On May 16 2008 10:22 shavingcream66 wrote:
![[image loading]](http://img257.imageshack.us/img257/3243/carpaltunnelsyndromevd2.jpg)
![[image loading]](http://img257.imageshack.us/img257/3243/carpaltunnelsyndromevd2.jpg)
HAHAHAHHAHAHAHAHA
i cast Carpal tunnel sydrone. Target: Nada
Forum Index > General Games |
kyjori
371 Posts
On May 16 2008 10:22 shavingcream66 wrote: ![]() HAHAHAHHAHAHAHAHA i cast Carpal tunnel sydrone. Target: Nada | ||
Cogito
United States453 Posts
On May 16 2008 11:18 Butigroove wrote: www.magic-league.com has great tutorials on how to use apprentice, and MWS, and is a great league to play in aswell, if you are interested in that. Thanks a lot. Does anyone know any other site or forum to play against other people (preferably using MWS?) | ||
Demoninja
United States1190 Posts
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Cube
Canada777 Posts
On May 16 2008 14:27 Demoninja wrote: Isn't MWS the one where you can host public games and people join them? MWS has two dedicated servers | ||
FuDDx
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United States5008 Posts
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d.arkive
United States843 Posts
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FrEaK[S.sIR]
2373 Posts
On May 16 2008 10:21 Manifesto7 wrote: I played from Unlimited through the necropotence era, and stopped shortly thereafter. Has there been a deck since that has been so dominant? The thing I liked about Magic was that it was like BW, but with thousands of races rather than three, and the balancing was left up to the player. There are a lot of parallels in the two games. Anyone have a mox? Affinity was as, if not more, dominant. That was a few years ago. | ||
tiffany
3664 Posts
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Taiche
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France1963 Posts
Worked very well against many decks, except for Sliver decks. On May 16 2008 10:21 Manifesto7 wrote: I played from Unlimited through the necropotence era, and stopped shortly thereafter. Has there been a deck since that has been so dominant? Like tiffany said, the Tolarian Academy deck was imba. When used correctly, you could win 2nd turn, with an average of 4th turn wins : http://forum.tcgplayer.com/archive/index.php/t-15715.html (watch for Stelthjet's post) The idea was to play all alone for like 10 minutes while generating enough mana to force the opponent to draw too many cards. It was awesome to see it being played when it appeared :D | ||
g1rg10
Italy186 Posts
On May 16 2008 16:49 FrEaK[S.sIR] wrote: Show nested quote + On May 16 2008 10:21 Manifesto7 wrote: I played from Unlimited through the necropotence era, and stopped shortly thereafter. Has there been a deck since that has been so dominant? The thing I liked about Magic was that it was like BW, but with thousands of races rather than three, and the balancing was left up to the player. There are a lot of parallels in the two games. Anyone have a mox? Affinity was as, if not more, dominant. That was a few years ago. And do not forget PT Tinker. | ||
[X]Ken_D
United States4650 Posts
On May 16 2008 10:22 shavingcream66 wrote: ![]() awesome! Savior and Bisu need that card more than ever against their opponents. | ||
MasterReY
Germany2708 Posts
but only the oldschool ones. not the fancy new cards with extra features T_T | ||
Demoninja
United States1190 Posts
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Krohm
Canada1857 Posts
On May 16 2008 17:31 Taiche wrote: Played a lot from 1995 (Revised) to ~1999 (I stopped after some Urza's extension). My favourite deck was one I made myself which was 5-color based on white using lots of small creatures + Empyrial Armor (1WW, Enchant Creature, the enchanted creature gets +X/+X where X is the number of cards in your hand) + Armageddon + small creatures + instant damage. When things went fine, the opponent would get hit by an 8/8 White Knight 3rd turn or 7/7 Tundra Wolves :D Worked very well against many decks, except for Sliver decks. Show nested quote + On May 16 2008 10:21 Manifesto7 wrote: I played from Unlimited through the necropotence era, and stopped shortly thereafter. Has there been a deck since that has been so dominant? Like tiffany said, the Tolarian Academy deck was imba. When used correctly, you could win 2nd turn, with an average of 4th turn wins : http://forum.tcgplayer.com/archive/index.php/t-15715.html (watch for Stelthjet's post) The idea was to play all alone for like 10 minutes while generating enough mana to force the opponent to draw too many cards. It was awesome to see it being played when it appeared :D I like how he mentioned High Tide and Palinchron infinite mana combo... I used to do that. Such a cheap tactic. There was a way to do that with a green deck as well, I don't remember how though. | ||
Demoninja
United States1190 Posts
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Psychobabas
2531 Posts
![]() ![]() the rest is at: http://www.gosugamers.net/starcraft/thread/168840 (50-60) cards | ||
CharlieMurphy
United States22895 Posts
On May 16 2008 10:21 Manifesto7 wrote: I played from Unlimited through the necropotence era, and stopped shortly thereafter. Has there been a deck since that has been so dominant? The thing I liked about Magic was that it was like BW, but with thousands of races rather than three, and the balancing was left up to the player. There are a lot of parallels in the two games. Anyone have a mox? Check Out the Affinity Artifact 'Ravager' deck from 2004. lol, i guess I spoke too PS- The only thing really imba is the randomness of lands, sometimes you just get mana fucked or you just draw too many no matter if your ratio is perfect or not. Me and my friend were just talking about this. One way to solve this would be to just come into the game with a land counter of each type of lands in your deck and you could just draw 4 cards and take 3 counters out or whatever combo you wanted. And every turn instead of drawing a card you could take a land counter off to play a land. The problem with this of course though is that once you have the lands you need you won't ever draw them again until you are running out of cards or whatever, but its the same for everyone so its debateable. Anyways, If anyone wanna dl pics for most the cards check this link (they work for MWS too) http://www.mwsdata.com/forum/viewtopic.php?t=413 I recommend the full versions not the cropped. | ||
Stegosaur
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Netherlands1231 Posts
It's a very fun game, the diversity in strategies is just amazing, too bad about the nerdy image it has (I play it in a games-shop nowadays with some of my friends, and alot of the people frequenting that place are... weird, to say the least) and some of the retarded abilities that WotC seems to come up with to keep the game interesting, like Bushido. But nowadays the metagame became pretty fun, I like the whole tribal thing they've got going on (though it took some time getting used to... and I hated it at first) where every creature has one of about 10-15 types that work together and form a theme, rogues, faeries, merfolk, treefolk, scarecrow etc. which makes alot more sense than the 'every creature has its own creaturetype except goblins and elves' situation. Dominant decks include: Life from the Loam-based decks: return lands from your graveyard to your hand and play them again, think of lands with sacrifice-effects like Strip Mine which allows you to kill one of your opponent's lands every turn, and creatures that get bigger the more lands are in your graveyard, and good old Armageddon. Dreadstill decks, also known as stiflenaught: Play something big like a Phyrexian Dreadnaught, coupled with Stifle so you can just play it without the drawback, drop a Standstill, an enchantment that dies as soon as a spell is played by anyone, giving the other player 3 cards, and just hammer away, coupled with some control-cards (force of will, sensei's divining top/counterbalance combo) to get rid of the truly dangerous stuff. Various stormcombo decks: Storm is an ability that creates a copy of a spell once it's played, for every other spell that was played this turn. The catch is that it doesn't require any specific kind of spell, so popular combo's are High Tide, with lots of 'untap X lands' and 'Draw X cards' cards that allow you to churn out a 20-30 card combo, build a rediculous stormcount and play a card that removes the top 3 cards from your opponent's library which is then copied a million times. Or a dragonstorm deck, dragonstorm being a card that allows you to put a dragon into play for each cast, coupled with Rite of Flame and Seething Song (basically, red versions of dark ritual) this can lead to a turn 1 kill pretty often. The good old Urza's Saga Academydeck: Tolarian Academy is a land which gives 1 blue mana for each artifact in play, coupled with a card called Mind over Matter which allows you to discard a card from your hand to tap or untap any permanent in play, coupled with a card called Stroke of Genius which allows you to draw (or force your opponent to draw) X cards. Draw 20+ cards with a stroke, untap your academy 20 times and force your opponent to draw 100+ cards, winning your game. Affinity decks: Affinity is a mechanic that was introduced in the Mirrodin block, which made cards that had the property cheaper, the more artifacts you had in play. Basically, after a while, everything you could ever want to play became free. Affinity was pretty dominant in all types of tourneys but in my opinion it's pretty outdated now and doesn't hold up as well. ![]() Long story, but to answer your question I'll echo the dominant statement in this thread: Get MWS. The trial version is just as good as the 'normal' version, the only difference (afaik) is the lack of avatar/customizable background. I'd love to play anyone in here on MWS, just drop a PM or reply here! =) | ||
CharlieMurphy
United States22895 Posts
nevermind, they put up a rapidshare link to it in that thread. | ||
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