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Northern Ireland24981 Posts
It just feels an odd time to do this open beta week (it is a week right?)
Given 2/3 of the factions aren’t yet fully fleshed out, subject to refinement, and one faction isn’t even revealed yet. Plus people have mentioned there’s issues with tweaking mouse settings and rebinding if you dislike the hotkeys? I may be wrong on the latter.
Hoping to install and have a mosey around later, I still think it looks promising but just an odd stage of the development to open it up for us pleb RTS vets who didn’t get previous invites/contributed to Kickstarter, as well as RTS newbies.
Keeping enough content drip feeding to keep up the hype, and killing hype by revealing too much of an incomplete product is a delicate balance, I get that. It does feel here they’re both revealing too much and too little at the same time by giving a hands-on to folks with so much of what’s to come still missing.
Incidentally are there good places to get a few basic openers and primers now the NDA is temporarily down? I’ll have max a few hours here, few hours there while the beta is open, so I doubt I’ll have much time for experimenting and figuring out basic BOs! Merci
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@WombaT:
I think that PiG has been putting out some guides on his YouTube channel.
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On February 06 2024 13:41 TT1 wrote:Show nested quote +On February 06 2024 13:37 iamperfection wrote:On February 06 2024 09:04 TT1 wrote:On February 06 2024 08:32 WombaT wrote:On February 06 2024 08:21 TT1 wrote: it feels really weird when u box a bunch of bob's to build a structure and they all start it instead of 1, especially because selecting individual workers feels a bit awkward right now, i feel like it would be way better if 1 bob builds it then u can manually add more on top of it if u wanted to
then when u wanna spam a bunch of buildings with those same workers they stop building the first structure and start the 2nd one, i know Q is a "quick macro build" control group but a lot of times there's situations where i just wanna build stuff manually (if i have idle workers far away i don't want them to get selected to build those structures etc.)
honestly the quick macro build control group feels a bit useless to me, the other quick macro groups are good (train units/train advanced units/upgrades) because they combine several buildings into 1, quick macro build just bypasses "z" on a worker I saw this in the NDA period, albeit not me personally. It feels very wonky and unintuitive, or perhaps it’s merely counter-intuitive to someone used to Blizz games, especially WC3 Hu that had that quick-build mechanic using multiple peasants. It’s as you say, there are scenarios where it’s not what you want to do, and you’re sometimes left fighting the UI a little. Ya in a vacuum it feels weird (especially for a SC player) but when u couple it with BOB overcharge it makes sense.. but there has to be a better/cleaner way of doing it. 1 way that "quick macro build" (Q key) could be more useful is if it selected all your Command Posts so you could rally them (that way you don't need to have another individual hotkey for your Command Posts). You'd have an all in 1 shortcut/hotkey for your workers/town hall. Adding BOBs to "quick macro build" and removing it from "train units" also makes more sense imo, it's cleaner/more synergetic if u branch them into their own groupings. Having your worker mixed in with your units is really weird and a bit confusing cus the town hall is the only building that doesn't have a shortcut that selects them to change their rally. TLDR: I think adding BOBs (or workers) to Q instead of E and having Q select your Command Posts/Town Halls (in order to rally them) would make for better hotkey synergy What do you think of the unit auto add to command groups or do you think pro's wont use that? na no1's gonna use that, u need units at home/ur rally point to defend vs harass/drops btw i dunno if any1 has this problem but switching any of the shortcut hotkeys (q/w/e/r/t/) to "tab" doesn't work, it's weird cus it was working for me before
Don't be so sure. Theory uses auto add to control groups and he is one of the best players.
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I just finished my first game, and in all honesty I'm thoroughly underwhelmed. There were graphical glitches, lots of lag even though I was playing against an AI, and worst of all not a single unit did anything that made me excited to make more of them. This is not as good as any Blizzard RTS. For all its sins and its age, even Warcraft: Orcs vs Humans has interesting units that are fun to play with.
I've been holding out hope that Stormgate was going to be the next step for RTS after the decade I spent absorbed in SC2, but this is just not it. Maybe they're going to turn this tech demo into something exciting, but right now all it is is an okay-ish RTS engine in search of a game. I'm not sure I'm going to play a second game.
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On February 06 2024 19:38 Harris1st wrote:Show nested quote +On February 06 2024 19:03 Vindicare605 wrote: Try as I might, this game just doesn't appeal to me like even a little bit right now. The gameplay is similar enough to Starcraft 2 but lacking the polish and smoothness in gameplay, the aesthetic feels VERY bland and uninteresting, the economy feels overly simplified to the point of pointlessness, and the two factions just don't seem very interesting either.
Maps are small and boring, and the Co Op feels similar enough to SC2's co Op (except it's 3 player which is nice) that again it makes me wonder why am I playing this instead of just booting up SC2?
It doesn't help that my PC doesn't run this anywhere near as well as it runs SC2 and I hate its UI currently. Reminds me way too much of League of Legends in a bad way.
Might be that it's just too early to tell, and the game will improve a ton as it receives additional development time, but for what it is right now, I just don't have any enjoyment when playing it. Every game I play of it makes me think I'd be better off booting up SC2 and playing that instead. For me it's a similar feeling but for completely different reasons: Somehow I can't be bother to learn the new controls, units, abilities and strategies. Maybe I'm just getting old and lazy. The game needs to give me a reason to do all that and rather start a game of SG than booting up SC2.
I think about it in this way: For me to spend time learning a new thing, there has to be a payoff. Something that motivates you to to learn and improve.
I watched some streams in the last beta, and even though I had a beta key, I simply couldn't be bothered to actually play the game. There was just nothing in it that made it interesting for me. Micro appears incredibly boring. In many fights I watched, there would be a big fight but almost no micro. Players would simply just stare at the battle and have no clue how to use their APM.
Why should I spend time learning this type of game when it appears there is no payoff that interests me?
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On February 06 2024 13:14 Zealgoon wrote: Dunno why they're in such a hurry to let the public have their hand on this. Personally I can't see anything good coming out of this playtest. It's also laggy as hell, even when I was playing against the bot. Kickstarter Cash is the "good" thing coming out of this playtest. Frost Giant needed a motivator to collect Kickstarter cash. Early beta access was it.
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On February 07 2024 05:45 AmericanUmlaut wrote: I just finished my first game, and in all honesty I'm thoroughly underwhelmed. There were graphical glitches, lots of lag even though I was playing against an AI, and worst of all not a single unit did anything that made me excited to make more of them. This is not as good as any Blizzard RTS. For all its sins and its age, even Warcraft: Orcs vs Humans has interesting units that are fun to play with.
I've been holding out hope that Stormgate was going to be the next step for RTS after the decade I spent absorbed in SC2, but this is just not it. Maybe they're going to turn this tech demo into something exciting, but right now all it is is an okay-ish RTS engine in search of a game. I'm not sure I'm going to play a second game.
Eloquently put my thoughts to words.
I wish Frost Giant all the best in their Early Access journey. I'm still rooting for you, but hopium for the future of Blizzard RTS can only get me so far.
Thankfully, the non-Blizzard RTS space is looking hot right now with Homeworld 3 right around the corner, Tempest Rising, and even underdog titles like Global Conflagration and Godsworn showing promise.
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On February 06 2024 21:15 WombaT wrote: It just feels an odd time to do this open beta week (it is a week right?)
Given 2/3 of the factions aren’t yet fully fleshed out, subject to refinement, and one faction isn’t even revealed yet. Plus people have mentioned there’s issues with tweaking mouse settings and rebinding if you dislike the hotkeys? I may be wrong on the latter.
Hoping to install and have a mosey around later, I still think it looks promising but just an odd stage of the development to open it up for us pleb RTS vets who didn’t get previous invites/contributed to Kickstarter, as well as RTS newbies.
Keeping enough content drip feeding to keep up the hype, and killing hype by revealing too much of an incomplete product is a delicate balance, I get that. It does feel here they’re both revealing too much and too little at the same time by giving a hands-on to folks with so much of what’s to come still missing.
Incidentally are there good places to get a few basic openers and primers now the NDA is temporarily down? I’ll have max a few hours here, few hours there while the beta is open, so I doubt I’ll have much time for experimenting and figuring out basic BOs! Merci
It s lunar new year in Asia, lots of people with plenty of free time. I think it may have played a role.
Personally i ve played alpha and a bit of beta, 5-6 games total each window with each faction, so close to 40-50 overall. It was alright but like others here i didnt find it addicting or overly amazing, graphical clarity (or lack thereof) and not obvious effects of spells/upgrades makes it tedious. It s far from finished so we ll see but i m at the point I spend more time on an as yet unfinished KSP 2 than i would on SG. Of course 95% of my time is still BW but if i start steam, SG is just way down my list (behind ksp2, but also civ, mfs, elite dangerous, even halo mcc campaign reruns...)
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Northern Ireland24981 Posts
On February 07 2024 08:45 JimmyJRaynor wrote:Show nested quote +On February 06 2024 13:14 Zealgoon wrote: Dunno why they're in such a hurry to let the public have their hand on this. Personally I can't see anything good coming out of this playtest. It's also laggy as hell, even when I was playing against the bot. Kickstarter Cash is the "good" thing coming out of this playtest. Frost Giant needed a motivator to collect Kickstarter cash. Early beta access was it. They’ve (temporarily) opened the beta to everyone, it’s the timing of doing that that I find a bit odd.
Kickstarter folks are familiar with the project and what kind of state it’s in, I assume almost everyone who contributed isn’t hugely surprised that there’s incomplete factions and armies, UI polish etc. Either they want the early beta access, the perks, or simply just wanna support the project, so I’m assuming they’re realistic on what they’re getting at right this point in time.
But it seems an odd juncture to open it up to other folks, maybe some who aren’t even that familiar with RTS to give it a try.
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Once you open it up to the thousands in the Kickstarter crowd everyone will see the state of it. So opening up to all makes no difference. It is a small fraction of a full product right now.
They obviously really wanted that Kickstarter cash.
Perhaps their benefactors want to see the public reaction to the game? A little heuristic check perhaps? 
On February 07 2024 09:05 VelRa_G wrote: I wish Frost Giant all the best in their Early Access journey. I'm still rooting for you, but hopium for the future of Blizzard RTS can only get me so far.

On February 07 2024 09:05 VelRa_G wrote: Thankfully, the non-Blizzard RTS space is looking hot right now with Homeworld 3 right around the corner, Tempest Rising, and even underdog titles like Global Conflagration and Godsworn showing promise. HW3 is playable via Steam Nextfest right now. Blackbird Interactive have come really close to making an RTS smash hit. CrossFire is so close man. Also Gearbox Publishing is good at finding diamonds in the rough. Randy Pitchford is a genius. So HW3 might be great. We'll find out soon.
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On February 07 2024 10:00 JimmyJRaynor wrote: HW3 is playable via Steam Nextfest right now. Blackbird Interactive have come really close to making an RTS smash hit. CrossFire is so close man. Also Gearbox Publishing is good at finding diamonds in the rough. Randy Pitchford is a genius. So HW3 might be great. We'll find out soon.
Yeah I'm enjoying the heck out of HW3 right now! I feel it was worth taking the time it took to get familiar with the camera controls.
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On February 07 2024 06:08 Hider wrote:Show nested quote +On February 06 2024 19:38 Harris1st wrote:On February 06 2024 19:03 Vindicare605 wrote: Try as I might, this game just doesn't appeal to me like even a little bit right now. The gameplay is similar enough to Starcraft 2 but lacking the polish and smoothness in gameplay, the aesthetic feels VERY bland and uninteresting, the economy feels overly simplified to the point of pointlessness, and the two factions just don't seem very interesting either.
Maps are small and boring, and the Co Op feels similar enough to SC2's co Op (except it's 3 player which is nice) that again it makes me wonder why am I playing this instead of just booting up SC2?
It doesn't help that my PC doesn't run this anywhere near as well as it runs SC2 and I hate its UI currently. Reminds me way too much of League of Legends in a bad way.
Might be that it's just too early to tell, and the game will improve a ton as it receives additional development time, but for what it is right now, I just don't have any enjoyment when playing it. Every game I play of it makes me think I'd be better off booting up SC2 and playing that instead. For me it's a similar feeling but for completely different reasons: Somehow I can't be bother to learn the new controls, units, abilities and strategies. Maybe I'm just getting old and lazy. The game needs to give me a reason to do all that and rather start a game of SG than booting up SC2. I think about it in this way: For me to spend time learning a new thing, there has to be a payoff. Something that motivates you to to learn and improve. I watched some streams in the last beta, and even though I had a beta key, I simply couldn't be bothered to actually play the game. There was just nothing in it that made it interesting for me. Micro appears incredibly boring. In many fights I watched, there would be a big fight but almost no micro. Players would simply just stare at the battle and have no clue how to use their APM. Why should I spend time learning this type of game when it appears there is no payoff that interests me? I haven't played but from watching I do get the sense the game lacks "crunchiness". Everything is so smoothed over, from the units to the pathing, to the mechanics. I see the worst aspects of SC2 (and frankly most RTS games) in SG: units all without exception move smoothly from point A to point B. I want to see units that hop around like a BW Zergling, a slow crawling unit like a Reaver, a floaty unit like a Vulture, or anything remotely unique or interesting to control. It feels like they're confusing uniformity for responsiveness. As for the abilities, I can't see room for exploration or interesting interactions in the current design space. It seems the designers want you to use the units exactly the way they intend.
Then again, I vastly prefer Dota 2 to LoL so perhaps I'm the one that's wrong?
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there's a bug with hotkey switching any of the macro shortcuts (q/w/e/r/t) to tab, it works right when u switch it but when u relog the shortcut/hotkey stops working (and then w/e hotkey u switch it to doesn't work either)
gotta reset to default then relog to fix the problem but if you switch the shortcuts to tab it bugs again
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Northern Ireland24981 Posts
On February 07 2024 13:31 TT1 wrote: there's a bug with hotkey switching any of the macro shortcuts (q/w/e/r/t) to tab, it works right when u switch it but when u relog the shortcut/hotkey stops working (and then w/e hotkey u switch it to doesn't work either)
gotta reset to default then relog to fix the problem but if you switch the shortcuts to tab it bugs again Argh, I’m one of those tab fellows and that sounds irksome
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On February 07 2024 09:52 WombaT wrote:Show nested quote +On February 07 2024 08:45 JimmyJRaynor wrote:On February 06 2024 13:14 Zealgoon wrote: Dunno why they're in such a hurry to let the public have their hand on this. Personally I can't see anything good coming out of this playtest. It's also laggy as hell, even when I was playing against the bot. Kickstarter Cash is the "good" thing coming out of this playtest. Frost Giant needed a motivator to collect Kickstarter cash. Early beta access was it. They’ve (temporarily) opened the beta to everyone, it’s the timing of doing that that I find a bit odd. Kickstarter folks are familiar with the project and what kind of state it’s in, I assume almost everyone who contributed isn’t hugely surprised that there’s incomplete factions and armies, UI polish etc. Either they want the early beta access, the perks, or simply just wanna support the project, so I’m assuming they’re realistic on what they’re getting at right this point in time. But it seems an odd juncture to open it up to other folks, maybe some who aren’t even that familiar with RTS to give it a try. They chose this week because it is Steam Next Fest, a week chosen by Valve precisely for devs to do things like this. I don't get why this is confusing or surprising, Frost Giant mentioned Steam Next Fest like a million times leading up to this week.
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On February 07 2024 16:02 tec27 wrote:Show nested quote +On February 07 2024 09:52 WombaT wrote:On February 07 2024 08:45 JimmyJRaynor wrote:On February 06 2024 13:14 Zealgoon wrote: Dunno why they're in such a hurry to let the public have their hand on this. Personally I can't see anything good coming out of this playtest. It's also laggy as hell, even when I was playing against the bot. Kickstarter Cash is the "good" thing coming out of this playtest. Frost Giant needed a motivator to collect Kickstarter cash. Early beta access was it. They’ve (temporarily) opened the beta to everyone, it’s the timing of doing that that I find a bit odd. Kickstarter folks are familiar with the project and what kind of state it’s in, I assume almost everyone who contributed isn’t hugely surprised that there’s incomplete factions and armies, UI polish etc. Either they want the early beta access, the perks, or simply just wanna support the project, so I’m assuming they’re realistic on what they’re getting at right this point in time. But it seems an odd juncture to open it up to other folks, maybe some who aren’t even that familiar with RTS to give it a try. They chose this week because it is Steam Next Fest, a week chosen by Valve precisely for devs to do things like this. I don't get why this is confusing or surprising, Frost Giant mentioned Steam Next Fest like a million times leading up to this week. The question isn't, why did Frost Giant pick this week instead of next week or last week. The question is, why did Frost Giant choose to open their game up to be played by the public in this state, rather than waiting until they had something that's fun to play?
It's inevitable that, on the way to producing a good game, you're first going to produce lots and lots of versions of a bad game. It's perplexing that Frost Giant has chosen this moment, when they have little more than a bare-bones tech demo, to release their ongoing project to the public.
What is their goal with this? If they wanted to spark hype within the RTS community, they could have done that with a graphically bare-bones game, but one that had lots of interesting play mechanics that pointed in the direction of their vision for RTS gameplay. If they wanted to spark hype within the broader gaming community, they could have done that with a few campaign missions that told the first chapters of an exciting story.
Instead we got this thing that's really just not exciting for anybody. Frost Giant would have been better off just keeping the whole project under wraps until they had a version that had something exciting in it for whatever their target audience is. I'm surely part of their target audience - I'm a hard-core RTS fanboy who's been playing every major title in the genre since C&C and Warcraft: Orcs vs Humans. I really want this game to be great, but the most excited I was about it was when it was announced; since then, every piece of information they've released has discouraged me, and at this point I'm not sure I'll even be interested enough to install the game when it's released.
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Northern Ireland24981 Posts
On February 07 2024 16:02 tec27 wrote:Show nested quote +On February 07 2024 09:52 WombaT wrote:On February 07 2024 08:45 JimmyJRaynor wrote:On February 06 2024 13:14 Zealgoon wrote: Dunno why they're in such a hurry to let the public have their hand on this. Personally I can't see anything good coming out of this playtest. It's also laggy as hell, even when I was playing against the bot. Kickstarter Cash is the "good" thing coming out of this playtest. Frost Giant needed a motivator to collect Kickstarter cash. Early beta access was it. They’ve (temporarily) opened the beta to everyone, it’s the timing of doing that that I find a bit odd. Kickstarter folks are familiar with the project and what kind of state it’s in, I assume almost everyone who contributed isn’t hugely surprised that there’s incomplete factions and armies, UI polish etc. Either they want the early beta access, the perks, or simply just wanna support the project, so I’m assuming they’re realistic on what they’re getting at right this point in time. But it seems an odd juncture to open it up to other folks, maybe some who aren’t even that familiar with RTS to give it a try. They chose this week because it is Steam Next Fest, a week chosen by Valve precisely for devs to do things like this. I don't get why this is confusing or surprising, Frost Giant mentioned Steam Next Fest like a million times leading up to this week. It’s a good opportunity, I mean I do get that part but you don’t have to put yourself forward if you don’t have the hook yet
I’m an avowed Reddit skeptic and basically live on TL so I’m only getting that snapshot, and perhaps an inaccurate one of wider sentiment. Scanning this thread, feedback of people getting their hands on it seems at best lukewarm, and quite a bit is negative.
For me the core looks reasonably solid, I quite like the pace of engagements and things not melting in seconds and the micro opportunities afforded. Equally it feels a great platform kind of lacking cool units and abilities to make use of that base.
Of course many may just not like the game and its direction no matter how complete it is, so the timing of giving many their first exposure may be immaterial in such cases. Or Frost Giant have weighed the risk of some negative first impressions as outweighed by it being a valuable opportunity for feedback.
I mean I have some rough demos that have been gathering dust for years, if some expo for local musical artists to showcase their material appeared, yeah that’d be a great opportunity but one my material in its current state isn’t in a position to grasp. To such a degree it may actually be a net negative for me to do in this hypothetical
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So far, it feels like they're making this game because they wanted to make a game. Not because they had a great idea, not because they had something truly innovative planned, not because they thought they were at the right place in the right time. A game for the sake of a game.
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On February 07 2024 16:31 AmericanUmlaut wrote:Show nested quote +On February 07 2024 16:02 tec27 wrote:On February 07 2024 09:52 WombaT wrote:On February 07 2024 08:45 JimmyJRaynor wrote:On February 06 2024 13:14 Zealgoon wrote: Dunno why they're in such a hurry to let the public have their hand on this. Personally I can't see anything good coming out of this playtest. It's also laggy as hell, even when I was playing against the bot. Kickstarter Cash is the "good" thing coming out of this playtest. Frost Giant needed a motivator to collect Kickstarter cash. Early beta access was it. They’ve (temporarily) opened the beta to everyone, it’s the timing of doing that that I find a bit odd. Kickstarter folks are familiar with the project and what kind of state it’s in, I assume almost everyone who contributed isn’t hugely surprised that there’s incomplete factions and armies, UI polish etc. Either they want the early beta access, the perks, or simply just wanna support the project, so I’m assuming they’re realistic on what they’re getting at right this point in time. But it seems an odd juncture to open it up to other folks, maybe some who aren’t even that familiar with RTS to give it a try. They chose this week because it is Steam Next Fest, a week chosen by Valve precisely for devs to do things like this. I don't get why this is confusing or surprising, Frost Giant mentioned Steam Next Fest like a million times leading up to this week. The question isn't, why did Frost Giant pick this week instead of next week or last week. The question is, why did Frost Giant choose to open their game up to be played by the public in this state, rather than waiting until they had something that's fun to play? It's inevitable that, on the way to producing a good game, you're first going to produce lots and lots of versions of a bad game. It's perplexing that Frost Giant has chosen this moment, when they have little more than a bare-bones tech demo, to release their ongoing project to the public. What is their goal with this? If they wanted to spark hype within the RTS community, they could have done that with a graphically bare-bones game, but one that had lots of interesting play mechanics that pointed in the direction of their vision for RTS gameplay. If they wanted to spark hype within the broader gaming community, they could have done that with a few campaign missions that told the first chapters of an exciting story. Instead we got this thing that's really just not exciting for anybody. Frost Giant would have been better off just keeping the whole project under wraps until they had a version that had something exciting in it for whatever their target audience is. I'm surely part of their target audience - I'm a hard-core RTS fanboy who's been playing every major title in the genre since C&C and Warcraft: Orcs vs Humans. I really want this game to be great, but the most excited I was about it was when it was announced; since then, every piece of information they've released has discouraged me, and at this point I'm not sure I'll even be interested enough to install the game when it's released.
I dont want to derail this into a generic "lets talk about RTS" topic but reading this in particular.. I just have to ask:
Am I the only one who after discovering Starcraft Broodwar in ~ 1999/2000 it was the only RTS I kept on playing? Like almsot literally (Im excluding couple of hours of SC2 there but other than that literally)
To be precise: Im currently dling Stormgate and it is honestly the only RTS I have literally touched since SCBW & SC2
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On February 07 2024 06:08 Hider wrote:Show nested quote +On February 06 2024 19:38 Harris1st wrote:On February 06 2024 19:03 Vindicare605 wrote: Try as I might, this game just doesn't appeal to me like even a little bit right now. The gameplay is similar enough to Starcraft 2 but lacking the polish and smoothness in gameplay, the aesthetic feels VERY bland and uninteresting, the economy feels overly simplified to the point of pointlessness, and the two factions just don't seem very interesting either.
Maps are small and boring, and the Co Op feels similar enough to SC2's co Op (except it's 3 player which is nice) that again it makes me wonder why am I playing this instead of just booting up SC2?
It doesn't help that my PC doesn't run this anywhere near as well as it runs SC2 and I hate its UI currently. Reminds me way too much of League of Legends in a bad way.
Might be that it's just too early to tell, and the game will improve a ton as it receives additional development time, but for what it is right now, I just don't have any enjoyment when playing it. Every game I play of it makes me think I'd be better off booting up SC2 and playing that instead. For me it's a similar feeling but for completely different reasons: Somehow I can't be bother to learn the new controls, units, abilities and strategies. Maybe I'm just getting old and lazy. The game needs to give me a reason to do all that and rather start a game of SG than booting up SC2. I think about it in this way: For me to spend time learning a new thing, there has to be a payoff. Something that motivates you to to learn and improve. I watched some streams in the last beta, and even though I had a beta key, I simply couldn't be bothered to actually play the game. There was just nothing in it that made it interesting for me. Micro appears incredibly boring. In many fights I watched, there would be a big fight but almost no micro. Players would simply just stare at the battle and have no clue how to use their APM. Why should I spend time learning this type of game when it appears there is no payoff that interests me?
I'm right there with you on this. This game just doesn't have a hook that makes me WANT to learn it. The units and maps don't look cool, the battles don't look cool, the gameplay is VERY familiar since it feels almost identical to Starcraft 2 except with very minor differences.
The economy is dumbed down and boring, the maps are boring, the idea of there being neutral creeps is COMPLETELY underused especially when compared to Warcraft 3.
The factions don't seem cool or interesting especially when there's zero lore or anything in the game that makes me want to care about which faction I want to play. They might as well just be different colored versions of the same race for all I care.
Sure it plays like an RTS, but so what? There's nothing here that makes me want to play this RTS instead of another round of SC2, or even booting up an older RTS like AoE2 which offers a different experience that doesn't feel exactly like Starcraft.
There's no selling point here for me except for who is making the game. If this wasn't FrostGiant I would have zero reason to give this game even a second glance in the steam store. It just doesn't offer anything that makes me want to play it in its current state, and it feels like it has a LONG LOOONG way to go before it does.
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