still quite undecided about whether I should get this or not. Haven't played any MMOs other than DCUO (3hrs), and the original Guild Wars (quite extensively), and reviews seem pretty mixed. And so, I come to TL for advice. As someone who is new to MMOs since Guild Wars' vanilla days, would you recommend this? Is it worth sinking hours into?


I would recommend it. It has the same "immersion" as GW did with the voice acting etc, only its based around your character more. Also its the first time ive had fun doing PvP in an MMO since guild wars, although it does have problems (already noted by others) if they are fixed it will be awesome tbh and it looks like they will be pretty soon.

EDIT: I just had the best idea Why didnt we have an stealth execute animation where you sneak up behind someone and place the lightsaber to their back, then turn it on. Would be epic :D
Useless wet fish.
demian
Profile Joined August 2010
Croatia6 Posts
January 13 2012 13:08 GMT
#3826
On January 13 2012 21:56 Capped wrote:
EDIT: I just had the best idea Why didnt we have an stealth execute animation where you sneak up behind someone and place the lightsaber to their back, then turn it on. Would be epic :D


Probably because the shadow/assassin would have to pay too much attention to not impaling herself with the other half of her weapon. Kidding of course, it sounds like a cool idea.
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
January 13 2012 13:14 GMT
#3827
I'm playing a marauder. currently 50 with 1 piece of the champion set left.
For those rolling marauders, I strongly recomend leveling with a friend since you suck balls by yourself. It's doable solo but soooo boring.

Basicly at 50 you become a killing machine, either spec is fine but I run with rage spec, those smash crits are awesome.
Biochem is a must, the buffs/stim/heals are really really good.
Been playing since pre-launch and I'm simply loving this game.

Keep on destroying nubs
ehh`?
Deltablazy
Profile Joined November 2010
Canada580 Posts
January 13 2012 15:14 GMT
#3828
On January 13 2012 22:14 MaYuu wrote:
Biochem is a must, the buffs/stim/heals are really really good.
Been playing since pre-launch and I'm simply loving this game.

Keep on destroying nubs

Sure thing bro, keep spreading false info about biochem. The more common it is, the sooner the nerfs.

Biochem is not mandatory for anything, it's a bonus. Biochem isn't going to carry you from the bottom to the top of the chart. Remember that with no diminishing returns, you're better off running cybertech bombs.

IMO, run biochem if you're a light wearer, run cyber tech if you're not.
ZasZ.
Profile Joined May 2010
United States2911 Posts
January 13 2012 15:31 GMT
#3829
On January 14 2012 00:14 Deltablazy wrote:
Show nested quote +
On January 13 2012 22:14 MaYuu wrote:
Biochem is a must, the buffs/stim/heals are really really good.
Been playing since pre-launch and I'm simply loving this game.

Keep on destroying nubs

Sure thing bro, keep spreading false info about biochem. The more common it is, the sooner the nerfs.

Biochem is not mandatory for anything, it's a bonus. Biochem isn't going to carry you from the bottom to the top of the chart. Remember that with no diminishing returns, you're better off running cybertech bombs.

IMO, run biochem if you're a light wearer, run cyber tech if you're not.


It's not false information at all. The way the crafting professions currently are, you're gimping yourself if you're NOT Biochem. And honestly, they should be looking to bring the other professions into line with it, not nerfing Biochem.

I hate comparing them, but they really need to go the WoW route with this and give every crafting profession tangible, self-only benefits that are equal across the board. Would encourage people to roll the crafting skill they like rather than the crafting skill they think is strong and would make for a more balanced crafting economy.

If you are a min/maxer (and let's face it, many MMO players are) then yes, Biochem is mandatory. But don't expect that to last.
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
Last Edited: 2012-01-13 15:36:51
January 13 2012 15:35 GMT
#3830
On January 14 2012 00:14 Deltablazy wrote:
Show nested quote +
On January 13 2012 22:14 MaYuu wrote:
Biochem is a must, the buffs/stim/heals are really really good.
Been playing since pre-launch and I'm simply loving this game.

Keep on destroying nubs

Sure thing bro, keep spreading false info about biochem. The more common it is, the sooner the nerfs.

Biochem is not mandatory for anything, it's a bonus. Biochem isn't going to carry you from the bottom to the top of the chart. Remember that with no diminishing returns, you're better off running cybertech bombs.

IMO, run biochem if you're a light wearer, run cyber tech if you're not.


Oh, I'm sorry if I offended you. If that's you oppinion sure.
I just fail to see how cyber tech is even remotly better then this.

-Adrenal- Bonus: 565 Power. 3min CD, 15s duration, shares cooldown with other adrenals only
- Stim for each main stat +136+and power+56, GCD only, last untill death or 60? mins -
-Rakata Medpac- 5000-6000heal +2000hot/15secs every 1min 30s, shares CD only with other medpacs.
ehh`?
Deltablazy
Profile Joined November 2010
Canada580 Posts
January 13 2012 16:16 GMT
#3831
Crafted ears are on par with battlemaster/rakata ears, if not superior; you have a variety of CCs, and CCs are win with no diminishing returns.

That is all, I'm not going to discuss cybertech vs biochem.
Mondeezy
Profile Joined August 2011
United States1938 Posts
January 13 2012 17:03 GMT
#3832
On January 13 2012 19:30 quickshot10101 wrote:
SW:TOR 1080 - *REDO* Proper Graphics Comparison

http://www.youtube.com/watch?v=leaH3juvA9c

So my last graphics comparison was not the best. The switching back and forth made seeing a difference difficult and overall just didnt work well. Also the location I picked was not good for every setting.

So I have redone the video in new locations that make the difference in settings much more noticeable. A also have added a comparison of x4 and x16 AA (forced through catalyst) for those who cant live without AA.

I hope this helps more then my last video. Thank you for the feedback, both positive and negative. It helps me improve my videos and make better content overall so THX.

COMPUTER SPECS

*Windows 7 - 64 Bit
*Tower: Cooler Master 690
*Processor: Intel Core i5-2500 3.3ghz OC'ed to 4.7ghz
*Ram: 8GB 1600mhz g.skill ripjaws
*Graphics Card: Ati 6850 x2 crossfire Oc'ed to 930/1150
*Mother Board: Asus P8P67
*Power Supply: Antec current gamer 620watt
*Storage: Western Digital Caviar Black 1TB 7200 RPM


Thanks for the comparison!

Since you seem to be pretty advanced with graphics, maybe you could help a fellow TLer.. I'm getting a max of 24 fps on LOW settings, no shadows, no vsync, running in compatibility mode Windows XP Service Pack 3(I have Windows 7), dropping to 13-14 fps when in crowded areas or buildings.

My specs are as follows:
Intel i3 3.1 ghz processor
ATI Radeon HD 5450
4GB Ram
1 TB Hard Drive

http://www.newegg.com/Product/Product.aspx?Item=N82E16883227290

That's off the top of my head(at work atm), but I'm pretty sure those are accurate. I'm not too tech-savvy, so I couldn't figure out how to turn anti-aliasing on in Catalyst(then again I'm not sure if it would help or which setting to turn it to), and didn't want to overclock it since I don't know the consequences nor if it would help. I'm just pretty stunned that my computer gets higher FPS in SC2 than this game, and changing from high to low makes a very marginal difference(something like 5 fps). I'd like to make sure there's nothing else I can do before going out and buying a new graphics card/power supply. I'd just like to play without it being choppy and looking decent

Thanks in advance to anyone who helps <3

PS just made a guy on Dark Reaper with some friends, if any of you are on there.

LoL NA: Mondeezy - TL - Riven <3
alias987
Profile Joined January 2010
United States15 Posts
January 14 2012 01:57 GMT
#3833
just wondering if anyone here is having problems with the installation portion of the patching, been having problems with this for 1 and a half week now and was hoping this new patch fixed it, but it didn't. I check the forums everyday and they acknowledge the problem and post some fixes, but me and many others have tried them and nothing works, i really dont understand how a game can be this broken. But i can't really fully complain? Since the game seems to be working for the majority?
Riskr
Profile Joined November 2010
Germany403 Posts
January 14 2012 02:17 GMT
#3834
http://www.swtor.com/news/news-article/20120113-0
looks like first major content patch is on the way.
Nice 2 see they are putting in effort 4 the endgame.
But tbh i would rather see them fixing things first,,and then show up with the patch.
Well lets c,definitely excited 4 it.

Ain´t no mind to the battles you´ve won!
Executor1
Profile Joined April 2011
1353 Posts
January 14 2012 02:44 GMT
#3835
On January 14 2012 11:17 Riskr wrote:
http://www.swtor.com/news/news-article/20120113-0
looks like first major content patch is on the way.
Nice 2 see they are putting in effort 4 the endgame.
But tbh i would rather see them fixing things first,,and then show up with the patch.
Well lets c,definitely excited 4 it.


They have a whole team dedicated to fixes, them making new content will not decrease the rate at which fixes happen.
There are a ton of fixes along with 1.1 not to mention they have announced fixes and tweaks happening with a patch each week.
Ighox
Profile Joined July 2009
Norway580 Posts
Last Edited: 2012-01-14 05:25:50
January 14 2012 03:37 GMT
#3836
On January 14 2012 11:44 Executor1 wrote:
Show nested quote +
On January 14 2012 11:17 Riskr wrote:
http://www.swtor.com/news/news-article/20120113-0
looks like first major content patch is on the way.
Nice 2 see they are putting in effort 4 the endgame.
But tbh i would rather see them fixing things first,,and then show up with the patch.
Well lets c,definitely excited 4 it.


They have a whole team dedicated to fixes, them making new content will not decrease the rate at which fixes happen.
There are a ton of fixes along with 1.1 not to mention they have announced fixes and tweaks happening with a patch each week.

Nice theory.


Fixes are horribly slow at least, and if this new raid content is going to be as bugged as the current content I'd rather just have them hold it back until it's actually finished.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 14 2012 06:14 GMT
#3837
On January 14 2012 12:37 Ighox wrote:
Show nested quote +
On January 14 2012 11:44 Executor1 wrote:
On January 14 2012 11:17 Riskr wrote:
http://www.swtor.com/news/news-article/20120113-0
looks like first major content patch is on the way.
Nice 2 see they are putting in effort 4 the endgame.
But tbh i would rather see them fixing things first,,and then show up with the patch.
Well lets c,definitely excited 4 it.


They have a whole team dedicated to fixes, them making new content will not decrease the rate at which fixes happen.
There are a ton of fixes along with 1.1 not to mention they have announced fixes and tweaks happening with a patch each week.

Nice theory.


Fixes are horribly slow at least, and if this new raid content is going to be as bugged as the current content I'd rather just have them hold it back until it's actually finished.


Its not a theory fyi they have said it themselves lol.
When I think of something else, something will go here
Executor1
Profile Joined April 2011
1353 Posts
Last Edited: 2012-01-14 06:49:20
January 14 2012 06:42 GMT
#3838
On January 14 2012 12:37 Ighox wrote:
Show nested quote +
On January 14 2012 11:44 Executor1 wrote:
On January 14 2012 11:17 Riskr wrote:
http://www.swtor.com/news/news-article/20120113-0
looks like first major content patch is on the way.
Nice 2 see they are putting in effort 4 the endgame.
But tbh i would rather see them fixing things first,,and then show up with the patch.
Well lets c,definitely excited 4 it.


They have a whole team dedicated to fixes, them making new content will not decrease the rate at which fixes happen.
There are a ton of fixes along with 1.1 not to mention they have announced fixes and tweaks happening with a patch each week.

Nice theory.


Fixes are horribly slow at least, and if this new raid content is going to be as bugged as the current content I'd rather just have them hold it back until it's actually finished.

Theory? I posted the interview gamespot had with James Ohlen , maybe you should go check that out ^^

So every time they release raid content your going to assume its not ready, and have them "hold it back"

Its on the test server go check it out for yourself, 1.1 will fix alot of the end game content bugs, they know it is an issue and are obviously working diligently to fix it. That being said i know the imperial hard mode flashpoints are alot more buggy then the republic ones and i dont know too many ppl who have had issues with it.

Obviously EV still has some bugs but im pretty sure most of those get addresed in 1.1 wait and see for yourself on the 17th and in the weeks to come things will be getting fixed every week and bugs should become a much smaller issue for end game.

As for the current 1.1 patch notes check them out here to see the fixes + i beleive more will be added by the time it is released. But already those should go a long way to fixing the issues with eternity vault and some of the hard mode flashpoints.

http://www.swtor.com/community/showthread.php?p=1276185
Ighox
Profile Joined July 2009
Norway580 Posts
January 14 2012 16:28 GMT
#3839
On January 14 2012 15:42 Executor1 wrote:
Show nested quote +
On January 14 2012 12:37 Ighox wrote:
On January 14 2012 11:44 Executor1 wrote:
On January 14 2012 11:17 Riskr wrote:
http://www.swtor.com/news/news-article/20120113-0
looks like first major content patch is on the way.
Nice 2 see they are putting in effort 4 the endgame.
But tbh i would rather see them fixing things first,,and then show up with the patch.
Well lets c,definitely excited 4 it.


They have a whole team dedicated to fixes, them making new content will not decrease the rate at which fixes happen.
There are a ton of fixes along with 1.1 not to mention they have announced fixes and tweaks happening with a patch each week.

Nice theory.


Fixes are horribly slow at least, and if this new raid content is going to be as bugged as the current content I'd rather just have them hold it back until it's actually finished.

Theory? I posted the interview gamespot had with James Ohlen , maybe you should go check that out ^^

So every time they release raid content your going to assume its not ready, and have them "hold it back"

Its on the test server go check it out for yourself, 1.1 will fix alot of the end game content bugs, they know it is an issue and are obviously working diligently to fix it. That being said i know the imperial hard mode flashpoints are alot more buggy then the republic ones and i dont know too many ppl who have had issues with it.

Obviously EV still has some bugs but im pretty sure most of those get addresed in 1.1 wait and see for yourself on the 17th and in the weeks to come things will be getting fixed every week and bugs should become a much smaller issue for end game.

I didn't see "entire team working on bugfixes" anywhere in that article when I read it at least.

Not every time they release raid content no, just whenever their current content is barely working.
Many of these bugs has been in the game since beta and haven't got fixed, and it's not small bugs like "sometimes uses an extra ability" or something like that, it's bugs that are so ridiculous that I don't think anyone who have seen them could defend the content.

Anyways, I'm fine with it having some bugs on release like all MMO's, but bugfixes should be their first priority right now and they should release fixes a lot faster than what we're currently seeing.

Jhax[IRE]
Profile Joined November 2011
Ireland47 Posts
January 14 2012 17:10 GMT
#3840
Is there a TL guild on EU anywhere?
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