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The Official Fighting Games Topic - Page 95

Forum Index > General Games
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New Updated Fighting Game Thread
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2009-01-03 01:37:13
January 03 2009 01:36 GMT
#1881
Like freelander said, SBO Jack Sparrow = Mike; don't think SF Inoue plays GG- there's like 2-3 relatively big-name guys named Ino or Inoue who play GG, pretty sure none of them are the 3S Ino(ue). Off the top of my head there's an I-no player (how appropriate, I guess) and an Order Sol player... can't think of a Jam Ino(ue) though.
[iHs]MCMcEmcee@UFO | のヮの
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
January 03 2009 02:00 GMT
#1882
interesting note about the tatsunoko IP, never even thought of that :O
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
January 03 2009 03:24 GMT
#1883
On January 03 2009 11:00 thedeadhaji wrote:
interesting note about the tatsunoko IP, never even thought of that :O

I didn't think of it either until some dudes on SRK pointed it out, thus crushing my dreams.
[iHs]MCMcEmcee@UFO | のヮの
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
January 03 2009 04:18 GMT
#1884
Happy birthday haji!

This is an old (several months?) GGAC combo vid I stumbled back across today. Something about it is just mesmerizing.

+ Show Spoiler +
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
January 03 2009 05:16 GMT
#1885
thanks Myrmidon~~
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
January 03 2009 06:56 GMT
#1886
ahaha AC+ extra menu option combo vids are the greatest
Hokuto no Gear combos are too strong
[iHs]MCMcEmcee@UFO | のヮの
VManOfMana
Profile Blog Joined December 2008
United States764 Posts
January 03 2009 07:09 GMT
#1887
On December 27 2008 16:42 Myrmidon wrote:
Show nested quote +
On December 27 2008 16:18 Bill307 wrote:
FUC and MBAA are made by the same company, right? It might've been the company's decision.


Hm, not quite. FUC is based off the visual novel Fate/stay Night and MBAA is based off of the visual novel Tsukihime. Both visual novels are by Type-Moon, but the developers and producers of FUC and MBAA are all different. I guess that means most FUC rights are owned by producer Capcom and most MBAA rights are owned by producer Sega.


Pretty close.

Both Fate Unlimited Codes and Melty Blood are extensions of Type-Moon franchises (I prefer that term over "based-on", MB has its own canon, dunno about FUC).

Fate Unlimited Codes is published by Capcom but developed by another company, AFAIK.

Melty Blood is developed by French Bread, published by Ecole. I guess Sega is involved because of the arcade board (Naomi).


And of course Sega and Capcom both have games in this SBO already without FUC/MBAA. I guess Type-Moon might have a say in the matter still though.


Why FUC instead of MBAA? I don't know. As you say, I can only think that Type-Moon had something to do with it, because I find the decision to be pretty bad. MBAA is a pretty big overhaul, and overall Melty Blood has evolved quite a bit to become a competitive game from its early days as a doujin PC game. Also, according to the ranking in a recent Arcadia (one or two months ago) it was the third most popular game in non-dedicated cabinets. FUC has not convinced me as tournament worthy, especially since I find the videos to be extremely repetitive and boring.

Hopefully this is a one-thing shot and the Type-Moon franchise games go back to MBAA.
Woo Jung Ho, FIGHTING! | "With the death of BW comes the death of an idea. And that idea, held by many BW fans, was that a computer game could actually outlive the Next New Game cycle. And to some extent it did." -Falling
VManOfMana
Profile Blog Joined December 2008
United States764 Posts
January 03 2009 07:19 GMT
#1888
Since this thread is about fighting game videos, here is my contribution:

http://www.youtube.com/user/akugi04

Eternal Fighter Zero is my favorite PC doujin fighting game ever created. Its kind of a mash of moves, systems and references to other fighting games, plus some elements of its own. There's a bit of everything: a parry/just defend hybrid, "roman cancels", supers, juggles, loops, on the groun combos, etc. The game features characters of Key's visual novels (AIR, Kanon, ONE, MOON). The game is pretty simple on paper, but it can be pretty fun to watch at high level. I played the game quite a bit until 2005.

EFZ had something of a community around 2004-2006, but I think its pretty much dead by now in the US. Apparently its still played in Japan, at least by a core group of players.

akugi04 is an account that puts videos of a Japanese tournament named X-Off. There are other tournaments where they released replay files, but these are the only ones I can find on Youtube.

If anyone is interested I can describe what happens in some of these games. Baing a Misaki player myself, I'll have an easier time explaining 神崎's matches.
Woo Jung Ho, FIGHTING! | "With the death of BW comes the death of an idea. And that idea, held by many BW fans, was that a computer game could actually outlive the Next New Game cycle. And to some extent it did." -Falling
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
January 03 2009 07:23 GMT
#1889
type moon can't have anything to do with the melty blood line, as it has sold its rights to the Tsukihime brand a few years ago to I forget who.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
January 03 2009 07:27 GMT
#1890
Oh look, thedeadbirthday. This calls for drinks obviously
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
January 03 2009 07:28 GMT
#1891
hmmmmmmm i wonder if i can convince my overworked friend out for drinks tomorrow
VManOfMana
Profile Blog Joined December 2008
United States764 Posts
January 03 2009 08:04 GMT
#1892
On January 03 2009 16:23 thedeadhaji wrote:
type moon can't have anything to do with the melty blood line, as it has sold its rights to the Tsukihime brand a few years ago to I forget who.


I have a hard time to believe that, considering that a Tsukihime remake has been announced, and Tsukihime merchandize has a TM hologram sticker. Besides, Tsukihime, Fate, and Kara no Kyokai have overlapping universes and even characters.

Do you have a source? (honest question)
Woo Jung Ho, FIGHTING! | "With the death of BW comes the death of an idea. And that idea, held by many BW fans, was that a computer game could actually outlive the Next New Game cycle. And to some extent it did." -Falling
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
January 03 2009 08:12 GMT
#1893
Anybody care to give a similar good rundown on basic system mechanics and playstyle of any of the other doujin fighters (e.g. Akatsuki Blitzkampf, Monster, IaMP and its sequel...seems to be a few) or link to such description? Or even any other under-appreciated fighters. This is more out of curiosity than the desire to pick up a new game, but I'm sure somebody will learn something. I figure there's knowledgeable peeps here.

I'm getting reminded of a couple doujin fighters I played before way back in the day when I knew even less than I did now: Valkyrie Fight and the sequel Valkyrie Fight Tag. I think they're free downloads at least now, although I'd gotten them at the time from somebody else. They're based on the RPG Valkyrie Profile, and are surprisingly decent (that is, if you're expecting another hack job game rather than a robust tournament fighter). If you've played VP you can imagine how naturally the actual game maps into the doujin fighters--it's brilliant in a really obvious kind of way. VP's already got 3 attacks per character, off-the-ground and air combo systems, and supers (PWS) for each character. At least there's the comedy value of playing as a mage and then comboing Mystic Cross into Frigid Damsel or some such.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
Last Edited: 2009-01-03 08:14:53
January 03 2009 08:14 GMT
#1894
On January 03 2009 17:04 VManOfMana wrote:
Show nested quote +
On January 03 2009 16:23 thedeadhaji wrote:
type moon can't have anything to do with the melty blood line, as it has sold its rights to the Tsukihime brand a few years ago to I forget who.


I have a hard time to believe that, considering that a Tsukihime remake has been announced, and Tsukihime merchandize has a TM hologram sticker. Besides, Tsukihime, Fate, and Kara no Kyokai have overlapping universes and even characters.

Do you have a source? (honest question)


ummm, I read it several years ago so I dont have a source but I KNOW the IP has been transferred from Type Moon to elsewhere.

Besides, Type Moon is a doujin circle, they dont have the ability to produce merchandise like that and distribute it through sales channels in the first place.
VManOfMana
Profile Blog Joined December 2008
United States764 Posts
January 03 2009 08:22 GMT
#1895
Type-Moon has been a commercial company since Fate stay/night. The Tsukihine release was announced this year in Tech Gian magazine.
Woo Jung Ho, FIGHTING! | "With the death of BW comes the death of an idea. And that idea, held by many BW fans, was that a computer game could actually outlive the Next New Game cycle. And to some extent it did." -Falling
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
January 03 2009 08:23 GMT
#1896
oh wtf?
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
January 03 2009 09:54 GMT
#1897
oh snap VManOfMana on TL, sick

Japanese EFZ tourney matches on youtube? I'll have to check those out~
[iHs]MCMcEmcee@UFO | のヮの
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 03 2009 10:28 GMT
#1898
Monster summary (I wrote this one in August)

+ Show Spoiler +

It is a new school 2D fighter, with a tekken-esque combo system (you juggle your opponent standing on the ground while she/he is on the air), good air game and interesting new mind games.
There is no parry and no airblock. No airdash(except one character), but double jump possible.
If you input your second jump as fast as you can, it somehow breaks your upward momentum and makes some instant overhead possible.

The developer of the game called Shrok, he was one of the devs on Arcana Heart 2. He started making this game as a hobby project.
The first playable version was released more than 1 year ago on PC, I think. Shrok updated it regularly with patches. But half a year ago the patching stopped, and shrok introduced this day as the release the date of the brand new, upgraded version of the game.

The game has an interesting new school system, which leads to very fun gameplay.

The two most interesting feature of the game:

**
After choosing your character, you have to choose 1 of the 3 different SHIFTS, these are "monster", "freedom", "tranquility". These are similar to the arcanas in the AH games.
For one stock of super meter, you can change your character to this chosen mode for a limited amount of time. All the modes modify the special moves and supers of your character.

MONSTER mode usually increases the damage of the specials, increase recovery time and thus leads to enourmous combo damage.

FREEDOM mode does the opposite, decresase damage and cut the most of the recovery times and this way it allows you prolonged combos and shows other uses of the originally too slow special moves.

TRANQULITY mode... this is the one what you can`t use generalisations on. It radically changes your special moves, sometimes it makes a completely different type of character from the original one!

**
The other interesting thing is the Powerbreak system. This can change the momentum of a round very easily!
You can earn "monster points" by comboing your opponent or blocking your opponent`s strings.
Your score will be the number of hits in a combo or the number of the blocked attacks from your opponent.
Your score will get back to zero if:
-A new string is blocked.
-A new combo has began.
-A Powerbreak occurs!

Powerbreak will happen if you and your opponent attack the same time and the hitboxes of your attacks collide.
In this case, the game timer stops, and the character with less points will be launched to the air, allowing his/her opponent a combo or escaping some situations for a limited amount time, which depends on the point difference.
You can use powerbreak against projectiles too!

Come on guys, take a look and build a community if you like it. The game will be constantly patched and updated with new contents.


Akatsuki Blitzkampf
+ Show Spoiler +

Very easy to pick up 2D doujin fighter. The most interesting thing about this game imo, that this is like the easiest fighting game to play mechanically, so mind games dominate the game.Average combos are about 4-5 hit long.

-Airblock is possible, but it depletes the guard bar much quicker than ground blocking.
-Besides the usual life bar and super bar, there is a guard bar, if you block this decreases, if it hits zero you are "guardbroken" and can't do anything for 1 second.
-All the super bars has 3 blocks.


3 button system (A B C)
-A+B throw (throw break is possible)
-B+C reflector aka parry (you have a LARGE windows to input it, easy to perform. What is better about it than the parry of third strike that if you miss it, there will be a miss parry operation hence it is punishable)
-A+B+C ultimate super (uses all the 3 stocks of super bar)
-move motion + B+C the super (or EX) version of a special move. Uses 1 stock of the super bar.

The cast is interesting, the characters differ very much.
There is a nun with gun, generic shoto, brutal samurai with unique style, self powering guy, BLITZTANK, guile clone..
And all is illuminated.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2009-01-03 10:47:57
January 03 2009 10:46 GMT
#1899
The Mai and Misaki players in the most recent vids are pretty sick. The awake Nayuki player seemed pretty good, too? Still watching the full set, good stuff.

Man I feel like breaking out EFZ again. Too bad nobody plays it.

VMan-
Any leads on some good replays?
[iHs]MCMcEmcee@UFO | のヮの
VManOfMana
Profile Blog Joined December 2008
United States764 Posts
January 04 2009 01:46 GMT
#1900
On January 03 2009 18:54 MCMcEmcee wrote:
oh snap VManOfMana on TL, sick

Japanese EFZ tourney matches on youtube? I'll have to check those out~


Been lurking for a good while, actually. Starcraft, TL, and VODs are the main reason I don't go to SRK or IRC often anymore during my "do-nothing" time.

On January 03 2009 19:46 MCMcEmcee wrote:
The Mai and Misaki players in the most recent vids are pretty sick. The awake Nayuki player seemed pretty good, too? Still watching the full set, good stuff.

Man I feel like breaking out EFZ again. Too bad nobody plays it.

VMan-
Any leads on some good replays?


I clicked on akugi04's site linked on his Youtube account. Found something nice:

http://www.geocities.jp/akugi04/xoffmatome.html

Each X-Off page has a link to replay files.

Random clicks from the akugi's site led me to some other tournament's page:

http://www.geocities.jp/kmskyut_ran/efz-colosseum_4th.html

http://www.geocities.jp/kmskyut_ran/ has links to more recent tourneys. Haven't seen the replays.
Woo Jung Ho, FIGHTING! | "With the death of BW comes the death of an idea. And that idea, held by many BW fans, was that a computer game could actually outlive the Next New Game cycle. And to some extent it did." -Falling
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