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The Official Fighting Games Topic - Page 16

Forum Index > General Games
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New Updated Fighting Game Thread
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
Last Edited: 2008-05-19 21:29:44
May 19 2008 21:29 GMT
#301
it's ok Bill's just a bit excited ^^
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
May 20 2008 06:57 GMT
#302
LOL oh I see what happened: because of the way the hit counter is animated, I kept seeing 2 digits as 3.

Thanks for the explanation, freelander.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
May 20 2008 07:28 GMT
#303
I've seen that combo before in Robo-Ky combo videos, but I'd never seen it pulled off in a real battle. Pretty awesome. I like how he managed to punch him all the way across the screen -_-

The 3s matches were sick too, thanks gokuon.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2008-05-22 00:47:56
May 22 2008 00:35 GMT
#304
Does anyone here play or know anything about Twinkle Star Sprites? It's a hybrid PvP shmup-fighter-puzzle game. It's similar to Touhou 9 in that each player has half of a screen in which to fly around shooting stuff in vertical shmup fashion, but the level of interaction between the two players is much higher in terms of attacking one another (thus making the game better IMHO). In any case, it's a fun diversion if nothing else.
+ Show Spoiler +


Round 3, the best in the series, starts at around 4:10 if you just want to skip there.

Regular attacks sent to the opponent are based on chain explosions--the more explodes at once, the better--reversal attacks are more dangerous and sent over by shooting down regular attacks. There's some 40-ish set enemy patterns (which you get is nondeterministic but the formations are nonrandom), and if you blow all the enemies in one up simultaneously you get the "perfect", which gives you the most attacks and meter gain. Likewise, extras and bosses can be sent over by shooting down reversal attacks. Extras are invulnerable, and both extras and bosses and unique to each character, and can also be generated by using up meter.

You have 5 life to start a round. Running into an enemy takes 1 life and stuns you. Hitting pretty much everything else: regular, reversal, extra, boss, or boss bullet takes 3. You gain back 1/2 life if the opponent runs into an enemy and 1 life if the opponent gets hit for 3 damage. If you chain explode the blue ball, you get fever mode temporarily, which makes you generate 2x the number of regular attacks IIRC (maybe reversals too?), and they become faster as well. If a round lasts over 100 seconds, death comes on both players' sides. Death is instant kill on touch. If you blow him up, he will come back in a few more seconds. At 100 seconds, death is pretty slow and weak, but he becomes faster and faster as the round progresses.

If anybody can't figure out what's going on (likely) and would like to know, are interested at all, or just want a more detailed system and character analysis, let me know. The video quality is kind of bad, so it may be hard to see what's happening. This page has a few higher-quality match vids. If you see glitchy white boxes when a bunch of stuff is exploding, that's not to be blamed on YouTube quality but on the Neo Geo, the programmers, and maybe the playtesters. It's really not that distracting at all when you're playing.

TSS is on 2DF Freeplay, btw.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
May 22 2008 01:48 GMT
#305
Twinkle Star Sprites is a lot of fun. I've played Twinkle Star Sprites 2, but not 1. I remember the bunnies and the pigs were particularly annoying as special attacks in that game.
Scooter
Profile Blog Joined November 2007
United States747 Posts
Last Edited: 2008-05-22 11:07:35
May 22 2008 10:28 GMT
#306
If anyone's been following the SBO qualifiers, you'd probably know there's a ton of hype following this one. On shoryuken, there was a thread about some Anon's rankings of japanese players from 2ch (original japanese 4chan) that ranked Kuroda at the top of almost every character. Since then, everyone's been shitting bricks in hope of getting their hands on some Kuroda non-Q footage. For the first time, Kuroda's gonna be playing non-Q in a tournament. Along with Ino and Mov, he's gonna be playing as Akuma in SBO 2008 (Kuroda says he thinks Akuma is the best character in the game). So far, he has apparently OCVed the team of OTB, Boss, Rikimaru (3 of the best 3s players in the world) along with double perfecting Nuki (one of the best if not the best chun-li in the world). Anyways, here's probably the most anticipated videos of 3S in the past couple weeks.

Kuroda (Akuma/Gouki) VS Ino (Ken)
+ Show Spoiler +
http://uk.youtube.com/watch?v=RCwpps4CvwY
http://uk.youtube.com/watch?v=PuVwjHZeWVk


comments:
+ Show Spoiler +
Abso-fucking-lutely ridiculous. These two have this match-up down so hard that they don't even try some of the staple combos anymore. As Q, Kuroda's been known to red parry some crazy shit, and it goes to show when Ino rarely even tries cl.Mp->cl.Fp combo in fear that the Fp will be red-parried (Bill307 mentioned this in the Chuckuroda Norris thread on SRK). A lot of what Kuroda does with Akuma isn't new, but it's down so hard that you miss most of it. Things like ambiguous demon flip cross-ups and tricky wake-ups/air fireballs or lack-there-of. His ability to improvise hurricane comboes just blitzes my mind. On top of all of that, his zoning/spacing is so perfect that the only times he was punished for anything was when Ino freaking red-parries Kuroda's SAI. Just orgasmic. I've been watching these 2 clips nonstop and finding new things every single time.


edit: spoilered the games to save on loading time
My unblocks gets yo curleh mustache wet のωの
H
Profile Blog Joined July 2007
New Zealand6138 Posts
Last Edited: 2008-05-22 13:35:14
May 22 2008 11:23 GMT
#307
Hoooooly shit I completely take back my comment about how I think the top 3 in the tier list are cemented

And yes, his zoning is INCREDIBLE
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 22 2008 13:14 GMT
#308
i was waiting for these videos
And all is illuminated.
Shin
Profile Joined May 2008
1 Post
Last Edited: 2008-05-22 14:14:59
May 22 2008 14:14 GMT
#309


cant believe no one plays this game......
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 22 2008 16:12 GMT
#310
On May 22 2008 23:14 Shin wrote:
http://youtube.com/watch?v=QaMGP85vWUg

cant believe no one plays this game......


this game is very broken.
as you can see, they can combo into instant kill (err.. it's called fatal K.O. there)

I heard the tiers are very separated.
And all is illuminated.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 22 2008 16:57 GMT
#311
On May 22 2008 20:23 H_ wrote:
Hoooooly shit I completely take back my comment about how I think the top 3 in the tier list are cemented

And yes, his zoning is INCREDIBLE


Ehhhh, those vids don't show anything that would change that. His gouki is sharp and very tight, and rarely misses return opportunities, but it's definitely a function of the player rather than the character.

---

Also these games look way to "straight up" and repetitive, so it's most likely just practice matches b/w the two teammates. From the massive amount of hype from western 3s discussions (although I havent read any lol) I would have expected something more "WOW" than this tbh -- if he's as beastly as pple claim, he shouldn't ever lose to Inoue's subcharacter :O. Some of the more exotic tatsu combos... I'm pretty sure are not the best options, since otherwise we'd have seen yukiotoko/match use them already. As usual it looks like he isn't complete in terms of character knowledge (a la his yun) - which I imagine is why Inoue is playing him with a subchar.

My other thoughts... I've already written them earlier in this thread.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 22 2008 16:59 GMT
#312
but then agian I'm cynical and jaded.
Scooter
Profile Blog Joined November 2007
United States747 Posts
Last Edited: 2008-05-22 17:11:54
May 22 2008 17:08 GMT
#313
I see where you're coming from, but his Akuma isn't very comparable to Match or Yuki Otoko's playstyle. Standard pro akumas rely on standard cr.mk tatsu shoryu combo and corner shenanigans to win their games. Kuroda plays extremely carefully (something he picked up from Q) and puts it to great execution. A lot of people have already noticed that when Kuroda plays Akuma, you can hardly notice his stamina handicap. Also, the majority of those vids may seem pretty boring, but it's comparable to the legendary games between Spellmaster J and Keeper. Standard, but so flawlessly executed that it makes up for it.

As for losing to Ino's subchar, the tier chart (bah) says that Ken is one of Akuma's worst matchups, so it's understandable they'd be training that. Tier chart aside, Ino's ken is freaking nuts. There's some footage on nicovideo of him tearing it up against Nuki and Mov, which makes me sad that Ino can't play Ken on his SBO team.

With all that blown out my ass, I think that Kuroda's akuma is at least (way) different than standard Akuma play, and might change the way Akuma is played as a whole from here on out.

edit: and me thinks everyone accepts that dealing 2/5's of a full health bar to ken in one combo with no meter is godly.
My unblocks gets yo curleh mustache wet のωの
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 22 2008 17:31 GMT
#314
this reminded me of Keeper's comment on how he considers Ken to be a "weak" character. His reasoning being that b/c Ken and Chun play very similar styles of games - one that Chun is clearly superior in (ground based, methodical, controlling the space and punishing the opponent's mistakes exactly, etc) - and hence there is essentially no reason to play Ken. Just play Chun instead (ofc you can argue against it in several ways, but w/e you get the point).

Similarly, looking at Kuroda's style with gouki, there's almost no reason for him to stay with that character. What he has gained from teh character switch is more firepower per return, and more opportunities for returns - and it would seem that there are other characters that provide even higher returns than gouki in the same areas.

The only reason to choose Gouki over say ken/chun that I can see right now, is that the character has very high dmg output with the least reliance on meter (whereas ken/chun dont deal "as" much dmg perhaps from guard/parry -> counters that land 100% of the time. I remember Namijin was extrmemly proficient at this kind of style of play). I guess taking Kuroda's defensive style and his near-flawless timing and input mechanics, perhaps the # of opportunities for such 'counters' and the amount of payload per counter is the logic behind his belief that Gouki is the #1 character - esp if you dont "rush", you dont build your meter to begin with -- a characterisitc of kuroda I suppose. You often see a Chun with half meter dp something and counter with some very low dmg move, same with ken/yun, but gouki can always give out near max capacity of dmg. Then, it's up to the player to instantly recognize which counter options will connect given the freeze frames of the opponent and the distance and input accordingly.

I'm rambling so I'm goign to stop now. Not even sure if what I wrote makes any sense.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 22 2008 19:11 GMT
#315
it made some sense haji
I never thought about the meterless damage of gouki.. it is really the highest among the 3s characters.

in one of the two matches, ken blocked a crouching medium kick from akuma, and punished with a super(there was no parry). is it possible, or just kuroda made a mistake or something?
And all is illuminated.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
May 22 2008 20:13 GMT
#316
So I am going to compete in C3 this weekend in both AH and 3s. I know I'm not the greatest in 3s, although I've been practicing it quite a bit recently. AH is where I'm focusing most of my attention: I really want to do my best in that game and do well in the tournament.

Wish me luck! ^^


Haji: yeah, that totally made sense, in fact I'd never even thought about it before. Gouki really does deal more damage when metreless compared to Ken and Chun Li.

freelander: it's possible to reversal Ken's cr.mk with Ken's SA3 (you don't even have to get it reversal: SA3 on 2nd possible frame hits as well). So I'm not surprised that you can reversal Gouki's cr.mk with it as well. (And probably Ryu's, too.)
H
Profile Blog Joined July 2007
New Zealand6138 Posts
May 22 2008 20:35 GMT
#317
Haji I actually had the same feeling :/
The whole time I watched it felt like 'He could be playing Ken mirror match and this would be no contest but instead he chose to handicap himself by playing Gouki'. Nevertheless, his play is sick. He could probably pick any of the mid-high tier characters and do just as well.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-05-22 23:40:12
May 22 2008 23:40 GMT
#318
Gouki does have a good kara-throw, as well. Much better than Ken's (which gains him so little extra range that it's not worth it).
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
May 23 2008 00:03 GMT
#319
Good Luck Bill, did you get a spot in that guy's van?
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-05-23 00:26:38
May 23 2008 00:24 GMT
#320
Thanks Saya. Yup, spot secured.

I am nervous as heck right now ^^;;.
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