You would.
[HoN/DotA] Let's Play~!! - Page 543
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Elemenope
Burkina Faso1704 Posts
You would. | ||
Dark.Carnival
United States5095 Posts
He would. | ||
JeeJee
Canada5652 Posts
how is [DotA]?? | ||
paper
13196 Posts
His wood. | ||
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Zelniq
United States7166 Posts
Johnny B Goode | ||
Elemenope
Burkina Faso1704 Posts
On September 29 2009 06:42 Zelniq wrote: Johnny B Goode Johnny B Goode Formatting fail. | ||
jpopidol
108 Posts
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Dark.Carnival
United States5095 Posts
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CubEdIn
Romania5359 Posts
On September 29 2009 06:45 xDark.Carnivalx wrote: ban request on Zelniq for failing to follow formatting that was clear and easy to follow. seconded | ||
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Zelniq
United States7166 Posts
You would. | ||
Nitrogen
United States5345 Posts
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ahswtini
Northern Ireland22207 Posts
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paper
13196 Posts
On September 29 2009 07:40 Zelniq wrote: You would. You would. way to fail again | ||
Elemenope
Burkina Faso1704 Posts
On September 29 2009 08:06 Nitrogen wrote: fuck you all I'm still here. I won't leave you for HoN. | ||
Ace
United States16096 Posts
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Insane
United States4991 Posts
On September 28 2009 09:16 L wrote: I am rapidly learning to identify HoN spell effects in large fights and this problem's severity seems to go away over time. I'm not sure where my eventual comfort level will end up, but the majority of the game's effects besides the dark purple ones seem to be very easy to see. Consider how many games of DOTA you've played ![]() I've played 100+ HoN games and now I have pretty much no difficulty identifying spells, unless they come from some hero new to HoN (like the first couple times I played vs Maliken I didn't know what was going on ![]() | ||
Judicator
United States7270 Posts
On September 29 2009 10:32 HnR)Insane wrote: Consider how many games of DOTA you've played ![]() I've played 100+ HoN games and now I have pretty much no difficulty identifying spells, unless they come from some hero new to HoN (like the first couple times I played vs Maliken I didn't know what was going on ![]() Except here's the problem for a game that pretty much copied DotA you would think smart developers would improve on some or all of the problems with DotA and avoid the graphics clusterfuck that was War3 in high spell detail, but they didn't. | ||
Ace
United States16096 Posts
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Alventenie
United States2147 Posts
On September 29 2009 10:39 Judicator wrote: Except here's the problem for a game that pretty much copied DotA you would think smart developers would improve on some or all of the problems with DotA and avoid the graphics clusterfuck that was War3 in high spell detail, but they didn't. Most of war 3's engine is very clean and simple graphics, HoN to me however is more work on my eyes to figure out certain things. Some stuff is just hard to see, or too artsy. Like i can understand wanting to push the engines limit, but there needs to be a limit to it so you can still see whats going on in an instant without having to stop the screen to figure it out. | ||
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Zelniq
United States7166 Posts
and im sure the guys at S2 are aware of how important it is for graphics to not impede gameplay | ||
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