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Stormgate/Frost Giant Megathread - Page 83

Forum Index > General Games
6712 CommentsPost a Reply
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Nirli
Profile Joined February 2023
Bulgaria387 Posts
Last Edited: 2024-02-19 20:01:10
February 19 2024 20:00 GMT
#1641
So, they just admitted on Reedit they're out of cash or basically almost out of cash.
I don't want to quote my post again, really.
Red flag after red flag.
cha0
Profile Joined March 2010
Canada518 Posts
Last Edited: 2024-02-19 20:24:28
February 19 2024 20:23 GMT
#1642
Context on Nirli's post:
https://www.reddit.com/r/Stormgate/comments/1auo7wx/comment/kr5djlf/

Main part being
"Stormgate is fully funded to get us to our Early Access release. To this date, we have invested almost the entirety of our funding into the development of the game. For marketing, we've been relying on word of mouth and sharing our progress with the RTS community to grow public awareness of Stormgate. This campaign is targeted at raising additional funds to support publishing efforts for our upcoming release as well as ongoing development. We have a long road ahead, after all, and plenty of work left to do before our official launch in the future."

Basically they have funds for the EA release this summer but as of right now no further funding to continue development after that.

Edit: Jimmy probably got the biggest "I told you so" shit-eating grin on his face right now
Nirli
Profile Joined February 2023
Bulgaria387 Posts
February 19 2024 20:51 GMT
#1643
It's basically your mom telling you you're going to Disneyland but she only has fare for the bus.
Waxangel
Profile Blog Joined September 2002
United States33713 Posts
Last Edited: 2024-02-19 21:51:13
February 19 2024 21:50 GMT
#1644
Some optional homework for our favorite poster JimmyJ:

When did FG start using "triple A" as part of their official messaging marketing and when did it stop? I definitely remember it being a thing early on, but it's quietly been phased out of.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2024-02-19 21:59:50
February 19 2024 21:57 GMT
#1645
On February 20 2024 05:23 cha0 wrote:
Context on Nirli's post:
https://www.reddit.com/r/Stormgate/comments/1auo7wx/comment/kr5djlf/

Main part being
"Stormgate is fully funded to get us to our Early Access release. To this date, we have invested almost the entirety of our funding into the development of the game. For marketing, we've been relying on word of mouth and sharing our progress with the RTS community to grow public awareness of Stormgate. This campaign is targeted at raising additional funds to support publishing efforts for our upcoming release as well as ongoing development. We have a long road ahead, after all, and plenty of work left to do before our official launch in the future."

Basically they have funds for the EA release this summer but as of right now no further funding to continue development after that.

Edit: Jimmy probably got the biggest "I told you so" shit-eating grin on his face right now

uh-oh!
I wonder if they were better off a few years ago positioning this to get sold to a publisher rather than to the public? Or more likely that was the original plan and this is plan B?
REEBUH!!!
iamperfection
Profile Blog Joined February 2011
United States9649 Posts
February 19 2024 22:01 GMT
#1646
yeah i dont like the sound of that either. Maybe the numbers of twitch viewers and players for open beta were way below what they expected.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
JimmyJRaynor
Profile Blog Joined April 2010
Canada18041 Posts
Last Edited: 2024-02-19 22:18:56
February 19 2024 22:10 GMT
#1647
On February 20 2024 06:50 Waxangel wrote:
Some optional homework for our favorite poster JimmyJ:

When did FG start using "triple A" as part of their official messaging marketing and when did it stop? I definitely remember it being a thing early on, but it's quietly been phased out of.

I will do some digging.

As a side note: i saw your interview from a year ago by Starcraft Historian. You seem really cool to me.
I wish no ill will when i provide a pessimistic projection... just calling it like i see it.

Please note, I'm very optimistic and positive in many areas where many posters on here are very negative.
On February 20 2024 05:23 cha0 wrote:
Context on Nirli's post:
https://www.reddit.com/r/Stormgate/comments/1auo7wx/comment/kr5djlf/

Main part being
"Stormgate is fully funded to get us to our Early Access release. To this date, we have invested almost the entirety of our funding into the development of the game. For marketing, we've been relying on word of mouth and sharing our progress with the RTS community to grow public awareness of Stormgate. This campaign is targeted at raising additional funds to support publishing efforts for our upcoming release as well as ongoing development. We have a long road ahead, after all, and plenty of work left to do before our official launch in the future."

Basically they have funds for the EA release this summer but as of right now no further funding to continue development after that.

Edit: Jimmy probably got the biggest "I told you so" shit-eating grin on his face right now

i'd prefer to just have great RTS games; i say this stuff i say to protect the RTS fans hoping against logic for the next great RTS.

this is from their web site.
https://playstormgate.com/news/frost-giant-studios-invites-supporters-to-become-investors
At this point, I do not think its much of a leap to speculate they are having money issues.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2024-02-19 22:32:09
February 19 2024 22:19 GMT
#1648
We are an independent studio with nearly $35M raised.


Am I wrong but $35M seems like a lot raised for a new studio? It should be possible to launch a good game.

And honestly what they accomplished so far in less than 3 years is pretty good.

So what went wrong? Did they spend excessively?

JimmyJRaynor
Profile Blog Joined April 2010
Canada18041 Posts
February 19 2024 22:30 GMT
#1649
That is why their initial rationale about using Kickstarter to pay for server costs seemed suspect to me.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Spirral
Profile Joined February 2021
89 Posts
February 19 2024 22:37 GMT
#1650
On February 20 2024 07:19 Hider wrote:
Show nested quote +
We are an independent studio with nearly $35M raised.


Am I wrong but $35M seems like a lot raised for a new studio? It should be possible to launch a good game.

And honestly what they accomplished so far in less than 3 years is pretty good.

So what went wrong? Did they spend excessively?



Do we know how big is the company? I mean not only the engineering team but overall, is it more or less than 50 people?
teapot_
Profile Joined July 2023
39 Posts
February 19 2024 22:47 GMT
#1651
On February 20 2024 07:19 Hider wrote:
Show nested quote +
We are an independent studio with nearly $35M raised.


Am I wrong but $35M seems like a lot raised for a new studio? It should be possible to launch a good game.

And honestly what they accomplished so far in less than 3 years is pretty good.

So what went wrong? Did they spend excessively?

Doing some quick math. Assuming average employee costs are 10K per month, that adds up to 4Million over 40 months.

I get that there are a lot of other expenses, but??? 35 million? For an early startup the majority should go into employee salaries.


There are more than 10 employees? They are prob spending upwards of half a million per month. The Kickstarter money will sustain them for another quarter...

Also, 3y is kinda long for the current state of the game. They probably haven't started implementing actual campaign missions (given that the units are still so much in flux) which should be their way to make money if I understand correctly. With no cash influx from the 'real' release in sight, they are exploring other avenues...
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
February 19 2024 22:48 GMT
#1652
On February 20 2024 07:37 Spirral wrote:
Show nested quote +
On February 20 2024 07:19 Hider wrote:
We are an independent studio with nearly $35M raised.


Am I wrong but $35M seems like a lot raised for a new studio? It should be possible to launch a good game.

And honestly what they accomplished so far in less than 3 years is pretty good.

So what went wrong? Did they spend excessively?



Do we know how big is the company? I mean not only the engineering team but overall, is it more or less than 50 people?


How many employees are usually hired to startup game devs before they release a game? Is 50+ people normal? I would have expected way less.
Spirral
Profile Joined February 2021
89 Posts
Last Edited: 2024-02-19 22:59:01
February 19 2024 22:53 GMT
#1653
On February 20 2024 07:48 Hider wrote:
Show nested quote +
On February 20 2024 07:37 Spirral wrote:
On February 20 2024 07:19 Hider wrote:
We are an independent studio with nearly $35M raised.


Am I wrong but $35M seems like a lot raised for a new studio? It should be possible to launch a good game.

And honestly what they accomplished so far in less than 3 years is pretty good.

So what went wrong? Did they spend excessively?



Do we know how big is the company? I mean not only the engineering team but overall, is it more or less than 50 people?


How many employees are usually hired to startup game devs before they release a game? Is 50+ people normal? I would have expected way less.


No idea really, but they were promissing an AAA game at some point, so who knows how their initial spending looked like? I did some lazy Google search and it told me 55 people, which sounds bit too much from what we've seen about FG, but if it's true then 35 million over 4 years is not THAT much really. It may be a lot for a small indie studio, but not sure about FG team size.
cha0
Profile Joined March 2010
Canada518 Posts
February 19 2024 23:19 GMT
#1654
I remember an announcement the FG was partnering with Dreamhaven where Dreamhaven would act in an advisory/consulting capacity to FG. Maybe a bunch of the money went there? The red alert for me is that FG has already had multiple investments from various funds including KakaoGames - if those investors are not willing to further their investment into FG then situation must be pretty bad internally.

Also have to laugh when reading this: "For marketing, we've been relying on word of mouth and sharing our progress with the RTS community to grow public awareness of Stormgate." when this happened: https://frostgiant.com/press-releases-2/
Getting Simu to present the trailer at GameAwards surely cost quite a bit as well.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2024-02-19 23:22:48
February 19 2024 23:20 GMT
#1655
On February 20 2024 07:53 Spirral wrote:
Show nested quote +
On February 20 2024 07:48 Hider wrote:
On February 20 2024 07:37 Spirral wrote:
On February 20 2024 07:19 Hider wrote:
We are an independent studio with nearly $35M raised.


Am I wrong but $35M seems like a lot raised for a new studio? It should be possible to launch a good game.

And honestly what they accomplished so far in less than 3 years is pretty good.

So what went wrong? Did they spend excessively?



Do we know how big is the company? I mean not only the engineering team but overall, is it more or less than 50 people?


How many employees are usually hired to startup game devs before they release a game? Is 50+ people normal? I would have expected way less.


No idea really, but they were promissing an AAA game at some point, so who knows how their initial spending looked like? I did some lazy Google search and it told me 55 people, which sounds bit too much from what we've seen about FG, but if it's true then 35 million over 4 years is not THAT much really. It may be a lot for a small indie studio, but not sure about FG team size.


I guess they must have planned out crazy expenses when VC's were more willing to invest and thought they could get further funding easily.

It doesn't make sense to invest 10s of millions in a game when you have no proof of concept that you can attract a larger audience. Rather, keep costs low until we have some type of evidence that this is the case.

I also think trying to develop everything at once, campaign, co-op, 3v3, 1v1 etc is way too ambitious. Keep it focused and try to nail just one game-mode initially.

Ideally for the first few years, it's just a couple of devs with a clear vision on how to obtain the desired vision working at less than $500K in annual expenses. And they keep doing that until the proof of concept is established before seeking series A.
Vindicare605
Profile Blog Joined August 2011
United States16129 Posts
February 20 2024 00:02 GMT
#1656
So this pretty much confirms that the game is going to launch in early access, start running tournaments and start charging for cosmetics in early access right?

Then when the criticisms of the game start rolling in, we'll get hit with "game is in early access and not ready yet."

Yea I've seen this pattern a LOT over the past few years with various games in different genres.
aka: KTVindicare the Geeky Bartender
Spirral
Profile Joined February 2021
89 Posts
February 20 2024 00:22 GMT
#1657
On February 20 2024 08:20 Hider wrote:
Show nested quote +
On February 20 2024 07:53 Spirral wrote:
On February 20 2024 07:48 Hider wrote:
On February 20 2024 07:37 Spirral wrote:
On February 20 2024 07:19 Hider wrote:
We are an independent studio with nearly $35M raised.


Am I wrong but $35M seems like a lot raised for a new studio? It should be possible to launch a good game.

And honestly what they accomplished so far in less than 3 years is pretty good.

So what went wrong? Did they spend excessively?



Do we know how big is the company? I mean not only the engineering team but overall, is it more or less than 50 people?


How many employees are usually hired to startup game devs before they release a game? Is 50+ people normal? I would have expected way less.


No idea really, but they were promissing an AAA game at some point, so who knows how their initial spending looked like? I did some lazy Google search and it told me 55 people, which sounds bit too much from what we've seen about FG, but if it's true then 35 million over 4 years is not THAT much really. It may be a lot for a small indie studio, but not sure about FG team size.


I guess they must have planned out crazy expenses when VC's were more willing to invest and thought they could get further funding easily.

It doesn't make sense to invest 10s of millions in a game when you have no proof of concept that you can attract a larger audience. Rather, keep costs low until we have some type of evidence that this is the case.

I also think trying to develop everything at once, campaign, co-op, 3v3, 1v1 etc is way too ambitious. Keep it focused and try to nail just one game-mode initially.

Ideally for the first few years, it's just a couple of devs with a clear vision on how to obtain the desired vision working at less than $500K in annual expenses. And they keep doing that until the proof of concept is established before seeking series A.


I am not well informed on US salaries nor tech companies expenses by any means, but based on hearsay, 500K in annual expenses for a California based office like FG, sounds enough maybe for two engineer salaries and office rent?
WombaT
Profile Blog Joined May 2010
Northern Ireland27478 Posts
February 20 2024 00:58 GMT
#1658
Well shit, perhaps Jimmy Raynor’s spider sense was on to something!

Something feels increasingly a bit off, I’m just unsure where the fuckery is coming from really.

I think the most charitable reading is that some investment bailed, either deliberately, or just not having the requisite funds. Something unfortunate that isn’t necessarily Frost Giant’s fault as such I try to go by Hanlon’s Razor unless I see compelling evidence to the contrary.

At the uncharitable end, Frost Giant never had those kind of funding guarantees, but communication to those interested in the project made out that it was fully funded, and contribution to a Kick Starter was for a little extra dough and bonus features for a game that would eventually launch reasonably feature-complete.

I feel the system is abused with slop at times, but I’ve no innate problem with the ‘get something releasable on early access and get some cash to further develop’ model. Some great games have emerged from that pipeline.

I do on the other hand find the mixed messaging and retcons coming from Giant of Frost to be at least somewhat concerning.

I am ignorant as to the economics of producing a game, and how far the purported funding can be expected to go I shall sidestep that in lieu of others who are. In a more general sense, and very much depending on how much is vaguely done just not in this build, I don’t know if the Early Access route will be sufficient.

I think, polish or no polish quite applied, at the very least you need a pretty compelling competitive game, from day 1 in early access. You probably need at least one facet of the casual game modes also in some good shape. Not perfect, but compelling, fun and feature complete.

That’s probably a sufficient base to, if it does go this way, for the game to both raise the funds and maintain enthusiasm. But, with the proviso of if this is even the case, if they go down this route with something not that far along from what we’ve seen so far, I just can’t see people being that enthused, or sticking with it.

As it is a big chunk of its player base are high level RTS players desperate for a new fix, and pros and ex pros looking to pivot to the new thing. If the new thing is dead on arrival, or ‘maybe the new thing in 2 years time’, do folks stick around?

The only exception to this I’ve seen of Early Access successes are absolutely janky fucking messes, but ones that are trying to achieve a unique experience or some kind of niche appeal. People can be patient in such scenarios.

And if there’s one thing Stormgate ain’t, it’s a unique experience.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
TT1
Profile Blog Joined December 2008
Canada10110 Posts
February 20 2024 01:31 GMT
#1659
before this turns into an investigative journalism thread, i hope @SG got my feedback on their hotkey settings being bugged!!
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
February 20 2024 02:27 GMT
#1660
"Funded until Launch" versus "Funded until Early Access Launch" was certainly a misplay. FG went CC first against a 4 pool of Redditors and other Netizens ready to play spot the difference.

I'm willing to take them at their word when they say they want to make the best RTS they can. And when they say this new round of funds will be used for marketing. I can't care about all the "involving the community" marketing speak. Have a strong creative vision, know your audience, deliver a solid game, and stop pretending you're going to include Reddit into your game design docs. The "involving the community" speak reaches cringe levels in this latest move.

All this drama is really putting the traditional publisher model in a better light, mass layoffs and austerity hitting big giants like Embracer aside.

The biggest pain point for me is that the people most likely to get burned on StartEngine are RTS superfans high on copium, low on self control, and lower on spending money than they should be to jump on this "investment opportunity." "Involving the community" extends to risk management too, it would seem.
Nuda Veritas
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