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[HoN/DotA] Let's Play~!! - Page 1300

Forum Index > General Games
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GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
May 22 2011 03:53 GMT
#25981
I don't get why people are saying build skadi on him. You already have two slows, why not get life leech?
Ganfei2
Profile Blog Joined July 2010
473 Posts
May 22 2011 06:12 GMT
#25982
I dont think it really matter for slither, just changes what kinda team he wrecks with. He's still an incredible solo laner and that's why he's so popular. He gets a decent level, usually wins his lane 1v1 except against certain opponents, and comes to team fights with a level 2 ultimate when other people are still 7-10.
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
May 22 2011 06:20 GMT
#25983
You mean level 4-7 :O
Yeah slither's ulti is annoying as hell literally takes you from full to 1 hp
Ganfei2
Profile Blog Joined July 2010
473 Posts
Last Edited: 2011-05-22 07:59:24
May 22 2011 07:57 GMT
#25984
Hatchet change isn't going to make any difference for melee carries, it's usable once every 30 seconds and if you're only getting last hits once every 30 seconds because you're so raped you have to use it then you're going to lose anyways. Melee carries can't do shit in lane unless your trilane is better than theirs or you have like swiftblade/madman against people worse than you. TDL could use the hatchet + her now-static tainted soul to get lots of last hits in lane against a difficult trilane but she's so shitty compared to other melee carries let alone ranged carries I don't think anyone will give a shit. The hatchet buff just makes it easier if you're doing decent, but no difference if you're doing horrible. Melee carries still have their place in pubs and even high level MM, even at 1900+ you can still rape faces with a melee carry, but against coordinated high level teams who play together a lot you're not going to get a chance to catch back up after getting pooped on in the laning phase. The hatchet change does however completey rape Kotf which is kind of funny; the other day I was just chopping down trees left and right from 600 range away, I felt kinda bad for him.

I really like nullfire blade and I use all the charges when I get it so the buff for that is nice although unneeded imo. However, when you do need to use it as a counter against someone like jeraziah you're going to use it a ton of times so that's good, because although it "counters" jeraziah it's still not that great because you can only use it on one person, and eventually you'd even run out of charges.

I'm not sure about the andromeda nerf, I suppose S2 just wanted to make her less powerful in general because she's definitely a top top support hero with the superior magic swap and the scaling of aurora and her aura to late game.

Played against a really gay shaman reaper martyr team the other day and it was impossible to kill them, but once BKBs were up we won pretty easily. One time shaman was at 1 hp and then hide/martyr/sr took him to 100% instantly. It was very annoying. I think the Fayde rework is cool but 1200 clearvision in conjunction with tree walking could prove to be too strong; she's weaker as a solo, better as a sidelaner with a teammate, but if she gets ahead she will completely RAPE; that's the case with most ganker burst heros but in her case it's extreme.

They're working in this crap like short cd on moraxus ult activation to stop people from fucking it up (I guess). I want that on mali's throw and bubbles' shell too, but I guess that would really make it idiot proof.

Don't think the puppet nerf really matters; his burst is damaged, might affect the ability to instagib weak supports, but that's not his strength later anyways. The only thing I see it hurting is earlier game laning with a level 1 ultimate.

Anyone know what the mod exploit was with BH and rampage?
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-05-22 08:19:09
May 22 2011 08:18 GMT
#25985
On May 22 2011 16:57 Ganfei2 wrote:
Hatchet change isn't going to make any difference for melee carries, it's usable once every 30 seconds and if you're only getting last hits once every 30 seconds because you're so raped you have to use it then you're going to lose anyways. Melee carries can't do shit in lane unless your trilane is better than theirs or you have like swiftblade/madman against people worse than you. TDL could use the hatchet + her now-static tainted soul to get lots of last hits in lane against a difficult trilane but she's so shitty compared to other melee carries let alone ranged carries I don't think anyone will give a shit. The hatchet buff just makes it easier if you're doing decent, but no difference if you're doing horrible. Melee carries still have their place in pubs and even high level MM, even at 1900+ you can still rape faces with a melee carry, but against coordinated high level teams who play together a lot you're not going to get a chance to catch back up after getting pooped on in the laning phase. The hatchet change does however completey rape Kotf which is kind of funny; the other day I was just chopping down trees left and right from 600 range away, I felt kinda bad for him.

I really like nullfire blade and I use all the charges when I get it so the buff for that is nice although unneeded imo. However, when you do need to use it as a counter against someone like jeraziah you're going to use it a ton of times so that's good, because although it "counters" jeraziah it's still not that great because you can only use it on one person, and eventually you'd even run out of charges.

I'm not sure about the andromeda nerf, I suppose S2 just wanted to make her less powerful in general because she's definitely a top top support hero with the superior magic swap and the scaling of aurora and her aura to late game.

Played against a really gay shaman reaper martyr team the other day and it was impossible to kill them, but once BKBs were up we won pretty easily. One time shaman was at 1 hp and then hide/martyr/sr took him to 100% instantly. It was very annoying. I think the Fayde rework is cool but 1200 clearvision in conjunction with tree walking could prove to be too strong; she's weaker as a solo, better as a sidelaner with a teammate, but if she gets ahead she will completely RAPE; that's the case with most ganker burst heros but in her case it's extreme.

They're working in this crap like short cd on moraxus ult activation to stop people from fucking it up (I guess). I want that on mali's throw and bubbles' shell too, but I guess that would really make it idiot proof.

Don't think the puppet nerf really matters; his burst is damaged, might affect the ability to instagib weak supports, but that's not his strength later anyways. The only thing I see it hurting is earlier game laning with a level 1 ultimate.

Anyone know what the mod exploit was with BH and rampage?

andromeda's nerfs can hardly be called nerfs, more like negative tweaks
LiquidDota StaffOnly a true king can play the King.
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
May 22 2011 08:24 GMT
#25986
On May 21 2011 23:09 tomatriedes wrote:
Speaking of Dota Sven is due for a buff imo. I mean why would you choose Sven when you can choose ES, whose stun is far better and whose ulti is 5x better.


If you can farm up a Sven he can kill triples without evening meaning too. Just wail away at a tank and kill everyone around with your cleave attack. Just slap a BF and MoM on him and away you go.
<3 | Dota 2 | DayZ | <3
Wrath 2.1
Profile Joined March 2011
Germany880 Posts
May 22 2011 08:32 GMT
#25987
I think PM is way too nerfed. Usually my build was: boots, whispering, shrunken, charged, savage, symbol

but with the stat 6 seconds wait between the whisplash attack speed is completly useless..

attackspeed was so great on pm =( ffs.. I don't know why anyone would pick PM over Flint to carry now. I mean it's no huge nerf.. but it's still one...

I think someone should tell s2 that they should stop nerfing carries and carry items. It's really annoying...
The tigers of wrath are wiser than the horses of instruction.
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
May 22 2011 09:34 GMT
#25988
Yes it annoys me too. Why cant they keep the game nice and unbalanced????
Theres a fine line between fishing and just standing on the shore like an idiot.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
May 22 2011 09:47 GMT
#25989
Why cant they keep the game nice and unbalanced????


Silhouette's still ingame and unchanged?
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
May 22 2011 10:10 GMT
#25990
On May 22 2011 17:32 Wrath 2.1 wrote:
I think PM is way too nerfed. Usually my build was: boots, whispering, shrunken, charged, savage, symbol

but with the stat 6 seconds wait between the whisplash attack speed is completly useless..

attackspeed was so great on pm =( ffs.. I don't know why anyone would pick PM over Flint to carry now. I mean it's no huge nerf.. but it's still one...

I think someone should tell s2 that they should stop nerfing carries and carry items. It's really annoying...


I can't find this change... so whiplash can only proc once 6 seconds?
Stuck.
chocopaw
Profile Blog Joined May 2011
2072 Posts
May 22 2011 11:39 GMT
#25991
My usual HoN-mates dont have the time to play right now, so i dropped from 1700 to ~1550 in just over a week due to pubbies. In this mmr range the game does not make any fun, so I will drop by the channel to look for some players.^^
http://twitter.com/lechocopaw
keeblur
Profile Joined April 2010
United States826 Posts
May 22 2011 12:37 GMT
#25992
For some reason, with these types of games, it seems the more I play, the worst I get..
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
don_kyuhote
Profile Blog Joined December 2009
3007 Posts
May 22 2011 13:09 GMT
#25993
I just found out Invoker had a fun name lol.
Kal-El.
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
May 22 2011 13:20 GMT
#25994
Anyone else feel that with the hatchet change keeper is getting 0 love. Before you had a chance with them having to use birds/blinks, now a swiftblade can just walk around removing eyes. I am obviously not a high level played but i mean cmon why even still have the eyes
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
May 22 2011 15:21 GMT
#25995
Let swift kill the eyes. I'll be mid getting FARM
Chains none
5-s
Profile Joined June 2010
United States1674 Posts
May 22 2011 15:27 GMT
#25996
I'll be covering a bunch of games today (Starting off with a farm4fame game between GGnet and a new German team). Will be starting in about half an hour http://www.own3d.tv/live/13323.
I liked Dota before it was Mainstream.
Shinbi
Profile Joined December 2009
338 Posts
May 22 2011 16:08 GMT
#25997
On May 22 2011 19:10 Wala.Revolution wrote:
Show nested quote +
On May 22 2011 17:32 Wrath 2.1 wrote:
I think PM is way too nerfed. Usually my build was: boots, whispering, shrunken, charged, savage, symbol

but with the stat 6 seconds wait between the whisplash attack speed is completly useless..

attackspeed was so great on pm =( ffs.. I don't know why anyone would pick PM over Flint to carry now. I mean it's no huge nerf.. but it's still one...

I think someone should tell s2 that they should stop nerfing carries and carry items. It's really annoying...


I can't find this change... so whiplash can only proc once 6 seconds?



No, this guy just doesn't know what he's talking about.
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
May 22 2011 16:33 GMT
#25998
On May 23 2011 01:08 Shinbi wrote:
Show nested quote +
On May 22 2011 19:10 Wala.Revolution wrote:
On May 22 2011 17:32 Wrath 2.1 wrote:
I think PM is way too nerfed. Usually my build was: boots, whispering, shrunken, charged, savage, symbol

but with the stat 6 seconds wait between the whisplash attack speed is completly useless..

attackspeed was so great on pm =( ffs.. I don't know why anyone would pick PM over Flint to carry now. I mean it's no huge nerf.. but it's still one...

I think someone should tell s2 that they should stop nerfing carries and carry items. It's really annoying...


I can't find this change... so whiplash can only proc once 6 seconds?



No, this guy just doesn't know what he's talking about.


I think most of us just ignored that post
Chains none
JrClimbers
Profile Joined April 2011
57 Posts
May 22 2011 16:43 GMT
#25999
Anyone up for some pickup Dotalicious games today?

username - arc

I'll be on most of today playing support heroes. Come join me
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
May 22 2011 17:31 GMT
#26000
1300, nobody even cares about milestones anymore ;(
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