On April 01 2008 08:17 rpf wrote:
Reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeplay!
Four int and one str? Nice.
Reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeplay!
Four int and one str? Nice.
Four int?
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Ack1027
United States7873 Posts
On April 01 2008 08:17 rpf wrote: Show nested quote + On April 01 2008 03:48 FzeroXx wrote: My team ran Necrolyte, Lesh, Pugna, Omniknight, and Panda against PMS and dual raxxed them in 20 minutes, then they ff. Score was like 22-1... I think Rinoa hit a lucky arrow. Pretttttttttttttty bad. Reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeplay! Four int and one str? Nice. Four int? | ||
Judicator
United States7270 Posts
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BlueRoyaL
United States2493 Posts
On April 01 2008 10:11 Judicator wrote: the bracer threw rpf off obviously lolololololololol | ||
zulu_nation8
China26351 Posts
Second question. When laning early game, it's better to only attack for the lasthit/deny or hit heroes if you're soloing in a lane or having a disadvantagous lane right so the creeps can be by your tower more right. Vice versa, should you attack the creeps more so you push into the enemy tower faster if you're dominating a lane? At what point of the game should you actually let the creeps push into the enemy tower? Final question, what does -roll do? and also how does -ah, -mode2 work? | ||
zulu_nation8
China26351 Posts
On March 30 2008 19:32 Chewits wrote: I was almost 99% certain that Hood did not stack with his skill? Or do you have to buy Hood before learning his magic resistance skill? (Like Pudges skill) Anyway I have a question regarding QoP. In 6.49c map QoPs skill slow increases per level. At level 1 it is not that great. Should you still incorporate it in early on or get some stats instead and just a level 1 slow? omg a qop question I can maybe answer. Personally I get blink at level 1 and either blink again at lv4 or slow depending on lane opponent. In 6.48 I got slow at lv1 always cuz the slow was better. ss at lv1 in 49-51 is only a 10% slow, imo very useful. Also, in 6.51 qop's blink has been nerfed too, a lv1 blink is pretty crappy so I think getting to lv2 blink at level 4 is very helpful in certain lanes. Later on, if I'm owning and already have linkens or guinsoo or whatever, I'll max out shadowstrike before stats, but if not then always stats before shadowstrike for the hp/mana boost that is so useful on akasha. | ||
zulu_nation8
China26351 Posts
sick vigoss puck at 1:38 | ||
Fzero
United States1503 Posts
On April 02 2008 06:02 zulu_nation8 wrote: I got a couple questions. I've finally graduated to the higher level rooms on the Chinese ladder, I like it a lot more because everyone always knows what they're doing, they'll make comments about lineups, lane assignments, etc, and flame a lot less. So in one game my team was qop, sven, sk(skeleton king), dragon knight, ogre magi, vs nw, pa, lina, abaddon, and another hero i forgot. I was worried cuz the score was even, like 20-20 something into late game, nw had radi, pa had s&y I think. dk had heart, sven had battle fury and sk had radi. I was worried cuz we didn't have any dps but at the end we raped and they couldn't stop our pushes for shit. My question is, is a lineup like this with 3 tanks/stunners usually really awesome? If so why don't more people use it. Second question. When laning early game, it's better to only attack for the lasthit/deny or hit heroes if you're soloing in a lane or having a disadvantagous lane right so the creeps can be by your tower more right. Vice versa, should you attack the creeps more so you push into the enemy tower faster if you're dominating a lane? At what point of the game should you actually let the creeps push into the enemy tower? Final question, what does -roll do? and also how does -ah, -mode2 work? 1) -Roll randoms a number between 1 and 100 I believe. You can -roll <number> and it'll do 1-<number> 2) -Ah was put in by Icefrog to help quell the amount of requests he gets for anti-hack shit implemented in the game. It has never, and will never work. He acknowledges this fact, but the public still wanted it - So he gave it to them. (Ie: It does nothing). 3) Tanks/stunners are indeed awesome when you're playing against bad heroes like nw/pa/abaddon/another hero you forgot. Your team was much better than their team, but if they picked smarter they could dismantle you just as easily. Check our your team: You have QoP, who I'm assuming would solo. Then you have DK (Melee stunner with a nuke), Sven (Ranged stunner with melee attack), SK (Ranged stunner with melee attack), Ogre Magi (Ranged stunner with melee attack and a slow), and AoE damage/target slow from QoP. Your lanes are horrible in this situation. Why? You have 2 dual lanes of double melee. What happens when you lane against nukers? You don't farm and likely get killed. Your dual stun/melee attacks limits what you can do in a lane to actually kill heroes.. thats why people don't run two melee. They get denied/harassed/killed way too easily. 4) It's best to do both, obviously. As for a priority scale.. I'd say if you're soloing you should be looking to Last hit > Deny > Harass > Attempt to kill a dual lane > Gank other lanes. You're keeping busy 2/5 of their team against you, and they very likely can't kill you if you're playing QoP. So what are you able to do? Waste their attempt to dual lane rape you, continue to farm anyway, and likely get kills yourself when they tower dive you and make mistakes. Denying against a dual lane is effective since you can spread your level gap even wider. Harassing a dual lane isn't so effective, but in a 1:1 situation I'd say Last Hit > Harass > Killing them > Deny >Farming alone with a pure carry> Think about ganking once you kill the guy you're against > Stay to farm alone with a semi-carry. Best I got for now. | ||
rpf
United States2705 Posts
On April 01 2008 09:46 Ack1027 wrote: Show nested quote + On April 01 2008 08:17 rpf wrote: On April 01 2008 03:48 FzeroXx wrote: My team ran Necrolyte, Lesh, Pugna, Omniknight, and Panda against PMS and dual raxxed them in 20 minutes, then they ff. Score was like 22-1... I think Rinoa hit a lucky arrow. Pretttttttttttttty bad. Reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeplay! Four int and one str? Nice. Four int? Oops--I keep thinking omniknight is an int hero for some awful reason. :/ | ||
zulu_nation8
China26351 Posts
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{ToT}Strafe
Thailand7026 Posts
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rpf
United States2705 Posts
Razor: - Why three wraith bands? I'm guessing they help you farm since it gives you a lot of damage and attack speed for last hitting, which helped you get your travels faster so you could port around farming more. - Why did you get a BKB after your radiance? I saw you popped it a couple times along with frenzy. Was it to avoid getting disabled with frenzy on when you'd be taking more damage? Spectre: - Why did you get treads? Is it that you can just ult and use that thing to warp to an image when you need to push or gank or whatever? Treads also work on images, yes? Thanks for those games, I enjoyed watching them. ![]() | ||
Fzero
United States1503 Posts
As for experience, no.. Last hitting instead of continual attacking does three things: Makes it harder for the other guy to deny you, makes your lane push towards his tower the least amount (You want your lane pushed because it is *very* easy to farm when you're protected by your tower and not afraid of getting ganked, especially middle with the hills), and guarantees that you get the money for the creep. Auto attacking will cause you to miss a lot of money. The best "ricers" in the game, ie: Enigma, Mer-lini, Hanni, most American players, etc.. Are considered really good players because they always seem to have more items than their opponent, and items = win in 98% of dota games. RPF: Spectre doesn't need bots for the exact reason you stated: He can haunt to whatever area of the map he's needed, and his targets are always going to be slowed or disabled, either by his team or by his dagger. BKB is good on your heavy carry for the reason you stated too, they won't be disabled in important moments during team battles and therefore can dish out whatever they need.. In Razor's case.. Frenzy attacking/Lightning storm on the other team's casters... Luna, SF, etc etc usually get BKB as well. | ||
rpf
United States2705 Posts
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!BigBlind!
69 Posts
The BKB after radiance was between Rhasta THD and SK they had four disables and Razor doesn't have the HP to handle that many. The reasoning had nothing to do with frenzy, although make sure you cast it after BKB during fights. I got the treads on Spectre because when Spectre is your only heavy lategame you run a "pain train", that is, Spectre farms a lane while the other four go around ganking and initiating team fights and you simply haunt into them and push after you win the teamfight. Treads are much better for damage as well. If you have more specific questions feel free to post them in my replay blog: http://www.teamliquid.net/blogs/viewblog.php?id=68666 I'll be updating that with new replays at a pretty decent rate as well as being able to check it for any posts with questions. | ||
zulu_nation8
China26351 Posts
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!BigBlind!
69 Posts
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IntoTheWow
is awesome32269 Posts
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zulu_nation8
China26351 Posts
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Judicator
United States7270 Posts
On April 02 2008 10:10 zulu_nation8 wrote: China has had some good results dota wise like 1st place wcg 2007 asia but overall they're 2nd tier in asia, can't really compete with malaysia, singapore, etc. I've played some in-houses with one of the guys on the wcg winning team because we post on the same forum. When I asked him how good China is, etc. He just simply replied, we suck. they suck incredibly, asians typically have different line ups but chinese item choice is just plain stupid, fury on sven? stack a heart on that guy and he'll tear through the support. | ||
zulu_nation8
China26351 Posts
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