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Dwarf Fortress - Addiction in ASCII - Page 24

Forum Index > General Games
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Prev 1 22 23 24 25 26 75 Next
Blackalpha
Profile Joined June 2010
United Kingdom80 Posts
June 05 2011 00:58 GMT
#461
Well after my first proper go at this game i actually think its really good, i see where all the links to dungeon keeper come from, this game is great. although extremely deep, my animals keep dying from starvation and i don't know why because i have plenty of food. and some guy just went berserk and slaughtered 3 of my little stumpy guys
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
Last Edited: 2011-06-05 01:21:39
June 05 2011 01:20 GMT
#462
On June 05 2011 09:58 Blackalpha wrote:
Well after my first proper go at this game i actually think its really good, i see where all the links to dungeon keeper come from, this game is great. although extremely deep, my animals keep dying from starvation and i don't know why because i have plenty of food. and some guy just went berserk and slaughtered 3 of my little stumpy guys


Here's how to prevent animals from dying - took me a bit to figure this out too, I had to prowl the wiki for it. :D

Do this above ground, on grass. We're going to set up a pasture. For your animals to graze on. Crazy! haha.


Push i --> make an area like you would a stockpile --> Enter, you'll see a zone placed down. --> hit n --> hit shift+n --> Select what animals you want to graze in this location...grass WILL disappear so if you have more than like 10 animals you might consider a bigger zone or multiple. I usually do 5 horse sized animals in a 7x7 zone off in a random place somewhere.

edit: this is also handy for cats/war dogs.

Make a 1x1 pasture by your main entrance, and have a war dog dragged there. Bam, it's like having a photon cannon at your front door. No more goblin thiefs or anything sneaking in!

Cats, pastures to corral a catsplosion, or pastures to set cats to only "patrol" in your food stockpiles. :D
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
protoge
Profile Joined January 2011
United States55 Posts
June 05 2011 17:54 GMT
#463
So I'm having issues with marksdwarfs. I assigned two dwarves to a squad, assigned them by two weapons and two ammunition stacks (1 only wood for training, one only metal for combat) But I couldn't get them to train. I did everything I did for my melee squads with the addition of archery targets but they still never wanted to train.

I eventually assigned them to just go shoot at capybara men which they easily killed but now won't loot for the meat.

They're now currently hunting and doing it right, bu tthey're so innacurate T.T I read the wiki and made sure they were assigned to train, active (they were even in uniform), had a barracks with an archery target in it, had ammunition/quivers/weapons. Any ideas on what I was doing wrong?
It is estimated feeding the world's hungry would require 30 billion dollars per year. Quite the sum of money. It's actually the same amount of money that the world spends on it's military every 8 days.
japro
Profile Joined August 2010
172 Posts
Last Edited: 2011-06-05 18:06:46
June 05 2011 18:04 GMT
#464
Ok, I think I got the general idea of the game but how do I manage the jobs/preferences of my guys reasonably? With the immigration and such I ended up having about 70 dwarves relatively fast and wanted to assign an armorsmith. Do I really have to go like u->select a dwarf->c... etc. like 50 times until i find one that has a "talent" for the job?
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
June 05 2011 18:09 GMT
#465
On June 06 2011 03:04 japro wrote:
Ok, I think I got the general idea of the game but how do I manage the jobs/preferences of my guys reasonably? With the immigration and such I ended up having about 70 dwarves relatively fast and wanted to assign an armorsmith. Do I really have to go like u->select a dwarf->c... etc. like 50 times until i find one that has a "talent" for the job?

Download the Lazy Newb Pack, and use the "Dwarf Therapist" utility.

Saves you hours of time.
I admire your commitment to being *very* oily
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
June 05 2011 18:09 GMT
#466
if you get the lazy noob pack, it comes with a tool named dwarf therapist. It's a program created to replace that whole aspect of the menu system outside of the game with a simple UI.

It makes things MUCH easier.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
alrik21
Profile Joined April 2010
Sweden20 Posts
June 05 2011 19:52 GMT
#467
Hi, a question, really how do you create the open space needed to place a well? i just dont get it
Liberated
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
June 05 2011 19:53 GMT
#468
Just place the well 1 z-level higher. It can't be *in* the water. It's got to be above it.
I admire your commitment to being *very* oily
alrik21
Profile Joined April 2010
Sweden20 Posts
June 05 2011 20:53 GMT
#469
On June 06 2011 04:53 Haemonculus wrote:
Just place the well 1 z-level higher. It can't be *in* the water. It's got to be above it.

But still. i need open space at the ground above the water, and i dont know how i should create it
Liberated
Zavior
Profile Joined August 2009
Finland753 Posts
June 05 2011 21:13 GMT
#470
channel the space

w = well


*****w*****
***** *****
***~~~~~*
alrik21
Profile Joined April 2010
Sweden20 Posts
June 05 2011 22:16 GMT
#471
On June 06 2011 06:13 Zavior wrote:
channel the space

w = well


*****w*****
***** *****
***~~~~~*


Thanks this helped, =)
Liberated
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 05 2011 22:33 GMT
#472
Sibrek Keskalkol, Trapper has created Edotalin, a oaken toy axe

An oaken toy axe! an oaken toy axe!!!!!!!!!!!!!!!! We dont even have any children left after the last flood!
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
June 05 2011 23:46 GMT
#473
On June 06 2011 07:33 ChinaWhite wrote:
Sibrek Keskalkol, Trapper has created Edotalin, a oaken toy axe

An oaken toy axe! an oaken toy axe!!!!!!!!!!!!!!!! We dont even have any children left after the last flood!


Nice! On one run through, my first 3 artifacts were coffins. Morbid dwarves much? To be fair, all of them ended up dying.
Offhand
Profile Joined June 2010
United States1869 Posts
June 05 2011 23:48 GMT
#474
Created world and set all the parameters to max. Have I done something stupid or awesome?
Brambled
Profile Joined July 2010
United States750 Posts
June 06 2011 00:39 GMT
#475
I have a question. Do my military dwarves automatically upgrade their gear when I make new armor?
randombum
Profile Blog Joined April 2007
United States2378 Posts
June 06 2011 03:15 GMT
#476
On June 06 2011 09:39 Brambled wrote:
I have a question. Do my military dwarves automatically upgrade their gear when I make new armor?


Short answer is yes.

Everybody will wear the best item available for their uniform. If somebody upgrades and sheds his old then somebody else will equip that if its better than their current.

Unless they grow fond of their items. Sometimes a dwarf will fall in love with his copper axe and won't trade for a new masterwork steel one.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
June 06 2011 03:22 GMT
#477
On June 06 2011 09:39 Brambled wrote:
I have a question. Do my military dwarves automatically upgrade their gear when I make new armor?

Yup, unless like stated above, they grow attached to it.

My two best marksdorfs have fallen in love with their bone crossbows, and refuse to use anything else lol.
I admire your commitment to being *very* oily
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
June 06 2011 05:43 GMT
#478
--- Nuked ---
Fontong
Profile Blog Joined December 2007
United States6454 Posts
June 06 2011 06:50 GMT
#479
On June 06 2011 12:22 Haemonculus wrote:
Show nested quote +
On June 06 2011 09:39 Brambled wrote:
I have a question. Do my military dwarves automatically upgrade their gear when I make new armor?

Yup, unless like stated above, they grow attached to it.

My two best marksdorfs have fallen in love with their bone crossbows, and refuse to use anything else lol.

it's really not a big problem. The material for crossbows only affects their melee damage. The worst possible situation in that regard is if they fall in love with an adamantine crossbow; it's like your dwarfs trying to deal out death with whiffle bats. The only thing which is relevant for crossbows is the quality, masterwork is 2x accuracy and artifact is 3x.

iirc the best material for crossbows, or any other blunt weapon, is bismuth bronze or silver ( depends of the situation) because of the density. Silver tends to do better against other humanoids and other conventional creatures, but apparently can't touch a bronze colossus for shit.
[SECRET FONT] "Dragoon bunker"
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
June 06 2011 07:38 GMT
#480
All I know is the last time I forgot my military was set to active, they all got pissed because they didn't wan't to be militia, and all those "WAH WAH WE DONT WANT TO BE FIGHTERS" just made me go "FUCK YOU TRAIN HARDER" and then I had a squad full of pissed off, and armed dwarves.

fun :D
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
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