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[HoN/DotA] Let's Play~!! - Page 1616

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semantics
Profile Blog Joined November 2009
10040 Posts
January 19 2012 02:13 GMT
#32301
On January 19 2012 11:00 FinestHour wrote:
smeagolol thats an awful lot of gemini games son

gotta have some more self respect then that kid

that's the best way to make a hero change, play him and own with him make them seem that the numbers are showing imbalanced ass mofo.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 19 2012 02:14 GMT
#32302
On January 19 2012 08:43 wonderwall wrote:
Show nested quote +
Guys, hear me out, guys, guys! I've got the best idea of fixing Hellbourne Kongor advantage:

Use the top left and bottom right corners of the map to put 2 Kongors there (remove one from the middle obviously). If one is killed the other one automatically disappears.

This solves everything and adds some interesting stuff:
1. You need to watch 2 pits.
2. Kongor races (as only one team can get benefit for killing it).

Wouldn't that be awesome?


I've heard a similar suggestion in a dota fourm of having two Kongor pits but only one will be populated at one time. At 0.00 kongor will randomly spawn in either the top pit or the bottom pit. If that Kongor is killed then the he will ressurect at the normal time but the opposite pit. The effect is that you will have maybe a "hellbourne" kongor to start with then a "legion kongor for the second one and back and forth. It's still not particularly balanced as there is an advantage in having first kongor on your side but it evens out the discrepancy over a longer game with 2-3 kills.

it's still huge advantage to whoever gets lucky
first and third kongors are the most important
semantics
Profile Blog Joined November 2009
10040 Posts
January 19 2012 02:20 GMT
#32303
On January 19 2012 11:14 Dead9 wrote:
Show nested quote +
On January 19 2012 08:43 wonderwall wrote:
Guys, hear me out, guys, guys! I've got the best idea of fixing Hellbourne Kongor advantage:

Use the top left and bottom right corners of the map to put 2 Kongors there (remove one from the middle obviously). If one is killed the other one automatically disappears.

This solves everything and adds some interesting stuff:
1. You need to watch 2 pits.
2. Kongor races (as only one team can get benefit for killing it).

Wouldn't that be awesome?


I've heard a similar suggestion in a dota fourm of having two Kongor pits but only one will be populated at one time. At 0.00 kongor will randomly spawn in either the top pit or the bottom pit. If that Kongor is killed then the he will ressurect at the normal time but the opposite pit. The effect is that you will have maybe a "hellbourne" kongor to start with then a "legion kongor for the second one and back and forth. It's still not particularly balanced as there is an advantage in having first kongor on your side but it evens out the discrepancy over a longer game with 2-3 kills.

it's still huge advantage to whoever gets lucky
first and third kongors are the most important

Make kong spawn in x or y location based off 1st row of towers, meaning if you kill the first teir of towers for hellborne kong will then span on legion side, ofc this removes lvl 1 kong, but they pretty much already remove it by removing being able to give him minus armor. Or you could have it reversed, as in if you get your towers pushed you get kong on your side.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
January 19 2012 04:07 GMT
#32304
Put Kongor in middle lane river and make him invisible.
semantics
Profile Blog Joined November 2009
10040 Posts
January 19 2012 05:44 GMT
#32305
On January 19 2012 13:07 Durak wrote:
Put Kongor in middle lane river and make him invisible.

Make kong one hit kill everything that's not physical immune, and when your hero get killed by kong kong used baby taunt on you.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 19 2012 07:44 GMT
#32306
DONT WASTE THAT 7K SEMANTICS
thug life.                                                       MVP/ex-
semantics
Profile Blog Joined November 2009
10040 Posts
January 19 2012 07:46 GMT
#32307
On January 19 2012 16:44 FinestHour wrote:
DONT WASTE THAT 7K SEMANTICS

wut?
FinestHour
Profile Joined August 2010
United States18466 Posts
January 19 2012 07:54 GMT
#32308
lol
thug life.                                                       MVP/ex-
FinestHour
Profile Joined August 2010
United States18466 Posts
January 19 2012 07:55 GMT
#32309
dont worry good friend my 7k will be all about you one day
thug life.                                                       MVP/ex-
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
January 19 2012 08:43 GMT
#32310
On January 19 2012 06:52 iSiN wrote:
Show nested quote +
On January 19 2012 06:46 tests wrote:
You guys need to stop playing HoN and play a real man's MOBA game i.e. dota. The mechanics of DOTA completely shit on HoN and LoL. I have played all the MOBAS and in my opinion DOTA is just on another level.

I stopped reading when he used the term MOBA he obviously knows nothing about this genre's roots even though he flashes dota out there

pretty sure MOBAS is contextually inaccurate anyway
Meh.
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
January 19 2012 23:17 GMT
#32311
Oh man. Grave Locket is such a nice item for Hag...
Time is precious. Waste it wisely.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
January 19 2012 23:21 GMT
#32312
Is there support for a newer player for HoN? I hang out in the TL channel but no one ever talks. What is the best way for me to learn from TLers?
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Gummy
Profile Blog Joined October 2010
United States2180 Posts
January 19 2012 23:29 GMT
#32313
On January 20 2012 08:17 Manit0u wrote:
Oh man. Grave Locket is such a nice item for Hag...

All it is is cheap stats and faster respawn!
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 19 2012 23:34 GMT
#32314
On January 20 2012 08:29 Gummy wrote:
Show nested quote +
On January 20 2012 08:17 Manit0u wrote:
Oh man. Grave Locket is such a nice item for Hag...

All it is is cheap stats and faster respawn!


Aka a fuckin dope ass butt kicking best spend of your money ever
thug life.                                                       MVP/ex-
semantics
Profile Blog Joined November 2009
10040 Posts
January 19 2012 23:44 GMT
#32315
On January 20 2012 08:34 FinestHour wrote:
Show nested quote +
On January 20 2012 08:29 Gummy wrote:
On January 20 2012 08:17 Manit0u wrote:
Oh man. Grave Locket is such a nice item for Hag...

All it is is cheap stats and faster respawn!


Aka a fuckin dope ass butt kicking best spend of your money ever

i wish it didn't take kills just assists to power up else i'd stack them on support int characters all day.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 19 2012 23:58 GMT
#32316
it does take assists, have you seen the video of moonmeander having 12 charged lockets on a bombardier? he just ults from across the map and his deadwood killed the dude and he got the charge LOL
thug life.                                                       MVP/ex-
semantics
Profile Blog Joined November 2009
10040 Posts
January 20 2012 00:04 GMT
#32317
On January 20 2012 08:58 FinestHour wrote:
it does take assists, have you seen the video of moonmeander having 12 charged lockets on a bombardier? he just ults from across the map and his deadwood killed the dude and he got the charge LOL

da fuck i wasn't getting more then 1 locket at a time because i wasn't getting charges.
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
Last Edited: 2012-01-20 00:30:29
January 20 2012 00:22 GMT
#32318
I think that locket is best on heroes like Witch Hunter or Wretched Hag. Massive kill and assist potential on both of them and they both benefit greatly from the item itself (not even talking about faster respawn times, that's good for anybody). I mean, you get your talisman early on for laning. It's cheap and gives you nice stats for the early phase. Then you can just turn it into locket at basically any time, 250 gold is really nothing and you get better stats and possibility of faster respawn.

And it doesn't charge on assists. At least it didn't for me and I was Hag and I had quite a lot of those (Example: Teamfight occurs, I port and scream into the middle, follow up with bat blast. Several people go down, none on my account (locket remains uncharged), one dude gets away and dies to the lingering effect on blast, my locket is now charged).

You can just check my last game and see when I got the charges or not. Don't remember the match # and I'm not in the mood to turn on HoN just to check that.
Time is precious. Waste it wisely.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 20 2012 03:50 GMT
#32319
You can only charge one locket at a time. He would hide the charged ones on courier and keep only one uncharged on his hero.
thug life.                                                       MVP/ex-
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
Last Edited: 2012-01-20 13:11:12
January 20 2012 11:40 GMT
#32320
Yeah, but assists didn't charge it for me.

Edit: Nevermind. Just tried it out with Torturer and assists did charge the locket.
Time is precious. Waste it wisely.
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