personally, I never bothered to learn how. I just play with a few of my friends at school, and the techniques I find most useful (and easy to do) are shieldgrabbing, short hopping (with some chars, anyway), directional influence when you get knocked off the stage, and teching. When you get good, L-Canceling is a must for many characters to remain competitive, i.e. Bowser.
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Infundibulum
United States2552 Posts
personally, I never bothered to learn how. I just play with a few of my friends at school, and the techniques I find most useful (and easy to do) are shieldgrabbing, short hopping (with some chars, anyway), directional influence when you get knocked off the stage, and teching. When you get good, L-Canceling is a must for many characters to remain competitive, i.e. Bowser. | ||
BlueRoyaL
United States2493 Posts
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Bill307
Canada9103 Posts
On December 12 2007 18:51 BlueRoyaL wrote: bill you go to uw?? so do i and some of my friends. my friend used to be insanely good at ssbm, he still is. he hasn't played competitively in over a year and him and my other friend played a competition at UW 2v2 and lost at the finals ;p Yup . I actually wrote the program that we (UWGamers) use for our weird triple elimination tournament format. Are you talking about Shawn and Leon? I just found the SSBM team tournament results and they got 2nd place. I also remember they got 1st and 2nd place in our spring 1v1 tournament, and Shawn just won $100 in our most recent tournaments last week. It was a lot of fun watching their games . Do you smash with them much? | ||
Bill307
Canada9103 Posts
+ Show Spoiler + After playing SSBM last night, in addition to improving my attack and defense strategies, I learned that a) I should've been using Sheik's down-throw, and b) I should've waited a tad longer before using her up+B to recover (and point towards the stage, not away from it T___T;; ). Furthermore, I've realized that I'm never going to be particularly good at SSBM because most those advanced tactics take a lot of practice to be able to use them effectively =/. Pretty much the only "advanced" technique that I can use semi-consistently is the dash-jump-grab-cancel-thing-dot-com, or whatever it's called. Hopefully with a little more practice I'll be able to short-hop properly as well, and L-cancel my attack when I land. | ||
EpiK
Korea (South)5757 Posts
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nortorius
Canada1210 Posts
On December 12 2007 09:23 iNfuNdiBuLuM wrote: If you're learning to wavedash, luigi is the easiest to do it with. personally, I never bothered to learn how. I just play with a few of my friends at school, and the techniques I find most useful (and easy to do) are shieldgrabbing, short hopping (with some chars, anyway), directional influence when you get knocked off the stage, and teching. When you get good, L-Canceling is a must for many characters to remain competitive, i.e. Bowser. 1. Wavedashing is not easiest with Luigi (his just goes the farthest and is most obvious to see if you're doing it correctly). It's all about personal preference, and IMO if someone wants to practice wavedashing I would recommend using fox b/c his wavedash is almost instantaneous. 2. L-cancelling is a must for ALL characters to remain competitive | ||
Pwntrucci[sR]
Canada1519 Posts
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Meta
United States6225 Posts
On December 17 2007 12:08 Pwntrucci[sR] wrote: I would be more motivated to get good at this game if it was online enabled. Where I live there is only one person that I know of who plays it and I see him like twice a month. Practising againt lvl 1 comps is hard on my attention span =/ that's why i can't wait for brawl to come out. =] | ||
Kr_Mint
United States23 Posts
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greatmeh
Canada1964 Posts
cant wait for the new one to come out | ||
Hot_Bid
Braavos36363 Posts
my roommate and i finished 1-2 at two of the four we ran, we also won doubles once. competition was actually pretty good, there were at least a half dozen people who could wavedash, canceled all their aerials, and knew what to do (like chain, basic combo, proper edge guarding, etc). i am a fox user, i'm not that great but when i was in shape i could do most of the semi-infinite shine combos. i can use most of tier1 and shffl pretty well, pillar effectively with falco, chain, etc. basically i am good enough to know that i'm not that good, at least compared to most of the regular tournament guys in new york, who are just really, really nasty. i remember playing dudes that can perfectly shield reflect laser like 75% of the time. i would probably rape most non-tournament goers though, probably on sheer mechanics and matchup knowledge. i can't wait for brawl to come out. | ||
Pwntrucci[sR]
Canada1519 Posts
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kdog3683
United States916 Posts
It's so hard for me to go from my Dair -> shine as fox, b/c I seem to keep pressing l cancel too fast or too slow. | ||
Hot_Bid
Braavos36363 Posts
Dair --> shine --> wd --> throw / upsmash is one of the best combos in the game, you should learn it, it should basically be an auto grab/smash every time you shine someone. One of the harder things you can learn is being able to double laser short hop with Fox, it looks cool as fuck but is just really hard to do. Other good general advice is: - Don't roll a lot. You will be raped by good players. Rolling behind and smashing/grabbing is basically the equivalent of 4 pooling in BW, it'll work against noobs but is absolutely useless against players who know what they are doing. - Learn efficient edge guarding, like edge hog or spikes versus certain characters. For example, against Fox/Falco illusion with Marth, if they illusion at you, you can stop it with just a jab. If they up+b from under you, you can hit them with the downtilt poke (same if they illusion at the edge). If they up+b over the edge, you can stop it with a forward smash or an fair. Against sheik, it's extremely effective to edge hog and wait for her to port onto the stage, then hop on and smash. etc. - You shouldn't be full jumping very often. Short hop is your friend, learn to control it. - Learn DI (directional influence); this really makes your characters last longer and evade combos. - Likewise, learn to wall tech when you are smashed off the edge, this is very hard but can save you a lot of the time. If you don't know what I'm talking about, it's when someone smashes you as you are returning to the stage but you tech off the side of the stage as they do it to you. It looks pretty weird and is counter-intuitive (like how can you hit the side of the stage if you are smashed away from the stage??), and the timing is pretty difficult to get ddwn. | ||
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teching - after you are hit and are sent flying or into the tumbling animation, you can "tech" if you hit the ground, a wall, or a ceiling. all you do is tap l or r (ONCE) i think something like within 1/4 of a second before you hit the ground/wall. it's really forgiving, if you're not teching you're either tapping it twice or probably doing it too late. l-cancelling - the main problem i had with l-canceling is that the timing is different when you hit someone, because whether you hit a shield or a person there is hitlag (up to like 15 frames i think). you really have to get used to both timings. it's a bitch to learn on your own, you really need to get it down playing someone. additionally, if you play on a wii or hdtv, there will be lag, which will kill your timing. wavedashing - people say it's not important, but once you hit a certain level, it is. you need it to edgehog (get on the edge so they can't grab it). you need it to move backwards from your run animation sometimes (with someone like sheik, who has an incredibly short dash dance.) you need to be able to waveland and waveland immediately through platforms. yeah, japanese players don't really wavedash for the most part but they only play final destination and the top american have probably far surpassed them. things like l-cancelling, teching, short hops, all more important, but wavedashing shouldn't be overlooked. honestly double lasering isn't important, because shorthop fastfall lasers rack up almost as much damage and you have more mobility. it's just a benchmark for thumb speed. dair-shine-wd-whatever really only works against link and peach (and maybe falcon and a few others), most players will be able to break it if they anticipate it (with smash di/autosmash di or crouch cancelling). dair grab is safer against a lot of characters. rolling is good if you know the timing of a move and can use it to get behind them and attack them exactly (like against marth) but yeah don't abuse it. full jumping...well it depends on the character. you have to full jump neutral air and other stuff with certain characters, it changes timing and angle. generally, don't abuse it, yeah. for example, fox vs marth, fox needs to anticipate the forward smash or other ground move, jump over it, and while the attack is ending land with a dair/grab or neutral air or back air or something. di - basically directional influence is pulling the character's trajectory in a certain direction. if you get hit to the right or left, you want to hold up, because di doesn't change your velocity, just angle. if you get hit up, then hold left or right. now there is something called smash di and automatic smash di, but for the most part you guys shouldn't worry about it. smash di is when you smash the control stick in a direction during the frames of hitlag (usually under 10 frames, which is 1/6th of a second). really unless you have godly reaction time, you won't be able to do it unless you anticipate an attack and time it. this is how you wall tech when you are smashed off the edge (it's actually not that hard - tech as you're rising from your b move, maybe 10 frames before, and time your smash input immediately after you know your head will pop above the ledge. automatic smash di is just holding the c-stick in a direction, which inputs 1/2 smash di's in said direction, negating any further smash di's for that hit. this is also referred to as dual stick di. edge guarding - all about anticipation and aggression. no matter how good the character is at coming back, they'll always be vulnerable. most people camp the ledge, but the secret to edge guarding is to abuse the ledge invincibility. well really as you and your competition get better you'll need to mix it up, but some edge guards using ledge invincibility are just impossible to defend against. | ||
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Bub
United States3518 Posts
Marth is good too | ||
bp1696
United States288 Posts
Any advice or tips? | ||
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