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[HoN/DotA] Let's Play~!! - Page 1099

Forum Index > General Games
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Prev 1 1097 1098 1099 1100 1101 1664 Next
TheMango
Profile Joined April 2007
United States1967 Posts
December 02 2010 16:50 GMT
#21961
On December 03 2010 01:14 Durak wrote:
The last time I checked, the Hon/Dota sub channels weren't passworded like the main one is. I think you should do the opposite. Keep the main channel open for anyone to join and make a couple passworded subchannels for the reclusive gnarled folk.


Done, going to give a few active people channel admin, and they can create passworded sub channels if needed.
Moderator
buckbo1604
Profile Blog Joined February 2009
Canada186 Posts
December 02 2010 20:09 GMT
#21962
Give admin to Testie/ Ether/ Alv BUT they are all HON players. So give someone from dota admin.
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2010-12-02 20:42:01
December 02 2010 20:41 GMT
#21963
On December 03 2010 05:09 buckbo1604 wrote:
Give admin to Testie/ Ether/ Alv BUT they are all HON players. So give someone from dota admin.

dota people that were on vent (and now TS):
me
omgirok


lmnop has stopped getting on and nitrogen is in the army and he may die any day

yes, they're all hon players but it doesnt really matter since we're all going to be sitting in the same channel.
LiquidDota StaffOnly a true king can play the King.
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
December 02 2010 21:03 GMT
#21964
since I see no mention of it:
CRAZY HON PATCH ANNOUNCED coming a week on monday*
Meh.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2010-12-02 21:30:40
December 02 2010 21:21 GMT
#21965
On December 03 2010 06:03 xZiGGY wrote:
since I see no mention of it:
CRAZY HON PATCH ANNOUNCED coming a week on monday*



the article that topic also references...hmm... http://worthplaying.com/article/2010/12/2/previews/78586/

notable stuff from that article

Before you can get to the killing, though, you need to have a team to play with, and one of the weak points of Heroes of Newerth is the matchmaking system. Well, that's also gotten an overhaul in Heroes of Newerth 2.0. The update offers both solo matchmaking as well as team-based matchmaking. When performing matching in 2.0, the server aims to not only match the overall performance of the teams, but also the relative performance of the players within a single team.

so the new UI + TMM are coming on that day

According to the developer demoing the update to us, the matchmaking system will even look to match small groups. If you have a group of three and it ends up pairing you with a group of two for your team, it will attempt to ensure that the other team is also made up of one group of two and one group of three instead of say, five random players. If the matchmaking system ends up working as promised, it should improve the overall quality of pickup games.

Visually, the UI has gotten a facelift, with a focus on streamlining the interface. All the functionality is still there, but the goal was to reduce the amount of clicks necessary to perform a given action. Of all the little changes, what is most likely to stand out are the minimap updates, which is now interactive. Hover over a unit's dot to see its name as well as its health and mana. If it's a hero, you'll also see the inventory slots. There's no need to pan the map just to collect basic data. You can even mark items for attack or defense by holding the Alt key and clicking on the minimap. This sends a ping that is visible to your teammates.


huh.... minimap updates? whoa :o that's actually kinda interesting


Customization fans will appreciate the in-game shop that is being rolled out in the 2.0 update. No, you can't get the exclusive pre-order shield (yes, S2 gets requests for this every week from players who don't understand the meaning of exclusive), but aside from that, there is a cornucopia of options to choose from. Some of the small items for sale are basic tags, such as country flag and hero icons, which can be displayed next to your account name. You can also change your name color.

More complex items include alternate hero skins, which aren't just simple re-skins. Many of them include entirely new models, new animations and new voices. The alternate skin for one popular hero has even changed from male to female. Another alternate hero skin was a full-on pimp, complete with pimp cane. Whereas the original hero threw out his sword to attack, the pimp version threw out his pimp cane. All of the alternative skins can be previewed before purchasing to ensure that there are no surprises.

It's important to note that all of the shop items are purely cosmetic. They don't affect gameplay in any way. To use our pimp cane example above, although it looks like a pimp cane, when it hits, it does the exact same damage as the original sword.


oh, so we can change pyro to slayers now completely kinda thing. oh. lulok


Another shop item was a custom announcer pack. For the demo, we checked out the Flamboyant pack, which replaces all of the text and announcer voices for your actions and plays on everyone's machine. If multiple players have different packs, you'll be able to tell who got the action simply by listening to the voice that plays. For the record, the Flamboyant announcer certainly lives up to his name. If you make the first kill with the Flamboyant pack enabled, everyone in game will hear "CHERRY POPPER!!!" to mark the occasion as the text appears in rainbow lettering.

Paying for items in the store is done with coins, and coins can either be purchased with real money or earned in-game. You can earn coins by playing, by getting notable kills such as first kill or a kill streak, or even by leveling up. It is entirely possible to purchase every item in the store without laying out a single red cent of real money. It'll just take you a little time to earn it all. Don't spend too much time trying to decide what to buy while in the shop, though. If you wait too long, the shopkeeper will get bored and start beatboxing.


"you don't need to buy it if you don't want to"
etc..zzz

I might just open it up just to hear the beatboxing for the lulz

Last, but not least, is the map editor. The very same map editor that S2 uses to create the maps is going to be included with Heroes of Newerth 2.0. We're told that players will be able to submit their best maps to S2 for review and possible inclusion in a community map selection.

Barring any last-minute issues, Heroes of Newerth 2.0 is scheduled to go live on or about December 13, 2010. It is a free update to all players, so if you own Heroes of Newerth, you're getting the 2.0 update without any additional charge.

so 10/11 days from now.


EDIT:

oh you can get coins for doing stuff in the game if you wanted to, the money portion is for those lazy/rich and want those...
Twitter: @zhurai | Site: http://zhurai.com
dotamaster
Profile Joined October 2010
104 Posts
December 02 2010 21:50 GMT
#21966
I like playing both HoN and Dota.
Who shall win the Dota genre wars?
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 02 2010 21:57 GMT
#21967
On December 03 2010 06:50 dotamaster wrote:
I like playing both HoN and Dota.

WC3 is annoying to load on my linux system ^_^ so I don't play that

(SC2...well...makes my computer shit on itself really -_-)
Twitter: @zhurai | Site: http://zhurai.com
Durak
Profile Blog Joined January 2008
Canada3685 Posts
December 02 2010 22:20 GMT
#21968
Cool. I didn't know they'd release it this early. I'm excited to try out the matchmaking.
oN_Silva
Profile Joined October 2009
197 Posts
December 02 2010 22:32 GMT
#21969
souns absolutly awesome )

btw zahurai, let s2 make some money, and I find it very fair that you have also the possibility to get the stuff throught an immortal or so^^


so i like everything )

zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 02 2010 22:38 GMT
#21970
On December 03 2010 07:32 oN_Silva wrote:
souns absolutly awesome )

btw zahurai, let s2 make some money, and I find it very fair that you have also the possibility to get the stuff throught an immortal or so^^


so i like everything )


when did I say that it wasn't fair? I totally agree with their approach
Twitter: @zhurai | Site: http://zhurai.com
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
December 02 2010 22:53 GMT
#21971
hi5 whoever edited the Testiesucks ze channel description
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
manGomaGic
Profile Joined September 2010
Canada94 Posts
Last Edited: 2010-12-03 00:52:16
December 03 2010 00:51 GMT
#21972
change is good, i look forward to seeing how hon 2.0 plays out... looks interesting from what i can read.

question: how many of you guys play hon on high graphics?
Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 03 2010 00:53 GMT
#21973
On December 03 2010 09:51 shimamoto wrote:
change is good, i look forward to seeing how hon 2.0 plays out... looks interesting from what i can read.

question: how many of you guys play hon on high graphics?

I did...before, but then I realized how slow it plays so I put it to low...with ~15-20 fps ;_;

I really need to get a better comp.. (at least so I can play SC2 at a decent fps :s) ^^'

why?
Twitter: @zhurai | Site: http://zhurai.com
Durak
Profile Blog Joined January 2008
Canada3685 Posts
December 03 2010 00:53 GMT
#21974
On December 03 2010 09:51 shimamoto wrote:
question: how many of you guys play hon on high graphics?

I do. sup?
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
December 03 2010 01:01 GMT
#21975
I play it on high, isnt that normal? D:
Meh.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 03 2010 02:04 GMT
#21976
http://hon.esportmedia.com/live/

HoN 2.0 Interview with [S2]Idejder right now
Twitter: @zhurai | Site: http://zhurai.com
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-12-03 02:13:54
December 03 2010 02:13 GMT
#21977
On December 03 2010 10:01 xZiGGY wrote:
I play it while high, isnt that normal? D:

HoN is hardly a graphically intense game my old GTS8800 640 ran it perfectly maxed out at 1920x1080
Judicator
Profile Blog Joined August 2004
United States7270 Posts
December 03 2010 02:56 GMT
#21978
Nobody really runs HoN at max do they? Doesn't that shit just becomes a fireworks show in a team fight with maxed settings?
Get it by your hands...
TheMusiC
Profile Joined January 2004
United States1054 Posts
December 03 2010 03:09 GMT
#21979
On December 03 2010 11:56 Judicator wrote:
Nobody really runs HoN at max do they? Doesn't that shit just becomes a fireworks show in a team fight with maxed settings?


once you get used to it (and learn what all the spells/effects look like) it's not hard to figure out what's going on.
manGomaGic
Profile Joined September 2010
Canada94 Posts
December 03 2010 03:16 GMT
#21980
On December 03 2010 09:53 Durak wrote:
Show nested quote +
On December 03 2010 09:51 shimamoto wrote:
question: how many of you guys play hon on high graphics?

I do. sup?


i've played on highest settings (not my computer) with no delay and the game looks nice, doesn't affect my in-game performance.

right now i'm playing on lowest settings because my video card lags on higher settings and i want the game to run smoothly. then again i've always played games on lowest settings to improve performance.

so now i'm debating whether to buy a decent video card to play on high quality settings. so i just thought i'd throw out this random question to see what people are running the game at.
Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.
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