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[HoN/DotA] Let's Play~!! - Page 1299

Forum Index > General Games
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TheTester
Profile Joined March 2010
United States172 Posts
May 20 2011 20:53 GMT
#25961
We beat Korak/FujiApples from EG in a casual friendly SD game last night, that was fun
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-05-20 21:24:06
May 20 2011 21:06 GMT
#25962
On May 21 2011 04:48 5-s wrote:
Seeing as behemoth / shaker is one of the strongest trilaners in dota, and they're essentially exactly the same after the corpse changes, I doubt he's "obsolete" in hon. My guess is teams use him differently in hon.

still a potent anti push and long stunner, iirc usage of es went down after that nerf too (though i remember this was still when cm and vs were the two support heroes above everybody else before their nerfs, but arguably they still are) but then people realized he was still good so people still use him. its just that his omfg echo slam => everything dead happens much less often, and dagger isnt entirely immediate but still necessary. i notice though that the additional damage for each unit is weaker than dotas (i dont really understand this double nerf)

and anyway, how many heroes are as utility as behemoth in hon? especially with all those buffs to various armor and heal auras. isnt ring of teacher still +3 in hon? people in dota abuse the hell out of it even though its +2 now, it seems incredibly easy to get a +8-10 armor push in hon now doesnt it? shit doesnt stack
LiquidDota StaffOnly a true king can play the King.
blk_hwk
Profile Joined April 2011
New Zealand22 Posts
May 20 2011 21:16 GMT
#25963
Interested in joining! MMR 1780, Play on U.S. West, blk_hwk
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
May 20 2011 21:25 GMT
#25964
On May 21 2011 06:06 rabidch wrote:
Show nested quote +
On May 21 2011 04:48 5-s wrote:
Seeing as behemoth / shaker is one of the strongest trilaners in dota, and they're essentially exactly the same after the corpse changes, I doubt he's "obsolete" in hon. My guess is teams use him differently in hon.

still a potent anti push and long stunner, iirc usage of es went down after that nerf too (though i remember this was still when cm and vs were the two support heroes above everybody else before their nerfs, but arguably they still are) but then people realized he was still good so people still use him. its just that his omfg echo slam => everything dead happens much less often, and dagger isnt entirely immediate but still necessary. i notice though that the additional damage for each unit is weaker than dotas (i dont really understand this double nerf)

and anyway, how many heroes are as utility as behemoth in hon? especially with all those buffs to various armor and heal auras. isnt ring of teacher still +3 in hon? people in dota abuse the hell out of it even though its +2 now, it seems incredibly easy to get a +8-10 armor push in hon now doesnt it? shit doesnt stack

Armor boots imba except for whoever has to carry them
I always thought behemoth was there for the long ass stuns and not the damage
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
May 20 2011 23:19 GMT
#25965
Can somebody explain to me why Slither (or any of the other ones) losing his modifier is a nerf? I thought it was a good way to counteract the other nerfs. He's already one of the most versatile heroes in the game, and now he has been afforded even more options when it comes to items. I thought it was a good buff for him. Now I don't look as silly for wanting to build whispering helm on him. He still has a really good slow with spray and wards. Now he can get Frostwolf and reduce heroes to a crawl.
Chains none
rabidch
Profile Joined January 2010
United States20289 Posts
May 20 2011 23:51 GMT
#25966
On May 21 2011 08:19 LordWeird wrote:
Can somebody explain to me why Slither (or any of the other ones) losing his modifier is a nerf? I thought it was a good way to counteract the other nerfs. He's already one of the most versatile heroes in the game, and now he has been afforded even more options when it comes to items. I thought it was a good buff for him. Now I don't look as silly for wanting to build whispering helm on him. He still has a really good slow with spray and wards. Now he can get Frostwolf and reduce heroes to a crawl.

it makes him more item dependent. just because you can now get an item on a hero you previously couldnt doesnt mean its a buff. you have to consider it in the big picture of timing and the amount of gold you have within that timespan. im not saying if its better or not (i dont play hon), this is just an observation in general about dota/hon. the end question is why should you get frostwolf at some time than some other item?
LiquidDota StaffOnly a true king can play the King.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
May 20 2011 23:55 GMT
#25967
His thing was actually ... nerfed. A lot. Won't kill people in the fountain anymore and no ms slow.
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2011-05-21 00:44:13
May 21 2011 00:44 GMT
#25968
Why does Slither seem to be in every single HoN game whereas Hydra is rarely used in DotA? 0_0
Hates Fun🤔
rabidch
Profile Joined January 2010
United States20289 Posts
May 21 2011 00:53 GMT
#25969
On May 21 2011 09:44 paper wrote:
Why does Slither seem to be in every single HoN game whereas Hydra is rarely used in DotA? 0_0

hes used in dota games wtf. and anyway, more heroes in dota
LiquidDota StaffOnly a true king can play the King.
Turbovolver
Profile Blog Joined January 2009
Australia2403 Posts
May 21 2011 01:55 GMT
#25970
No Silhouette nerf makes me cry, though a lot of the changes are good.

Axe already seemed like a kickass item for 225 gold, and now it's better?
The original Bogus fan.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
May 21 2011 02:08 GMT
#25971
On May 21 2011 09:44 paper wrote:
Why does Slither seem to be in every single HoN game whereas Hydra is rarely used in DotA? 0_0

Slither isn't picked all that often. He's situational just as he is in dota, I guess.

On May 21 2011 10:55 Turbovolver wrote:
No Silhouette nerf makes me cry, though a lot of the changes are good.

Axe already seemed like a kickass item for 225 gold, and now it's better?

Silhouette will probably get some tweaking later. Don't think they want to nerf her too much so they're waiting for more testing,

The hatchet buff is an attempt at helping melee carries. Ranged carries are way more common in competitive games and S2 is trying to make melee carries more viable again. Not sure what I think about it but it seems really good.
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
May 21 2011 08:22 GMT
#25972
-_-..

didn't know there was a patch until I saw this thread.

There were like 3 instances today where our entire team had fayde cornered with gem and she just disappeared. And every time, we were like... 'illusion rune again, wtf....'
('''(G_G/'''')
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
May 21 2011 08:36 GMT
#25973
Anyone actually played Martyr properly? If so - thoughts? S2 has a habit of making new heroes imba and then patching them later :p
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Dacendoran
Profile Blog Joined June 2009
United States825 Posts
May 21 2011 08:48 GMT
#25974
I would like to become not terrible at this game lost 100~ psr in the past 2 weeks lol went from 1700-1600 from playing pubs. I dun get it I understand when to engage a teaifght how to and where to ward but it seems like every game any lane im not in just feeds or my lane get raped because one of us played a little overaggressive one time and we both die and it snowballs x.x.
rabidch
Profile Joined January 2010
United States20289 Posts
May 21 2011 09:42 GMT
#25975
On May 21 2011 17:48 Dacendoran wrote:
I would like to become not terrible at this game lost 100~ psr in the past 2 weeks lol went from 1700-1600 from playing pubs. I dun get it I understand when to engage a teaifght how to and where to ward but it seems like every game any lane im not in just feeds or my lane get raped because one of us played a little overaggressive one time and we both die and it snowballs x.x.

watch your own replays. know the mistakes you made and figure out why you decided to make those mistakes and what you should to do avoid them in the future. before every teamfight look at the situation, on the entire map etc. as for snowballing effect its your mind. you have to figure out how to deal with a losing lane by coordinating gank, switching lanes, changing game style etc. really, study your own replays. its a bit enlightening.

and as always, improve your mechanics
LiquidDota StaffOnly a true king can play the King.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2011-05-21 10:03:50
May 21 2011 10:02 GMT
#25976
Oh god Fayde is interesting again.

Also FA getting what amount to a ranged cleave is actually a fairly large deal from what I've noticed playing now. She deal a ton more damage in team fights now that she can split shot and still do 100% to the main target.

Slither got a fairly hefty nerf with the loss of movement speed app with toxicity. No more fountain deaths I guess.
Python is garbage, number 1 advocate of getting rid of it.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
May 21 2011 13:38 GMT
#25977
Slither got a fairly hefty nerf with the loss of movement speed app with toxicity. No more fountain deaths I guess.


Carry Slither became much more viable now that he can have an attack modifier independent of toxicity. It's a nerf to lose the slow and the regen loss sucks but there's some positives to it.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 21 2011 14:09 GMT
#25978
Speaking of Dota Sven is due for a buff imo. I mean why would you choose Sven when you can choose ES, whose stun is far better and whose ulti is 5x better.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
May 21 2011 14:15 GMT
#25979
On May 21 2011 23:09 tomatriedes wrote:
Speaking of Dota Sven is due for a buff imo. I mean why would you choose Sven when you can choose ES, whose stun is far better and whose ulti is 5x better.


Cause you never played a Sven or a ES. ES does one thing better than Sven, and that's zone control, Sven does everything else better. ES tops out in effectiveness at pretty much 11 in the flow of a game (some could argue 9), Sven does not.
Get it by your hands...
Jayme
Profile Blog Joined February 2009
United States5866 Posts
May 22 2011 01:45 GMT
#25980
On May 21 2011 22:38 wonderwall wrote:
Show nested quote +
Slither got a fairly hefty nerf with the loss of movement speed app with toxicity. No more fountain deaths I guess.


Carry Slither became much more viable now that he can have an attack modifier independent of toxicity. It's a nerf to lose the slow and the regen loss sucks but there's some positives to it.

True but we have plenty of ranged carries as it was. Slither lost some of his early to mid game potency with the toxicity hit. Sure the extra modifier is great but thats another 5000 gold item he didn't really require before.
Python is garbage, number 1 advocate of getting rid of it.
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