[HoN/DotA] Let's Play~!! - Page 1299
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TheTester
United States172 Posts
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rabidch
United States20289 Posts
On May 21 2011 04:48 5-s wrote: Seeing as behemoth / shaker is one of the strongest trilaners in dota, and they're essentially exactly the same after the corpse changes, I doubt he's "obsolete" in hon. My guess is teams use him differently in hon. still a potent anti push and long stunner, iirc usage of es went down after that nerf too (though i remember this was still when cm and vs were the two support heroes above everybody else before their nerfs, but arguably they still are) but then people realized he was still good so people still use him. its just that his omfg echo slam => everything dead happens much less often, and dagger isnt entirely immediate but still necessary. i notice though that the additional damage for each unit is weaker than dotas (i dont really understand this double nerf) and anyway, how many heroes are as utility as behemoth in hon? especially with all those buffs to various armor and heal auras. isnt ring of teacher still +3 in hon? people in dota abuse the hell out of it even though its +2 now, | ||
blk_hwk
New Zealand22 Posts
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GhostKorean
United States2330 Posts
On May 21 2011 06:06 rabidch wrote: still a potent anti push and long stunner, iirc usage of es went down after that nerf too (though i remember this was still when cm and vs were the two support heroes above everybody else before their nerfs, but arguably they still are) but then people realized he was still good so people still use him. its just that his omfg echo slam => everything dead happens much less often, and dagger isnt entirely immediate but still necessary. i notice though that the additional damage for each unit is weaker than dotas (i dont really understand this double nerf) and anyway, how many heroes are as utility as behemoth in hon? especially with all those buffs to various armor and heal auras. isnt ring of teacher still +3 in hon? people in dota abuse the hell out of it even though its +2 now, Armor boots imba except for whoever has to carry them I always thought behemoth was there for the long ass stuns and not the damage | ||
LordWeird
United States3411 Posts
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rabidch
United States20289 Posts
On May 21 2011 08:19 LordWeird wrote: Can somebody explain to me why Slither (or any of the other ones) losing his modifier is a nerf? I thought it was a good way to counteract the other nerfs. He's already one of the most versatile heroes in the game, and now he has been afforded even more options when it comes to items. I thought it was a good buff for him. Now I don't look as silly for wanting to build whispering helm on him. He still has a really good slow with spray and wards. Now he can get Frostwolf and reduce heroes to a crawl. it makes him more item dependent. just because you can now get an item on a hero you previously couldnt doesnt mean its a buff. you have to consider it in the big picture of timing and the amount of gold you have within that timespan. im not saying if its better or not (i dont play hon), this is just an observation in general about dota/hon. the end question is why should you get frostwolf at some time than some other item? | ||
Nevuk
United States16280 Posts
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paper
13196 Posts
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rabidch
United States20289 Posts
On May 21 2011 09:44 paper wrote: Why does Slither seem to be in every single HoN game whereas Hydra is rarely used in DotA? 0_0 hes used in dota games wtf. and anyway, more heroes in dota | ||
Turbovolver
Australia2394 Posts
Axe already seemed like a kickass item for 225 gold, and now it's better? | ||
Durak
Canada3684 Posts
On May 21 2011 09:44 paper wrote: Why does Slither seem to be in every single HoN game whereas Hydra is rarely used in DotA? 0_0 Slither isn't picked all that often. He's situational just as he is in dota, I guess. On May 21 2011 10:55 Turbovolver wrote: No Silhouette nerf makes me cry, though a lot of the changes are good. Axe already seemed like a kickass item for 225 gold, and now it's better? Silhouette will probably get some tweaking later. Don't think they want to nerf her too much so they're waiting for more testing, The hatchet buff is an attempt at helping melee carries. Ranged carries are way more common in competitive games and S2 is trying to make melee carries more viable again. Not sure what I think about it but it seems really good. | ||
Heen
Korea (South)2178 Posts
didn't know there was a patch until I saw this thread. There were like 3 instances today where our entire team had fayde cornered with gem and she just disappeared. And every time, we were like... 'illusion rune again, wtf....' | ||
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bkrow
Australia8532 Posts
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Dacendoran
United States825 Posts
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rabidch
United States20289 Posts
On May 21 2011 17:48 Dacendoran wrote: I would like to become not terrible at this game lost 100~ psr in the past 2 weeks lol went from 1700-1600 from playing pubs. I dun get it I understand when to engage a teaifght how to and where to ward but it seems like every game any lane im not in just feeds or my lane get raped because one of us played a little overaggressive one time and we both die and it snowballs x.x. watch your own replays. know the mistakes you made and figure out why you decided to make those mistakes and what you should to do avoid them in the future. before every teamfight look at the situation, on the entire map etc. as for snowballing effect its your mind. you have to figure out how to deal with a losing lane by coordinating gank, switching lanes, changing game style etc. really, study your own replays. its a bit enlightening. and as always, improve your mechanics | ||
Jayme
United States5866 Posts
Also FA getting what amount to a ranged cleave is actually a fairly large deal from what I've noticed playing now. She deal a ton more damage in team fights now that she can split shot and still do 100% to the main target. Slither got a fairly hefty nerf with the loss of movement speed app with toxicity. No more fountain deaths I guess. | ||
wonderwall
New Zealand695 Posts
Slither got a fairly hefty nerf with the loss of movement speed app with toxicity. No more fountain deaths I guess. Carry Slither became much more viable now that he can have an attack modifier independent of toxicity. It's a nerf to lose the slow and the regen loss sucks but there's some positives to it. | ||
tomatriedes
New Zealand5356 Posts
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Judicator
United States7270 Posts
On May 21 2011 23:09 tomatriedes wrote: Speaking of Dota Sven is due for a buff imo. I mean why would you choose Sven when you can choose ES, whose stun is far better and whose ulti is 5x better. Cause you never played a Sven or a ES. ES does one thing better than Sven, and that's zone control, Sven does everything else better. ES tops out in effectiveness at pretty much 11 in the flow of a game (some could argue 9), Sven does not. | ||
Jayme
United States5866 Posts
On May 21 2011 22:38 wonderwall wrote: Carry Slither became much more viable now that he can have an attack modifier independent of toxicity. It's a nerf to lose the slow and the regen loss sucks but there's some positives to it. True but we have plenty of ranged carries as it was. Slither lost some of his early to mid game potency with the toxicity hit. Sure the extra modifier is great but thats another 5000 gold item he didn't really require before. | ||
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