On October 09 2008 05:19 Groslouser wrote: Anyway, all these games are great but a bit old, does anyone got some more recent name to add (other than mass effect )?
NWN Part 1 was one of the best games I've ever played. The only thing I didn't like about it is how when you completed each "Area" you'd instantly be warped to the next one. There was no traveling around the world so to speak.
On October 09 2008 05:23 Krohm wrote: NWN Part 1 was one of the best games I've ever played. The only thing I didn't like about it is how when you completed each "Area" you'd instantly be warped to the next one. There was no traveling around the world so to speak.
I also loved NWN, but not so for the single player. I loved playing on the "role playing" servers online. Sure you had to stay in character the whole time, but god damn, some of my best RPG memories are from that. There's just no other RPG around with the amount of customisation that nwn offers. Trying to come up with insane builds (fighter/bard/pm with epic warding/ma <3)
i think KOTOR deserves a mention. didn't it win game of the year or something, and is considered the best star wars game? maybe combine the games and their sequels so you can fit more games in the poll.
On October 09 2008 06:21 .kaz wrote: Why is morrowind considered an RPG if its just a hack n slash then..? Diablo 1 and 2 are both RPG's, you're trying to refine a genre for no reason .
Morrowind is not a hack n slash rpg! It's probably the game with the most options and variety to role play your character properly... There's no comparison with Diablo. Also Diablo is mostly known for its multiplayer aspects, as far as single player goes, not many people would mention it along with these games.
On October 09 2008 06:46 Mindcrime wrote: kotor deserves to be on the list more than either iwd game and any bethesda game
Well I haven't played kotor so I wasn't sure if it was as good as some of the other games..
I thought not having played KOTOR was considered a capital offence or something.. if it isn't, it should be. People, write to your congress man/representative w/e. Better go play that game, man..
On October 09 2008 06:21 .kaz wrote: Why is morrowind considered an RPG if its just a hack n slash then..? Diablo 1 and 2 are both RPG's, you're trying to refine a genre for no reason .
Morrowind is not a hack n slash rpg! It's probably the game with the most options and variety to role play your character properly... There's no comparison with Diablo. Also Diablo is mostly known for its multiplayer aspects, as far as single player goes, not many people would mention it along with these games.
Think he might of been referring to me when i said OBLIVION was a pretty hack n slash. Don't get me wrong. Morrowind is pretty cool, i'm actually playing it again atm, it's nothing like oblivion.
Fallout 2, so different than other rpg's and so much fun. I can't really stand any of that fantasy stuff so the setting makes it even more awesome for me.
Right now the poll pretty well agrees with my opinion. BG2 being #1 and Fallout 2 and Planescape being neck and neck for second place. The only problem is that Fallout 1 is being criminally overlooked, it is much better than fallout 2 in many ways (mostly the story and atmosphere, fallout 2 had too much anachronistic humor). For people complaining that there favorite game isn't mentioned, that is why there is an "other" option.
On October 09 2008 06:21 .kaz wrote: Why is morrowind considered an RPG if its just a hack n slash then..? Diablo 1 and 2 are both RPG's, you're trying to refine a genre for no reason .
He thinks Hack N slash is not RPG material i guess he never played tales series, or kingdom hearts. Hack N slash is a discription, You can have action games that are hack and slash you can have fighting games like that we call it button mashing but all the same? no? hell no it's not the same.
You included oblivion? Dear god . And no arcanum and bloodlines?...
Planescape: Torment is simply one level above the rest. Its just something else, something so awesome I have trouble finding words to describe it. I simply I wish I could play it again without knowing the story.
Then fallout series, great RPGs. Baldurs gate one was terrible. BG2 was okay, definately best game from bioware. Morrowind, while like 10 times better RPG then Oblivion still isn't anything special. Its an exploration game, to be honest. NWM... how do you dare to include that ant not NWM2: mask of betrayer?
On October 09 2008 09:06 Shymon wrote: is baldur's gate 2 still sold or do you have to search for it used or just dl it from a torrent site?
seems since everyone loves it i should at least give it a shot.
You can buy it online on Amazon, Ebay etc. but I'm not sure if you'll find it sold in stores as it's pretty old. It doesn't have any cd keys or anything so yea you could go with torrents... I bought mine off ebay for 10$.
On October 09 2008 09:06 Shymon wrote: is baldur's gate 2 still sold or do you have to search for it used or just dl it from a torrent site?
seems since everyone loves it i should at least give it a shot.
You can buy it online on Amazon, Ebay etc. but I'm not sure if you'll find it sold in stores as it's pretty old. It doesn't have any cd keys or anything so yea you could go with torrents... I bought mine off ebay for 10$.
You should play BG1 first with TUTU mod, it would be better for the story.
* BG1Tutu is a project which automatically converts the resources in a Baldur's Gate, or Baldur's Gate + TotSC install to the BGII engine, allowing for Baldur's Gate to take advantage of higher resolutions, as well as various other improvements in the BGII engine.[5] A simpler installation method, EasyTutu, is also available. Most mods for Baldur's Gate are produced for Tutu distribution, primarily BG1 NPC Project.
Get some good mods ( most of the mods are for BG2 ), the two extensions then you will have like 300 + hours of gaming x)
Which do people think had the best battles? In my limited experience I'd say BG2 by a fair margin, but I'm hoping that there's games out there I haven't played that reach or surpass it.
On October 09 2008 09:45 Myrmidon wrote: Which do people think had the best battles? In my limited experience I'd say BG2 by a fair margin, but I'm hoping that there's games out there I haven't played that reach or surpass it.
Icewind Dale and BG2 have probably the best battles. ( i don't really know about Neverwinter Nights and Morrowind / Oblivion are solo ). If you get all the BG2 mods it has definitly the best battles.
On October 09 2008 09:45 Myrmidon wrote: Which do people think had the best battles? In my limited experience I'd say BG2 by a fair margin, but I'm hoping that there's games out there I haven't played that reach or surpass it.
On October 09 2008 09:45 Myrmidon wrote: Which do people think had the best battles? In my limited experience I'd say BG2 by a fair margin, but I'm hoping that there's games out there I haven't played that reach or surpass it.
Icewind Dale and BG2 have probably the best battles. ( i don't really know about Neverwinter Nights and Morrowind / Oblivion are solo ). If you get all the BG2 mods it has definitly the best battles.
Getting all of the BG2 mods is not advisable. There's over 461 of them and they're not all compatible.
I'm not trying to derail this thread, but I have to keep pressing my point. Just because morrowind has more choices because it was made more recently and is a differen't style of game, and follows the elder scrolls agenda of being a mass world with thousands of quests, does not mean it isn't a hack and slash. You constantly click (hack n slash) monsters in the game, so by your definition it would be a hack n slash. I don't understand how you can say the Diablo series is not an RPG when it is effectively a top down morrowind that is less advanced, and a differen't style.
If any of the elder scrolls games would have had an online option, they would be known for that too. Just because Diablo is known for its online play doesn't make it a non RPG, it turns it into an MMORPG of some sorts, with limited characters per game. Why would the Diablo series have won best RPG of the year, etc, if it wasn't considered an RPG?
Lastely, how can you include the Baldurs Gate series or Neverwinter Nights when they are identical in gameplay to Diablo and Diablo 2, with the exception that the combat is turn based / stregically played out instead of real time (hack n slash). Like someone said on the last page, hack n slash is a description, or mini genre, similar to music, like metal, nu metal, black metal, etc.
The point of this rant is that I think the Diablo series diserves a spot on a list of best / favorite PC RPGS, whether its best known for its gameplay properties of hack n slash, or online play.
You seem to not understand what we mean by hack n slash. Hack n slash to us.(or me in particular) means the game revolves around NOTHING more than killing enemies nonstop. Ala Diablo, you go out of town, you kill enemies, you level up. There are no other real aspects of diablo other than that. Unless you're telling me you played them for their plot (haha?)
Edit: From your post, i'd be surprised if you've even played the BG games, because comparing the combat to diablo is kinda hilarious :O
On October 09 2008 10:12 .kaz wrote: I'm not trying to derail this thread, but I have to keep pressing my point. Just because morrowind has more choices because it was made more recently and is a differen't style of game, and follows the elder scrolls agenda of being a mass world with thousands of quests, does not mean it isn't a hack and slash. You constantly click (hack n slash) monsters in the game, so by your definition it would be a hack n slash. I don't understand how you can say the Diablo series is not an RPG when it is effectively a top down morrowind that is less advanced, and a differen't style.
If any of the elder scrolls games would have had an online option, they would be known for that too. Just because Diablo is known for its online play doesn't make it a non RPG, it turns it into an MMORPG of some sorts, with limited characters per game. Why would the Diablo series have won best RPG of the year, etc, if it wasn't considered an RPG?
Lastely, how can you include the Baldurs Gate series or Neverwinter Nights when they are identical in gameplay to Diablo and Diablo 2, with the exception that the combat is turn based / stregically played out instead of real time (hack n slash). Like someone said on the last page, hack n slash is a description, or mini genre, similar to music, like metal, nu metal, black metal, etc.
The point of this rant is that I think the Diablo series diserves a spot on a list of best / favorite PC RPGS, whether its best known for its gameplay properties of hack n slash, or online play.
I'd imagine it's because unlike the other games mentioned diablo doesn't allow any room for you to decide your own "morality". You have no saying in the outcome for the overall storyline or single quests, the only rpg elements in the diablo series is skill and equipment customisation.
To Nebula: Diablo 1 and Diablo 2 both have quests. Not all of which are "Go out, kill x monsters, return to me when you're finished". Why is it funny that someone would play Diablo or Diablo 2 for their story line? You seem a little biased against the games, but you still have no valid evidence to say that Diablo 1 and Diablo 2 are not RPG's, and that they shouldn't be on that list, other than its "lower quality quests, story line, and gameplay".
To Xan: There are hundreds of RPG's created before the new generation that had absolutely no side quests or choices for you to make, and there was a single story line in which you follow. So are you saying that no old RPG's are true RPG's because they weren't advanced enough yet to have complex, multi-route story lines and side quests? I don't really get the end of your post, because it makes no sense to me obviously, but Ill try to get what you're saying. Besides the fact that you pick what skills to level, and what equiptment you wear, it is not an RPG? You pick a character, you name that character, you do quests, you earn experiance and items from those quests, you determine your characters stats, skills, and equipment, and you go through the story line, killing monsters, doing quests, and finishing Acts (bosses). Isnt every single other RPG ever made exactly like this? Again like I said in my first post, just because the games you play are more advanced and have more quests, or a differen't style, does not make ones that are unlike them not RPGs.
We're not arguing they're not rpgs.They're just hack n slash rpgs. WTF? There is an "other" option for people who wanted to vote diablo etc. OP just stated he didn't put hack n slash RPGS in the poll (god knows how many hack n slash rpgs there are)
Edit: There isn't really any quests in diablo that don't involve going out and killing something, is there? Collecting items i guess? but still requires you to go kill (or run i guess?)
Boblions origonal quote of me said that the Diablo series was not an RPG. I said that other than the differen't combat systems they are for all intents and purposes the same type of game, and I origonally asked how you could have a Favorite / Top rpg poll without including the most widely played / most popular game of its time, and for a long time to come, not including MMO only RPGS such as everquest, WoW, etc. There are only a few quests in diablo that tells you to kill something, it just so happens that there are enemies protecting the quest area and such. It is possible to get through the entire game with only killing the bosses and semi bosses that open up the way to bosses. If you don't know what quests aren't about killing things, look the quest list up or play it once. How is GTA more of an RPG than Diablo? You seem to not read my post when I say that the advanced games such as the recent GTA's don't nullify the fact that diablo is an RPG. Go play GTA 1 and tell me its more of an RPG than Diablo.
To answer your re-edited edit, list 1 rpg that has quests that don't require you to go kill something, collect an item, or run somewhere and talk to someone.
An RPG is a role-playing game. None of the things that you talk about make diablo a role-playing game.
quests? not required in an rpg fighting? not required equipment? not required skills? not required stats? not required role-playing? required and it is no more present in diablo than it is in unreal tournament
So the fact that you are, wait for it, playing the role of a character in the diablo world doesn't count!? How is fallout an RPG? How is Baldurs Gate an RPG? How is any RPG an RPG, or how is not every single game an RPG if all that is required is that you role play, or play the role of someone in a game, when you do that in every single game.
I could have sworn I was Incontrol, the double swing barbarian who was outcast as a child and is forced to eat to cope with my short comings .
On October 09 2008 11:03 .kaz wrote: So the fact that you are, wait for it, playing the role of a character in the diablo world doesn't count!? How is fallout an RPG? How is Baldurs Gate an RPG? How is any RPG an RPG, or how is not every single game an RPG if all that is required is that you role play, or play the role of someone in a game, when you do that in every single game.
I could have sworn I was Incontrol, the double swing barbarian who was outcast as a child and is forced to eat to cope with my short comings .
.Kaz I didn't put Diablo 2 in the poll because I consider it in a different category and not comparable to these games. First reason is yes the game is just click-move click-kill and that's about it. The other reason why I didn't list it is because yes it's popular but not because it has a deep storyline, role playing, lots of dialogue and character interaction, it's simply popular because of it's multiplayer aspect. It's just in a different category. Counter Strike, Battlefield 2 and COD 4 are popular FPS games but they're mostly multiplayer games. I wouldn't compare them with Half Life, Bioshock, Crysis, Stalker etc... I might as well put World of Warcraft in the poll. It's an rpg right?
role-playing game: a game in which the players assume the roles of characters and collaboratively create narratives.
In Fallout and Baldur's Gate, the player does not create the narratives, true, but he does greatly impact the narratives. In Diablo, like in Unreal Tournament, the narrative is in not significantly impacted by the player.
The reason that I consider the Diablo series and games like it separate from the games listed in the poll is having choices. In Fallout, Planescape, or Baldur's Gate you have choices in how you want to proceed through the game based on the type of character that you are role-playing. Specifically you have choices in dialog in order to act in character and you may have non-combat methods to complete your objectives if you choose to. In Diablo, the only choices that you have are related to how you want to set up your characters stats and equipment to best kill your enemies.
BG1, I understand your reasoning, but some of the other games you listed are also click move, click kill games. Most of the games you listed were made after the diablo series, and have had more time to develop, and more dedication and requirements, giving them the more in depth storylines, role playing, and more dialogue and character interaction. I think that you should have defined what you were making a poll of beyond RPG, because by the title WoW should have been included, but you defined your games in the poll only. As an example, take Final Fantasy 1 or Zelda for the Nintendo. The games are as basic as you get, yet people wouldn't disclude it from a console RPG discussion simply because they were undeveloped.
I wouldn't think of Counter Strike or the Battlefield series the same as Half Life and Bioshock games either, because the games were designed to be played online only, with very very limited single player or non at all, making them MMO's only. The COD 4 story line is very in depth and very well done, and I would include that with the other FPS games you listed because of that. There are games that are designed for single player only, and games that are designed for multiplayer only. And then there are those with in depth story lines and all, that also have multiplayer capibilities, like Diablo, Half Life, and Crysis. A games success in either region shouldn't determine whether its included in a broad topic like this because the multiplayer sucks so its not popular for it, or the single player isn't fun and is only played online, hence why I am arguing my point that the Diablo series should be included in your discussion, no matter how the gameplay is differen't, because it wasn't defined in the OP what you were looking for.
Again Mindcrime, the games listed in the discussion only have the creation of narratives because they are more advanced and have more gameplay in them. Also, take for example, Morrowind, your race, personality, guilds, and actions determine the "narratives". This is simply an advanced version of picking a character in diablo and having the dialogue and character speech be differen't, or adding an extra stat to change how characters react with you.
Im going to stop responding, because we obviously have very differen't opinions on what is and what isn't an RPG, and what makes diablo not worth being in a poll for best PC rpgs, and what does. We could go on for hours about the small details and argue, but it would be pointless.
On October 09 2008 11:36 .kaz wrote: Again Mindcrime, the games listed in the discussion only have the creation of narratives because they are more advanced and have more gameplay in them. Also, take for example, Morrowind, your race, personality, guilds, and actions determine the "narratives". This is simply an advanced version of picking a character in diablo and having the dialogue and character speech be differen't, or adding an extra stat to change how characters react with you.
On October 09 2008 11:36 .kaz wrote: BG1, I understand your reasoning, but some of the other games you listed are also click move, click kill games. Most of the games you listed were made after the diablo series, and have had more time to develop, and more dedication and requirements, giving them the more in depth storylines, role playing, and more dialogue and character interaction. I think that you should have defined what you were making a poll of beyond RPG, because by the title WoW should have been included, but you defined your games in the poll only. As an example, take Final Fantasy 1 or Zelda for the Nintendo. The games are as basic as you get, yet people wouldn't disclude it from a console RPG discussion simply because they were undeveloped.
I wouldn't think of Counter Strike or the Battlefield series the same as Half Life and Bioshock games either, because the games were designed to be played online only, with very very limited single player or non at all, making them MMO's only. The COD 4 story line is very in depth and very well done, and I would include that with the other FPS games you listed because of that. There are games that are designed for single player only, and games that are designed for multiplayer only. And then there are those with in depth story lines and all, that also have multiplayer capibilities, like Diablo, Half Life, and Crysis. A games success in either region shouldn't determine whether its included in a broad topic like this because the multiplayer sucks so its not popular for it, or the single player isn't fun and is only played online, hence why I am arguing my point that the Diablo series should be included in your discussion, no matter how the gameplay is differen't, because it wasn't defined in the OP what you were looking for.
Again Mindcrime, the games listed in the discussion only have the creation of narratives because they are more advanced and have more gameplay in them. Also, take for example, Morrowind, your race, personality, guilds, and actions determine the "narratives". This is simply an advanced version of picking a character in diablo and having the dialogue and character speech be differen't, or adding an extra stat to change how characters react with you.
Im going to stop responding, because we obviously have very differen't opinions on what is and what isn't an RPG, and what makes diablo not worth being in a poll for best PC rpgs, and what does. We could go on for hours about the small details and argue, but it would be pointless.
Well I'll put it this way, besides other reasons, if someone was to play Diablo single player without playing multiplayer it wouldn't compare to any of the games in this poll simply due to its inferiority in that department. Diablo is a good game and very fun online but putting it in the list would simply skew the results. I'm not undermining the game with this poll, I just feel it's too different to compare with the other choices and yes you're right I could've been more specific but looking at the list I think most people understand what I'm going for.
On October 09 2008 11:58 liger13 wrote: KOTOR... need i say more?
Yea I've actually had Kotor 2 on my pc for about two years now and I still haven't found the time to play it. I always think about finally trying it but then thinking about all the time it's going to consume... Ah to be a teenager without a care and time to spare, those were the days!
i voted for morrowind, but i also really enjoyed fallout 2, although being able to get the advanced power armor from navarro at the very start of the game really made it way too easy. unless you were fighting deathclaws or guys with big guns/energy weapons, youd take 0 damage unless it was a lucky/critical hit. ploughing through noobs with shotguns and rifles and not taking a scratch was fun but eventually it wore off
For me, Morrowind cannot be counted because it was awesome only through mods(which I throughly enjoyed). Standard game feels boring and lotsa bug/imbas ruining the feel not to mention the cliff racers that came with it. Fallout 2 got my vote.
On October 09 2008 10:47 .kaz wrote: Boblions origonal quote of me said that the Diablo series was not an RPG. I said that other than the differen't combat systems they are for all intents and purposes the same type of game, and I origonally asked how you could have a Favorite / Top rpg poll without including the most widely played / most popular game of its time, and for a long time to come, not including MMO only RPGS such as everquest, WoW, etc. There are only a few quests in diablo that tells you to kill something, it just so happens that there are enemies protecting the quest area and such. It is possible to get through the entire game with only killing the bosses and semi bosses that open up the way to bosses. If you don't know what quests aren't about killing things, look the quest list up or play it once. How is GTA more of an RPG than Diablo? You seem to not read my post when I say that the advanced games such as the recent GTA's don't nullify the fact that diablo is an RPG. Go play GTA 1 and tell me its more of an RPG than Diablo.
To answer your re-edited edit, list 1 rpg that has quests that don't require you to go kill something, collect an item, or run somewhere and talk to someone.
I said it isn't a true RPG. It is an Hack'n'slash / RPG hybrid. You have to spam to kill monsters. Also it shouldn't be in the best RPG poll because it is completly linear, has an horrible story, retarded quests, almost no dialogs and you have 0 choices except to buy item X or Y. Diablo 1 has a good ambiance, but D2 is an horrible grinding fest where the only purpose of the game is to kill 5000x the same boss to get the best loot possible. Definitly not a top RPG.
On October 09 2008 10:09 Mindcrime wrote: Getting all of the BG2 mods is not advisable. There's over 461 of them and they're not all compatible.
Yea, i wanted to say the max of compatible mods, especially those who increase difficulty ( like tactics ? ).
On October 09 2008 14:45 JohnColtrane wrote: i voted for morrowind, but i also really enjoyed fallout 2, although being able to get the advanced power armor from navarro at the very start of the game really made it way too easy. unless you were fighting deathclaws or guys with big guns/energy weapons, youd take 0 damage unless it was a lucky/critical hit. ploughing through noobs with shotguns and rifles and not taking a scratch was fun but eventually it wore off
That is your own fault for purposely breaking the order of the game and getting end game armor at the beginning. You cannot blame the game for that.
The Witcher and NWN2: Mask of the Betrayer are the only two RPG's since Bloodlines to come anywhere near comparison to PST/Arcanum etc. While (as I am tolerant of the poor combat) I consider MOTB to be the better game, The Witcher is definitely worth playing.
The strengths of The Witcher are the art design (not irrelevant to the game and purely to show off like Bioshock), world (gritty + shades of grey yet also lively, not boring Oblivion/Bioware generic with obvious good + bad) and 'choices and consequences' (not Bioware-esque only affecting the next converstaion, but rather affecting things across acts). The C&C is generally very well done, with Fallout-esque slideshows spread throughout, rather than just at the end. It's also nice that money is actually an issue (particularly on Hard), though it does somewhat encourage grinding through gambling. The graphics are surely the best of any RPG.
Combat is probably above average (don't bother with Easy) for an RPG. Also you MUST play the enhanced edition. The game combines maturity in its themes with moments of pure stupidity like sex cards and sometimes uneven swearing. Even in the enhanced edition the voice acting and dialogue can be iffy, and it's best played with Polish voiceovers and English subtitles. The sidequests are often merely fetch/courier quests, though certainly not as inane as, say, Mass Effect's. The music is unremarkable (though to be fair I think this applies to game music without exception). Some people hate the game because of the lack of character customisation, but they are stupid.
sounds great. so what's better about MOTB? haven't played neither of the games but i'm a story fanatic and if MOTB's story should be better i'd rather pick that.
On October 09 2008 14:45 JohnColtrane wrote: i voted for morrowind, but i also really enjoyed fallout 2, although being able to get the advanced power armor from navarro at the very start of the game really made it way too easy. unless you were fighting deathclaws or guys with big guns/energy weapons, youd take 0 damage unless it was a lucky/critical hit. ploughing through noobs with shotguns and rifles and not taking a scratch was fun but eventually it wore off
That is your own fault for purposely breaking the order of the game and getting end game armor at the beginning. You cannot blame the game for that.
no, the opportunity to gain end armor without risk and without long investment should not be feasible in the game, but it is (talking to chris the dumbass gas station attendant is not hard work or risky) and it is not a bug or a glitch or a 'sneaky' way either, you actually get a quest from matt the bos dude in san francisco to steal the plans and during that you recieve the armor at the armory. so its not breaking the order of the game at all because theres a quest at the start of the game to do it
personally i liked the icewind dale ii over baldurs gate because you get to create your own 6 party rather than just one guy
i also really enjoyed oblivion, i think it lacked the depth of morrowind but alot of the quests kicked ass, the combat system and the stealth system really improved and made it alot more fun. also i think the longevity was increased when they added stuff like doing the arena every week, the night mother statue thing plus all the other weekly based stuff. however i didnt like the magic system all that much, mainly how there were ranks instead of chance to cast a spell, and that raising skills above 100 did nothing, in morrowind i had a mod that allowed skills/attributes to increase past 100 and that made it more fun to build up a huge character. i did however like the armor penalty to cast, max armor level capped at 85 (i think they should have put an 85 cap on stuff like resist magicka, reflect etc). i think in many ways oblivion was a step up from morrowind, just lacking a little bit of depth and the environment kinda sucked
You can create your own BG2 party, just start a multiplayer game, make all your chars, then move the save file from the multiplayer save folder to the single player save folder. However, you don't get the NPC specific quests or all the fun banters & comments you would otherwise.
Or you can semi-cheat and use the shadowkeeper editing program to change the stats/class/proficiencies of the standard BG2 npc's if you want.
Although I wouldn't recommend either of these methods, playing with the standard NPC's (ok, maybe a few mods for adding to the original NPC's is in order) is imo the most entertaining way to play BG2. Not that I don't enjoy playing with custom created NPC's or going through the game solo ^^.
Oh, when i saw nwn in the poll i forgot to speak about the mod "le batard de kosigan" by Fabien Cerutti, i dont know the english name but it has been translated and is on nwn vault. Definitely a must do among all nwn mods.
The best PC RPG's i ever played were Vampires Dawn I & II. They are made with the RPG Maker so the graphic is pretty bad, but the story and the gameplay is just outstanding. And they are for free Sadly only in german available :/
On October 09 2008 17:33 Ghardo wrote: sounds great. so what's better about MOTB? haven't played neither of the games but i'm a story fanatic and if MOTB's story should be better i'd rather pick that.
Generally speaking I would say the polish and writing of MOTB is superior. Having companions (generally well done and not childish) can also be nice. The character development system isn't much better though, since Epic levels are generally boring. It has nice choices and consequences, though they might not seem as 'heavy' as the Witcher; no walkthrough I've read has been able to cover every choice/conseqence. I would say that since MOTB is, in my view, more focused on the story, the story is superior to The Witcher.
On October 09 2008 09:45 Myrmidon wrote: Which do people think had the best battles? In my limited experience I'd say BG2 by a fair margin, but I'm hoping that there's games out there I haven't played that reach or surpass it.
On October 09 2008 22:36 Spinfusor wrote: a) Arcanum isn't on the list. b) You replayed Oblivion voluntarily??!
Oh ye forgot oblivion was on the list, Forgive me, i have sinned . Nah i played oblivion through once (modded up ofc , but you can't change a shallow game)
And ye didn't really mean to say Arcanum was on the list. Just that the thread reminded me of it :O
On October 09 2008 14:45 JohnColtrane wrote: i voted for morrowind, but i also really enjoyed fallout 2, although being able to get the advanced power armor from navarro at the very start of the game really made it way too easy. unless you were fighting deathclaws or guys with big guns/energy weapons, youd take 0 damage unless it was a lucky/critical hit. ploughing through noobs with shotguns and rifles and not taking a scratch was fun but eventually it wore off
That is your own fault for purposely breaking the order of the game and getting end game armor at the beginning. You cannot blame the game for that.
no, the opportunity to gain end armor without risk and without long investment should not be feasible in the game, but it is (talking to chris the dumbass gas station attendant is not hard work or risky) and it is not a bug or a glitch or a 'sneaky' way either, you actually get a quest from matt the bos dude in san francisco to steal the plans and during that you recieve the armor at the armory. so its not breaking the order of the game at all because theres a quest at the start of the game to do it
San Francisco is not early in the game. Yeah, you can probably get there early on if you don't run into any aliens on the way there, but you have to no reason to be wandering around the desert like that unless you're playing an idiot.
yeah its early in the game, most locations are available all the time (unlike the vaults, army depot etc) and i dunno about you, but i like to travel around to kill/level/loot because its hard to acquire money without becoming a slaver and it makes the game easier when it comes to taking on navarro or going to the oil rig.
no reason to be wandering the desert? special encounters maybe? leveling? looting?
Well, if one play this game for the first time, if he head randomly to navaro he'll encounter a patrol => end of the trip and after 20 horrible deaths he'll go somewhere else. Only a player who knows that he can sneak in to get it will do it. Same for the brotherhood's armor. Does that make the game more easy? i don't think so: it doesn't affect a first sime player and the other should be smart enough to avoid it oh wait.... i did fallout 2 with a perfect char... nvm... This could be a good blog topic: "should using hack/cheats/whatever in a game to see everything be considered as cheating or not?" (it a bit long though... )
honorable mentions KOTOR 2, mask of the betrayer, gothic 1-2, morrowind, arcanum, fallout witcher isnt half bad either
On October 09 2008 17:33 Ghardo wrote: sounds great. so what's better about MOTB? haven't played neither of the games but i'm a story fanatic and if MOTB's story should be better i'd rather pick that.
motb's story is the one that black isle/obsidian keep re-telling over and over, which doesnt mean its bad, just familiar expect strong pst and kotor2 vibes from it compared to the nwn2, its better in every aspect, but especially story/npc/world segments
On October 09 2008 23:21 Groslouser wrote: Well, if one play this game for the first time, if he head randomly to navaro he'll encounter a patrol => end of the trip and after 20 horrible deaths he'll go somewhere else. Only a player who knows that he can sneak in to get it will do it. Same for the brotherhood's armor. Does that make the game more easy? i don't think so: it doesn't affect a first sime player and the other should be smart enough to avoid it oh wait.... i did fallout 2 with a perfect char... nvm... This could be a good blog topic: "should using hack/cheats/whatever in a game to see everything be considered as cheating or not?" (it a bit long though... )
you will barely ever encounter an enclave patrol that early on (before frank and his buddies rape the vault) and if you do you can just reload. all other things you can just run from if you have decent sequence
getting to navarro is not hard in that respect, neither is 'sneaking in'. even if you didnt go to matt for the quest, its all in the dialogue with chris, tell him your the new recruit and walk up into the bass with the password, the sergeant even tells you to get to the armory for your advanced power armor. also, even if you dont convince chris, if you say the wrong dialogue he will try to report you after he tells you the location of the hidden entrance anyway.
yeah it makes the game easier, of course it does, enclave power armor makes you invulnerable to everything outside of the enclave and all it takes (pretty much) is a little bit of luck or leveling up in the wastes to get the armor, not to mention all the weapons and shit
my point is it shouldnt even be available, even if you are 'metagaming' or whatever, other quests have restrictions (the sherrif in redding's quest has a level requirement i believe), why not put some sort of restriction upon that?
Morrowind was an AMAZING game. I remember I 1st scoffed at it when my friend was playing it but once I played it I loved it. I played forever just doing shit then I discovered on accident the actual quest line for the main quest (forgot all about it lol). Great game and the fact that you can mod it was amazing as turning it over to the community allowed for such creative mods that were great. I still remember the one I loved most, The Illuminated Order where you did a quest line and in the end you become a lich ^_^ Great game.
Yeah Morrowind with some mods is really amazing, without mods it's "average". I need like 100 mods at the minimum, and my current installation has like... 210 or so. And no I'm not kidding. But don't do that, it takes MONTHS until you've managed to make them all compatible.
I feel the Elder Scrolls series is going downhill though, Oblivion was rather disappointing (though some mods, again, make it much better) and TES 5 is coming only 2 or 3 years after Oblivion... and Bethesda is also working on Fallout 3... I'm not sure if that's a good sign. And of course they're rather console-centric these days.
On October 09 2008 23:21 Groslouser wrote: Well, if one play this game for the first time, if he head randomly to navaro he'll encounter a patrol => end of the trip and after 20 horrible deaths he'll go somewhere else. Only a player who knows that he can sneak in to get it will do it. Same for the brotherhood's armor. Does that make the game more easy? i don't think so: it doesn't affect a first sime player and the other should be smart enough to avoid it oh wait.... i did fallout 2 with a perfect char... nvm... This could be a good blog topic: "should using hack/cheats/whatever in a game to see everything be considered as cheating or not?" (it a bit long though... )
you will barely ever encounter an enclave patrol that early on (before frank and his buddies rape the vault) and if you do you can just reload. all other things you can just run from if you have decent sequence
getting to navarro is not hard in that respect, neither is 'sneaking in'. even if you didnt go to matt for the quest, its all in the dialogue with chris, tell him your the new recruit and walk up into the bass with the password, the sergeant even tells you to get to the armory for your advanced power armor. also, even if you dont convince chris, if you say the wrong dialogue he will try to report you after he tells you the location of the hidden entrance anyway.
yeah it makes the game easier, of course it does, enclave power armor makes you invulnerable to everything outside of the enclave and all it takes (pretty much) is a little bit of luck or leveling up in the wastes to get the armor, not to mention all the weapons and shit
my point is it shouldnt even be available, even if you are 'metagaming' or whatever, other quests have restrictions (the sherrif in redding's quest has a level requirement i believe), why not put some sort of restriction upon that?
If I encountered an Enclave patrol and got my ass handed to me, my response would be to reload and NOT return to the place that I just got owned at. I would not continue walking in the random direction away from where I was told to go (Klamath) for no reason whatsoever. It may not be that difficult to do if you know what you are doing, but if you are just starting a game without knowing about it there are many obstacles that stop you from getting there. I stand by saying that it is your fault for getting it early in the game and ruining your fun. Perhaps it should have a level requirement but I don't really see it as necessary because first time players wont be going there anyway.
I can think of a few reasons why Redding would have a level cap and Navarro wouldn't. IIRC Redding was pretty close to Klamath/The Den and the encounters around it were not any more difficult than normal (i.e. no enclave/fire geckos) so it is much more conceivable for a person to go there at low levels on accident. If you do the Sheriff's quests at a low level you are likely to get massacred by that dude with the H&K G11. Also, the Redding quest is a side quest whereas I believe Navarro is essential to completing the game. It that the developers didn't want to restrict the players options for game completion by requiring you to be a certain level to beat the game. Anyway, those are just a couple theories, it could just be that the developers messed up or didn't have time, it was a very buggy and frankly incomplete game when it was released. This doesn't change the fact that you shouldn't even find San Francisco or Navarro that early in the game.
On October 09 2008 23:21 Groslouser wrote: Well, if one play this game for the first time, if he head randomly to navaro he'll encounter a patrol => end of the trip and after 20 horrible deaths he'll go somewhere else. Only a player who knows that he can sneak in to get it will do it. Same for the brotherhood's armor. Does that make the game more easy? i don't think so: it doesn't affect a first sime player and the other should be smart enough to avoid it oh wait.... i did fallout 2 with a perfect char... nvm... This could be a good blog topic: "should using hack/cheats/whatever in a game to see everything be considered as cheating or not?" (it a bit long though... )
you will barely ever encounter an enclave patrol that early on (before frank and his buddies rape the vault) and if you do you can just reload. all other things you can just run from if you have decent sequence
getting to navarro is not hard in that respect, neither is 'sneaking in'. even if you didnt go to matt for the quest, its all in the dialogue with chris, tell him your the new recruit and walk up into the bass with the password, the sergeant even tells you to get to the armory for your advanced power armor. also, even if you dont convince chris, if you say the wrong dialogue he will try to report you after he tells you the location of the hidden entrance anyway.
yeah it makes the game easier, of course it does, enclave power armor makes you invulnerable to everything outside of the enclave and all it takes (pretty much) is a little bit of luck or leveling up in the wastes to get the armor, not to mention all the weapons and shit
my point is it shouldnt even be available, even if you are 'metagaming' or whatever, other quests have restrictions (the sherrif in redding's quest has a level requirement i believe), why not put some sort of restriction upon that?
If I encountered an Enclave patrol and got my ass handed to me, my response would be to reload and NOT return to the place that I just got owned at. I would not continue walking in the random direction away from where I was told to go (Klamath) for no reason whatsoever. It may not be that difficult to do if you know what you are doing, but if you are just starting a game without knowing about it there are many obstacles that stop you from getting there. I stand by saying that it is your fault for getting it early in the game and ruining your fun. Perhaps it should have a level requirement but I don't really see it as necessary because first time players wont be going there anyway.
I can think of a few reasons why Redding would have a level cap and Navarro wouldn't. IIRC Redding was pretty close to Klamath/The Den and the encounters around it were not any more difficult than normal (i.e. no enclave/fire geckos) so it is much more conceivable for a person to go there at low levels on accident. If you do the Sheriff's quests at a low level you are likely to get massacred by that dude with the H&K G11. Also, the Redding quest is a side quest whereas I believe Navarro is essential to completing the game. It that the developers didn't want to restrict the players options for game completion by requiring you to be a certain level to beat the game. Anyway, those are just a couple theories, it could just be that the developers messed up or didn't have time, it was a very buggy and frankly incomplete game when it was released. This doesn't change the fact that you shouldn't even find San Francisco or Navarro that early in the game.
even though they are called random encounters for a reason? =/ the only enclave you encounter before reading was the one where you see frank horrigan and his buddies blast those farmers, then walk away, they dont attack you. and thats that
think of things this way: when you get into the den with the intention of completing the main quest i guess its called, you go to metzger and find vic. you can either a)pay 1500 or whatever it is for him (expensive especially at the start of the game when you have no money and no gear) or b)you slay metzger and his men (also a hard task since they all carry guns and theres like 10-12 of them altogether). so what did i do? i went around in the wastes trying to level up so i could beat them down, or at least work up some cash from killing hubologists. and i thought, instead of just browsing one square looking for enemies, i may as well explore everything and look for vault 13 in the meantime, right? since i wasnt metagaming, i had no knowledge that vault 13 wasnt accesible until you complete a certain quest, so i jumped around the map, and i entered the towns i found to do easy quests / steal / loot / kill etc. why shouldnt i find san francisco that early in the game then?
On October 09 2008 23:21 Groslouser wrote: Well, if one play this game for the first time, if he head randomly to navaro he'll encounter a patrol => end of the trip and after 20 horrible deaths he'll go somewhere else. Only a player who knows that he can sneak in to get it will do it. Same for the brotherhood's armor. Does that make the game more easy? i don't think so: it doesn't affect a first sime player and the other should be smart enough to avoid it oh wait.... i did fallout 2 with a perfect char... nvm... This could be a good blog topic: "should using hack/cheats/whatever in a game to see everything be considered as cheating or not?" (it a bit long though... )
you will barely ever encounter an enclave patrol that early on (before frank and his buddies rape the vault) and if you do you can just reload. all other things you can just run from if you have decent sequence
getting to navarro is not hard in that respect, neither is 'sneaking in'. even if you didnt go to matt for the quest, its all in the dialogue with chris, tell him your the new recruit and walk up into the bass with the password, the sergeant even tells you to get to the armory for your advanced power armor. also, even if you dont convince chris, if you say the wrong dialogue he will try to report you after he tells you the location of the hidden entrance anyway.
yeah it makes the game easier, of course it does, enclave power armor makes you invulnerable to everything outside of the enclave and all it takes (pretty much) is a little bit of luck or leveling up in the wastes to get the armor, not to mention all the weapons and shit
my point is it shouldnt even be available, even if you are 'metagaming' or whatever, other quests have restrictions (the sherrif in redding's quest has a level requirement i believe), why not put some sort of restriction upon that?
If I encountered an Enclave patrol and got my ass handed to me, my response would be to reload and NOT return to the place that I just got owned at. I would not continue walking in the random direction away from where I was told to go (Klamath) for no reason whatsoever. It may not be that difficult to do if you know what you are doing, but if you are just starting a game without knowing about it there are many obstacles that stop you from getting there. I stand by saying that it is your fault for getting it early in the game and ruining your fun. Perhaps it should have a level requirement but I don't really see it as necessary because first time players wont be going there anyway.
I can think of a few reasons why Redding would have a level cap and Navarro wouldn't. IIRC Redding was pretty close to Klamath/The Den and the encounters around it were not any more difficult than normal (i.e. no enclave/fire geckos) so it is much more conceivable for a person to go there at low levels on accident. If you do the Sheriff's quests at a low level you are likely to get massacred by that dude with the H&K G11. Also, the Redding quest is a side quest whereas I believe Navarro is essential to completing the game. It that the developers didn't want to restrict the players options for game completion by requiring you to be a certain level to beat the game. Anyway, those are just a couple theories, it could just be that the developers messed up or didn't have time, it was a very buggy and frankly incomplete game when it was released. This doesn't change the fact that you shouldn't even find San Francisco or Navarro that early in the game.
even though they are called random encounters for a reason? =/ the only enclave you encounter before reading was the one where you see frank horrigan and his buddies blast those farmers, then walk away, they dont attack you. and thats that
think of things this way: when you get into the den with the intention of completing the main quest i guess its called, you go to metzger and find vic. you can either a)pay 1500 or whatever it is for him (expensive especially at the start of the game when you have no money and no gear) or b)you slay metzger and his men (also a hard task since they all carry guns and theres like 10-12 of them altogether). so what did i do? i went around in the wastes trying to level up so i could beat them down, or at least work up some cash from killing hubologists. and i thought, instead of just browsing one square looking for enemies, i may as well explore everything and look for vault 13 in the meantime, right? since i wasnt metagaming, i had no knowledge that vault 13 wasnt accesible until you complete a certain quest, so i jumped around the map, and i entered the towns i found to do easy quests / steal / loot / kill etc. why shouldnt i find san francisco that early in the game then?
Firstly, $1000 dollars is pretty easily obtained by simply doing quests in the Den or Klamath. Secondly, why would you walk all the way to San Francisco instead of going to one of the much closer cities like Redding? Thirdly, I do not believe that you could walk all the way to San Francisco, up to Navarro, and back to San Francisco without running into Enclave patrols, fire geckos, aliens, or some other encounter that is much harder than killing Metzger and his crew. At some point you should have realized that you were in a place that you are not meant to be until you are at a much higher level. If you weren't metagaming then you got extremely lucky (or unlucky I suppose) to stumble upon and survive the quest. And even afterwards you always had the choice to just not wear the armor. It is your fault for making the game easy, not the developers. Alright, that's it, I'm done arguing.
On October 09 2008 23:21 Groslouser wrote: Well, if one play this game for the first time, if he head randomly to navaro he'll encounter a patrol => end of the trip and after 20 horrible deaths he'll go somewhere else. Only a player who knows that he can sneak in to get it will do it. Same for the brotherhood's armor. Does that make the game more easy? i don't think so: it doesn't affect a first sime player and the other should be smart enough to avoid it oh wait.... i did fallout 2 with a perfect char... nvm... This could be a good blog topic: "should using hack/cheats/whatever in a game to see everything be considered as cheating or not?" (it a bit long though... )
you will barely ever encounter an enclave patrol that early on (before frank and his buddies rape the vault) and if you do you can just reload. all other things you can just run from if you have decent sequence
getting to navarro is not hard in that respect, neither is 'sneaking in'. even if you didnt go to matt for the quest, its all in the dialogue with chris, tell him your the new recruit and walk up into the bass with the password, the sergeant even tells you to get to the armory for your advanced power armor. also, even if you dont convince chris, if you say the wrong dialogue he will try to report you after he tells you the location of the hidden entrance anyway.
yeah it makes the game easier, of course it does, enclave power armor makes you invulnerable to everything outside of the enclave and all it takes (pretty much) is a little bit of luck or leveling up in the wastes to get the armor, not to mention all the weapons and shit
my point is it shouldnt even be available, even if you are 'metagaming' or whatever, other quests have restrictions (the sherrif in redding's quest has a level requirement i believe), why not put some sort of restriction upon that?
If I encountered an Enclave patrol and got my ass handed to me, my response would be to reload and NOT return to the place that I just got owned at. I would not continue walking in the random direction away from where I was told to go (Klamath) for no reason whatsoever. It may not be that difficult to do if you know what you are doing, but if you are just starting a game without knowing about it there are many obstacles that stop you from getting there. I stand by saying that it is your fault for getting it early in the game and ruining your fun. Perhaps it should have a level requirement but I don't really see it as necessary because first time players wont be going there anyway.
I can think of a few reasons why Redding would have a level cap and Navarro wouldn't. IIRC Redding was pretty close to Klamath/The Den and the encounters around it were not any more difficult than normal (i.e. no enclave/fire geckos) so it is much more conceivable for a person to go there at low levels on accident. If you do the Sheriff's quests at a low level you are likely to get massacred by that dude with the H&K G11. Also, the Redding quest is a side quest whereas I believe Navarro is essential to completing the game. It that the developers didn't want to restrict the players options for game completion by requiring you to be a certain level to beat the game. Anyway, those are just a couple theories, it could just be that the developers messed up or didn't have time, it was a very buggy and frankly incomplete game when it was released. This doesn't change the fact that you shouldn't even find San Francisco or Navarro that early in the game.
even though they are called random encounters for a reason? =/ the only enclave you encounter before reading was the one where you see frank horrigan and his buddies blast those farmers, then walk away, they dont attack you. and thats that
think of things this way: when you get into the den with the intention of completing the main quest i guess its called, you go to metzger and find vic. you can either a)pay 1500 or whatever it is for him (expensive especially at the start of the game when you have no money and no gear) or b)you slay metzger and his men (also a hard task since they all carry guns and theres like 10-12 of them altogether). so what did i do? i went around in the wastes trying to level up so i could beat them down, or at least work up some cash from killing hubologists. and i thought, instead of just browsing one square looking for enemies, i may as well explore everything and look for vault 13 in the meantime, right? since i wasnt metagaming, i had no knowledge that vault 13 wasnt accesible until you complete a certain quest, so i jumped around the map, and i entered the towns i found to do easy quests / steal / loot / kill etc. why shouldnt i find san francisco that early in the game then?
Firstly, $1000 dollars is pretty easily obtained by simply doing quests in the Den or Klamath. Secondly, why would you walk all the way to San Francisco instead of going to one of the much closer cities like Redding? Thirdly, I do not believe that you could walk all the way to San Francisco, up to Navarro, and back to San Francisco without running into Enclave patrols, fire geckos, aliens, or some other encounter that is much harder than killing Metzger and his crew. At some point you should have realized that you were in a place that you are not meant to be until you are at a much higher level. If you weren't metagaming then you got extremely lucky (or unlucky I suppose) to stumble upon and survive the quest. And even afterwards you always had the choice to just not wear the armor. It is your fault for making the game easy, not the developers. Alright, that's it, I'm done arguing.
alot of these quests are bad for karma and i already needed alot of money for sulik and other things too. why would i walk all the way to san fran? because i had already been to redding and i was searching for the vault. Lol, i never saw an enclave patrol before the deathclaws in the vault got exterminated, if i run into aliens or deathclaws i simply run, however if i run into the hubbos vsing the caravaners, i wait and loot whoever dies, and if i can i kill the other team and loot them. also, lol at 'surviving' the quest. do you know how absurdly easy it is to get the second best armor in the game? it requires no fighting, not thinking, no puzzle solving, nothing pretty much. thats why it shouldnt be in the game. why should it be, if it was for higher level players it should have been scaled for higher level players ie the quest should be harder, but its absurdly easy for a low level character to obtain.
of course i could choose not to wear the armor, but just having it available without cheating detracts from the game and makes it seem like a noob route for people that dont want to work hard at getting cash or just steamrolling towns
On October 10 2008 06:19 0xDEADBEEF wrote: I feel the Elder Scrolls series is going downhill though, Oblivion was rather disappointing (though some mods, again, make it much better) and TES 5 is coming only 2 or 3 years after Oblivion... and Bethesda is also working on Fallout 3... I'm not sure if that's a good sign. And of course they're rather console-centric these days.
On October 09 2008 23:27 WiljushkA wrote:motb's story is the one that black isle/obsidian keep re-telling over and over, which doesnt mean its bad, just familiar expect strong pst and kotor2 vibes from it
I can understand that Chris Avellone's style of writing may be familiar, but the stories themselves are, imo, quite distinct.
of course i could choose not to wear the armor, but just having it available without cheating detracts from the game and makes it seem like a noob route for people that dont want to work hard at getting cash or just steamrolling towns
You can choose to beat Morrowind in 10 minutes, but it would be optimistic to hold that against it.
yeah but daggerfall was boring as fuck, its questline could be as complex as anything and morrowind still would have raped it blind
oblivion isnt such a bad game, the combat system is much better than morrowinds, if you are a higher leveling you can just swing swing swing and the other dude dies, but in oblivion at least theres more strategy like blocking and power attacks and the like
Oh common how likely is to get to Navarro whithout knowing where it is, the map is rather big and you have to be very close to have it revealed on map + random encounters that are to hard at start.
i got sick of all the bugs and the plotline was just shit, i think i ended up getting killed by the mantella thing in the end. fucking lame. morrowind had nicer things to look at, more stuff like artifacts, better quests, it was 3rd, etc. daggerfall was big but it was just a mass of nothing
the map isnt big, you get something like 13 years of play time before the game ends, so the map is really small for the time you get to play it. i wandered all over every box so i found all possible locations apart from the hidden questy ones
On October 10 2008 21:17 JohnColtrane wrote: i got sick of all the bugs and the plotline was just shit, i think i ended up getting killed by the mantella thing in the end. fucking lame. morrowind had nicer things to look at, more stuff like artifacts, better quests, it was 3rd, etc. daggerfall was big but it was just a mass of nothing
It has less skills, as for quest all I got was fed-ex or get me to place x but I didn't play it for long.
On October 10 2008 21:17 JohnColtrane wrote:the map isnt big, you get something like 13 years of play time before the game ends, so the map is really small for the time you get to play it. i wandered all over every box so i found all possible locations apart from the hidden questy ones
Damn that is some morrowind players syndrome? I would never assume that best gameplay that game offers is to go over mostly empty terrain. Still lvl 1 character finding nevaro? How long would it take, will all those reloads? It would be broken if it were easy to find in some beginning location but it is the first time I hear about somebody finding power armour at begging when playing the game for first time.
On October 09 2008 23:21 Groslouser wrote: Well, if one play this game for the first time, if he head randomly to navaro he'll encounter a patrol => end of the trip and after 20 horrible deaths he'll go somewhere else. Only a player who knows that he can sneak in to get it will do it. Same for the brotherhood's armor. Does that make the game more easy? i don't think so: it doesn't affect a first sime player and the other should be smart enough to avoid it oh wait.... i did fallout 2 with a perfect char... nvm... This could be a good blog topic: "should using hack/cheats/whatever in a game to see everything be considered as cheating or not?" (it a bit long though... )
you will barely ever encounter an enclave patrol that early on (before frank and his buddies rape the vault) and if you do you can just reload. all other things you can just run from if you have decent sequence
getting to navarro is not hard in that respect, neither is 'sneaking in'. even if you didnt go to matt for the quest, its all in the dialogue with chris, tell him your the new recruit and walk up into the bass with the password, the sergeant even tells you to get to the armory for your advanced power armor. also, even if you dont convince chris, if you say the wrong dialogue he will try to report you after he tells you the location of the hidden entrance anyway.
yeah it makes the game easier, of course it does, enclave power armor makes you invulnerable to everything outside of the enclave and all it takes (pretty much) is a little bit of luck or leveling up in the wastes to get the armor, not to mention all the weapons and shit
my point is it shouldnt even be available, even if you are 'metagaming' or whatever, other quests have restrictions (the sherrif in redding's quest has a level requirement i believe), why not put some sort of restriction upon that?
If I encountered an Enclave patrol and got my ass handed to me, my response would be to reload and NOT return to the place that I just got owned at. I would not continue walking in the random direction away from where I was told to go (Klamath) for no reason whatsoever. It may not be that difficult to do if you know what you are doing, but if you are just starting a game without knowing about it there are many obstacles that stop you from getting there. I stand by saying that it is your fault for getting it early in the game and ruining your fun. Perhaps it should have a level requirement but I don't really see it as necessary because first time players wont be going there anyway.
I can think of a few reasons why Redding would have a level cap and Navarro wouldn't. IIRC Redding was pretty close to Klamath/The Den and the encounters around it were not any more difficult than normal (i.e. no enclave/fire geckos) so it is much more conceivable for a person to go there at low levels on accident. If you do the Sheriff's quests at a low level you are likely to get massacred by that dude with the H&K G11. Also, the Redding quest is a side quest whereas I believe Navarro is essential to completing the game. It that the developers didn't want to restrict the players options for game completion by requiring you to be a certain level to beat the game. Anyway, those are just a couple theories, it could just be that the developers messed up or didn't have time, it was a very buggy and frankly incomplete game when it was released. This doesn't change the fact that you shouldn't even find San Francisco or Navarro that early in the game.
even though they are called random encounters for a reason? =/ the only enclave you encounter before reading was the one where you see frank horrigan and his buddies blast those farmers, then walk away, they dont attack you. and thats that
think of things this way: when you get into the den with the intention of completing the main quest i guess its called, you go to metzger and find vic. you can either a)pay 1500 or whatever it is for him (expensive especially at the start of the game when you have no money and no gear) or b)you slay metzger and his men (also a hard task since they all carry guns and theres like 10-12 of them altogether). so what did i do? i went around in the wastes trying to level up so i could beat them down, or at least work up some cash from killing hubologists. and i thought, instead of just browsing one square looking for enemies, i may as well explore everything and look for vault 13 in the meantime, right? since i wasnt metagaming, i had no knowledge that vault 13 wasnt accesible until you complete a certain quest, so i jumped around the map, and i entered the towns i found to do easy quests / steal / loot / kill etc. why shouldnt i find san francisco that early in the game then?
Firstly, $1000 dollars is pretty easily obtained by simply doing quests in the Den or Klamath. Secondly, why would you walk all the way to San Francisco instead of going to one of the much closer cities like Redding? Thirdly, I do not believe that you could walk all the way to San Francisco, up to Navarro, and back to San Francisco without running into Enclave patrols, fire geckos, aliens, or some other encounter that is much harder than killing Metzger and his crew. At some point you should have realized that you were in a place that you are not meant to be until you are at a much higher level. If you weren't metagaming then you got extremely lucky (or unlucky I suppose) to stumble upon and survive the quest. And even afterwards you always had the choice to just not wear the armor. It is your fault for making the game easy, not the developers. Alright, that's it, I'm done arguing.
alot of these quests are bad for karma and i already needed alot of money for sulik and other things too. why would i walk all the way to san fran? because i had already been to redding and i was searching for the vault. Lol, i never saw an enclave patrol before the deathclaws in the vault got exterminated, if i run into aliens or deathclaws i simply run, however if i run into the hubbos vsing the caravaners, i wait and loot whoever dies, and if i can i kill the other team and loot them. also, lol at 'surviving' the quest. do you know how absurdly easy it is to get the second best armor in the game? it requires no fighting, not thinking, no puzzle solving, nothing pretty much. thats why it shouldnt be in the game. why should it be, if it was for higher level players it should have been scaled for higher level players ie the quest should be harder, but its absurdly easy for a low level character to obtain.
of course i could choose not to wear the armor, but just having it available without cheating detracts from the game and makes it seem like a noob route for people that dont want to work hard at getting cash or just steamrolling towns
The question is DID you or did you NOT actually find the power armor on level 1 on your first play through?. If not your point is very invalid. If you did that was unlucky I guess, but I can't imagine too many people that doesn't know where they are going finding that armor at level 1. The thing about fallout is that it is completely open ended, you can play things in the order you like that is what makes it so great. Random restrictions detract from that.
On October 10 2008 20:51 JohnColtrane wrote: yeah but daggerfall was boring as fuck, its questline could be as complex as anything and morrowind still would have raped it blind
oblivion isnt such a bad game, the combat system is much better than morrowinds, if you are a higher leveling you can just swing swing swing and the other dude dies, but in oblivion at least theres more strategy like blocking and power attacks and the like
Morrowind was inferior to Daggerfall in pretty much every aspect bar graphics and art design (though the gorgeousness of Morrowind (esp. with mods) should be emphasized). There's even an interview with ex-Bethesda dev Douglas Goodall you should be able to find explaining why Morrowind was a disappointing sequel.
Oblivion was even worse since in exchange for screwing everything from Morrowind up, you merely get boring, but slightly better than Morrowind, combat. In particular, mediocre art design is a pretty bad idea for a hiking simulator.
Lastly the time limits in Daggerfall apply only to non-main quests, and certainly not the whole game.
On October 10 2008 22:49 KlaCkoN wrote: Btw my vote goes to BG2 or fallout 1 .. I think.
You hesitate since deep down you know the horrid writing and unreactive world of BG2 make it unworthy of mention :p.
Only 7 votes for BG1 whereas it has the best vilain :
Sarevok > Irenecus for charisma and design. I was really disappointed that you can't get his armor even in ToB :/ I would have liked to make a solo run with this "skin".
I consider myself a fairly dedicated CRPG enthusiast and refuse to be arbitrarily restricted to a single "favorite" choice. Therefore, I'll just list and outline the few that I find to be worth mentioning.
So many great CRPG titles out there, but I'd say the Baldur's Gate series has left the most lasting impression on me overall. Good characters and story, interesting quests, memorable combat sequences, and sheer size and epic scope all combine to form one of the best experiences the CRPG genre has to offer. It's a shame Bioware never quite managed to recapture the magic of the BG games; Neverwinter Nights in particular was a massive disappointment for me.
Planescape: Torment's gameplay is lackluster at best, but this game has the best, fucking story of any CRPG that has come out in the past 9 years. No exaggeration. Extremely well developed characters and a storyline that managed to be simultaneously personal, philosophical, and emotional all at once sucked me in and never let go. (And that ending! T.T) If you're tired of the fantasy clichés and are in the market for something original, this is the game I'd recommend the most.
Honorable mention goes out to Arcanum simply for the uniqueness of its setting. A fantasy world undergoing an industrial revolution? Hell yeah! Who doesn't like steampunk?
If I actually need to explain why the Fallout games are great, then I don't need to know you.
The Gothic games were really neat. Non-linear, free-form RPGs in a living and breathing world; in other words, Morrowind and Oblivion done right. Highly recommended.
On October 11 2008 13:27 Motiva wrote: BG2 easy. Kotor1 would definitely be in contention were it on there. For me it's
1) BG2 2) Kotor 3) Starcraft (It counts right?)
Ummm, starcraft is an RTS, completley different to an RPG.
My vote goes to BG2 and then a huge gap to fallout 2 (just started playing it).
BG2 is still such a fun game to play, but because i have played it so many times, I always end up cheating at the beggining (because its so boring) and then it gets too easy because ive cheated.. i need more patience, its such a great game.
My favourite RPG of all time is Eye of the Beholder 2 from 1991. Although most of the game is based around beating up monsters and solving puzzles, it has a good story. The user interface is somewhat bad though by today's standards.
I think arguing about what makes and RPG and RPG is silly, since in most computer games, the roleplaying element will be very small. As I understand it though, the term is related to pencil and paper RPGs that have been converted to computers. And those computer games have mostly been about fighting, looting, leveling up, gearing up with some linear storypath that guides you to an end game fight with the big villain.
On October 13 2008 20:24 TopGear wrote: BG2 is still such a fun game to play, but because i have played it so many times, I always end up cheating at the beggining (because its so boring) and then it gets too easy because ive cheated.. i need more patience, its such a great game.
there are mods to remove the beginning dungeon (teleporting you right to Athlaka or however you spell it) giving you all the items and experience you would've received. Kinda cheap but I wouldn't consider it a cheat