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My first drowning chamber was a failure, T_T;
I set up a room with a door at one end, and a floodgate at the other. I dug a channel to the nearby river. Lever in the room hooked up to the floodgate. Select the guy I dislike, tell him to pull the lever. Water floods the room, and with no way out, he should die, right?
Well apparently Dwarves can hold their breath pretty well. He ran around the room like a maniac while it was flooding, but once it was full 7/7 water everywhere, he just swam out through the floodgate and out the river, and walked back up on shore.
Bah!
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Clearly his will to live is greater than your desire to end his pathetic life.
Might I recommend sealing him in an airtight chamber? I love putting my dwarves into solitary confinement and watching them go batshit crazy >:3
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So my current fortress wasn't causing enough FUN. Holding off all the baddies far too easily so far.
I'm starting up a second game. Going to pretend we're humans this time. We can only live above ground. The only mining allowed is the rock quarry located outside of the castle walls, and only serves to bring stone to the surface. All dorfs must live in houses, complete with multiple stories and roofs. The occasional basement is allowed but only directly under houses and then only as stockpile areas.
Can't wait to construct the meanest looking city walls ever!
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That sounds like it's going to be epic Haemonculus. You gotta get some screenshots up once it's going. The multi-story houses should look good in Stonesense.
On June 07 2011 08:10 ChinaWhite wrote:Show nested quote +On June 07 2011 07:52 Fontong wrote: ^^That's justice for you, just check your status menu
Ah this mod is too ridiculous. A mind flayer ambush hit right as the dwarven caravan was arriving. A void master wrestler decided to breathe fire on one of the caravan pack animals. The resultant explosion sprayed everyone within 5 blocks with a booze fireball and boiling yak blood.
Now the void master is floating around trying to breathe fire on stuff, and my marksdwarves are shooting at it, and the bolts are just hitting its forcefield. Forcefield!!?? Good lord, my guys struggle with goblins (and sometimes badgers), I'm not sure I liek the sound of that mod any more! Finally killed this guy. He only started actually dying once I upgraded to masterwork steel bolts. The number of bolts I used to kill him was about 1500, though only about 100 of those actually connected.
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After a night of Dwarf Fortress, in my dreams I saw my room as it would look in dwarf fortress... It was very interesting.
Kinda makes me wanna recreate my room in DF
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are there fire imps and such in the magma in surface volcanoes nowadays? does the smooth/fortification/floodgate channel work to keep them out of your magma forge area?
actually, I should probably just find out for myself for fun
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On June 07 2011 08:57 Haemonculus wrote: My first drowning chamber was a failure, T_T;
I set up a room with a door at one end, and a floodgate at the other. I dug a channel to the nearby river. Lever in the room hooked up to the floodgate. Select the guy I dislike, tell him to pull the lever. Water floods the room, and with no way out, he should die, right?
Well apparently Dwarves can hold their breath pretty well. He ran around the room like a maniac while it was flooding, but once it was full 7/7 water everywhere, he just swam out through the floodgate and out the river, and walked back up on shore.
Bah! Sounds like the room was too big, giving him time to practice his swimming as the room was flooding.
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On June 07 2011 21:06 Zona wrote: are there fire imps and such in the magma in surface volcanoes nowadays? does the smooth/fortification/floodgate channel work to keep them out of your magma forge area?
actually, I should probably just find out for myself for fun
That's the spirit!
For SCIENCE! FUN!
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On June 07 2011 23:53 plated.rawr wrote:Show nested quote +On June 07 2011 08:57 Haemonculus wrote: My first drowning chamber was a failure, T_T;
I set up a room with a door at one end, and a floodgate at the other. I dug a channel to the nearby river. Lever in the room hooked up to the floodgate. Select the guy I dislike, tell him to pull the lever. Water floods the room, and with no way out, he should die, right?
Well apparently Dwarves can hold their breath pretty well. He ran around the room like a maniac while it was flooding, but once it was full 7/7 water everywhere, he just swam out through the floodgate and out the river, and walked back up on shore.
Bah! Sounds like the room was too big, giving him time to practice his swimming as the room was flooding.
Just put the flood gate one tile back and put a fortifications, grate, or bars between the floodgate and the chamber where the lever is. That way it's impossible for him to swim out.
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LOL one of my children just went berzerk and tried his damnedest to hurt people.
My main farmer punched him once in the head and killed him.
FUN
edit: Also my military dorfs are starting to complain about long deployments. I turned off all their training rooms. How do I give them a few weeks off?
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On June 08 2011 00:51 Haemonculus wrote: LOL one of my children just went berzerk and tried his damnedest to hurt people.
My main farmer punched him once in the head and killed him.
FUN
edit: Also my military dorfs are starting to complain about long deployments. I turned off all their training rooms. How do I give them a few weeks off? Ignore them. By the time they have gotten tired of training and strating to complain, their skills will be high enough so that they will complain if you take them OFF training.
Just can't please some guys, I suppose.
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I guess, but my highly trained army dorfs with full iron armor and weapons are the last guys I want to go berzerk...
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Oh god, a whole swarm of badgers are attacking, vicious buggers, the caged ones are going to be sent to the magma lakes.
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Noooooo my legendary marksdorf was killed by ambushing goblins.... T_T;
She was out hunting and took down 2 of them before the rest caught up to her and killed her, bah!
Fortunately I have an army of 40 dorfs who promptly killed all the invaders... But Ashe will be missed, t.t
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Could be worse. In my new non-blog fortress I just got ambushed by about 5 zombie hippos.
I have 5 dwarves in my fortress, down from 21 lol.
so I just got a migrant wave of 7 dwaves - went into DwrafTherapist - 11 females and 1 male dwarf. Lol.
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Oh, I found a new fun way to kill annoying dorfs.
Just like Toren's solitary confinement solution, but with a little twist.
Lock a few dogs in there first. Let them get hungry, then lock your dorf in.
FUN
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Oooh, I like you, Haemonculus. I like your style...
The only part I don't like is they don't get to go batshit crazy...
Meanwhile, in Torenland.
![[image loading]](http://i.imgur.com/kkZnA.png)
I put up some emergency barricades and they are kind of acting as an air lock sort of thing. What Stonesense DOESNT say is that those are all skeletal elephants. -2 more dwarves, running around doing god knows what. I'm not even in a Terrifying area, this is already frightening.
ZOBMIE GOASTS LEAVE THIS PLACE
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^^ I like this one, i didn't know they did that :-)
Question - after my last goblin invasion I'm left with literally hundreds of iron bolts stren all over the country side - is there an easy way to claim them all back?
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On June 08 2011 03:25 ChinaWhite wrote: ^^ I like this one, i didn't know they did that :-)
Question - after my last goblin invasion I'm left with literally hundreds of iron bolts stren all over the country side - is there an easy way to claim them all back? I've been wondering this for a while. My hunters just sort of do their own thing, and the landscape around my fortress is completely littered with bolts just lying around. They're eevvverywhere.
Reclaiming each individually is too much work so I now have two workshops pumping out new bolts on repeat 24/7.
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On June 08 2011 03:25 ChinaWhite wrote: ^^ I like this one, i didn't know they did that :-)
Question - after my last goblin invasion I'm left with literally hundreds of iron bolts stren all over the country side - is there an easy way to claim them all back?
hit d - b and then paint the area you want your dwarves to pick up items.
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