[DotA] Replays~!! - Page 66
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Manit0u
Poland17238 Posts
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SK.Testie
Canada11084 Posts
We play on Garena and usually meet up in Canada Dota Room 02 and then inhouse there or we clan war in Euro CW1/CW2. I'm always online so if you add MYM.Testie I can always tell you when a game is going on. I may need to remove someone from /f list though. | ||
zulu_nation8
China26351 Posts
http://www.dota-allstars.com/replay/66237/index.html | ||
SK.Testie
Canada11084 Posts
Nerf almost if not EVERYTHING. FLY IN THE AIR WHILE YOU LOSE ALL YOUR HP L O L. | ||
Alventenie
United States2147 Posts
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SK.Testie
Canada11084 Posts
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Ack1027
United States7873 Posts
-IceFrog | ||
Alventenie
United States2147 Posts
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Ack1027
United States7873 Posts
I have an idea but maybe its different. I haven't played him in a full game yet only in single player a few times. | ||
SK.Testie
Canada11084 Posts
Yeah let's throw the hero up in the air and by the time he comes down he's a corpse loool | ||
SK.Testie
Canada11084 Posts
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Alventenie
United States2147 Posts
On October 08 2008 13:01 Ack1027 wrote: How have you been doing that? I have an idea but maybe its different. I haven't played him in a full game yet only in single player a few times. at level 6 you have L2/3 water and L2/3 passive + ult. So, you attack a creep to cleave the heroes, wait 8/12 seconds then ship + water + attack heroes. Ship is 300 damage, water is 200, cleave is 100+ to both, and that is all instant. Most heroes in a dual lane when you hit 6 are level 4, and all ranged heroes wont have 600+ after you cleaved just 10 seconds earlier. Not to mention that your ult gives you 30% increased move speed, so with boots they cant run away from you and you just trample them. | ||
zulu_nation8
China26351 Posts
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Dark.Carnival
United States5095 Posts
On October 08 2008 12:36 MYM.Testie wrote: ADMIRAL PROUDMOORE NEEDS HUGE NERFING. Nerf almost if not EVERYTHING. FLY IN THE AIR WHILE YOU LOSE ALL YOUR HP L O L. remove damage from tidal gayassrange spell reduce RANGE on tidal gayassrange spell mayhaps lower cleave damage/radius make cooldown on super pirate ship a consistent 100 instead of lowering it every level that's just a fucking sample of easy changes to make that hero less retarded and still be viable, it would turn him into a better roamer/ganker instead of 'LOL I KILL EVERYONE'. | ||
paper
13196 Posts
+ Show Spoiler + ![]() | ||
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Live2Win
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United States6657 Posts
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SK.Testie
Canada11084 Posts
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Dark.Carnival
United States5095 Posts
+ Show Spoiler + soooooooooooooo i'd have to say comparingly to admiral, windrunner is much more balanced. i think she can be tweaked some more but overral she's no where near as overpowered as admiral is right now. my opinion is she's like a sent version of clinkz, granted different skills but sort of the same concept; doing high burst damage after getting items. her ult is completely useless without any items to compliment it, because it reduces her damage too much, even level 3 ult. she has good escape skills and support skills, so i don't really think she's capable of being a full carry, just a semi-carry. if she was agility based i think she could be a good carry but she'd probably be a bit too strong :x so far item wise i'm thinking deso and buriza are two strong items on her to compliment her ultimate, factoring in -armor to make up for reduced damage and a quick ten shots which should proc crit at least once or twice makes for nice damage. i tried mjolnir somewhat and it seemed to work ok but she does more damage with deso, the +damage from mjolnir doesn't make up for the reduced damage, and the proc rate isn't like crit, you can crit once or twice and that would be a good amount of damage, you need more procs with lightning effect otherwise her ultimate is useless. with more items though it would be a good addition, but if you want an orb deso seems much better. int items work ok, orchid especially because of soulburn or whatever it's called, i think sheep would help too so she can dish out damage without being interrupted. that's basically all i've tried so far. she has okay lane control, and good lasthitting like drow but against any sort of nuker or stun combo she has to be played really defensively because her lack of hp really works against her, and unless you lane with someone that has arcane ring you can't spam your arrow all that often, and if you miss it it's a waste of mana. speaking of mana, her mana pool is okay for the most part but if you get into a fight you're going to run out quickly, especially if you use her ult. the one thing that discouraged me from using her ulti often is it takes so much of her mana pool and since all of her spells are situationally useful it can be a bad decision to use her ult, then end up running out of mana and not being able to get away, or get a last second popshot off with your arrow. if she was agility based she'd be in a constant state of no mana though, so being int based for once actually helps. overral a good support/semi-carry hero, i don't think there is too much that needs to be changed on her. her arrow nuke isn't too powerful, and actually hard to hit because it has a pretty straight forward hit range. it's a little useless in later levels but again if a hero is running you can popshot them without having to go very far. her shackle spell is a useful ministun and if the situation is right a good stun too, though i'm not really sure how well the skill is written because sometimes it seems like it randomly will latch onto a tree or enemy but othertimes in a similar situation it won't. her windrunner ability is good, and if it was anything over five seconds i'd probably say it needs to be nerfed, but currently it seems okay. and her ulti is item dependant so..somewhat useless early game. anyway done writing about a dota hero(loool). this is what BOREDOM DOES TO ME, I TYPE A FUCKING ESSAY ON A DOTA HERO. DAMN YOU TESTIE THIS IS ALL YOUR FAULT! | ||
BottleAbuser
Korea (South)1888 Posts
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BlueRoyaL
United States2493 Posts
his cleave is 100% damage? big ass aoe? x marks the spot is a guaranteed gank at every 60/50/40/30 seconds (or whatever the CDs are for the levels) level 1 x marks the spot works well with your water-stun spell because they both have 2 sec CD so just x marks the spot + water spell right away and your spell is guaranteed to hit as soon as he's taken back to the x. im still not sure how his ult works.. cuz the one time i've tried proudmoore, when i clicked the ult onto a target, it ran past them and didnt crash til it passed them so it dealt no damage to them. | ||
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