Like many others here, I play smash competively. While browsing smashboards.com, I found a good list of 1v1 games that is pretty extensive and well organized.
Here are a list of my favorite players and what character/s they main:
Bombsoldier - Falco Chu Dat - Ice Climbers G-Reg - Falcon Isai - Falcon KoreanDJ - Sheik/Fox Mew2King - Marth PC Chris - Falco/Fox Gimpyfish - Bowser Bum - Donkey Kong HugS - Samus Caveman - Young Link Chillin - Fox/Falcon
!
If anyone has any videos they want to share of themselves playing, go ahead. Here is one of me:
Just a friendly, unserious match. I'm the iceclimbers. It was more to test out my camera than anything else, but for now it's my only video.
I am thinking about trying to start a smash team here on campus - we definitely have some good players here, so it should yield more videos which I'll probably post in my super cool blog.
These are pretty nice to watch =) SSB is a pretty decent fighter underneath all the partygameness and random factors (which are cool btw). Will Brawl be as good without wavedashing?
On December 11 2007 06:39 JeeJee wrote: ^ last i heard, L-cancelling was no longer present in brawl, which is a far more worrying absence than wavedashing
mike g&mikael vids please <3
L-cancelling was present in the e-for-all demo, it was just a bit different. It was done if you fast-falled before doing an aerial, and no extra button press was required.
On December 11 2007 06:24 Stegosaur wrote: These are pretty nice to watch =) SSB is a pretty decent fighter underneath all the partygameness and random factors (which are cool btw). Will Brawl be as good without wavedashing?
Wavedashing is not needed by every character, nor is it needed in general.
Aniki ( best link in the world) does not use it, and if he does its once in a blue moon. Ganondorf used by DarkRain (top ganon's in the world) does not use it
It all depends on characters, sure you can say everyone NEEDS to use it, but truth is they don't.
ONLY REAL MEN PLAY KIRBY!!!!!! (even though many consider him to suck) I love watching those ridiculous games where a kirby wins in 1 minute because he kirbicides 2 or 3 times (but still survives) and then the opponent, on their last stock, does a stupid mistake and loses.
I met Ken at a tournament at my school (he goes there) and he totally trashed everyone who challenged him. He four stocked a Pikachu, taking only 14% damage the whole game.
On December 11 2007 13:58 SigrUn wrote: I met Ken at a tournament at my school (he goes there) and he totally trashed everyone who challenged him. He four stocked a Pikachu, taking only 14% damage the whole game.
On December 11 2007 14:15 artofmagic wrote: but i cant shorthop :< and time to time i can l cancel. (sheik & samus player) (any of these user, gimme their list of combos!!)
to shorthop easier, try to practice quickly withdrawing your thumb from the jump button. press- quickly withdraw. it'll take a little time.
l-canceling... all i can say is, force yourself to hit l before you land after an air attack every single time, even if you can't do it. eventually, you'll get it naturally.
the most important part of comboing is to improvise and react.
On December 11 2007 06:24 Stegosaur wrote: These are pretty nice to watch =) SSB is a pretty decent fighter underneath all the partygameness and random factors (which are cool btw). Will Brawl be as good without wavedashing?
Wavedashing is not needed by every character, nor is it needed in general.
Aniki ( best link in the world) does not use it, and if he does its once in a blue moon. Ganondorf used by DarkRain (top ganon's in the world) does not use it
It all depends on characters, sure you can say everyone NEEDS to use it, but truth is they don't.
darkrain doesn't use ganon he uses falcon as his main. most ganon that i've seen l-cancel. I main falcon and can totally see a difference when I l-cancel. My favorite combo of all time. Both by darkrain
We recently held two SSBM tournaments at my university (one "fun" and one "hardcore"). We have only a handful of high-level players. If you're curious, you can see some of the "hardcore" matches here, but don't expect much .
As for myself, I enjoy SSBM but prefer SF3: Third Strike. I don't own SSBM and play at most once every few months, but if some of my matches from our "fun" tournament got recorded then I'll post one so that people can see how much I suck .
^ i was going to go but i had a feeling people would bitch about wobbling (i don't see the rules ban it but that's probably due to the fact they didn't know about it?) and drama is nothx
someone told me that world's best in melee use m2. is that true? he seems too slow and cant defend that well vs very aerial char. anyways, where can i find vid's of world champs or (if they exist) professionals?
On December 12 2007 04:06 homeless_guy wrote: someone told me that world's best in melee use m2. is that true? he seems too slow and cant defend that well vs very aerial char. anyways, where can i find vid's of world champs or (if they exist) professionals?
no it's not
mew2king was "best" for awhile because ken and koreandj stopped playing. mew2king may now be better than ken, but dj is better than mew2king (beat him recently after not having gone to a major tourney for 6 months)
Mewtwo is horrible. Look up "SSBM tier list" on google and you'll see the ranks from best to worst. It was created by top players so its more accurate than what your buddy told you.
I never actually got into wavedashing,l-canceling, etc. because the scene here is practically non-existant (And when it still existed I didnt have ssbm yet) But I'm decent with falco anyway (or so I think.)
On December 12 2007 04:06 homeless_guy wrote: someone told me that world's best in melee use m2. is that true? he seems too slow and cant defend that well vs very aerial char. anyways, where can i find vid's of world champs or (if they exist) professionals?
In the link of my OP, there is a nice-sized list of professional matches.
And heavies can be used just fine. It just takes a lot more practice to get good with them. Ganon, DK (Bum recently got 4th in MLG using him, beating out a lot of big names), and Bowser (Gimpyfish is my hero here) all have a pretty large following.
Here is another good link if you are looking to learn smashbros: http://smashboards.com/showthread.php?t=42749 It is the SSBM Compendium of Knowledge: 2007 Edition. It has guides for general techniques, interviews with pro players, and a list of general terms.
On December 12 2007 03:54 ZaplinG wrote: Did you take those vids yourself, Bill?
Nope o.O.
On December 12 2007 04:59 Xeofreestyler wrote: I never actually got into wavedashing,l-canceling, etc. because the scene here is practically non-existant (And when it still existed I didnt have ssbm yet) But I'm decent with falco anyway (or so I think.)
I used to play SSB and SSBM with my friends in high school, but I've seldom played SSBM in uni. I think I might have wave-dashed once for the first time during some post-tournament casuals last week . I can beat players who can wave-dash and all that but who have weak mind games and play very predictably. Nevertheless, I'd like to learn how to do it because it makes certain characters (e.g. Marth) so much more mobile. I was told that the timing is different for each character, though, which sucks =P.
The short hops also look really useful. Next time I play, I plan to ask people how to do those, too.
As an IC player, I was forced to learn to wavedash. Now, I just naturally do it with all characters. It's a similar concept to apm in starcraft - Its not necessary to have crazy apm to win, just makes it easier.
If you're learning to wavedash, luigi is the easiest to do it with.
personally, I never bothered to learn how. I just play with a few of my friends at school, and the techniques I find most useful (and easy to do) are shieldgrabbing, short hopping (with some chars, anyway), directional influence when you get knocked off the stage, and teching. When you get good, L-Canceling is a must for many characters to remain competitive, i.e. Bowser.
bill you go to uw?? so do i and some of my friends. my friend used to be insanely good at ssbm, he still is. he hasn't played competitively in over a year and him and my other friend played a competition at UW 2v2 and lost at the finals ;p
On December 12 2007 18:51 BlueRoyaL wrote: bill you go to uw?? so do i and some of my friends. my friend used to be insanely good at ssbm, he still is. he hasn't played competitively in over a year and him and my other friend played a competition at UW 2v2 and lost at the finals ;p
Yup . I actually wrote the program that we (UWGamers) use for our weird triple elimination tournament format.
Are you talking about Shawn and Leon? I just found the SSBM team tournament results and they got 2nd place. I also remember they got 1st and 2nd place in our spring 1v1 tournament, and Shawn just won $100 in our most recent tournaments last week. It was a lot of fun watching their games .
Well, here's the only game of mine that got recorded during our "fun tournament" (with items on). You can probably tell that I don't play this game much <_<.
After playing SSBM last night, in addition to improving my attack and defense strategies, I learned that a) I should've been using Sheik's down-throw, and b) I should've waited a tad longer before using her up+B to recover (and point towards the stage, not away from it T___T;; ).
Furthermore, I've realized that I'm never going to be particularly good at SSBM because most those advanced tactics take a lot of practice to be able to use them effectively =/. Pretty much the only "advanced" technique that I can use semi-consistently is the dash-jump-grab-cancel-thing-dot-com, or whatever it's called. Hopefully with a little more practice I'll be able to short-hop properly as well, and L-cancel my attack when I land.
On December 12 2007 09:23 iNfuNdiBuLuM wrote: If you're learning to wavedash, luigi is the easiest to do it with.
personally, I never bothered to learn how. I just play with a few of my friends at school, and the techniques I find most useful (and easy to do) are shieldgrabbing, short hopping (with some chars, anyway), directional influence when you get knocked off the stage, and teching. When you get good, L-Canceling is a must for many characters to remain competitive, i.e. Bowser.
1. Wavedashing is not easiest with Luigi (his just goes the farthest and is most obvious to see if you're doing it correctly). It's all about personal preference, and IMO if someone wants to practice wavedashing I would recommend using fox b/c his wavedash is almost instantaneous.
2. L-cancelling is a must for ALL characters to remain competitive
I would be more motivated to get good at this game if it was online enabled. Where I live there is only one person that I know of who plays it and I see him like twice a month. Practising againt lvl 1 comps is hard on my attention span =/
On December 17 2007 12:08 Pwntrucci[sR] wrote: I would be more motivated to get good at this game if it was online enabled. Where I live there is only one person that I know of who plays it and I see him like twice a month. Practising againt lvl 1 comps is hard on my attention span =/
my roommate and i ran a series of tournaments, one per semester, at NYU. we'd get funding and usually had $300 prize pools each tournament, it was pretty awesome. usually between 30-40 people would show up, and it'd be like a 6 hour affair with singles and doubles.
my roommate and i finished 1-2 at two of the four we ran, we also won doubles once. competition was actually pretty good, there were at least a half dozen people who could wavedash, canceled all their aerials, and knew what to do (like chain, basic combo, proper edge guarding, etc).
i am a fox user, i'm not that great but when i was in shape i could do most of the semi-infinite shine combos. i can use most of tier1 and shffl pretty well, pillar effectively with falco, chain, etc. basically i am good enough to know that i'm not that good, at least compared to most of the regular tournament guys in new york, who are just really, really nasty. i remember playing dudes that can perfectly shield reflect laser like 75% of the time. i would probably rape most non-tournament goers though, probably on sheer mechanics and matchup knowledge.
one of the big problems for people and canceling is that they don't press the button light enough. you don't need a full press to cancel, just barely a tap. it's just repetition, canceling becomes virtually automatic to anyone who is good, you completely forget about it because you will do it every time. just get in the habit of canceling every single aerial you do. for fox, generally the mistake is canceling too late because he fastfalls so hard. try pressing L earlier and faster.
Dair --> shine --> wd --> throw / upsmash is one of the best combos in the game, you should learn it, it should basically be an auto grab/smash every time you shine someone.
One of the harder things you can learn is being able to double laser short hop with Fox, it looks cool as fuck but is just really hard to do.
Other good general advice is:
- Don't roll a lot. You will be raped by good players. Rolling behind and smashing/grabbing is basically the equivalent of 4 pooling in BW, it'll work against noobs but is absolutely useless against players who know what they are doing.
- Learn efficient edge guarding, like edge hog or spikes versus certain characters. For example, against Fox/Falco illusion with Marth, if they illusion at you, you can stop it with just a jab. If they up+b from under you, you can hit them with the downtilt poke (same if they illusion at the edge). If they up+b over the edge, you can stop it with a forward smash or an fair. Against sheik, it's extremely effective to edge hog and wait for her to port onto the stage, then hop on and smash. etc.
- You shouldn't be full jumping very often. Short hop is your friend, learn to control it.
- Learn DI (directional influence); this really makes your characters last longer and evade combos.
- Likewise, learn to wall tech when you are smashed off the edge, this is very hard but can save you a lot of the time. If you don't know what I'm talking about, it's when someone smashes you as you are returning to the stage but you tech off the side of the stage as they do it to you. It looks pretty weird and is counter-intuitive (like how can you hit the side of the stage if you are smashed away from the stage??), and the timing is pretty difficult to get ddwn.
teching - after you are hit and are sent flying or into the tumbling animation, you can "tech" if you hit the ground, a wall, or a ceiling. all you do is tap l or r (ONCE) i think something like within 1/4 of a second before you hit the ground/wall. it's really forgiving, if you're not teching you're either tapping it twice or probably doing it too late.
l-cancelling - the main problem i had with l-canceling is that the timing is different when you hit someone, because whether you hit a shield or a person there is hitlag (up to like 15 frames i think). you really have to get used to both timings. it's a bitch to learn on your own, you really need to get it down playing someone. additionally, if you play on a wii or hdtv, there will be lag, which will kill your timing.
wavedashing - people say it's not important, but once you hit a certain level, it is. you need it to edgehog (get on the edge so they can't grab it). you need it to move backwards from your run animation sometimes (with someone like sheik, who has an incredibly short dash dance.) you need to be able to waveland and waveland immediately through platforms. yeah, japanese players don't really wavedash for the most part but they only play final destination and the top american have probably far surpassed them. things like l-cancelling, teching, short hops, all more important, but wavedashing shouldn't be overlooked.
honestly double lasering isn't important, because shorthop fastfall lasers rack up almost as much damage and you have more mobility. it's just a benchmark for thumb speed.
dair-shine-wd-whatever really only works against link and peach (and maybe falcon and a few others), most players will be able to break it if they anticipate it (with smash di/autosmash di or crouch cancelling). dair grab is safer against a lot of characters.
rolling is good if you know the timing of a move and can use it to get behind them and attack them exactly (like against marth) but yeah don't abuse it.
full jumping...well it depends on the character. you have to full jump neutral air and other stuff with certain characters, it changes timing and angle. generally, don't abuse it, yeah. for example, fox vs marth, fox needs to anticipate the forward smash or other ground move, jump over it, and while the attack is ending land with a dair/grab or neutral air or back air or something.
di - basically directional influence is pulling the character's trajectory in a certain direction. if you get hit to the right or left, you want to hold up, because di doesn't change your velocity, just angle. if you get hit up, then hold left or right.
now there is something called smash di and automatic smash di, but for the most part you guys shouldn't worry about it. smash di is when you smash the control stick in a direction during the frames of hitlag (usually under 10 frames, which is 1/6th of a second). really unless you have godly reaction time, you won't be able to do it unless you anticipate an attack and time it. this is how you wall tech when you are smashed off the edge (it's actually not that hard - tech as you're rising from your b move, maybe 10 frames before, and time your smash input immediately after you know your head will pop above the ledge.
automatic smash di is just holding the c-stick in a direction, which inputs 1/2 smash di's in said direction, negating any further smash di's for that hit. this is also referred to as dual stick di.
edge guarding - all about anticipation and aggression. no matter how good the character is at coming back, they'll always be vulnerable. most people camp the ledge, but the secret to edge guarding is to abuse the ledge invincibility. well really as you and your competition get better you'll need to mix it up, but some edge guards using ledge invincibility are just impossible to defend against.
My roommates, friends and I would s'up and playt his all the time in college. I woudln't use anything else but Kirby and kicked ass haha later I finally decided to try diff chars and.. I like Peach. It's just funny to see opponents face get flattened by a pan.
So I'm trying to learn falco's pillar, but I'm failing mightily. Am I going about it right? Shine, l-cancel, shffl dair... rinse and repeat? I can't seem to l-cancel the shine very effectively, and also I'm having a lot of trouble l-cancelling the shff since he falls so fast.
On March 08 2008 09:54 bp1696 wrote: So I'm trying to learn falco's pillar, but I'm failing mightily. Am I going about it right? Shine, l-cancel, shffl dair... rinse and repeat? I can't seem to l-cancel the shine very effectively, and also I'm having a lot of trouble l-cancelling the shff since he falls so fast.
Any advice or tips?
yeah l-cancelling the shine is tough >_> i hope you meant jump cancelling
oh i suppose i can contribute some too once you get the basic pillar down, experiment with its variations (timing of attack and fastfall -- there's slow pillars, fast pillars etc) and their effect on different chars
if your dair is hitting something, you should be able to react in time to get the l-cancel i don't understand how he falls that fast... just don't fastfall it
sc2 coming out is gona be like smash with brawl but 100x worse. except i think sc pros will stay, because its too big in korea. and i hope it won't stop. the reveiws on sc2 are very harsh, because as competitve people who love the thrill of sc mechanics, sc2 sounds too nerfed to compare to sc. same with brawl. smash without l canceling, wavedashing, or any other techniques is like sc using only a mouse and the reveiw somewhere here on TL says sc2 you don't really need to use your keyboard much.