A friend of mine has become rather cocky about his ability to play this not-starcraft RTS called AoE2. I've never played this game before and I'm not familiar with anything. I'm an okay SC player (I can manage about 160 apm if thats any indication that I can play the game some lol). The thing is I bet him $100 that I could beat him in a BO3 the day after I get it (I've seen him play SC before, he's really, REALLY scrubby).
But like I said, i know nothing about this game. Anybody got any advice/strats/tricks/good sites I could see? I'm gonna get my other friend's CDs for this game tomorrow and I'll be playing the guy at a LAN party on Saturday.
I haven't played it either. But surely there's some sort of equivalent of the 6 pool rush you could do that wouldn't require much knowledge of the game to pull off well?
There's MBS, though you have to tab through the buildings.
There's no attack-move.
Maximum unit select is 30+
Everything is slow as molasses.
Counters are much harder than StarCraft counters [which are mostly soft], but micro is so easy for a SCer playing AoE that you don't really need TOO hard of counters.
Well if he's THAT atrocious at SC, have you specified what settings you're playing him on in AoE? If it's something like Deathmatch PostImperial [which is something like Fastest], then that's completely different than low-resource darkage start.
why would you bet 100$ in a game you've never played?;x you don't need to be good at sc to know how to play aoe2, and if he's been playing it for awhile then you're in all sense of the word screwed.
Only advice is to get the game, get at least used to it, look up guides online, and pray. if he has any semblance of an idea how to play the game beyond initially learning it then you're going to be out 100$.
Just study the tech tree a lot. Tech to Castle Age asap, then make a bunch of Town Centers and macro villagers, then mass cavalry ftw. Your existing RTS knowledge should get you through the game as long as you use your superior SC multitask. One of the biggest things in AOE is gold management, make sure to spend your gold wisely.
Meh, we're 19 and both have jobs and this guy really, really sucks at most video games but he boasts a lot about his AoEII. He boasted similarly with his Super Smash Brothers Melee skillz and I got $100 in a BO5 out of that. He got pretty pissed but I know he's not bad at fighters. I've seen him play quite a few RTS though, and he is sucky. I don't think he realizes how much I play SC though, so I'm definitely no scrub. I'm actually sort of hoping to see what kind of strategies he might throw at me, and hoping my amazing innate micro skills will carry me through.
Anybody got a race suggestion? Anyone analogous to an SC race?
loool. That's a pretty fun bet. I'm not sure, there's gotta be a ton of tricks and little strategic things you can only learn through experience.
I used to play AoM pretty hardcore, but a lot of the strategy stuff is a bit different.. AoK is HUGELY economy based. You need to have a ton of town centers, and pump a bunch of villagers at the same time, so your APM might come in handy off of multitasking, but I doubt it'll help you much in general macro.
Units also build WAY WAY faster, so you'll have to deal with that, your macro will be thrown off.
here's a site with a basic strategy section, replays and all that.
One thing you'll be EXTREMELY frustrated, is the lack of responsiveness of your units. Also, they always try to make a formation regarding cavalry/infantry/archers whatever. This will also put a bit of a damper on your micro abilities.. try to choose a civ that has a decent Feudal age rush, or a civ with a lot of harassment capabilities. I went back to AoM after getting pretty fast at SC, and found my (probable) APM advantage didn't do much unless I forced situations where a lot of things were going on at the same time, ie. multiple harassments, battles, etc.
AOK really isn't all that APM dependant, a lot of the skill comes from game sense/econ management/strategy.
Good luck yo.
I think a lot of practice will also be useful, you'll need to get used to the MBS and the shitty micro.
Races are more or less similar, not as varied as the SC races. Just look up the race-specific bonuses online. For example, my friend loved a certain unit (Teutonic knights) so he chose the race that supported them. Just look for something you think would help you most.
it depends on what speed you play him at. last time i paid attention to the game, they are making some sort of super-express version of the game. Like the game is x2 faster than the fastest speed in the normal game.
There's not really any "Race" analogies as far as I know, you'll have to do a bit of studying of different civ's tech trees and strats. (the game is pretty far developed strategy wise, so that a lot of civs are very specifically good at one or two things, you should find out what these things are. Some of it you can tell just from what their tech tree is (oh, this unit has a really fast infantry unit. good for harassment.), but it's not all intuitive.
Oh yeah, also your "castles" (a huge tower thing) produce a unique unit for each Civ.
Turtling is actually a pretty viable a strategy in AOM haha. Turtling (basically teching and getting an economy up, but controlling/defending really well) > rushing > booming (focusing almost entirely on massing a huge econ right away) I think the same transition is true in AOK, but I'm not entirely sure. Rushing is a lot weaker in AOK.
Also, they're not GUARANTEED wins. Just like 7 pool >>>>> 14 nexus, obvious a complete rush versus no military all villagers whatsoever will win, but for the most part, if you choose the wrong strat, it's more like 12 pool < forge cannon nexus. You're just at a disadvantage.
Sorry for this rambling/not necessarily helpful strat post, but I love talking strat about the Age of series, never have anyone to do it with (the forums from the site I linked you to are resoundingly poor, and a MUCH lower general skill pool than a place like TL)
I might say you are screwed coz AoE 2 does need some time to get use to. 1st of all, if you guys are playing a normal match, meaning starting from stone/dark age. Try to tech up asap to at least bronze.
Get many workers to gather resources, expand, then just start massing your units. As long as you know what he is doing (scout plz), you should do fine since your SC is ok.
If you play SC a lot, you should know this, and be good at it, but MASS PEASANTS. A LOT. On a 150 food game, 80 peasants is not unheard of.
Now, some civilisations are very very good, and some other completely suck. I don't know if they patched them, but Spanish were excellent (although destroyed by Saracens) and Persians were very good as well (although weak against Byzantines). Why, well, every unit is 1 food. Stupid peasant or hugeass elephant, it's 1 food. So, massing immense wads of castle units is, if you can muster the economy, very very good.
I played Byzantines. The reason why is simple, they are an extremely good turtle race, has fantastically cheap infantry and their castle unit is cavalry that destroys pikemen. Plus, at the time everybody massed the living shit out of Elephants (and elephants count as infantry! Cataphracts pwn them). Also, having boosted building armor, their tower rushes were extremely potent.
As a beginner race, the Byzantines are my favorite. If your macro is good, which it should since you play SC, you should be able to pwn the living shit out of your opponent with them. My advice would be this.
Practice getting castle within 15 minutes. 12 is possible, but 15 should be enough if you label your friend as a scrub. That means practicing to have excellent scouting, very good macro and good multitasking to control a lot of ressources. If you really outressource your opponent, just tower rush him and finish the game right there. Just, if you play Byzantines, DO NOT answer cavalry with Cataphracts. That'll be one hell of a rape. Even elite Catas are shit against anything but infantry.
Siege is why you want castle asap. One rule seen very often in MSN Zone AOE2 was "No Trebuchet!!!". They are about the equivalent of reavers, with twice the range. Protect them well and they'll make your opponent cry.
But, really, overall, AoE2 is an economy game, sim city like. If you master the economic system, and can multitask better than your opponent, you pretty much can't lose.
I played AoE quite competitively and thought it was the best thing ever before I discovered the world of SC/BW... Boy, was I wrong... Lol
Anyways, there are usually two settings people play under according to preference: (1) Deatchmatch - where you start the game very high in resources; all you have to do is build an army AND (2) Random Map - where you start the game with spare resources and you have to build up resources before building up an army. Gameplay kind of changes according to these play preferences. Deathmatch is more about winning big battles and macroing while Random Map is more about micro/skirmishes/resource gathering/teching/etc.
If you are playing vanilla AoE2(Non-expansion) on Deatchmatch, play as the Turks. They have elites that have hand cannons. Using these as well as Trebuchets is similar to Marines and Tanks in SC. Leap frog your way into their base.
If you are playing vanilla AoE2 on Random Map, play as the Mongols. For the most part, all of the civilizations have similar tech trees with a few minor strength/weakness attributes, but going through all of those is not necessary. Basically, the idea is to hold off until you can get their elites which are horse archers. They are fast, good for raids, and basically are good for anything micro.
If you are playing AoE2 Exapnsion on either Deathmatch or Random Map, play as the Huns. If you build enough of their Tarkans (elite units), you can run around their base and kill their buildings faster than they can kill you 75% of the time.
And one last advice. Castles are your friend. You can never build enough Castles. What I usually did was take a few workers everywhere I went and just built Castles along the way. I don't know if AoE2 has changed much since I played, but gl. It shouldn't be too hard if you're as good as you say in BW.
Just AoE2 or the Conquerers cause there are significant differences. The best place is definitely Heaven games and read the guides by Darq_Jihad (Sorry if that's not the exact name, it's been awhile and I'm too lazy to check).
You won't have many problem at all if you're good at SC. Key points are getting fast castle, make villagers, build a crap load of town centers, especially next to the gold and wood. Your macro should be very good, and aoe is way easier anyway.
And in aoe, you DO want to mass units, champions, paladins, and siege do real well.
On December 07 2007 11:06 BlackSphinx wrote: Some tips:
If you play SC a lot, you should know this, and be good at it, but MASS PEASANTS. A LOT. On a 150 food game, 80 peasants is not unheard of.
Now, some civilisations are very very good, and some other completely suck. I don't know if they patched them, but Spanish were excellent (although destroyed by Saracens) and Persians were very good as well (although weak against Byzantines). Why, well, every unit is 1 food. Stupid peasant or hugeass elephant, it's 1 food. So, massing immense wads of castle units is, if you can muster the economy, very very good.
I played Byzantines. The reason why is simple, they are an extremely good turtle race, has fantastically cheap infantry and their castle unit is cavalry that destroys pikemen. Plus, at the time everybody massed the living shit out of Elephants (and elephants count as infantry! Cataphracts pwn them). Also, having boosted building armor, their tower rushes were extremely potent.
As a beginner race, the Byzantines are my favorite. If your macro is good, which it should since you play SC, you should be able to pwn the living shit out of your opponent with them. My advice would be this.
Practice getting castle within 15 minutes. 12 is possible, but 15 should be enough if you label your friend as a scrub. That means practicing to have excellent scouting, very good macro and good multitasking to control a lot of ressources. If you really outressource your opponent, just tower rush him and finish the game right there. Just, if you play Byzantines, DO NOT answer cavalry with Cataphracts. That'll be one hell of a rape. Even elite Catas are shit against anything but infantry.
Siege is why you want castle asap. One rule seen very often in MSN Zone AOE2 was "No Trebuchet!!!". They are about the equivalent of reavers, with twice the range. Protect them well and they'll make your opponent cry.
But, really, overall, AoE2 is an economy game, sim city like. If you master the economic system, and can multitask better than your opponent, you pretty much can't lose.
I played this game quite often and not too long ago actually on hamachi with a couple of my friends;; it's easy to win if your opponent sucks.
like sphinx said, AoE2's an economy game. counters almost never work really, and castle rushing/creeping into your opponent's base can be really lethal if he can't block it.
from your town center, start building villagers right away and don't stop until you establish a good economy - that means you have numerous farms, couple gold/stone mines, and a shitload of lumberjacks. i usually don't get the armor/attack upgrades and what not because i'm always rushing to castle age, where you can build castles and more importantly, trebuchets.
If your friend sucks which by description, he does, you should be able to rule him after trying the game out for 30 minutes (to figure out basics). AoE2 is a REALLY slow paced game - "rushing" in AoE2 takes like 10 minutes. So forget rushing, and sit down for an hour long slow paced strategy game.
As for civilizations, choose either spanish or byzantines. Personally, I like koreans (nothing related to sc.. x_x; because they can really be damaging if the map you're playing consists of ocean - one of their special unit, the turtle ship pretty much rules the seas. However, I think they are in the expansion set, not the Age of Kings which is the original?
But, on land maps, try out byzantines. they have most basic units, (like vikings I think, have NO archer towers/bombard towers) and can be pretty easy to play because their special unit are calvary.
My advice - build up a good economy; expand all over the map, sort of like what zerg does when the enemy's contained. - Castle creep your opponent. If you can actually build castles near gold mines and lay trebuchets around with castles, your opponent will be screwed. Remember to take a few villagers with you to fix castles/trebuchets. - AoE2 is unbelievably slow compared to SC. So be patient, and just imagine what you can do with $100 when you win =D
some other stuff in there, the strat site says which articles are the most up to date and useful.
edit: replays are called "recorded games" by the way
edit2: I'm pretty sure trebuchets come out in Imperial age, not Castle age.. And the site seems to be saying feudal age rush has pretty much ended the fast castle strategy.
Ok, I've lurked for a while but I saw this post and had to jump in.
I don't know why no one has brought up the old school "flush" yet. I played AoE2 for quite a while, so I know what im talking about.
I don't remember the exact build order, but the easiest civilization to do this with if you have the expansion is the huns, because you don't have to build houses. Basically the idea is to get to feudal as early as you can and rush him with spearmen and skirmishers, hence the name "flush" - Feudal Rush.
I can give you a general outline for the build order, youll have to experiment to get it to work right. By the way, this is very established strategy, and I don't know current strategy, but for a very long time, when I played, contact in the game always started in the feudal age in the exact way I'm going to describe.
So what you want to do, immediately when the game starts, is queue four villagers and then find your 4 sheep. They will be just out of your line of sight immediately. Build a house with 2 villagers and a house with 1 villager if you arent the huns, if you are, just use them to help find the sheep with your scout. Bring the four sheep to your TC, town center, and have the villagers gather from them. You can bring the sheep right into the town center for more efficiency, so the villagers dont have to walk to deliver their food. Keep making villagers non-stop, just like in SC, and always build a house when you are 2 villagers away from your population limit (naturally, when you are producing an army, you build houses further in advance). Once you have 8 villagers sheeping, send one to build a mill at your berries which your scout should have found by now, they will be within 1 screen of your TC. next 2 villagers on food, then have the next four villagers get wood from a straggler ( a tree not part of a forest that is right near your TC). Build a house if you need to at this point, then send these four villagers to build a lumbercamp? near a forest. Now all villagers from this point go to food again.
Your goal with your scout is to find 8 sheep near your TC, a good forest to cut from, your berries, and 2 boar.
If you have a break in villager production, when you cant afford one, research loom. If not, just get it around the 14th villager or so. Once you have loom, you are going to lure a boar to your TC. This requires micro, but its not difficult. Send a villager to attack a boar, let him shoot it TWICE, then run back to your tc where you have 6 villagers waiting to kill it. Kill the boar as close to your TC as possible, then get food from it. Send a villager to lure the next boar when that boar gets down to 100 food. By the time you finish the boars, you will have more than enough food to go feudal. Once you go feudal, just keep 5 or 6 villies on food, either boar, sheep, berries, or deer if you have some handy. Put the rest on wood, and send 4 villagers to immediately outside your opponents base, which your scout should have found by now.
You should have a barracks on the ground by the time you reach feudal age just outside your oppenents base. Once you reach feudal, start villager production again, but also immediately start an archery range and some spearmen or militia from your barracks, depending on your resource situation. Now make two archers immediately, which will use up all the gold you have, then pump skirmishers and spearmen with all your villies on food and wood.
Start harrasing enemy villagers immediately with your first army, even if you have only 1 milita and your scout. Every advantage counts. At this point, if your opponent is any kind of player at all, he will have the same type of army and I've helped you all that I can; if not, the game is in the bag. Just keep making villies and harassing him, and you've got it. You can build one tower with the stone you start with; use this wisely and place it overlooking one of your opponents critical resources like his wood.
It's helpful to know the counters if the game does reach castle age, which I doubt it will. Either you will win in feudal or get trounced in feudal, depending on your friends skill level.
The counters are Knight line > archers Archers > militia line militia line > spearmen line Spearmen line > knight line
Just a big circle. In castle age, just do as every one else said - keep harassing, build castles, and get some knights. If you upgrade the knight attack once at a blacksmith, it reduces the number of hits to kill a villager from 5 to 4, which is very useful for raids.
In the castle age, the game becomes a macro war, similar to SC, and you should be able to handle it here.
Good luck, any questions?
Edit: Damn. I see that above me the flush stuff was posted but my advice is still a good primer.
The skirmishers/spearmen is a more recent version of the strategy than the archer attack which is described in that article, if its the article I think it is. The skirmisher/spearmen army is more cost effective and will counter his archers if thats what he goes for.
Played Huns because of their anti-building cavalry and their "don't need houses" function.
I also played the Japanese as well because that was the only Asian race that seemed usable (although I didn't play Chinese because I just didn't like them and Koreans SUCKED ASS )
FLUSH = Feudal Age Rush, best done w/ the Saracens because of their market advantages.
He won't expect you to bring the fight to him so quickly, or to contain him so early in a match.
You're doing the AoE2 equivalent of a bunker rush. Get to Feudal fast. Proxy an archery range, and make towers near his town center.
Stuff your towers with archers, watch his peasants and militia men/men at arms drop. But you will have to micro your archers if his infantry get right next to your tower, because at that point in the game, there's a minimum range that the infantry can exploit.
Also you can chase his fleeing units around w/ your archers.
At that point in the game, you can ruin his economy.
Oh, I think one that that has been left out here is the importance of scouting for your resources. Since you'll be playing on a random map, using your initial scout to find ideal expansion spots and location of gold deposits is critical for getting up a good Castle economy. Also, macro in AOE2 is a lot easier than in SC, there is the idle-worker function, as well as MBS and automine. When I used to play I just boomed with Vikings or Japanese, then massed champions ftw.
On December 07 2007 12:50 RtS)Night[Mare wrote: Your best bet at killing him is: English. Mass long range archers, and get 4-6 trebuchets.
Thats fucking imba
Y agreed with that however if you play TC you may want to try Huns however who have an awesome cavalry. I dunno if you have time to learn how to rush but if not learn basic BO which means: Scouting in circles with ur scout to lacate sheeps/berries/savage pig food on animals is far faster to get and doesn't cost any wood while farms do. Going many peons (17 or so) in first age and then don't stay at the second one more than a few minutes. Once you chosed your initial mix of units do the research accordingly not forgetting economical advantage. Go for the counter of what he did( cheap counter units are awesome). If he is a cocky noob playing vs CPU expect either mass rifles or mass special unit of some of the races. Since you should be good at microing go for harass and build many bases get yourself new townhalls on important places mid/late game since they defend by theirself quite well.
A winning strategy is fou feel like out macroing is with celts go heavy on special unit with a big bunch of scorpions. This is totally awesome to watch against non microers.
it reminds me... about 4 years ago, there were a SC-player orky)Soul... he was not that good to get to top3 at WCG rus-prelims (but wanted to go to WCG finals in Seoul) so he played AoE for about a month and got top1 at prelims (at AoE). so he went to Seoul as he wanted:DDDD
I don't know AoE2 but... Follow only one advice you get here. One build, one strategy. Like Boxer vs iloveoov in 2005. 5 times the same build. Otherwise you'll mess things up.
haha, I remember that, not only did orky)Soul win in Russia but I think he won the majority of games in his group stage.
I'm pretty sure a Turkish SC player won in AoM the following year in much the same fashion.
Anyways, I remember having a similar bet with someone at my high school but for Starcraft and less money. He was convinced he was good at the game so he made me play a "No Rush" game on a fastest map. Naturally I trashed him, despite the fact that I'm quite awful at starcraft compared to people at this forum so I'm sure you will do fine, if you're naturally good at games and he is not, it probably won't matter that he's played more than yourself
I just installed AoE2 today to play with my buddy, and we played and remembered old times... and now a thread about it on tl.net?!
Anyway, who's in to play some nice long AoE's? Preferably 2v2-3v3 since anything lower is kinda boring. But the expansion, conquestors cuz it's much better.
And don't worry you'll just stomp your oponent. If you play sc at a C-++ level you can own at most RTS's, especiall AoE which is very easy.
Two civilizations are absolutely rape. Byzantines for late game. They get impenetrable buildings and fucking every tech. Goths for early (as in before they can mass fucking walls).
Byzantines: Turtle like a fucking BITCH. Secure stone and tech asap with 3 towers to castle age. Once in castle age, mass castles and walls and upgrade your structures with your university. Start pumping Cataphracts, Rams and some Pikemen. Upgrade to Imperial and upgrade your cataphracts asap. Get chemistry upgrade at your university, and start pumping those Hand cannoneers from archeries with trebuchets. Mass upgrades like a bitch.
When you attack have- 40~Elite cataphracts 6-7 Castles to fall back to, and like 10 towers WITH WALLS level 2 masonry (basically, when your castles have 7028 hp, you're golden) 10 trebs 20 rams 30~ Pikemen 20~ hand cannoneers Optional: You may want some more Elite cataphracts.
Tip: Always siege castles with trebuchets and conserve your men for direct confrontations. If the enemy can tech Paladins, get more Pikemen and upgrade to Haldberdiers ASAP Rams should be used against walls and gates. (If they are upgradeable, upgrade to max) Hand cannoneers are for wiping infantry with your cavalry. Pikemen should be able to handle any cavalry unless they are paladins or cataphracts. If so, upgrade Haldberdiers asap.
Goths:
These are the infantry rush people. Goth = Rush & Cheese. If you don't beat his ass before Castle, you lose.
Mass barracks (4-6) and queue miltia from all of them while keeping ahead of supply and keep gathering food. Just get food and wood. Nothing else. If there are fish, use your villagers to get them because they are much faster than berries. Once you have 15-20~ rush him. If he's trying the Flush, you'll rape him ez.
Do not go Britons, Koreans, Aztecs, Mayans, or Japanese.
Mediocre races are the Saracens, Spanish, and Chinese.
On December 10 2007 07:43 FragKrag wrote: Starcraft is ez
Two races are absolutely rape. Terrans for late game. They get impenetrable defense and fucking every awesome spell. Zergs for early (as in before they can mass fucking defenses).
Terrans: Turtle like a fucking BITCH. Secure your natural and tech asap with 3 bunkers to factory. Once you have factories, mass siege tanks and turrets and upgrade your vehicle attack/armor with your armory. Start pumping tanks, vultures and some goliaths. Get a science facility and upgrade your metal to 3/3. Get yamato upgrade at your physics lab, and start pumping those battlecruisers from starports with nukes(???). Mass upgrades like a bitch.
When you attack have- 40~tanks 6-7 bases to fall back to, and like 10 bunkers WITH TURRETS more seige tanks (basically, when your bases have 7028 tanks, you're golden) 10 nukes 20 vultures 30~ goliaths 20~ battlecruisers Optional: You may want some more tanks.
Tip: Always siege tanks with mines laid and conserve your units for direct confrontations. If the enemy can tech Carriers, get more Goliaths and upgrade Charon boosters ASAP Vultures should be used against small units and workers. (If you have micro, lay mines every-fucking-where) Battlecruisers are for wiping static defense with your yamato cannon. Goliaths should be able to handle any air unit unless they are carriers or guardians. If so, upgrade charon boosters asap.
Zergs:
These are the zergling rush people. Zerg = Rush & Rush. If you don't beat his ass before 5 minutes, you lose.
Mass hatcheries (4-6) and make zerglings from all of them while keeping ahead of supply and keep gathering minerals. Just get minerals and gas. Nothing else. If there are n00b, use your drones to drill their ramp because they are stackable. Once you have 15-20~ ultralisks rush him. If he's trying the BBS, you'll rape him ez.
On December 10 2007 07:43 FragKrag wrote: Starcraft is ez
Two races are absolutely rape. Terrans for late game. They get impenetrable defense and fucking every awesome spell. Zergs for early (as in before they can mass fucking defenses).
Terrans: Turtle like a fucking BITCH. Secure your natural and tech asap with 3 bunkers to factory. Once you have factories, mass siege tanks and turrets and upgrade your vehicle attack/armor with your armory. Start pumping tanks, vultures and some goliaths. Get a science facility and upgrade your metal to 3/3. Get yamato upgrade at your physics lab, and start pumping those battlecruisers from starports with nukes(???). Mass upgrades like a bitch.
When you attack have- 40~tanks 6-7 bases to fall back to, and like 10 bunkers WITH TURRETS more seige tanks (basically, when your bases have 7028 tanks, you're golden) 10 nukes 20 vultures 30~ goliaths 20~ battlecruisers Optional: You may want some more tanks.
Tip: Always siege tanks with mines laid and conserve your units for direct confrontations. If the enemy can tech Carriers, get more Goliaths and upgrade Charon boosters ASAP Vultures should be used against small units and workers. (If you have micro, lay mines every-fucking-where) Battlecruisers are for wiping static defense with your yamato cannon. Goliaths should be able to handle any air unit unless they are carriers or guardians. If so, upgrade charon boosters asap.
Zergs:
These are the zergling rush people. Zerg = Rush & Rush. If you don't beat his ass before 5 minutes, you lose.
Mass hatcheries (4-6) and make zerglings from all of them while keeping ahead of supply and keep gathering minerals. Just get minerals and gas. Nothing else. If there are n00b, use your drones to drill their ramp because they are stackable. Once you have 15-20~ ultralisks rush him. If he's trying the BBS, you'll rape him ez.
On December 10 2007 07:43 FragKrag wrote: Starcraft is ez
Two races are absolutely rape. Terrans for late game. They get impenetrable defense and fucking every awesome spell. Zergs for early (as in before they can mass fucking defenses).
Terrans: Turtle like a fucking BITCH. Secure your natural and tech asap with 3 bunkers to factory. Once you have factories, mass siege tanks and turrets and upgrade your vehicle attack/armor with your armory. Start pumping tanks, vultures and some goliaths. Get a science facility and upgrade your metal to 3/3. Get yamato upgrade at your physics lab, and start pumping those battlecruisers from starports with nukes(???). Mass upgrades like a bitch.
When you attack have- 40~tanks 6-7 bases to fall back to, and like 10 bunkers WITH TURRETS more seige tanks (basically, when your bases have 7028 tanks, you're golden) 10 nukes 20 vultures 30~ goliaths 20~ battlecruisers Optional: You may want some more tanks.
Tip: Always siege tanks with mines laid and conserve your units for direct confrontations. If the enemy can tech Carriers, get more Goliaths and upgrade Charon boosters ASAP Vultures should be used against small units and workers. (If you have micro, lay mines every-fucking-where) Battlecruisers are for wiping static defense with your yamato cannon. Goliaths should be able to handle any air unit unless they are carriers or guardians. If so, upgrade charon boosters asap.
Zergs:
These are the zergling rush people. Zerg = Rush & Rush. If you don't beat his ass before 5 minutes, you lose.
Mass hatcheries (4-6) and make zerglings from all of them while keeping ahead of supply and keep gathering minerals. Just get minerals and gas. Nothing else. If there are n00b, use your drones to drill their ramp because they are stackable. Once you have 15-20~ ultralisks rush him. If he's trying the BBS, you'll rape him ez.
Do not go Protoss.
Mediocre choice is random.
Translated.
LOL LOL LOL! i can't stop laughing, thanks man! you made my day..... well... my night actually, but thanks :D
On December 10 2007 07:43 FragKrag wrote: Starcraft is ez
Two races are absolutely rape. Terrans for late game. They get impenetrable defense and fucking every awesome spell. Zergs for early (as in before they can mass fucking defenses).
Terrans: Turtle like a fucking BITCH. Secure your natural and tech asap with 3 bunkers to factory. Once you have factories, mass siege tanks and turrets and upgrade your vehicle attack/armor with your armory. Start pumping tanks, vultures and some goliaths. Get a science facility and upgrade your metal to 3/3. Get yamato upgrade at your physics lab, and start pumping those battlecruisers from starports with nukes(???). Mass upgrades like a bitch.
When you attack have- 40~tanks 6-7 bases to fall back to, and like 10 bunkers WITH TURRETS more seige tanks (basically, when your bases have 7028 tanks, you're golden) 10 nukes 20 vultures 30~ goliaths 20~ battlecruisers Optional: You may want some more tanks.
Tip: Always siege tanks with mines laid and conserve your units for direct confrontations. If the enemy can tech Carriers, get more Goliaths and upgrade Charon boosters ASAP Vultures should be used against small units and workers. (If you have micro, lay mines every-fucking-where) Battlecruisers are for wiping static defense with your yamato cannon. Goliaths should be able to handle any air unit unless they are carriers or guardians. If so, upgrade charon boosters asap.
Zergs:
These are the zergling rush people. Zerg = Rush & Rush. If you don't beat his ass before 5 minutes, you lose.
Mass hatcheries (4-6) and make zerglings from all of them while keeping ahead of supply and keep gathering minerals. Just get minerals and gas. Nothing else. If there are n00b, use your drones to drill their ramp because they are stackable. Once you have 15-20~ ultralisks rush him. If he's trying the BBS, you'll rape him ez.
Do not go Protoss.
Mediocre choice is random.
Translated.
hahahahaahah awesome, but i think mediocre choice is Protoss
I just bought AOE+ROR+AOK+CE for less then 10 bucks at walmart, would anyone like to play some over hamachi? If anyone is interested PM me and we can meet up on skype or AIM and have a blast!
use to play with friends last year and always just turtled and teched to imperial age but now i've figured that feudal age is where its at, just build a shit ton of skirmishers and micro, and kill villagers and avoid the town centre. The only counter to skirmishers i have found is skirmishers :X and gothic dudes and champions...
also, mangudai are imba with micro they are like...unbeatable...mangudai > all archer/footmen/seige unit IF you micro
I wouldn't mind playing for nostalgia. Anyone know where to DL it? I don't even feel like going to the store and wasting time finding it for a 10$ game.
On April 14 2008 12:41 MoNKeYSpanKeR wrote: also someone needs to track this guy down and ask him how it ended.
lol, maybe there is a reason he never gave a follow up...
but in all seriousness I trust my fellow starcraft players are capable of owning at AOK, maybe the showmatch never happened... regardless I'm a little curious too!
i remember trying aoe2 for a bit, friend was teaching me. first he had me rape an insane comp w/ mass hussars to get the basics of the game down, then we got down to 1v1ing flush vs flush. it was really hard stuff (for the first ~5 games i had trouble even keeping up w/ the build since u have to pay attention to your scout while microing sheep to find resources and pulling the boar and so on. i got it eventually), pretty fun. school eventually took over, but i kinda wish i spent more time on learning it. it's like one of those games im disappointed i discovered late i see the potential though
I remember back in the day when there was a competitive gaming section in a gaming magazine they put AoE2 guides and match commentaries right next to the Starcraft ones. And from what I remember, a match is a duel that starts with dark age and limited resources, a town center, a few villagers and ends before empire age (the 4th one). Popular strategies were feudal (2nd age) archer rush/tower rush or fast castle knights, there were builds timed not dissimilar to 3 rax sunken break or 14 cc. Which leads me to wonder if all the posts I have seen that mentioned elite catas, turkey hand cannoners or even castle creeps were on the level of BGH carrier turtling pubbies.
On April 14 2008 12:41 MoNKeYSpanKeR wrote: also someone needs to track this guy down and ask him how it ended.
lol, maybe there is a reason he never gave a follow up...
but in all seriousness I trust my fellow starcraft players are capable of owning at AOK, maybe the showmatch never happened... regardless I'm a little curious too!
aoe2 is awesome, dragged me away from sc for a week while 3v3ing with friends, i like to think myself a pretty decent aoe player, lets share aoe replays ^^!!!
On April 14 2008 14:39 spammerA wrote: I remember back in the day when there was a competitive gaming section in a gaming magazine they put AoE2 guides and match commentaries right next to the Starcraft ones. And from what I remember, a match is a duel that starts with dark age and limited resources, a town center, a few villagers and ends before empire age (the 4th one). Popular strategies were feudal (2nd age) archer rush/tower rush or fast castle knights, there were builds timed not dissimilar to 3 rax sunken break or 14 cc. Which leads me to wonder if all the posts I have seen that mentioned elite catas, turkey hand cannoners or even castle creeps were on the level of BGH carrier turtling pubbies.
its a mix of war3 and sc for lack of a better analogy, the age timings were crucial much like the t2 caster play by HU in war3, raiding was another option where you just play attrition, castles were well not common, only a handful of castle units were viable in the first place and even those required some help from the enemy (i.e. - not being ass raped during your tech/stone farming), the distinct thing about aoe2 was the econ play, you just dropped town halls whenever possible because raiding was so damn popular.
On April 14 2008 12:41 MoNKeYSpanKeR wrote: also someone needs to track this guy down and ask him how it ended.
lol, maybe there is a reason he never gave a follow up...
but in all seriousness I trust my fellow starcraft players are capable of owning at AOK, maybe the showmatch never happened... regardless I'm a little curious too!
On April 14 2008 14:39 spammerA wrote: I remember back in the day when there was a competitive gaming section in a gaming magazine they put AoE2 guides and match commentaries right next to the Starcraft ones. And from what I remember, a match is a duel that starts with dark age and limited resources, a town center, a few villagers and ends before empire age (the 4th one). Popular strategies were feudal (2nd age) archer rush/tower rush or fast castle knights, there were builds timed not dissimilar to 3 rax sunken break or 14 cc. Which leads me to wonder if all the posts I have seen that mentioned elite catas, turkey hand cannoners or even castle creeps were on the level of BGH carrier turtling pubbies.
It is, elite catas and turkey hand cannons suck horrible. Castle creeps are a bit more used but it's akin to techie carriers to end the game. The game more or less revolves around the FLUSH (though Drush or Monk builds in castle aren't unheard of) and basically the game is all about getting to Feudal with a decent economy ASAP. APM and seconds are extremely precious in AoEII so if you're not good at scouting early sheeps and get your eco running, then gg for you. I've dabbled in AoEII and the competitive gap is VERY big. I'd wager a hardcore SC player will only go 50-50 AT BEST vs an AoEII Rook (hasu) player. Before I quit, the primary races were Mongols in non exp because they have the fastest eco and Huns (with Mongols chosen occasionally) because they (surprise!) have the fastest eco. The game is not at all balanced, if you picked any other race besides the two I've named you will likely get described very easily on most maps as you'll find your gold mines walled off, your lumberjacks skirmish harrassed, your town hall farms towered, etc. The game is awesome and fun as hell but definitely not something "attack move + eco drop" as most people seem to think.
PS. SC players will most likely love the Mongols, they are more or less the micro elites of the game and their special unit (Mangudai) are essentially vultures + mutalisk hybrids.
On April 14 2008 14:39 spammerA wrote: I remember back in the day when there was a competitive gaming section in a gaming magazine they put AoE2 guides and match commentaries right next to the Starcraft ones. And from what I remember, a match is a duel that starts with dark age and limited resources, a town center, a few villagers and ends before empire age (the 4th one). Popular strategies were feudal (2nd age) archer rush/tower rush or fast castle knights, there were builds timed not dissimilar to 3 rax sunken break or 14 cc. Which leads me to wonder if all the posts I have seen that mentioned elite catas, turkey hand cannoners or even castle creeps were on the level of BGH carrier turtling pubbies.
It is, elite catas and turkey hand cannons suck horrible. Castle creeps are a bit more used but it's akin to techie carriers to end the game. The game more or less revolves around the FLUSH (though Drush or Monk builds in castle aren't unheard of) and basically the game is all about getting to Feudal with a decent economy ASAP. APM and seconds are extremely precious in AoEII so if you're not good at scouting early sheeps and get your eco running, then gg for you. I've dabbled in AoEII and the competitive gap is VERY big. I'd wager a hardcore SC player will only go 50-50 AT BEST vs an AoEII Rook (hasu) player. Before I quit, the primary races were Mongols in non exp because they have the fastest eco and Huns (with Mongols chosen occasionally) because they (surprise!) have the fastest eco. The game is not at all balanced, if you picked any other race besides the two I've named you will likely get described very easily on most maps as you'll find your gold mines walled off, your lumberjacks skirmish harrassed, your town hall farms towered, etc. The game is awesome and fun as hell but definitely not something "attack move + eco drop" as most people seem to think.
Heh, it's not actually that complex. Took me very few days to learn the FLUSH build => Castle and that's more or less all you need to know. (Aka beat 99% of the rooks) I do find it very amusing and ironic that you find the Japanese the most viable Asian race (they're actually thought of as the /worst/) since Asian races tend to dominate AoE II. (China was broken pre patch and still incredibly good if your APM is FAST; talking like 300-400 Nada esque. Mongols + Huns are top tier and Korean War Wagons were pretty damn unstoppable pre patch and they were the turtle kings)
Your econ control in AoE2 is very different, you move around peasants a hell of a lot more, the best comparison I can give is the War3 Human Militia creeping (wood for XP/expand) or UD Ghoul pull before T2 (again wood for XP/harass)
The game is very different and for the brief time I played it seriously, I enjoyed it.
AoK is so fucking fun. Too bad AoE III kinda fails. I tend to focus too much on econ that I get owned by rushes .. Also, I like the random map making part, I made a few money maps heh. I also like the ability to make your own AI. The comp sucks, even on hardest mode, me and my friend can easily own in a 2v2 vs two insane comps.
I don't know much about AOE, but if I recall correctly, back then GRrrr said this was the better game over BW. At the time, not only was he a BW champ, but also a AOE champ too. I think AOE has tons more options, but in a different way than BW.
It's been so long, but does anyone recall if he was referring to AOE1 or 2?