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Dwarf Fortress - Addiction in ASCII - Page 22

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ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 03 2011 23:35 GMT
#421
Do it man, you will feel better after the sacrifice!

I hate that though, a very similar thing happened to me, the brridge was up to allow the traders in and no one bothered to close it promptly when the goblins showed up. Babies were taken, goods were stolen, hissy fits were thrown, no one was happy.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
June 03 2011 23:38 GMT
#422
I find burrows to just be annoying in general until you get the well over 100/200 dwarfs.

They just mess stuff up for me
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
dapanman
Profile Joined September 2010
United States316 Posts
June 03 2011 23:41 GMT
#423
I've been playing DF off an on for...oh god...nearly five years now? I just wanted to stop in and say I'm glad to see more people loving it.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
June 04 2011 00:03 GMT
#424
On June 04 2011 07:02 Haemonculus wrote:
Show nested quote +
On June 04 2011 06:04 Logo wrote:
On June 04 2011 05:51 Haemonculus wrote:
On June 04 2011 04:29 ChinaWhite wrote:
Yeah you really need to be able to take advantage of weaponsmith moods - chances are he'll turn into a legendary weapon or armour smith if you can provide what he needs, it's horrible to miss out on that

Yeah he just went insane too. Time to see what sort of "fun" this results in!

So I built a ring of floor a tile off the ground around the bases of my castle walls. A dwarf has somehow gotten stranded up there, despite being RIGHT FREAKING NEXT to the ramp down. What the shit why can't be walk back down the ramp? There's nothing in his way T_T;;;;


Most likely because of this: http://df.magmawiki.com/index.php/File:Invalidramp.png

Hohohohoh good catch, so that's what's happening.

I fixed the problem by just building loads of staircases all around the perimeter of the fortress. Now my dorfs can get to all areas of the upper wall, but for some reason still occasionally think a certain block is impossible to build. So I have to de-mark it, re-build it, and then they can build it without a hitch. Dunno what's up with that.

Insane weaponsmith just died of thirst t.t;;

edit: What the shit does an anvil cost? New caravan just showed up and they won't trade an anvil, (of which they have 3) for 7 bins full of gems.... JERKS

Are you sure that you are not offering stuff which is too heavy for the merchants? I don't see why they wouldn't trade as long as you offer items which are worth enough.

It really sucks that your weaponsmith died though. It takes forever to get a legendary one unless you get a mood or a really high level migrant. Lots of forging and melting *-*
[SECRET FONT] "Dragoon bunker"
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
June 04 2011 00:15 GMT
#425
Ok, I think I know how I'm going to kill my broker.

I'm going to seal him under my fort, and let him "explore" a vein of adamantine. He'll find endless amounts of FUN eventually.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
Last Edited: 2011-06-04 00:39:18
June 04 2011 00:38 GMT
#426
The the first year journal from my tundra fortress, with no pick on embark. Spoilered for length.

+ Show Spoiler +
The History of Bellsloved, at Rithaval

[image loading]
Besides the stuff shown, I embarked with an axe and partial set of bronze armor. The armor ended up being really use later, but not for fighting...

[image loading]



3st Granite 101, in the Early Spring.

[image loading]
Not pictured: wondrous natural beauty and verdant forests

(From the journals of Shorast Tulonasteb)

This is the third day we have been stranded in this frozen wasteland. All four wagon wheels sunk a foot deep into mud while we were sleeping, which then froze stronger than tempered steel. The rusty pick someone tossed in the back of the wagon for Armok knows what reason shattered before digging and inch into it. We lost our leader to carp just a fortnight ago, and my companions have defaulted to me, the eldest of the remaining, as leader. I secretly fear the Mountainhomes will never see or hear from us again, save for maybe our frozen corpses.

I've seen to it that Olin or Kadol will find game if there is any to be found in these wastes. The rest of us might as well twiddle our thumbs in the meantime...


6th Granite

Kadol beheaded a muskox, and Olin shot one down with his crossbow. I ordered that the wagon be dismantled so that we may butcher the animal. Perhaps we will not starve to death after all, although we still lack any form of shelter.


Mid-Summer

[image loading]

Time is impossible to keep track of in the tundra. There is no wood to speak of beyond that which came with the wagon, and we cannot access any stone. We are sustaining ourselves on what the hunter can bring in.

The other day, Olin the hunter slew four ice wolves by himself. Our axedwarf somehow managed to avoid fighting altogether, though he possesses superior armor and weapons. Such a coward.


8th Malachite

I have ascertained the date from a few stray dwarves who joined our camp. None of them brought a pick, the useless idiots.


Early Autumn

One of our new migrants was wounded on the mountainside and will probably thirst to death because no one will bring him anything to drink, being that we have only booze available.


Late Autumn

[image loading]

I regret sharing our drink with the migrants. We are out of booze and everyone is thirsting to death. If there is no help from the outside world within the month we will all die.


13th Timber

Thank Armok! A dwarven caravan has arrived, though I know not how they managed to determine our location.

[image loading]

We don't have much to trade with them though. Someone pulled the migrant's corpse off of the mountain. He has a giant spider silk robe which will purchase us plenty of goods.

15th Timber

I have offered all we have to the traders, yet we will have not enough to afford a pick. I have purchased some drink so that we will not die in the meantime.

16th Timber

There is a volcano to the northwest. I have purchased a forge with the little supplies we had left to trade. The accursed merchants brought nothing in the way of metal bars which could be used to make a pick, so we will be forced to buy some cheap object and melt it down in the fires of the mountain.

27th Timber

We have purchased all the wood available from the merchants, and have started building a staircase down into the volcano. Winter is upon us, and we will all freeze to death unless we can dig into the earth to create a shelter.

[image loading]
If the volcano had cliffs a few more z-levels higher I wouldn't have had enough blocks to make a staircase down.

17th Moonstone

It turns out that we have only one block of magma safe material. I mistakenly ordered that the forge be constructed first, so we were forced to tear it down and build a smelter in its stead.

21st Moonstone

The militia captain will have to surrender his breastplate for the cause.

7th Opal

The first pick has been created! Strike the earth!

[image loading]

14th Opal

The earth beneath our camp can be farmed. Our luck seems to be turning around! Now that we have a pick, we were able to salvage the wood we used to build the staircase in the volcano. Perhaps we will make some beds next.

2nd Granite

One of the stray dogs who hangs around our camp started attacking everything around it! I've ordered it slaughtered.

[image loading]

[image loading]
Is it possible for animals to throw tantrums? Everyone was stuck in the snow for months, so it certainly seems like it could be possible. A month or two later, one of my turkeys went crazy in a similar manner and started attacking everything around it.

3rd Granite

Our miner dug through all the way to an expansive underground cavern. I have heard of the dangers of these places, but with it looks as though we may sustain ourselves there, and perhaps even cut some wood.

[image loading]

(sidenote: it appears as though the dwarves are being prevented from going insane simply through their own inactivity. They have been stuck outside for almost a year, nearly thirsted to death, regularly get caught in snow storms, and have no chairs or beds to sleep in. However, all but one of them are ecstatic. By look at their social stats, I can only assume that they are maintaining their happiness just by talking to each other. The only exception is the thresher, who has been continuously making bone bolts since he arrived in the first migration wave.)

20th Granite

The weaponsmith Sigun and the woodcrafter(I must assign her some other job -- we have no wood) Zefon were married today. I performed the ceremony myself, as we lack any sort of other official presence.

14th Slate

The caverns underground contain a giant freshwater lake. We are all thirsty again, but if we build a well over this it should sustain us until barrels can be made to brew in. Until the well is completed, we can drink directly from the lake. It seems as though the cavern lacks any sort of hostile creatures, for the moment.

13th Felsite

It has been more than a year since we embarked, and the situation has drasically improved since the dwarven caravan arrived. I'm no longer worried about all of us dying, and we can now focus on more than just huddling together for warmth.

[image loading]
No chairs or tables yet T_T My only industry for 75% of the first year was based off of hunting.

[image loading]
The beginnings of a fortification

[image loading]
Based on the amount of imported wealth, there's a lot of HFS. I haven't been able to brew anything -- no barrels yet (no trees at all). I have my metalsmith making copper barrels though.
[SECRET FONT] "Dragoon bunker"
dellwon
Profile Blog Joined October 2010
United States31 Posts
Last Edited: 2011-06-04 01:09:47
June 04 2011 01:03 GMT
#427
(sidenote: it appears as though the dwarves are being prevented from going insane simply through their own inactivity. They have been stuck outside for almost a year, nearly thirsted to death, regularly get caught in snow storms, and have no chairs or beds to sleep in. However, all but one of them are ecstatic. By look at their social stats, I can only assume that they are maintaining their happiness just by talking to each other.)


I think there might be something to this. My dwarves have been stranded in a small wooden fortress for 3 years now and only two (out of 45)are unhappy so far. I guess non are happy still though so maybe that doesn't support your findings.

In any case, at least you've gotten under ground. After three years I've yet to get past the aquifer on underground level 3...

GLHF
Fontong
Profile Blog Joined December 2007
United States6454 Posts
June 04 2011 01:15 GMT
#428
On June 04 2011 10:03 dellwon wrote:
Show nested quote +
(sidenote: it appears as though the dwarves are being prevented from going insane simply through their own inactivity. They have been stuck outside for almost a year, nearly thirsted to death, regularly get caught in snow storms, and have no chairs or beds to sleep in. However, all but one of them are ecstatic. By look at their social stats, I can only assume that they are maintaining their happiness just by talking to each other.)


I think there might be something to this. My dwarves have been stranded in a small wooden fortress for 3 years now and only two (out of 45)are unhappy so far. I guess non are happy still though so maybe that doesn't support your findings.

In any case, at least you've gotten under ground. After three years I've yet to get past the aquifer on underground level 3...

GLHF

What have you tried to get past the aquifer so far?

I find that if you can get a shit ton of pumps going it sometimes works. It's never easy though, unless you have a volcano you can tunnel through.
[SECRET FONT] "Dragoon bunker"
dellwon
Profile Blog Joined October 2010
United States31 Posts
Last Edited: 2011-06-04 01:57:01
June 04 2011 01:56 GMT
#429
What have you tried to get past the aquifer so far?


I tried pumps but once the water was pumped outside it froze.

More information:
+ Show Spoiler +
http://www.teamliquid.net/blogs/viewblog.php?id=228813


I tried to dig through the river hoping the cold would keep freezing the water on every level so I could mine it out as ice.

More information:
+ Show Spoiler +
http://www.teamliquid.net/blogs/viewblog.php?id=229176


I have another plan I'm going to try soon but I have to sac a dwarf for it. I just don't have the patience to test every ~20 squares for a hole in the aquifer. Plus, that's not FUN.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
June 04 2011 03:26 GMT
#430
There's an easy way to punch through the water layer.


Theres a video of a dude doing it and explaining.

Basically you collapse a large square of ground into the water layer, and use that to dig through.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
dellwon
Profile Blog Joined October 2010
United States31 Posts
June 04 2011 03:53 GMT
#431
On June 04 2011 12:26 N3rV[Green] wrote:
There's an easy way to punch through the water layer.
+ Show Spoiler +
http://www.youtube.com/watch?v=W9v8U9v-9b4


Theres a video of a dude doing it and explaining.

Basically you collapse a large square of ground into the water layer, and use that to dig through.



That was my plan. But I have no stone so I have to sacrifice a dwarf to do it.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
June 04 2011 04:04 GMT
#432
Why do you need to sack a dwarf for it?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Disquiet
Profile Joined January 2011
Australia628 Posts
Last Edited: 2011-06-04 04:27:58
June 04 2011 04:25 GMT
#433
if you pump the water back into an aquifer it will disappear and it won't freeze. What I do to get through an aquifer is build pumps on the layer above it then channel the square behind the pump. All the water cleared will disappear back into the aquifer. If you get enough pumps you can keep the water at 1/7 and build walls out of wood to stop the flow.

Also note the more layers an aquifer has the bigger the hole you will need and the longer it will take. Trying to break though a three level aquifer with pumps is extremely tedious, but a 1 level is pretty easy.
dellwon
Profile Blog Joined October 2010
United States31 Posts
June 04 2011 04:39 GMT
#434
On June 04 2011 13:04 Impervious wrote:
Why do you need to sack a dwarf for it?


I don't have access to stone so I cant make levers. The only way I can cause a "cave in" is by building a tall tower supported by one wall and then sending a brave soul into remove the single wall.

Unless there's another way. But that way seems pretty FUN.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
June 04 2011 04:57 GMT
#435
if you watch him actually collapse it, he does it by mining and doesnt lose a dude.

You just gotta plan it out right.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
June 04 2011 07:02 GMT
#436
Blizzard men = infinite training dummies?
[SECRET FONT] "Dragoon bunker"
Robinsa
Profile Joined May 2009
Japan1333 Posts
June 04 2011 07:16 GMT
#437
On June 03 2011 23:35 Tabularasa wrote:
There are way to few pictures in this thread!

Here are some impressions of my latest fort - its pretty safe and stable, most dwarfs are happy and my military is well equipped and trained. Sadly I only get around 25fps, because my population has grown to 250. Should have done some birth control :o

There are some notations, but they are part german (posted this elsewhere before). But in any case, here is my massive fort:
[image loading][image loading][image loading]
Here you see the main above-ground layout, with the constructed and natural walls constricting points of entrance. My legendary marksmen guard those entrances in turns from key location or from the front tower. And if anything gets past the marksmen, they usually meet my army training in the courtyard.
Also I made a dwarfen sauna (mist generator), which keeps my dwarfs very happy :3

[image loading][image loading][image loading]
I like organizing my stockpiles, so I can instantly see how much stuff I got... good thing I have pretty much LOTS OF EVERYTHING.
Also notice the fancy King's Rooms (with a bath and extra treasure vaults :3) and the "siege defence entrance" at the left. Thats also where I drop spare cows, donkeys and horses at enemys.
The statue garden at the lower left sadly got ruined by pets, since they don't care about staying on the paved ways. I wanted a green haven for my dwarfs to stroll, not a mud-pit with dogs and donkeys everywhere /o\

[image loading][image loading]
The only thing I've been missing is a source for magma. I've got lots of caverns below my fortress, so its kinda tedious to work through them - but I don't really need magma anyway.
I can see youve put quite some time into that. Quite impressive I have to say.
4649!!
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
June 04 2011 07:18 GMT
#438
--- Nuked ---
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 04 2011 08:50 GMT
#439
The the first year journal from my tundra fortress, with no pick on embark. Spoilered for length.


Fantastic write up, look forward to finding out what happens next. I suspect that cavern might have some suprises in store.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
Last Edited: 2011-06-04 13:38:32
June 04 2011 11:21 GMT
#440
Hey so I found a bee hive. Is there a way I can rig a trap involving bees? I'm thinking like a stonefall trap... but with a beehive coming down the murderholes instead?

Also, how long does blood stick around for? I don't know what I missed, but the main stairwell of my fortress looks like a crime scene from hell. Turkey, badger, moose, and dorf blood everywhere. Not sure what happened though, but it must have been fun.

edit: Our first forgotten beast! While my very brave military dorfs have slain the creature, one of them was horridly injured and the poor bitch is bleeding everywhere. Her profile fills up the *entire* screen with red text, detailing how every single part of her body is broken, rotting, or whatever.

Time to hurry up and build a hospital asap T_T

oman she bled all over the entirety of my central stairway, and now miasma is spawning on every floor ffffffffff

edit: One more quick question, lol. One of my dwarfs died, and his corpse is on top of a tree. I have no idea how he got there, or wtf he was doing, but his corpse is on top of a tree outside the fortress. He's been haunting us for a while now, and I can't seem to get his corpse back. Even tried building stairways up to him, but he seems a bit out of reach.

Any solutions? He's causing all sorts of fun by preventing my other dorfs from sleeping!
I admire your commitment to being *very* oily
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