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The Official Fighting Games Topic - Page 67

Forum Index > General Games
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New Updated Fighting Game Thread
iNCuBuS_
Profile Blog Joined August 2004
United States905 Posts
Last Edited: 2008-10-31 22:17:06
October 31 2008 22:12 GMT
#1321
Whats google?
Edit: Nvm Ill google it.
Edit: But really, I trust that one particular site, and I got my laptop all messed up to the point I cant use it from some weird virus, so Im playing it safe Ill stick to what I know. Thanks though
Once tinyurl.com starts working I can grab that save state and try my hand at ggpo.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-10-31 22:31:11
October 31 2008 22:24 GMT
#1322
On November 01 2008 05:55 MCMcEmcee wrote:
Anyhow, played Sugoi AH2 for about an hour, about to head out of town but some Akane notes:

[snip]

And just when you finish writing all that up, they upload pics of all her moves here:

http://arcanaheart.sakura.ne.jp/0314arukana2/k_akane.html
(Google Translated)



And Nazuna's are here:

http://arcanaheart.sakura.ne.jp/0314arukana2/k_nazuna.html
(Google Translated)

lol @ the pictures for 214A+B.


Edit:
On November 01 2008 05:55 MCMcEmcee wrote:
41236x - teleport dash, A goes forward and can cross up, B goes backwards, C goes up into the air. Can be done in the air. Might have these two moves mixed up in terms of input のヮの. Can special chain into and out of this move, potential tricks all over the place~

Can this lead to DBZ-like combos?


Edit 2:
Looks like Akane has a move A+C that looks almost like a counter, but is probably something else.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
November 01 2008 01:18 GMT
#1323
Character love..... :DDDDDDD
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2008-11-01 02:54:27
November 01 2008 02:28 GMT
#1324
Holy SHIT. Good 3S stuff coming from Gamers Vision lololol


2008.10.25 Gamer's Vision Ranbat 9-3

+ Show Spoiler +

+ Show Spoiler [Notez] +
- I think everyone is playing different characters before their main or something.
- Tottori being sick on RX lol!
- Tokido playing Sean lol (Vanao eating basketballs lol)
- These vids are probably full of lols
- Vid 4 Tokido vs Tottori Round 1... :DDDDDDD
- I really have no idea what these are... they seem like random shit loool. Oh wait that match has no names attached loool
- Youtube comment reminded me I was watching this on halloween. Sick treat amirite =D
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 02 2008 04:55 GMT
#1325
Looks like a 3on3 team tournament where each "team" is one guy playing 3 different characters (except for the battle for 3rd place, which was a single match).

Was looking forward to RX's Makoto and Alex, but was unimpressed. =/

Tokido's Sean on the other hand was HOT! Those videos are a must-see because of it!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 02 2008 06:25 GMT
#1326
Btw, Haji and I had an MSN convo where I talk about how SFIV sucks and how 3s sucks. =P

+ Show Spoiler +

h says:
how do you like sf4 btw?
Bill says:
it's like ST for newbs
h says:
i take it as a thumbs down?
Bill says:
correct
Bill says:

h says:
not too surprised tbh
Bill says:
like, every char has a wake-up EX reversal
Bill says:
AND they have the Revenge gauge
h says:
was hoping it would be good but i had my reservations
Bill says:
basically SFIV is like
Bill says:
you knock your opponent down
Bill says:
then walk back
Bill says:
no wake-up games
Bill says:
-_-
h says:
ic
h says:
man even ST had hardcore wakeup stuff
Bill says:
'cause you don't want to risk eating a 50%+ reversal Revenge ultra on their wake-up (which they don't get to use if they die, also)
h says:
wake up crossover hell
h says:
ic....
h says:
sounds like a crappy game yay!
Bill says:
like, there's no penalty for doing a wake-up ultra
h says:
... wow
Bill says:
I mean if it's blocked then you'll eat a combo
Bill says:
but that's the ONLY reason not to use it
Bill says:
at least wake-up EX consumes a stock
Bill says:
and of course using a Revenge at near-death will probably kill your opponent if it hits ('cause it does 50% or more)
Bill says:
so it's like, litearlly 50/50
Bill says:
and Zangief is always 50/50 on his wake-up
h says:
haha what bs
Bill says:
'cause either he does 360 SPD and grabs you if you block
Bill says:
or he does lariat which beats everything except block (or doing an invincible EX on his wake-up, lol)
Bill says:
so you knock him down and then YOU are in a 50/50 mixup if you stand near him
h says:
sounds like wakeup vs chun
h says:
you just abandon the wakeup mixup
h says:
i've actually seen teh japanese pros write about it
Bill says:
=/
h says:
acutally AS chun you abandon the wake up
h says:
b/c you eliminate risk
h says:
and you just go again with your superior ground game
h says:
haha
h says:
which is basically what MOV did to whoever during one of the sbo's where he was using SGGK
Bill says:
ahhhh
Bill says:

h says:
b/c SGGK is essentially a "beat them all" option that doesnt require consideration of opponent action
h says:
oh well lame
h says:
back to playing gouki makoto vs my brother
h says:
and eating 100% stun combos
Bill says:
PS I hate 3s now
h says:
haha
Bill says:
it's ALL chun li and sometimes Yun or Ken, when we play serious casuals
Bill says:
and Chun Li is such a boring character
h says:
ah, see i'm not subjected to that so
Bill says:
but since I can't do Yun's Genei-Jin, I NEED to pick her to win games
h says:
i can understand sayign "fuck it" in that case yea
Bill says:
'cause the guys I play with are just so good with her =/
KOFgokuon
Profile Blog Joined August 2004
United States14910 Posts
November 02 2008 07:34 GMT
#1327
hahaha watching tokido play sean was just depressing
such a bad char yet tokido was such a hero throughout
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 02 2008 16:58 GMT
#1328
On a StarCraft-StreetFighter cross-topic, I think that a lot of StarCraft fans on this site want to avoid StarCraft II turning out like Street Fighter IV did. IMO, SFIV caters to newbies who can't take the pressure of their opponents' okizeme. And IMO that makes the game a lot less competitive and a lot less fun.

Hopefully Blizzard won't make the same mistake.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2008-11-02 17:45:04
November 02 2008 17:40 GMT
#1329
hey Bill, could you explain that Chun wake-up option select shit, and the system of SFIV(revenge gauge, ultra etc.)?

btw
I just post this, because I has been thinking a lot about wake-up games in fighting games.
Though I haven't played SFIV, I have to disagree what you said on Zangief on that MSN conversation. So he can do a reversal to big damage or wake-up command throw, and you see this as a mix-up from his part.
No. You should think on this situation as your advantage.
[image loading]

[image loading]


I made this chart. If you do meaty on their wakeup, you have 2 advantegeous outcome and 1 disadvantageous. If you do nothing to bait the invincible reversal move, you have 1 advantageous, 1 disadvantageous and 1 neutral.
So in majority of time, you should go for a meaty ( 80 % imo). Of course if the opponent has meter, then you can (should) lower this number.
Alternatively one can try jump in meaties and vary with the timing (cause this way the wake-up throw quits the overall picture and if you do them earlier you can block and bait the reversal).

I play a lot of Guilty Gear, and I play a lot against Sol, who can do most powerful shoryu ever made in any fighting game(possible dustloop starter with meter or just knocks down) OR combo starter command throw into dustloop. This case is a lot similar to the Zangief wake-up.
If you are start turtling even on their wake-up, you will lose overall confidence I think.
Push every advantage!

edit: 1000. post!
And all is illuminated.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
November 02 2008 17:55 GMT
#1330
Isn't that the thing that's like if they throw you'll tech and if not a crouching jab will come out?
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 02 2008 18:00 GMT
#1331
On November 03 2008 02:55 SayaSP wrote:
Isn't that the thing that's like if they throw you'll tech and if not a crouching jab will come out?


I think it is somehow throw tech/wakeup parry, but I am not sure (that's why I was asking )
And all is illuminated.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
November 02 2008 19:25 GMT
#1332
Ah this clarified it a bit

http://forums.shoryuken.com/showthread.php?t=122886
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 02 2008 19:37 GMT
#1333
so it doesn't work if I do an overhead on chun-li it seems
And all is illuminated.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
November 02 2008 22:28 GMT
#1334
Bill- the pictures make it look like Akane A+C just clashes whatever is at the appropriate height, which might actually be really interesting if it's an instant clash move~


Also I highly disagree with the whole thing about SF4, oki is really good in SF4 (throwing people out of reversal shoryu???). I mean Guilty Gear and AH and the like have wakeup uppercut into Roman/homing cancel and they still have lots of oki going on, SF4 is no different in that regard (and it's a lot harder to come by 2 meters in SF4 than it is to have 50% tension or a homing stock). The emphasis isn't on oki/wakeup games in SF games anyhow (other than 3S sometimes) so shrug. It's match control but it usually isn't the match ending situation that it can be in other games.

freelander-
Don't bother with option select wakeup because you'll get beaten in the face. SGGK is the useful version of the "option select" that you're thinking of, which is tap down + jab+short, which ostensibly gives you a down parry, a throw tech, and a low jab, but in reality just gives you a down parry and a low jab since a) throw break from crouch is a tighter window IIRC, b) Chun low jab is 2 frames so it'll stuff throws anyhow, and c) if you're doing this on wakeup and they did any kind of mid/overhead you get stuffed anyways. SGGK is an offensive tool, which is why it's useful- don't do crappy option select defense unless you like losing!

Also that chart is inaccurate because he can wakeup super grab to blow through your meaty ;o There's more to meaties than "oh I will do more damage if I connect than he will if he does his reversal." A lot of matches are decided by momentum/match control and doing meaties is a good way to possibly lose that if they can reversal consistently~

Also Sol VV just means you always do safe jump-in oki on him or do crossups to throw off his motion. Some characters can do meaty 6P to clash reversal VVs as well.
[iHs]MCMcEmcee@UFO | のヮの
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2008-11-02 23:04:58
November 02 2008 23:04 GMT
#1335
Man reading that convo some more, and sorry to be blunt and all, but have you guys even played SF4 for more than an hour???? Explain how a game with throws that can't be ground recovered that lead into ambiguous crossups or safe jump-ins is a game without good oki options. Or how a game where you can do 1-hit superarmor attacks from far away that give frame advantage on block and can be back dash cancelled safely to bait things is a game with bad oki options.

Also explain how "there's no reason not to do [wakeup ultra]" despite the fact having meter for ultra means the guy is probably down a pretty decent chunk of life so eating "just eating a combo" in that situation is pretty bad, especially since Ultras don't do anything near 50% unless you have a full revenge bar (in which case they've probably taken a lot of damage). Wakeup Ultra is just a bad idea in general as well, since the startup is terrible so it's easy free jump-in bait.

Besides, Zangief has ALWAYS been one of the worst characters to go for any kind of remotely unsafe oki against, this is nothing new and it has never been a real issue in any game since Zangief's strength isn't in the fact that people feel more inclined to create space/momentum with their knockdowns against him (ie. the thing they're trying to do when he's not knocked down) rather than go for some fancy combo starter that gives up most of the advantage they get from the knockdown in the first place. The only "problem" with it in SF4 is that 'Gief is a strong character otherwise, but 'Gief has been good in other games and this has not been the prevailing problem with 'Gief nor is it the prevailing problem with 'Gief in SF4.
[iHs]MCMcEmcee@UFO | のヮの
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 02 2008 23:04 GMT
#1336
wakeup supergrab through meaty-
oh jesus. that's harsh. ok, but i am too lazy now to rework the chart though it's inaccurate. maybe later.

You say on one hand, that oki is not weak in SF4.
Then later you say, you can lose the momentum (and hence the match )if you use oki?
Isn't this contradictory?

I am just curious, I am a total outsider on the classic SF games.
And all is illuminated.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
November 02 2008 23:15 GMT
#1337
Okay here's the thing, and this is true in every good fighting game; knockdown is your advantage and you can press that advantage in the obvious way (attacking them in a way that isn't possible/as good when they aren't knocked down). You are at the advantage, you will likely cause more damage to them if they fail a reversal than they will cause to you if they land the reversal. This is all well and true, and I don't mean to take anything away from that. A good chunk of the time, the answer to "should I risk going for oki after this knockdown" is yes.

BUT, the possibility is there (in every decent fighting game, not just SF4 or whatever) that your opponent will hit their reversal. Now it's not necessarily going to do a ton of damage (unless it's a game with like uppercut cancels into combos or wakeup lvl3 supers or whatever) BUT you are probably going to get knocked down by most reversal moves, which not only takes away whatever momentum you had, you are now suddenly in the position that you had your opponent in. All those dirty evil oki tricks you had in mind for your opponent, they can now pull on you.

So yes, SF4 is a game where oki is strong, but likewise reversals are strong. As with any other game, you have to make the decision whether it's better to go for it after knockdown or to play it safe. Most of the time, go for it, it's easier for them to mess up and lose than it is for them to succeed and put you in a situation where you have to go for the reversal... and even in an environment where people consistently hit reversals, you STILL see people going for meaties and stuff (cf. Japanese ST).
[iHs]MCMcEmcee@UFO | のヮの
FreeDoM[YA]
Profile Blog Joined July 2007
Canada855 Posts
November 02 2008 23:24 GMT
#1338
On November 01 2008 11:28 SayaSP wrote:
Holy SHIT. Good 3S stuff coming from Gamers Vision lololol


2008.10.25 Gamer's Vision Ranbat 9-3

+ Show Spoiler +
http://www.youtube.com/watch?v=SIXtIMIcFoo

+ Show Spoiler [Notez] +
- I think everyone is playing different characters before their main or something.
- Tottori being sick on RX lol!
- Tokido playing Sean lol (Vanao eating basketballs lol)
- These vids are probably full of lols
- Vid 4 Tokido vs Tottori Round 1... :DDDDDDD
- I really have no idea what these are... they seem like random shit loool. Oh wait that match has no names attached loool
- Youtube comment reminded me I was watching this on halloween. Sick treat amirite =D


I watched the first video and the commentator is hilarious sometimes cause he makes some hilarious noises
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 03 2008 07:06 GMT
#1339
freelander: the problem with wake-up ultra is, in a serious / important match, if they are verge-of-death and you have less than 50% health, then you should essentially never risk doing any meaties on them (unless you can safe-jump vs the ultra) because if they reversal ultra, you're dead. With a life lead, it's generally better to back-off and try to land the finishing blow on even ground.

Similarly, if you're a superior player than your opponent, and/or have a character advantage at a distance compared to up-close (which presumably everyone does vs Gief), then why would you want to risk a near-50/50 situation by being close to Gief on his wake-up? Your odds are much better if you stand back.


3MC: I've played SFIV for more than an hour, but it was after the game had been out for only a short time, and I didn't play it much more after that. So I'm definitely being too harsh on it, and it's good to hear the side of someone who (I assume) enjoys it. At the moment, I don't know anyone personally in or around Toronto who likes SFIV.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-11-03 19:11:32
November 03 2008 07:51 GMT
#1340
Tonight was the biggest Canadian Arcana Heart casual turnout that I've ever been to: 6 players, with 4-5 being particularly active.

Here is the "main event":

AHF MM - altergenesis (Dark Saki) vs Bill307 (Wind Konoha) - $5, first-to-3

The matches were pretty long, but there were a number of close finishes. The conclusion was also a nail-biter. Hope you guys enjoy them. (Edit: the best games imo were in parts 2-4.)

+ Show Spoiler [the matches] +

Part 1:


Part 2:


Part 3:


Part 4:


By the way, this version of AH US was made by Tiggy and poon on SRK and features an excellent custom soundtrack.
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