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Stormgate/Frost Giant Megathread - Page 76

Forum Index > General Games
4689 CommentsPost a Reply
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RogerChillingworth
Profile Joined March 2010
2833 Posts
Last Edited: 2024-02-09 21:20:44
February 09 2024 21:17 GMT
#1501
On February 09 2024 19:09 Parser wrote:
Show nested quote +
On February 09 2024 05:15 RogerChillingworth wrote:
On February 09 2024 01:23 gTank wrote:
On February 08 2024 12:05 WombaT wrote:
On February 08 2024 08:09 LunarC wrote:
On February 08 2024 03:27 Hider wrote:
On February 07 2024 18:15 Vindicare605 wrote:
On February 07 2024 06:08 Hider wrote:
On February 06 2024 19:38 Harris1st wrote:
On February 06 2024 19:03 Vindicare605 wrote:
Try as I might, this game just doesn't appeal to me like even a little bit right now. The gameplay is similar enough to Starcraft 2 but lacking the polish and smoothness in gameplay, the aesthetic feels VERY bland and uninteresting, the economy feels overly simplified to the point of pointlessness, and the two factions just don't seem very interesting either.

Maps are small and boring, and the Co Op feels similar enough to SC2's co Op (except it's 3 player which is nice) that again it makes me wonder why am I playing this instead of just booting up SC2?

It doesn't help that my PC doesn't run this anywhere near as well as it runs SC2 and I hate its UI currently. Reminds me way too much of League of Legends in a bad way.

Might be that it's just too early to tell, and the game will improve a ton as it receives additional development time, but for what it is right now, I just don't have any enjoyment when playing it. Every game I play of it makes me think I'd be better off booting up SC2 and playing that instead.


For me it's a similar feeling but for completely different reasons: Somehow I can't be bother to learn the new controls, units, abilities and strategies. Maybe I'm just getting old and lazy. The game needs to give me a reason to do all that and rather start a game of SG than booting up SC2.


I think about it in this way: For me to spend time learning a new thing, there has to be a payoff. Something that motivates you to to learn and improve.

I watched some streams in the last beta, and even though I had a beta key, I simply couldn't be bothered to actually play the game. There was just nothing in it that made it interesting for me. Micro appears incredibly boring. In many fights I watched, there would be a big fight but almost no micro. Players would simply just stare at the battle and have no clue how to use their APM.

Why should I spend time learning this type of game when it appears there is no payoff that interests me?


I'm right there with you on this. This game just doesn't have a hook that makes me WANT to learn it. The units and maps don't look cool, the battles don't look cool, the gameplay is VERY familiar since it feels almost identical to Starcraft 2 except with very minor differences.

The economy is dumbed down and boring, the maps are boring, the idea of there being neutral creeps is COMPLETELY underused especially when compared to Warcraft 3.

The factions don't seem cool or interesting especially when there's zero lore or anything in the game that makes me want to care about which faction I want to play. They might as well just be different colored versions of the same race for all I care.

Sure it plays like an RTS, but so what? There's nothing here that makes me want to play this RTS instead of another round of SC2, or even booting up an older RTS like AoE2 which offers a different experience that doesn't feel exactly like Starcraft.

There's no selling point here for me except for who is making the game. If this wasn't FrostGiant I would have zero reason to give this game even a second glance in the steam store. It just doesn't offer anything that makes me want to play it in its current state, and it feels like it has a LONG LOOONG way to go before it does.


I would argue it looks like you take Starcraft 2 slowed down by 30-50% + a few more melee units relative to ranged units than most sc2 fights have.

Sure, it may have some small QoL improvements but that doesn't matter too much in the grand scheme.

In sc2 I believe the pace of the game functions as a bit of a bandaid for there not being enough micro to do in some engagements. (at least this was true pre LOTV). So by forcing players to do more stuff faster, it created a relatively high skill expression cap.

But when you give players excessive amount of time to do very basic thing/not reward players to do interesting, it becomes very dull. Getting the micro feeling right is the most imortant part about an RTS. Slowing down the game is fine, however, then you need to ensure there are enough new and fun micro interactions relative to Sc2.

Exactly. Just moving a unit around should feel interesting. No more of this smooth gliding stuff. Why do Magnadons look like they're sliding over the ground? Make them feel heavy and stomp around. Why do Fiends glide over the ground? Make them feel like they're crawling around with their arms, lurching forward unevenly. I get the feeling the designers don't understand that you can add so much character to units just by how different they feel to control. It feels so weird to see bloated Brutes glide gracefully over the ground like a group of panthers.

edit: This is not just an animation problem. I want to see Fiends throw their arms out to lurch forward and have to slow down in between to alternate arms. These kinds of things require fundamental changes to the movement code.

edit2: And I do think this is a fundamental misunderstanding by the designers. Evidence is BW Zerglings actually hop around, they don't go from point A to point B in a smooth line. They felt like a pack of predators. But in SC2 they move at constant speed, sliding and gliding around. They feel like an amoeba. These are the same designers responsible for that change.

Variable turn rates alone goes a hell of a way, ofc animations too although the latter feel an area that’s noted as being very incomplete so there will be a lot of improvement there, hopefully, but I’ll be less critical of at this juncture.

I’ve yet to actually play, some limited stream viewing but it’s not quite the same, running out of time!

But even just watching a game or two from afar, I got this strange vibe that something was a bit off, and you and Hider articulate it well.

Art design is one piece of the puzzle, units moving in different ways at a fundamental level also adds a lot more character to a unit, as well as subtly different forms of micro.

To take one unit, an archer in WC3. Slow, pretty squishy, packs a punch.

One thing they can’t do is instantly turn on a dime. You can’t ’stutter step’ at a moment’s notice, it’s more of a slightly pre-emptive measure before some beefy grunts or other melee units are in range. Or alternatively you actively block paths with other units.

So with your archers you almost perform a staggered fighting retreat with small groups, pull a few back enough for them to get a shot off, pull the next group back, etc.

This isn’t necessarily ‘better’ than bio’s ’kite and fire basically infinitely if you’re good enough’ kind of micro, but it is certainly different. And back to your earlier point, critically it makes the Nelf archer feel like an actual archer.

Some units should be difficult to micro, or merely different for a very micro-based game to be interesting. Your big punchy siege engine should take a while to rotate to target, WC3 ones did that and it adds a bit of believability. Heavy, big units get that bit of weight. It adds small, small windows where an opponent can do something, even if it’s just disengaging.

This doesn’t mean wrestling with a wonky UI, or bad pathing or any of that fun stuff ofc!



This guy gets it. Basically what I feel like this game will turn out to be something that could be a mod like starbow.

Also, the art style is very weird and "mobile games like", still this game runs worse than I expected it.
It is way too early to doom the whole project but there is lots of work to be done.
This is not an attack on the games or on anyone enjoying it, there are plenty of nice things happening but so far, it feels a bit bland.



Game does not play like a SC2 mod. It's also beautiful. It's just that some assets are unfinished or not yet textured. Have you seen the Vulcan? The Atlas? The swarmy Gaunts and Fiends with those giant, cool freaking Weavers stomping around? There's a lot of personality to this game and a lot more to come.

It really takes getting your hands dirty with the game and watching some really good players to fully grasp the goodness.

Give it a shot. Tune into the EGC tournament coming up! Competitive play is already really delivering for Stormgate imo.

EDIT: For the people with a lot of negative criticism, I'm curious how many games you've played and time you've spent with the game in general.


I agree that Stormgate has a personality, something in it is "beautiful" and i do also agree that high level games played in the current version show potential. But... it lacks, at least for me, something that hooks me in. I have tried it several times, but i do not feel the desire to really go up the route of really learn it. For example, starting SC2 in 2010 i really wanted to play more of it, getting better while Stormgate does not give me this feeling



I hear you. Perhaps as more updates roll out it becomes more exciting.

I also feel like as we all get older, it's harder to be truly wowed by things. Or at least I feel this way. Stormgate attracts me because I do vibe with the 1v1 and am quite interested to explore the editor.
aka wilted_kale
Shinokuki
Profile Joined July 2013
United States859 Posts
February 09 2024 22:34 GMT
#1502
Lowkey made me appreciate BW remastered art, seeing stormgate. Game is such a beauty and such a masterpiece.
Life is just life
LunarC
Profile Blog Joined October 2009
United States1186 Posts
February 10 2024 01:20 GMT
#1503
Samwise has a Youtube channel ya'll should go check it out! ABC with Samwise
REEBUH!!!
Jubinell
Profile Blog Joined September 2009
333 Posts
February 10 2024 03:00 GMT
#1504
Have been playing this game non-stop since open beta but the game is lacking. The music isn't much better either...
cha0
Profile Joined March 2010
Canada504 Posts
February 10 2024 03:41 GMT
#1505
The amount and type of hacking is quite concerning.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
February 10 2024 14:17 GMT
#1506
there is a tournament going to start soon. "EGC StormGate Open 2024" I got this link from MaNa's stream.

10 000 Dollars prize money according to this link:

compete.playstormgate.com
Miragee
Profile Joined December 2009
8498 Posts
Last Edited: 2024-02-10 14:26:05
February 10 2024 14:25 GMT
#1507
On February 10 2024 23:17 Ludwigvan wrote:
there is a tournament going to start soon. "EGC StormGate Open 2024" I got this link from MaNa's stream.

10 000 Dollars prize money according to this link:

compete.playstormgate.com


I was about to ask for a stream link since I couldn't find it via the link you posted but a friend somehow sensed the urgency of my request and shot me a message with the stream link before I could finish my my one sentence post, lol. Here it is:

https://www.twitch.tv/egctv

Starts in about 35 minutes from now.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
Last Edited: 2024-02-10 15:44:41
February 10 2024 15:40 GMT
#1508
thanks for the link. some familiar names are in the bracket of this qualifier: NightEnD, HasuObs, MaNa, Mixu, ShadoWn, KIWIKaKi, .
gTank
Profile Joined January 2011
Austria2557 Posts
Last Edited: 2024-02-10 17:46:23
February 10 2024 17:26 GMT
#1509
NightEnd and HasuObs ... oh boy that are nostalgic names I have not read for a long time!

edit: this stream is not as fun to watch since you have no info like unit count, supply or resources.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Miragee
Profile Joined December 2009
8498 Posts
February 10 2024 19:01 GMT
#1510
After playing a handful of ladder games now I have to say it certainly plays much better than it looks. Still nothing exciting here but it's not bad, especially at this stage of development. I don't see how they fix the game being bland for me. The basic design choices which lead to this have already been made and are not going to change unless they do a complete overhaul, which I doubt.
What I also understand less and less is the notion that this is WC3 x SC2. I said it some time ago that it looks more like WC4 to me. After watching some stream and playing some games I think this games feels and looks very much like a continuation of Warcraft, rather than Starcraft.

On February 11 2024 02:26 gTank wrote:
NightEnd and HasuObs ... oh boy that are nostalgic names I have not read for a long time!

edit: this stream is not as fun to watch since you have no info like unit count, supply or resources.


Seems like they are having a lot of issues. Not sure they casted a live game yet or only from replays...
TT1
Profile Blog Joined December 2008
Canada10004 Posts
Last Edited: 2024-02-10 21:26:20
February 10 2024 20:54 GMT
#1511
feels weird that the cancel command doesn't cancel the last unit made in ur "train units" or "train units (advanced)" shortcuts but it does cancel units when you click an individual structure (rax, command post etc)

there's a lot of negative feedback and i agree with a lot of it, that said the game is only maybe 30% done so I'm personally giving the devs the benefit of the doubt until I see a more refined product

I'll say 1 thing that i really like about the game, I think removing the +1/+2/+3 upgrades makes for more interesting/dynamic gameplay, the gameplay flow feels good because you can comp switch much easier and make use of more units which feels fun, that alone is a very nice discovery for the genre imo

but 1 thing that I think really needs to be re-worked/thought on more is the macro mechanic (although I really like the macro shortcuts cus i think it'll bring more ppl into the genre), the macro doesn't feel rewarding enough which is a big part of RTS, this is even more true when you play a race like Infernal

from what I've seen so far of high lvl players the game mainly revolves around early game map/creep camp control, traditional eco build up takes a back seat to creep camp control (especially for Infernal), i think it should be the other way around
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Soulforged
Profile Blog Joined February 2007
Latvia917 Posts
Last Edited: 2024-02-10 21:11:07
February 10 2024 21:02 GMT
#1512
Played for a bit, infernals only.
Units feel slow, tanky, and in general not fun to use. Hoped for something more swarm-like. Average amount of hits/seconds to kill something is significantly higher than in BW.
Economy growth feels stupid slow in the beginning, and then stupid fast immediately afterwards.

From what I saw playing against Vanguard, the other race seems better designed, but didn't have time to try it.
TT1
Profile Blog Joined December 2008
Canada10004 Posts
Last Edited: 2024-02-11 03:19:28
February 11 2024 02:49 GMT
#1513
hmm i switched "command row 2 column 2" to F, "command row 2 column 3" to S, "command row 2 column 4" to D (basically swapped those 3 keys around) so i could have my Lancer and Marine hotkey next to each other.. but now I can't build depots with F (it also switches depot from S to F) xd

all these random bugs in the hotkey settings makes the game unplayable for me because i wanna practice and test the game with my own hotkey setup

i switch my W macro shortcut to Tab then when i log out/back in the hotkey doesn't work anymore, so i have to reset my layout and redo it every time i log out and back in, now i can't even switch the unit/building hotkeys to F? cmon man

EDIT: i figured out the problem, i also switched "top bar row 1 column 1" to CTRL + F (the ability hotkey on top) which messed up "command row 2 column 2" hotkey, dunno why this is a problem when you can overlap other keys the same way
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
BisuDagger
Profile Blog Joined October 2009
Bisutopia19229 Posts
February 11 2024 02:56 GMT
#1514
On February 11 2024 04:01 Miragee wrote:
After playing a handful of ladder games now I have to say it certainly plays much better than it looks. Still nothing exciting here but it's not bad, especially at this stage of development. I don't see how they fix the game being bland for me. The basic design choices which lead to this have already been made and are not going to change unless they do a complete overhaul, which I doubt.
What I also understand less and less is the notion that this is WC3 x SC2. I said it some time ago that it looks more like WC4 to me. After watching some stream and playing some games I think this games feels and looks very much like a continuation of Warcraft, rather than Starcraft.

Show nested quote +
On February 11 2024 02:26 gTank wrote:
NightEnd and HasuObs ... oh boy that are nostalgic names I have not read for a long time!

edit: this stream is not as fun to watch since you have no info like unit count, supply or resources.


Seems like they are having a lot of issues. Not sure they casted a live game yet or only from replays...

It feels more warcrafty to me after watching several tournament games. Nothing wrong with that, just doesn’t have the same appeal to me personally.

Side Note: The size of the units, terrain, etc. makes it feel like I could play the game off of my phone for some reason lol
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Miragee
Profile Joined December 2009
8498 Posts
Last Edited: 2024-02-11 08:44:41
February 11 2024 08:42 GMT
#1515
On February 11 2024 11:49 TT1 wrote:
hmm i switched "command row 2 column 2" to F, "command row 2 column 3" to S, "command row 2 column 4" to D (basically swapped those 3 keys around) so i could have my Lancer and Marine hotkey next to each other.. but now I can't build depots with F (it also switches depot from S to F) xd

all these random bugs in the hotkey settings makes the game unplayable for me because i wanna practice and test the game with my own hotkey setup

i switch my W macro shortcut to Tab then when i log out/back in the hotkey doesn't work anymore, so i have to reset my layout and redo it every time i log out and back in, now i can't even switch the unit/building hotkeys to F? cmon man

EDIT: i figured out the problem, i also switched "top bar row 1 column 1" to CTRL + F (the ability hotkey on top) which messed up "command row 2 column 2" hotkey, dunno why this is a problem when you can overlap other keys the same way


Yeah, the hotkeys are messed up. The fact that esc opened the main menu instead of going back a step in the UI when I missclicked drove me nuts. At least you seem to be able to change this. Some things just don't work. E.g. I wanted to set my camera saves to Shift+Fx like in BW but it only allows for ctrl+Fx or ctrl+shift+Fx, which are both uncomfortable to me.

On February 11 2024 11:56 BisuDagger wrote:
Show nested quote +
On February 11 2024 04:01 Miragee wrote:
After playing a handful of ladder games now I have to say it certainly plays much better than it looks. Still nothing exciting here but it's not bad, especially at this stage of development. I don't see how they fix the game being bland for me. The basic design choices which lead to this have already been made and are not going to change unless they do a complete overhaul, which I doubt.
What I also understand less and less is the notion that this is WC3 x SC2. I said it some time ago that it looks more like WC4 to me. After watching some stream and playing some games I think this games feels and looks very much like a continuation of Warcraft, rather than Starcraft.

On February 11 2024 02:26 gTank wrote:
NightEnd and HasuObs ... oh boy that are nostalgic names I have not read for a long time!

edit: this stream is not as fun to watch since you have no info like unit count, supply or resources.


Seems like they are having a lot of issues. Not sure they casted a live game yet or only from replays...

It feels more warcrafty to me after watching several tournament games. Nothing wrong with that, just doesn’t have the same appeal to me personally.


Yeah, I fully agree with you.

WombaT
Profile Blog Joined May 2010
Northern Ireland24999 Posts
February 11 2024 08:55 GMT
#1516
On February 11 2024 17:42 Miragee wrote:
Show nested quote +
On February 11 2024 11:49 TT1 wrote:
hmm i switched "command row 2 column 2" to F, "command row 2 column 3" to S, "command row 2 column 4" to D (basically swapped those 3 keys around) so i could have my Lancer and Marine hotkey next to each other.. but now I can't build depots with F (it also switches depot from S to F) xd

all these random bugs in the hotkey settings makes the game unplayable for me because i wanna practice and test the game with my own hotkey setup

i switch my W macro shortcut to Tab then when i log out/back in the hotkey doesn't work anymore, so i have to reset my layout and redo it every time i log out and back in, now i can't even switch the unit/building hotkeys to F? cmon man

EDIT: i figured out the problem, i also switched "top bar row 1 column 1" to CTRL + F (the ability hotkey on top) which messed up "command row 2 column 2" hotkey, dunno why this is a problem when you can overlap other keys the same way


Yeah, the hotkeys are messed up. The fact that esc opened the main menu instead of going back a step in the UI when I missclicked drove me nuts. At least you seem to be able to change this. Some things just don't work. E.g. I wanted to set my camera saves to Shift+Fx like in BW but it only allows for ctrl+Fx or ctrl+shift+Fx, which are both uncomfortable to me.

Show nested quote +
On February 11 2024 11:56 BisuDagger wrote:
On February 11 2024 04:01 Miragee wrote:
After playing a handful of ladder games now I have to say it certainly plays much better than it looks. Still nothing exciting here but it's not bad, especially at this stage of development. I don't see how they fix the game being bland for me. The basic design choices which lead to this have already been made and are not going to change unless they do a complete overhaul, which I doubt.
What I also understand less and less is the notion that this is WC3 x SC2. I said it some time ago that it looks more like WC4 to me. After watching some stream and playing some games I think this games feels and looks very much like a continuation of Warcraft, rather than Starcraft.

On February 11 2024 02:26 gTank wrote:
NightEnd and HasuObs ... oh boy that are nostalgic names I have not read for a long time!

edit: this stream is not as fun to watch since you have no info like unit count, supply or resources.


Seems like they are having a lot of issues. Not sure they casted a live game yet or only from replays...

It feels more warcrafty to me after watching several tournament games. Nothing wrong with that, just doesn’t have the same appeal to me personally.


Yeah, I fully agree with you.


It’s a pretty big oversight, least for us who have a limited time to try it. And binding variance is super high in RTS, more than most other genres.

I like their ideas for hotkeys, but I’ve got like a single session really to actually give the game a shot in this juncture.

I don’t want to be fighting years of accumulated muscle memory because I can’t fully tweak these things. I don’t want to be overly negative either, work in progress etc but it is mildly annoying.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
February 11 2024 14:48 GMT
#1517
I managed to play one match and but now it gets stuck on 'game found' -_-
Neosteel Enthusiast
CicadaSC
Profile Joined January 2018
United States1590 Posts
Last Edited: 2024-02-11 21:24:36
February 11 2024 21:23 GMT
#1518
fun tournament overall so far i think. For being in an (can you even argue 50%?) incomplete state. with an entire race missing, and units missing from each of the two existing factions, there were still some entertaining and good games. Every patch I have more and more faith in the Frost Giant team. Moving in the right direction.
Remember that we all come from a place of passion!!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16673 Posts
Last Edited: 2024-02-11 23:12:06
February 11 2024 23:10 GMT
#1519
THey're opening up Kickstarter again for more people to join due to overwhelming, unprecedented customer demand! player #s have been falling all week. Any how...

https://www.reddit.com/media?url=https://i.redd.it/ebvikq0g21ic1.jpeg

These haphazard, out-of-left-field changes are just LOL. This is your last chance to get in guys! Unless they offer another last chance...

are they this desperate for cash?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TT1
Profile Blog Joined December 2008
Canada10004 Posts
February 12 2024 04:56 GMT
#1520
On February 11 2024 17:42 Miragee wrote:
Show nested quote +
On February 11 2024 11:49 TT1 wrote:
hmm i switched "command row 2 column 2" to F, "command row 2 column 3" to S, "command row 2 column 4" to D (basically swapped those 3 keys around) so i could have my Lancer and Marine hotkey next to each other.. but now I can't build depots with F (it also switches depot from S to F) xd

all these random bugs in the hotkey settings makes the game unplayable for me because i wanna practice and test the game with my own hotkey setup

i switch my W macro shortcut to Tab then when i log out/back in the hotkey doesn't work anymore, so i have to reset my layout and redo it every time i log out and back in, now i can't even switch the unit/building hotkeys to F? cmon man

EDIT: i figured out the problem, i also switched "top bar row 1 column 1" to CTRL + F (the ability hotkey on top) which messed up "command row 2 column 2" hotkey, dunno why this is a problem when you can overlap other keys the same way


Yeah, the hotkeys are messed up. The fact that esc opened the main menu instead of going back a step in the UI when I missclicked drove me nuts. At least you seem to be able to change this. Some things just don't work. E.g. I wanted to set my camera saves to Shift+Fx like in BW but it only allows for ctrl+Fx or ctrl+shift+Fx, which are both uncomfortable to me.

Show nested quote +
On February 11 2024 11:56 BisuDagger wrote:
On February 11 2024 04:01 Miragee wrote:
After playing a handful of ladder games now I have to say it certainly plays much better than it looks. Still nothing exciting here but it's not bad, especially at this stage of development. I don't see how they fix the game being bland for me. The basic design choices which lead to this have already been made and are not going to change unless they do a complete overhaul, which I doubt.
What I also understand less and less is the notion that this is WC3 x SC2. I said it some time ago that it looks more like WC4 to me. After watching some stream and playing some games I think this games feels and looks very much like a continuation of Warcraft, rather than Starcraft.

On February 11 2024 02:26 gTank wrote:
NightEnd and HasuObs ... oh boy that are nostalgic names I have not read for a long time!

edit: this stream is not as fun to watch since you have no info like unit count, supply or resources.


Seems like they are having a lot of issues. Not sure they casted a live game yet or only from replays...

It feels more warcrafty to me after watching several tournament games. Nothing wrong with that, just doesn’t have the same appeal to me personally.


Yeah, I fully agree with you.



haha ya i wanted to change my fkeys to shift + cam keys too :D
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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