Anyone any good at AoE2 (Age of Kings)? - Page 4
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MoNKeYSpanKeR
United States2869 Posts
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Cygnus
United States843 Posts
On April 14 2008 12:29 Equinox_kr wrote: ~_~ This game is too complex haha I have to dig up my CDs, maybe I should play single player campaign with my gosu sc micro if you are used to starcraft micro prepare to be blown away with disappointment... the game doesnt even have an "attack move" >< | ||
Cygnus
United States843 Posts
On April 14 2008 12:41 MoNKeYSpanKeR wrote: also someone needs to track this guy down and ask him how it ended. lol, maybe there is a reason he never gave a follow up... ![]() but in all seriousness I trust my fellow starcraft players are capable of owning at AOK, maybe the showmatch never happened... regardless I'm a little curious too! | ||
JeeJee
Canada5652 Posts
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spammerA
China355 Posts
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nemY
United States3119 Posts
On April 14 2008 12:47 JaySmurff wrote: lol, maybe there is a reason he never gave a follow up... ![]() but in all seriousness I trust my fellow starcraft players are capable of owning at AOK, maybe the showmatch never happened... regardless I'm a little curious too! Just play starcraft... you pussy. | ||
besiger
Croatia2452 Posts
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Equinox_kr
United States7395 Posts
On April 14 2008 12:41 JaySmurff wrote: if you are used to starcraft micro prepare to be blown away with disappointment... the game doesnt even have an "attack move" >< Aren't you supposed to use Patrol to "attack+move"? | ||
Judicator
United States7270 Posts
On April 14 2008 14:39 spammerA wrote: I remember back in the day when there was a competitive gaming section in a gaming magazine they put AoE2 guides and match commentaries right next to the Starcraft ones. And from what I remember, a match is a duel that starts with dark age and limited resources, a town center, a few villagers and ends before empire age (the 4th one). Popular strategies were feudal (2nd age) archer rush/tower rush or fast castle knights, there were builds timed not dissimilar to 3 rax sunken break or 14 cc. Which leads me to wonder if all the posts I have seen that mentioned elite catas, turkey hand cannoners or even castle creeps were on the level of BGH carrier turtling pubbies. its a mix of war3 and sc for lack of a better analogy, the age timings were crucial much like the t2 caster play by HU in war3, raiding was another option where you just play attrition, castles were well not common, only a handful of castle units were viable in the first place and even those required some help from the enemy (i.e. - not being ass raped during your tech/stone farming), the distinct thing about aoe2 was the econ play, you just dropped town halls whenever possible because raiding was so damn popular. | ||
Cygnus
United States843 Posts
On April 14 2008 21:33 Equinox_kr wrote: Aren't you supposed to use Patrol to "attack+move"? yeah pretty much... I mean how hard is it to have a patrol AND an attack move? ... | ||
Response
United States1936 Posts
how bout you take your own advice? | ||
nemY
United States3119 Posts
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KissBlade
United States5718 Posts
On April 14 2008 14:39 spammerA wrote: I remember back in the day when there was a competitive gaming section in a gaming magazine they put AoE2 guides and match commentaries right next to the Starcraft ones. And from what I remember, a match is a duel that starts with dark age and limited resources, a town center, a few villagers and ends before empire age (the 4th one). Popular strategies were feudal (2nd age) archer rush/tower rush or fast castle knights, there were builds timed not dissimilar to 3 rax sunken break or 14 cc. Which leads me to wonder if all the posts I have seen that mentioned elite catas, turkey hand cannoners or even castle creeps were on the level of BGH carrier turtling pubbies. It is, elite catas and turkey hand cannons suck horrible. Castle creeps are a bit more used but it's akin to techie carriers to end the game. The game more or less revolves around the FLUSH (though Drush or Monk builds in castle aren't unheard of) and basically the game is all about getting to Feudal with a decent economy ASAP. APM and seconds are extremely precious in AoEII so if you're not good at scouting early sheeps and get your eco running, then gg for you. I've dabbled in AoEII and the competitive gap is VERY big. I'd wager a hardcore SC player will only go 50-50 AT BEST vs an AoEII Rook (hasu) player. Before I quit, the primary races were Mongols in non exp because they have the fastest eco and Huns (with Mongols chosen occasionally) because they (surprise!) have the fastest eco. The game is not at all balanced, if you picked any other race besides the two I've named you will likely get described very easily on most maps as you'll find your gold mines walled off, your lumberjacks skirmish harrassed, your town hall farms towered, etc. The game is awesome and fun as hell but definitely not something "attack move + eco drop" as most people seem to think. PS. SC players will most likely love the Mongols, they are more or less the micro elites of the game and their special unit (Mangudai) are essentially vultures + mutalisk hybrids. | ||
Equinox_kr
United States7395 Posts
On April 16 2008 02:38 KissBlade wrote: It is, elite catas and turkey hand cannons suck horrible. Castle creeps are a bit more used but it's akin to techie carriers to end the game. The game more or less revolves around the FLUSH (though Drush or Monk builds in castle aren't unheard of) and basically the game is all about getting to Feudal with a decent economy ASAP. APM and seconds are extremely precious in AoEII so if you're not good at scouting early sheeps and get your eco running, then gg for you. I've dabbled in AoEII and the competitive gap is VERY big. I'd wager a hardcore SC player will only go 50-50 AT BEST vs an AoEII Rook (hasu) player. Before I quit, the primary races were Mongols in non exp because they have the fastest eco and Huns (with Mongols chosen occasionally) because they (surprise!) have the fastest eco. The game is not at all balanced, if you picked any other race besides the two I've named you will likely get described very easily on most maps as you'll find your gold mines walled off, your lumberjacks skirmish harrassed, your town hall farms towered, etc. The game is awesome and fun as hell but definitely not something "attack move + eco drop" as most people seem to think. D: Sounds sooooooooooooooooooooooo complicated ![]() | ||
KissBlade
United States5718 Posts
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Judicator
United States7270 Posts
The game is very different and for the brief time I played it seriously, I enjoyed it. | ||
ydg
United States690 Posts
I tend to focus too much on econ that I get owned by rushes .. Also, I like the random map making part, I made a few money maps heh. I also like the ability to make your own AI. The comp sucks, even on hardest mode, me and my friend can easily own in a 2v2 vs two insane comps. | ||
[X]Ken_D
United States4650 Posts
It's been so long, but does anyone recall if he was referring to AOE1 or 2? | ||
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