BlazBlue match. Rachel vs Ragna.
INSANE OPENING COMBO
+ Show Spoiler +
and astral finish ending. how cruel
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freelander
Hungary4707 Posts
BlazBlue match. Rachel vs Ragna. INSANE OPENING COMBO + Show Spoiler + and astral finish ending. how cruel | ||
Myrmidon
United States9452 Posts
This is one of the best Vampire Savior games I've ever seen, posted very recently: Ouchi (Jedah) vs. Kaji (Lilith) from the semifinal of the 3rd Darkstalkers Combination Cup (Japan national Vampire Hunter and Savior tournament). + Show Spoiler + | ||
MCMcEmcee
United States1609 Posts
On December 01 2008 02:33 Bill307 wrote: Show nested quote + On November 30 2008 20:21 thedeadhaji wrote: shortening the time input needed (which allows far easier hit confirming), to getting one's hit confirm percentage up past 95%. Actually, to be honest I find it easiest to hit confirm in 3s when my QCFx2 motion is slow enough that it ends just before the end of the cancel window. If I do the motion too fast, then I tend to decide whether or not to press kick too early. But by doing the motion slower, I force myself to wait as long as possible before deciding if I should press kick. For Chun Li's cr.mk in particular, this makes it almost easy to hit-confirm correctly, because if you wait until the end of the cancel window to press kick, you have easily enough time to react to what you saw/heard. This is true (but mostly (only??) for 3S Chun c.forward), but what haji said is also true~ You can't really do slow lazy super for like short short super. Or at all in ST (not sure about Sirlin Turbo, supers seem way easier to do). | ||
iNCuBuS_
United States905 Posts
On November 27 2008 10:03 H_ wrote: Ya, this. There's no universal set of tips we can give you that applies to any fighting game whether it be 2D or 3D or 2.5D unless it's "don't suck" or "don't mash". It depends on what game(s) you play and what characters you intend to main in those games. Give us some more information like your characters/game and how you play them (at the arcade, on your console, on your keyboard (lol)) then maybe we can help you. Hopefully I didnt just mess up the quote layout by deleting the other quotes in the quote ![]() I was just curious if there were any general tips. Im sure you could give general tips for RTS games and such. So far all Ive played is street fighter 2... I like using Dhalsim, E Honda, and Blanka (they are badass ![]() And yeah, I pretty much mash on the buttons on my keyboard. I dont have a controller I can use, and someone else said keyboard worked well enough. I can barely beat some of the computer players in single player in one round of the fight lol I dont dare try and play other people for fear of wasting their time haha So now that it isnt as general, any tips?? ![]() | ||
SayaSP
Laos5494 Posts
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MCMcEmcee
United States1609 Posts
On December 01 2008 10:51 iNCuBuS_ wrote: Show nested quote + On November 27 2008 10:03 H_ wrote: Ya, this. There's no universal set of tips we can give you that applies to any fighting game whether it be 2D or 3D or 2.5D unless it's "don't suck" or "don't mash". It depends on what game(s) you play and what characters you intend to main in those games. Give us some more information like your characters/game and how you play them (at the arcade, on your console, on your keyboard (lol)) then maybe we can help you. Hopefully I didnt just mess up the quote layout by deleting the other quotes in the quote ![]() I was just curious if there were any general tips. Im sure you could give general tips for RTS games and such. So far all Ive played is street fighter 2... I like using Dhalsim, E Honda, and Blanka (they are badass ![]() And yeah, I pretty much mash on the buttons on my keyboard. I dont have a controller I can use, and someone else said keyboard worked well enough. I can barely beat some of the computer players in single player in one round of the fight lol I dont dare try and play other people for fear of wasting their time haha So now that it isnt as general, any tips?? ![]() Keyboard is okay, but sub-optimal. If you can get a controller (easy as getting a PSX or PS2 controller and a converter) then that will work well enough for you to see if you want to stick with it, and it's much less of an investment than an arcade stick. That said, playing with other people will teach you more than random dudes who don't know anything about you posting random things on the internet. Or you could combine the two, and get on GGPO and play me in ST =p | ||
SayaSP
Laos5494 Posts
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Bill307
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Canada9103 Posts
On December 01 2008 10:20 MCMcEmcee wrote: Show nested quote + On December 01 2008 02:33 Bill307 wrote: On November 30 2008 20:21 thedeadhaji wrote: shortening the time input needed (which allows far easier hit confirming), to getting one's hit confirm percentage up past 95%. Actually, to be honest I find it easiest to hit confirm in 3s when my QCFx2 motion is slow enough that it ends just before the end of the cancel window. If I do the motion too fast, then I tend to decide whether or not to press kick too early. But by doing the motion slower, I force myself to wait as long as possible before deciding if I should press kick. For Chun Li's cr.mk in particular, this makes it almost easy to hit-confirm correctly, because if you wait until the end of the cancel window to press kick, you have easily enough time to react to what you saw/heard. This is true (but mostly (only??) for 3S Chun c.forward), but what haji said is also true~ You can't really do slow lazy super for like short short super. Or at all in ST (not sure about Sirlin Turbo, supers seem way easier to do). Even then, once you can do QCFx2 quickly enough to complete the motion before the cancel window ends, I don't see how being able to do it any quicker would "allow far easier hit confirming", to use Haji's words. | ||
iNCuBuS_
United States905 Posts
On December 01 2008 11:12 MCMcEmcee wrote: Show nested quote + On December 01 2008 10:51 iNCuBuS_ wrote: On November 27 2008 10:03 H_ wrote: Ya, this. There's no universal set of tips we can give you that applies to any fighting game whether it be 2D or 3D or 2.5D unless it's "don't suck" or "don't mash". It depends on what game(s) you play and what characters you intend to main in those games. Give us some more information like your characters/game and how you play them (at the arcade, on your console, on your keyboard (lol)) then maybe we can help you. Hopefully I didnt just mess up the quote layout by deleting the other quotes in the quote ![]() I was just curious if there were any general tips. Im sure you could give general tips for RTS games and such. So far all Ive played is street fighter 2... I like using Dhalsim, E Honda, and Blanka (they are badass ![]() And yeah, I pretty much mash on the buttons on my keyboard. I dont have a controller I can use, and someone else said keyboard worked well enough. I can barely beat some of the computer players in single player in one round of the fight lol I dont dare try and play other people for fear of wasting their time haha So now that it isnt as general, any tips?? ![]() Keyboard is okay, but sub-optimal. If you can get a controller (easy as getting a PSX or PS2 controller and a converter) then that will work well enough for you to see if you want to stick with it, and it's much less of an investment than an arcade stick. That said, playing with other people will teach you more than random dudes who don't know anything about you posting random things on the internet. Or you could combine the two, and get on GGPO and play me in ST =p I have GGPO, but my wireless is shoddy and disconnects me a lot, like every 10-15 minutes (if Im lucky... if not.. then every couple minutes). And I dont really know what ST is, sorry lol. I went to see what games I have on GGPO, and its SF2 and SF Alpha 3. Regardless of the game, those are my three favorite guys (Honda, Blanka, Dhalsim) | ||
MCMcEmcee
United States1609 Posts
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MCMcEmcee
United States1609 Posts
On December 01 2008 12:07 Bill307 wrote: Show nested quote + On December 01 2008 10:20 MCMcEmcee wrote: On December 01 2008 02:33 Bill307 wrote: On November 30 2008 20:21 thedeadhaji wrote: shortening the time input needed (which allows far easier hit confirming), to getting one's hit confirm percentage up past 95%. Actually, to be honest I find it easiest to hit confirm in 3s when my QCFx2 motion is slow enough that it ends just before the end of the cancel window. If I do the motion too fast, then I tend to decide whether or not to press kick too early. But by doing the motion slower, I force myself to wait as long as possible before deciding if I should press kick. For Chun Li's cr.mk in particular, this makes it almost easy to hit-confirm correctly, because if you wait until the end of the cancel window to press kick, you have easily enough time to react to what you saw/heard. This is true (but mostly (only??) for 3S Chun c.forward), but what haji said is also true~ You can't really do slow lazy super for like short short super. Or at all in ST (not sure about Sirlin Turbo, supers seem way easier to do). Even then, once you can do QCFx2 quickly enough to complete the motion before the cancel window ends, I don't see how being able to do it any quicker would "allow far easier hit confirming", to use Haji's words. Some hit-confirms require you to not just pump the motion (negative edge crap, or misc. moves coming out instead) so you need to be quick and clean with the motion. Or in games like ST where the window to do some supers was literally random so you had to just do them as fast as possible =p | ||
SayaSP
Laos5494 Posts
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sixghost
United States2096 Posts
I've never watched a match of a fighting game before that but those videos were awesome. | ||
KOFgokuon
United States14896 Posts
http://www.youtube.com/view_play_list?p=9153F71F0566685F some have gootecks, but a lot of the early ones are done by rockefeller | ||
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thedeadhaji
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39489 Posts
On December 01 2008 12:22 MCMcEmcee wrote: Show nested quote + On December 01 2008 12:07 Bill307 wrote: On December 01 2008 10:20 MCMcEmcee wrote: On December 01 2008 02:33 Bill307 wrote: On November 30 2008 20:21 thedeadhaji wrote: shortening the time input needed (which allows far easier hit confirming), to getting one's hit confirm percentage up past 95%. Actually, to be honest I find it easiest to hit confirm in 3s when my QCFx2 motion is slow enough that it ends just before the end of the cancel window. If I do the motion too fast, then I tend to decide whether or not to press kick too early. But by doing the motion slower, I force myself to wait as long as possible before deciding if I should press kick. For Chun Li's cr.mk in particular, this makes it almost easy to hit-confirm correctly, because if you wait until the end of the cancel window to press kick, you have easily enough time to react to what you saw/heard. This is true (but mostly (only??) for 3S Chun c.forward), but what haji said is also true~ You can't really do slow lazy super for like short short super. Or at all in ST (not sure about Sirlin Turbo, supers seem way easier to do). Even then, once you can do QCFx2 quickly enough to complete the motion before the cancel window ends, I don't see how being able to do it any quicker would "allow far easier hit confirming", to use Haji's words. Some hit-confirms require you to not just pump the motion (negative edge crap, or misc. moves coming out instead) so you need to be quick and clean with the motion. Or in games like ST where the window to do some supers was literally random so you had to just do them as fast as possible =p one particular example is the cr short short -> SA for 3s. i always do down cr lk -> qcf -> crlk -> qcf and SA, but my brother analyzed Spellmaster J's hand motions on slow motion and found that he does crlk crlk -> double qcf SA, which I think is a better sequence although both work well | ||
SayaSP
Laos5494 Posts
| ||
KOFgokuon
United States14896 Posts
On December 01 2008 14:03 thedeadhaji wrote: Show nested quote + On December 01 2008 12:22 MCMcEmcee wrote: On December 01 2008 12:07 Bill307 wrote: On December 01 2008 10:20 MCMcEmcee wrote: On December 01 2008 02:33 Bill307 wrote: On November 30 2008 20:21 thedeadhaji wrote: shortening the time input needed (which allows far easier hit confirming), to getting one's hit confirm percentage up past 95%. Actually, to be honest I find it easiest to hit confirm in 3s when my QCFx2 motion is slow enough that it ends just before the end of the cancel window. If I do the motion too fast, then I tend to decide whether or not to press kick too early. But by doing the motion slower, I force myself to wait as long as possible before deciding if I should press kick. For Chun Li's cr.mk in particular, this makes it almost easy to hit-confirm correctly, because if you wait until the end of the cancel window to press kick, you have easily enough time to react to what you saw/heard. This is true (but mostly (only??) for 3S Chun c.forward), but what haji said is also true~ You can't really do slow lazy super for like short short super. Or at all in ST (not sure about Sirlin Turbo, supers seem way easier to do). Even then, once you can do QCFx2 quickly enough to complete the motion before the cancel window ends, I don't see how being able to do it any quicker would "allow far easier hit confirming", to use Haji's words. Some hit-confirms require you to not just pump the motion (negative edge crap, or misc. moves coming out instead) so you need to be quick and clean with the motion. Or in games like ST where the window to do some supers was literally random so you had to just do them as fast as possible =p one particular example is the cr short short -> SA for 3s. i always do down cr lk -> qcf -> crlk -> qcf and SA, but my brother analyzed Spellmaster J's hand motions on slow motion and found that he does crlk crlk -> double qcf SA, which I think is a better sequence although both work well that's crazy i can't do the fireball motions fast enough then again i play with 4 arrows on my keyboard haha | ||
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Chill
Calgary25981 Posts
On December 01 2008 13:33 SayaSP wrote: Sirlin Turbo round 2, dammit where are you kingkosi and chill-o I can play tonight!!!!!!!!!!! | ||
Kingkosi
United States1215 Posts
On December 01 2008 16:55 SayaSP wrote: Damn, XBL has gay connection problems, can't connect to KingKosi but connecting to Chill that day worked We got to try again, it would be cool to get down with you guys, also we should have a tourney! | ||
MCMcEmcee
United States1609 Posts
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