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On January 22 2011 11:22 TrainFX wrote: Guys help me become cho gosu, I'm decent right now but I need a god to bring me to his level.
Im serious too lol, one game and conversation and i'll have you convinced of w/e you need to be convinced of.
add Hellz
<50 creep kills a game
u are bad
you are now enlightened and can learn without your previous arrogance
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On January 22 2011 12:46 Shinbi wrote:Show nested quote +On January 22 2011 12:36 Etherone wrote:On January 22 2011 11:22 TrainFX wrote: Guys help me become cho gosu, I'm decent right now but I need a god to bring me to his level.
Im serious too lol, one game and conversation and i'll have you convinced of w/e you need to be convinced of.
add Hellz step one: realize it wasn't worth it at all Fixed that for you. It's ok, you can thank me later. On a related note, does it really matter? I think I had more fun going around doing retarded stuff with random heroes and random lane comps rather than playing seriously. But if winning and being the best is what matters for you - then don't watch honcast. There's really no "catchall" for upping your game other than "hey, think and pay attention to what's going on in the game" as there's too much stuff going on that will alter your builds. Unless you're armadon, in which case, you guys go balls out and tower dive at level 1. Then again at level 2. Then the two guys leave the lane, so you go to the other lane to tower dive them again. Do this all the time. works better with devourer as you laning partner + Show Spoiler +
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On January 22 2011 12:57 Blyadischa wrote:Show nested quote +On January 22 2011 11:22 TrainFX wrote: Guys help me become cho gosu, I'm decent right now but I need a god to bring me to his level.
Im serious too lol, one game and conversation and i'll have you convinced of w/e you need to be convinced of.
add Hellz <50 creep kills a game u are bad you are now enlightened and can learn without your previous arrogance
lol are you really going to call me bad because I have low creep kills yet I play mainly support heroes?
Oh you are?
Ok well since you made your conclusion based on a glance so will I, your not smarter than a 5th grader.
Anyways you can't make an accurate conclusion from my stats since my games played is so low.
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On January 22 2011 13:10 TrainFX wrote:Show nested quote +On January 22 2011 12:57 Blyadischa wrote:On January 22 2011 11:22 TrainFX wrote: Guys help me become cho gosu, I'm decent right now but I need a god to bring me to his level.
Im serious too lol, one game and conversation and i'll have you convinced of w/e you need to be convinced of.
add Hellz <50 creep kills a game u are bad you are now enlightened and can learn without your previous arrogance lol are you really going to call me bad because I have low creep kills yet I play mainly support heroes? Oh you are? Ok well since you made your conclusion based on a glance so will I, your not smarter than a 5th grader. Anyways you can't make an accurate conclusion from my stats since my games played is so low.
I play mainly support and 50 cs is low most games.
edit: Checking the profile Hellz (the one you said on last page): Your top 10 heroes include 5 carries, 2 tanky initiators, 2 gankers, 1 support. You have under 1.0 kdr (barely 2:1 KDA), and not many creeps per game. Don't take it personally, but when you have heroes that need/are designed to farm, you should be maintaining much more cs.
edit2: Which is more weird, because the Hellz account says it hasnt been used since 12/1/10, so i don't know what acc you are using.
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On January 22 2011 13:27 Alventenie wrote:Show nested quote +On January 22 2011 13:10 TrainFX wrote:On January 22 2011 12:57 Blyadischa wrote:On January 22 2011 11:22 TrainFX wrote: Guys help me become cho gosu, I'm decent right now but I need a god to bring me to his level.
Im serious too lol, one game and conversation and i'll have you convinced of w/e you need to be convinced of.
add Hellz <50 creep kills a game u are bad you are now enlightened and can learn without your previous arrogance lol are you really going to call me bad because I have low creep kills yet I play mainly support heroes? Oh you are? Ok well since you made your conclusion based on a glance so will I, your not smarter than a 5th grader. Anyways you can't make an accurate conclusion from my stats since my games played is so low. I play mainly support and 50 cs is low most games. edit: Checking the profile Hellz (the one you said on last page): Your top 10 heroes include 5 carries, 2 tanky initiators, 2 gankers, 1 support. You have under 1.0 kdr (barely 2:1 KDA), and not many creeps per game. Don't take it personally, but when you have heroes that need/are designed to farm, you should be maintaining much more cs. edit2: Which is more weird, because the Hellz account says it hasnt been used since 12/1/10, so i don't know what acc you are using.
Ohhh so it turns out I am retarded and I gave you guys the wrong name loool, I knew I wasnt that bad at last hitting.
HellzFX is my username
my creeps is still under 50 lol but I usually try to lane with a carry and babysit so lick my ballz but yea im not terrible at last hitting I just don't focus enough on farming, partly why im not cho gosu and i need halp!
I dun really have enough experience after playing LoL for so long to have enuff confidence to try to carry lol
oh also for stats refer to my psr games cuz I got leaver banned from mmr shortly after just starting and the psr games are more recent.
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Even checking your HellzFX account, most of your top 10 heroes are gankers, many with decent farming abilities. You should be able to maintain higher cs than the 55 average it says. Out of your top 10, glacius is the only dedicated support (succu can be close, but shes more of a ganker and a lot of time is played as a solo hero to dominate low level heroes). Most other heroes are either pure gank or gank/semi-carry and with their farming abilities you should easily be having more cs.
You average less than 2 wards a game (64/33 games is little less than 2), meaning you are not playing as much support as you might think. In my non TMM games i average like 2.4 over 200 games or so, many where im not the main warder. In my TMM games i maintain upwards of 6-8 in almost every game. You should probably focus more on dieing less in games (ie, make good decisions towards where you should be and why), that will fix most of your xp/min and KDA (you have 3:1 kda which is ok, but if you work more on not dieing, you could easily get it up to 4:1 or so). It also will help your gpm and overall give you more items/wards to help the game out.
Edit: In beta, i played about 200-250 games. Out of those, i played in over 90% of them as a babysitter, every game. I had an average of 100+ cs every game as a babysitter. Its possible, you need to focus when you have time to farm so you can have any farm. Without farm going into mid/late game you are now a liability to your team, not an asset. Being a ward bitch only goes so far, because without any items you turn into a hero that just dies instantly and its 4v5 for your team.
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On January 22 2011 13:43 Alventenie wrote: Even checking your HellzFX account, most of your top 10 heroes are gankers, many with decent farming abilities. You should be able to maintain higher cs than the 55 average it says. Out of your top 10, glacius is the only dedicated support (succu can be close, but shes more of a ganker and a lot of time is played as a solo hero to dominate low level heroes). Most other heroes are either pure gank or gank/semi-carry and with their farming abilities you should easily be having more cs.
You average less than 2 wards a game (64/33 games is little less than 2), meaning you are not playing as much support as you might think. In my non TMM games i average like 2.4 over 200 games or so, many where im not the main warder. In my TMM games i maintain upwards of 6-8 in almost every game. You should probably focus more on dieing less in games (ie, make good decisions towards where you should be and why), that will fix most of your xp/min and KDA (you have 3:1 kda which is ok, but if you work more on not dieing, you could easily get it up to 4:1 or so). It also will help your gpm and overall give you more items/wards to help the game out.
Edit: In beta, i played about 200-250 games. Out of those, i played in over 90% of them as a babysitter, every game. I had an average of 100+ cs every game as a babysitter. Its possible, you need to focus when you have time to farm so you can have any farm. Without farm going into mid/late game you are now a liability to your team, not an asset. Being a ward bitch only goes so far, because without any items you turn into a hero that just dies instantly and its 4v5 for your team.
ok good advice, thank you. I'll definitely be focusing more on farming and buying more wards when I play support, usually in most games I'll either buy lots of wards or only 1 or none.
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ALVIE! whur r u D: havent seen u on hon like...ever devaz, riki, etc and i usually play some, u shud tmm w/ us!
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Anyone else having problems with the new hon patch? When I click Download my pc freezes..
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I recently got back into this game , after a long break due to raging at terrible teammates when solo queing (it really is terrible to get support hero(es) that you have to compete with for farm as a carry. Ie:not being good enough to carry my entire team with ero support =[ not fun)
Anyways so Ive been looking for people to play with TMM or not since I dunno too many people on HoN that still play.
(Ive been playing on a friends account in TMM because I left about 15+ games the first day of hon (So bad mannered I know) and all the Behemoth/Glacius/Myrm games are me.
I (crab`battle/dacendoran) have been playing glacius/myrm laned with a friend (Nostr0mo) playing FA or SB respectively and focus on getting good wards up and saccing myself/setting up kills for my carry on the opposition early game. Then about midgame I counterward and roam through our jungle and just stack creeps while trying not to get ganked and managed in one day of playing TMM with 1750~ MMR 1800+ psr to go from 1480 psr up to 1610 by playing support which I find to be a nice change of pace from trying to play carries/semicarries in solo que.
Anyways if you want to see some example games of a semi noob playing glacius in decent TMM game see :27152159 (played a game vs RobertxLee from DrD on dr repulsor); 27144460 where my friend on SB manages to get over 700 gpm (I believe it was 770 at peak).
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Northern Ireland22208 Posts
My biggest problem as babysit is falling behind earlier on, and then just not being able to catch up whilst maintaining wards. Especially if there are big farmers in the game, or one Testie.
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6.71 is out.
http://www.playdota.com/changelogs/6.71
+ Show Spoiler +
Abaddon - Increased Aphotic Shield cast range by 50
Admiral - Ghost Ship cooldown reduced from 100 to 90 - X Marks The Spot Return icon placement and hotkey adjusted The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell
Alchemist - Movement speed reduced by 5 - Chemical Rage bonus HP from 350/700/1050 to 300/600/900
Axe - Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5
Bane Elemental - Fiend's Grip Scepter duration from 5 to 6 seconds
Bloodseeker - Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.
Bounty Hunter - Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)
Bristleback - Back damage prevention from 10/20/30/40 to 16/24/32/40 - Side damage prevention from 5/10/15/20 to 8/12/16/20
Broodmother - Base movement speed reduced from 315 to 310 - Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140 - Spawn Spiderlings buff duration increased from 0.9 seconds to 2
Chaos Knight - Phantasm duration increased from 20 to 24
Chen - Test of Faith cooldown rescaled from 30/28/26/24 to 24
Dragon Knight - Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5
Dwarven Sniper - Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48
Earthshaker - Enchant Totem no longer dispels if you animation cancel
Faceless Void - Chronosphere duration rescaled from 3/4/5 to 4/4.5/5
Furion - Sprout can now target the ground again Fixed a previous issue where it became harder to target a unit reliably
Sprout: A21E
Guardian Wisp - Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30 - Spirits cooldown rescaled from 14 to 20/18/16/14
Huskar - Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%
Invoker - Cold Snap no longer triggers on self damage
Jakiro - Macropyre damage increased from 75/125/175 to 100/140/180
Juggernaut - Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%
Keeper of the Light - Manaleak now applies a stun instead of a slow when the target runs out of mana Stun duration: 1.25/1.5/1.75/2.0 seconds
- Manaleak duration from 5/6/7/8 to 4/5/6/7 - Manaleak cooldown from 20 to 18
Leshrac - Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc) - Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types Pulse Nova: A21F Aghanim: A21G Deactivate: A21H
Lina Inverse - Attack range increased from 600 to 625
Lycanthrope - Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%
Magnataur - Skewer cooldown reduced from 45 to 35
Meepo - He can now use cyclone on his other clones
Morphling - Adaptive Strike damage rescaled Original: Up to 0.75/1.5/2.25/3.0x Agility New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility
Nerubian Assassin - Urna Swarm rebalanced - Maximum summons reduced from 2/4/6/8 to 2/3/4/5 - Infestation dps increased from 20 to 40 - Infestation aoe increased from 275 to 300 - Cooldown rescaled from 14/11/8/5 to 26/19/12/5 - Manacost rescaled from 10 to 40/30/20/10
Obsidian Destroyer - Arcane Orb cooldown removed
Ogre Magi - Ignite rescaled - Damage increased from 10/20/30/40 to 26/32/38/44 - Slow increased from 10/15/20/25% to 20/22/24/26% - Duration from 7.5 seconds to 4/5/6/7
Phantom Assassin - Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x - Reworked Blur fade mechanism Blur: ====== Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.
Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.
Distance: 1600
Has a 1.5 second delay when adding or removing the effect.
Phoenix - Base strength reduced from 22 to 19 - Sunray activation manacost increased from 10 to 35 - Sunray slow from 14/20/26/32 to 10/16/22/28% - Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity - Reduced the duration Sunray slow lasts on you from 2 to 1 second This is the duration that the slow lasts on you after you are no longer hit by the Sunray.
Pitlord - Dark Rift cooldown reduced from 180/160/140 to 130
Pugna - Strength gain reduced from 1.45 to 1.2
Queen of Pain - Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60
Rhasta - Ether Shock damage increased from 75/150/225/300 to 80/160/240/320
Sand King - Burrowstrike manacost rescaled from 140 to 110/120/130/140
Slark - Pounce cooldown reduced from 16 to 12
Spirit Breaker - Strength gain increased from 2.5 to 2.8
Tauren Chieftain - Movement speed increased by 5
Thrall - Static Storm cooldown increased from 75 to 85
Tidehunter - Anchor Smash chance to proc increased from 20 to 25%
Tiny - Grow bonus damage increased from 40/80/120 to 50/100/150
Tuskarr - Snowball maximum roll duration reduced to 3 seconds - Snowball movement speed per extra hero reduced from 100% to 50% - Frozen Sigil HP reduced from 300 to 220/240/260/280 - Removed the extra landing damage from Walrus Punch
Undying - Flesh Golem's Plague slow increased from 7% to 9%
Vengeful Spirit - Removed the small attack damage reduction aspect of Wave of Terror
Viper - Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25
Warlock - Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%
Zeus - Static Field aoe from 900 to 1000 - Thundergod's Wrath Scepter from 355/460/570 to 400/500/600
Ancient Janggo of Endurance - Attribute bonus and attack damage increased from 8 to 9 - Charges increased from 3 to 4
Ethereal Blade - Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility
Gem of True Sight - Gem now has a stock cooldown of 6 minutes
Phase Boots - Active boost increased from 15 to 16%
Smoke of Deceit - Reduced detection area from 900 to 850 - Movement bonus increased from 10 to 15% - Initial cast aoe increased from 900 to 1200
Good to see morph nerfs, but no invoker nerfs make me sad.
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On January 21 2011 13:33 OmgIRok wrote:Show nested quote +On January 21 2011 13:26 [TYG]Transcend wrote: I think this thread needs to be moar lively. Rabid keeps going on Clan Chat asking for buttsex but just afks.
On a happier note, no one plays doter anymore? how is it happier if you think that no1 plays dota anymore? you fucking faggot me n rabid n nitro still play User was warned for this post And me!!!
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@ TrainFX:
Your stats: KDR: 0.77/1 K/D/A: 4.18/5.41/7.89 CK: 49.5 CD: 7.8 W: 1.3
Mine: KDR: 0.66/1 K/D/A: 3.22/4.88/7.85 CK: 75.6 CD: 14.8 W: 3.5
How are you support?
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who is hellfz? real bad manners and a leaver.
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On January 22 2011 13:35 TrainFX wrote:
HellzFX is my username
You mean this guy?
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On January 23 2011 01:01 Manit0u wrote: @ TrainFX:
Your stats: KDR: 0.77/1 K/D/A: 4.18/5.41/7.89 CK: 49.5 CD: 7.8 W: 1.3
Mine: KDR: 0.66/1 K/D/A: 3.22/4.88/7.85 CK: 75.6 CD: 14.8 W: 3.5
How are you support?
comparing this by itself means nothing without game length and psr/win%, not to mention most played heros
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Does HoN go on sale occasionally or was that $10 deal over Christmas a one off?
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tha was the first time it was on sale so can't say rly.
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On January 23 2011 01:52 JeeJee wrote:Show nested quote +On January 23 2011 01:01 Manit0u wrote: @ TrainFX:
Your stats: KDR: 0.77/1 K/D/A: 4.18/5.41/7.89 CK: 49.5 CD: 7.8 W: 1.3
Mine: KDR: 0.66/1 K/D/A: 3.22/4.88/7.85 CK: 75.6 CD: 14.8 W: 3.5
How are you support? comparing this by itself means nothing without game length and psr/win%, not to mention most played heros ~_~ Most played: Voodoo Jester, Pharoah, Glacius, Myrmidon, Plague Rider (4/5 hard supports) K:D:A: 4.61:4.85:8.5 Creep Kills: 78.0 Creep Denies: 10.3 XP/Minute: 355.8 Wards Placed: 5.3 Game Length: 36.44 MMR: forever low because I'm queued against 1700+'s due to always queueing with dev/multi/cats/riki/gucci/etc ~___~ Does this show a support player? How do I raise my MMR if I am always playing against higher ranked people? My win% is 53% but if I am playing people higher ranked than I am and winning half my games shouldn't my MMR be going up?
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