• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:14
CEST 00:14
KST 07:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Pros React To: ASL S21, Ro.16 Group C ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator Data needed
Tourneys
[ASL21] Ro16 Group C [Megathread] Daily Proleagues [ASL21] Ro16 Group D [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2950 users

Stormgate/Frost Giant Megathread - Page 72

Forum Index > General Games
6148 CommentsPost a Reply
Prev 1 70 71 72 73 74 308 Next
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
February 05 2024 06:58 GMT
#1421
It is still "closed beta". Open will be in "summer" or something.
If you have backed the Kickstarter you got an invite code for "now".
I haven't played that much with my backer-code. I'm still not sure what I'm doing at the moment :D
There can only be one Geisterkarle
WombaT
Profile Blog Joined May 2010
Northern Ireland26667 Posts
February 05 2024 07:40 GMT
#1422
Isn’t there that Steam showcase week coming up pretty soon for folks who didn’t go the Kickstarter week?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Harris1st
Profile Blog Joined May 2010
Germany7154 Posts
Last Edited: 2024-02-05 09:01:16
February 05 2024 08:59 GMT
#1423
On February 05 2024 16:40 WombaT wrote:
Isn’t there that Steam showcase week coming up pretty soon for folks who didn’t go the Kickstarter week?


Steam NEXT Fest starts in a few hours. If I remember correctly, there is no NDA on Stormgate while this is going on.
Stormgate should be playable as a demo for everyone from later today (starts in ~9 hours) until the 12th
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland26667 Posts
February 05 2024 09:07 GMT
#1424
On February 05 2024 17:59 Harris1st wrote:
Show nested quote +
On February 05 2024 16:40 WombaT wrote:
Isn’t there that Steam showcase week coming up pretty soon for folks who didn’t go the Kickstarter week?


Steam NEXT Fest starts in a few hours. If I remember correctly, there is no NDA on Stormgate while this is going on.
Stormgate should be playable as a demo for everyone from later today (starts in ~9 hours) until the 12th

Sick city!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Swisslink
Profile Joined March 2011
2954 Posts
Last Edited: 2024-02-05 15:35:27
February 05 2024 15:34 GMT
#1425
I really start to worry about the game for the first time. Don't get me wrong: I know it's early in development. I know a lot can change. However... I just realize I really don't enjoy watching the videos and streams, because everything seems to bland and tediously slow. I tend to watch the videos in 1.5x speed and everything still takes forever.

And right now, the strategic depth seems to be quite limited - but that can change with more units and buildings added to the game. Right now, I'm not that excited about the game anymore.
Ideas
Profile Blog Joined April 2008
United States8168 Posts
Last Edited: 2024-02-05 16:23:56
February 05 2024 16:23 GMT
#1426
Just trying to reconfirm but so far it seems like there's no invisibility/cloak mechanic in the game? IE no units that can turn invisible etc? Also no mines or anything like that? Not judging just wanted to make sure I didn't miss anything.
Free Palestine
remeka
Profile Joined March 2023
19 Posts
February 05 2024 17:14 GMT
#1427
Is Reynor V,V,V?
iamperfection
Profile Blog Joined February 2011
United States9645 Posts
February 05 2024 17:45 GMT
#1428
On February 06 2024 02:14 remeka wrote:
Is Reynor V,V,V?

A lot of ppl think it's parting. Or an account he shared with others possibly.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Nirli
Profile Joined February 2023
Bulgaria381 Posts
February 05 2024 19:42 GMT
#1429
Why are half the Terran buildings named like the Terran buildings from SC?
TT1
Profile Blog Joined December 2008
Canada10035 Posts
February 05 2024 21:08 GMT
#1430
ah theres no option to change stuff like mouse scroll speed %, rebinding unit/building hotkeys etc. t.t
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Detscham
Profile Joined February 2024
6 Posts
Last Edited: 2024-02-05 22:16:42
February 05 2024 22:15 GMT
#1431
--- Nuked ---
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2024-02-05 23:54:02
February 05 2024 23:21 GMT
#1432
it feels really weird when u box a bunch of bob's to build a structure and they all start it instead of 1, especially because selecting individual workers feels a bit awkward right now, i feel like it would be way better if 1 bob builds it then u can manually add more on top of it if u wanted to

then when u wanna spam a bunch of buildings with those same workers they stop building the first structure and start the 2nd one, i know Q is a "quick macro build" control group but a lot of times there's situations where i just wanna build stuff manually (if i have idle workers far away i don't want them to get selected to build those structures etc.)

honestly the quick macro build hotkey/shortcut feels a bit useless to me, the other shortcut groups are good (train units/train advanced units/upgrades) because they combine several buildings into 1, "quick macro build" just bypasses "z" on a worker
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
WombaT
Profile Blog Joined May 2010
Northern Ireland26667 Posts
February 05 2024 23:27 GMT
#1433
On February 06 2024 07:15 Detscham wrote:
You gotta love its twitch activity, it's exactly what you would imagine

A lot of e-girls? :S
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26667 Posts
February 05 2024 23:32 GMT
#1434
On February 06 2024 08:21 TT1 wrote:
it feels really weird when u box a bunch of bob's to build a structure and they all start it instead of 1, especially because selecting individual workers feels a bit awkward right now, i feel like it would be way better if 1 bob builds it then u can manually add more on top of it if u wanted to

then when u wanna spam a bunch of buildings with those same workers they stop building the first structure and start the 2nd one, i know Q is a "quick macro build" control group but a lot of times there's situations where i just wanna build stuff manually (if i have idle workers far away i don't want them to get selected to build those structures etc.)

honestly the quick macro build control group feels a bit useless to me, the other quick macro groups are good (train units/train advanced units/upgrades) because they combine several buildings into 1, quick macro build just bypasses "z" on a worker

I saw this in the NDA period, albeit not me personally.

It feels very wonky and unintuitive, or perhaps it’s merely counter-intuitive to someone used to Blizz games, especially WC3 Hu that had that quick-build mechanic using multiple peasants.

It’s as you say, there are scenarios where it’s not what you want to do, and you’re sometimes left fighting the UI a little.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2024-02-06 07:01:53
February 06 2024 00:04 GMT
#1435
On February 06 2024 08:32 WombaT wrote:
Show nested quote +
On February 06 2024 08:21 TT1 wrote:
it feels really weird when u box a bunch of bob's to build a structure and they all start it instead of 1, especially because selecting individual workers feels a bit awkward right now, i feel like it would be way better if 1 bob builds it then u can manually add more on top of it if u wanted to

then when u wanna spam a bunch of buildings with those same workers they stop building the first structure and start the 2nd one, i know Q is a "quick macro build" control group but a lot of times there's situations where i just wanna build stuff manually (if i have idle workers far away i don't want them to get selected to build those structures etc.)

honestly the quick macro build control group feels a bit useless to me, the other quick macro groups are good (train units/train advanced units/upgrades) because they combine several buildings into 1, quick macro build just bypasses "z" on a worker

I saw this in the NDA period, albeit not me personally.

It feels very wonky and unintuitive, or perhaps it’s merely counter-intuitive to someone used to Blizz games, especially WC3 Hu that had that quick-build mechanic using multiple peasants.

It’s as you say, there are scenarios where it’s not what you want to do, and you’re sometimes left fighting the UI a little.


Ya in a vacuum it feels weird (especially for a SC player) but when u couple it with BOB overcharge it makes sense.. but there has to be a better/cleaner way of doing it.

1 way that "quick macro build" (Q key) could be more useful is if it selected all your Command Posts so you could rally them (that way you don't need to have another individual hotkey for your Command Posts). You'd have an all in 1 shortcut/hotkey for your workers/town hall.

Adding BOBs to "quick macro build" and removing it from "train units" also makes more sense imo, it's cleaner/more synergetic if u branch them into their own groupings. Having your worker mixed in with your units is really weird and a bit confusing cus the town hall is the only building that doesn't have a shortcut that selects them to change their rally.

TLDR: I think adding BOBs (or workers) to Q instead of E and having Q select your Command Posts/Town Halls would make for better hotkey synergy
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Zealgoon
Profile Joined January 2013
China187 Posts
February 06 2024 04:14 GMT
#1436
Ugh. It's exactly as I feared; almost the same as the last build we saw, with the only notable change being a big ability bar (dunno if there's a fancy name for it) at the top of screen. Still no sign of 3rd faction and still no T3 tech as far as I can tell. Yeah, very much a tech demo still. Dunno why they're in such a hurry to let the public have their hand on this. Personally I can't see anything good coming out of this playtest.

It's also laggy as hell, even when I was playing against the bot.
iamperfection
Profile Blog Joined February 2011
United States9645 Posts
February 06 2024 04:37 GMT
#1437
On February 06 2024 09:04 TT1 wrote:
Show nested quote +
On February 06 2024 08:32 WombaT wrote:
On February 06 2024 08:21 TT1 wrote:
it feels really weird when u box a bunch of bob's to build a structure and they all start it instead of 1, especially because selecting individual workers feels a bit awkward right now, i feel like it would be way better if 1 bob builds it then u can manually add more on top of it if u wanted to

then when u wanna spam a bunch of buildings with those same workers they stop building the first structure and start the 2nd one, i know Q is a "quick macro build" control group but a lot of times there's situations where i just wanna build stuff manually (if i have idle workers far away i don't want them to get selected to build those structures etc.)

honestly the quick macro build control group feels a bit useless to me, the other quick macro groups are good (train units/train advanced units/upgrades) because they combine several buildings into 1, quick macro build just bypasses "z" on a worker

I saw this in the NDA period, albeit not me personally.

It feels very wonky and unintuitive, or perhaps it’s merely counter-intuitive to someone used to Blizz games, especially WC3 Hu that had that quick-build mechanic using multiple peasants.

It’s as you say, there are scenarios where it’s not what you want to do, and you’re sometimes left fighting the UI a little.


Ya in a vacuum it feels weird (especially for a SC player) but when u couple it with BOB overcharge it makes sense.. but there has to be a better/cleaner way of doing it.

1 way that "quick macro build" (Q key) could be more useful is if it selected all your Command Posts so you could rally them (that way you don't need to have another individual hotkey for your Command Posts). You'd have an all in 1 shortcut/hotkey for your workers/town hall.

Adding BOBs to "quick macro build" and removing it from "train units" also makes more sense imo, it's cleaner/more synergetic if u branch them into their own groupings. Having your worker mixed in with your units is really weird and a bit confusing cus the town hall is the only building that doesn't have a shortcut that selects them to change their rally.

TLDR: I think adding BOBs (or workers) to Q instead of E and having Q select your Command Posts/Town Halls (in order to rally them) would make for better hotkey synergy

What do you think of the unit auto add to command groups or do you think pro's wont use that?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2024-02-06 04:42:11
February 06 2024 04:41 GMT
#1438
On February 06 2024 13:37 iamperfection wrote:
Show nested quote +
On February 06 2024 09:04 TT1 wrote:
On February 06 2024 08:32 WombaT wrote:
On February 06 2024 08:21 TT1 wrote:
it feels really weird when u box a bunch of bob's to build a structure and they all start it instead of 1, especially because selecting individual workers feels a bit awkward right now, i feel like it would be way better if 1 bob builds it then u can manually add more on top of it if u wanted to

then when u wanna spam a bunch of buildings with those same workers they stop building the first structure and start the 2nd one, i know Q is a "quick macro build" control group but a lot of times there's situations where i just wanna build stuff manually (if i have idle workers far away i don't want them to get selected to build those structures etc.)

honestly the quick macro build control group feels a bit useless to me, the other quick macro groups are good (train units/train advanced units/upgrades) because they combine several buildings into 1, quick macro build just bypasses "z" on a worker

I saw this in the NDA period, albeit not me personally.

It feels very wonky and unintuitive, or perhaps it’s merely counter-intuitive to someone used to Blizz games, especially WC3 Hu that had that quick-build mechanic using multiple peasants.

It’s as you say, there are scenarios where it’s not what you want to do, and you’re sometimes left fighting the UI a little.


Ya in a vacuum it feels weird (especially for a SC player) but when u couple it with BOB overcharge it makes sense.. but there has to be a better/cleaner way of doing it.

1 way that "quick macro build" (Q key) could be more useful is if it selected all your Command Posts so you could rally them (that way you don't need to have another individual hotkey for your Command Posts). You'd have an all in 1 shortcut/hotkey for your workers/town hall.

Adding BOBs to "quick macro build" and removing it from "train units" also makes more sense imo, it's cleaner/more synergetic if u branch them into their own groupings. Having your worker mixed in with your units is really weird and a bit confusing cus the town hall is the only building that doesn't have a shortcut that selects them to change their rally.

TLDR: I think adding BOBs (or workers) to Q instead of E and having Q select your Command Posts/Town Halls (in order to rally them) would make for better hotkey synergy

What do you think of the unit auto add to command groups or do you think pro's wont use that?


na no1's gonna use that, u need units at home/ur rally point to defend vs harass/drops

btw i dunno if any1 has this problem but switching any of the shortcut hotkeys (q/w/e/r/t/) to "tab" doesn't work, it's weird cus it was working for me before
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2024-02-06 10:07:56
February 06 2024 10:03 GMT
#1439
Try as I might, this game just doesn't appeal to me like even a little bit right now. The gameplay is similar enough to Starcraft 2 but lacking the polish and smoothness in gameplay, the aesthetic feels VERY bland and uninteresting, the economy feels overly simplified to the point of pointlessness, and the two factions just don't seem very interesting either.

Maps are small and boring, and the Co Op feels similar enough to SC2's co Op (except it's 3 player which is nice) that again it makes me wonder why am I playing this instead of just booting up SC2?

It doesn't help that my PC doesn't run this anywhere near as well as it runs SC2 and I hate its UI currently. Reminds me way too much of League of Legends in a bad way.

Might be that it's just too early to tell, and the game will improve a ton as it receives additional development time, but for what it is right now, I just don't have any enjoyment when playing it. Every game I play of it makes me think I'd be better off booting up SC2 and playing that instead.
aka: KTVindicare the Geeky Bartender
Harris1st
Profile Blog Joined May 2010
Germany7154 Posts
February 06 2024 10:38 GMT
#1440
On February 06 2024 19:03 Vindicare605 wrote:
Try as I might, this game just doesn't appeal to me like even a little bit right now. The gameplay is similar enough to Starcraft 2 but lacking the polish and smoothness in gameplay, the aesthetic feels VERY bland and uninteresting, the economy feels overly simplified to the point of pointlessness, and the two factions just don't seem very interesting either.

Maps are small and boring, and the Co Op feels similar enough to SC2's co Op (except it's 3 player which is nice) that again it makes me wonder why am I playing this instead of just booting up SC2?

It doesn't help that my PC doesn't run this anywhere near as well as it runs SC2 and I hate its UI currently. Reminds me way too much of League of Legends in a bad way.

Might be that it's just too early to tell, and the game will improve a ton as it receives additional development time, but for what it is right now, I just don't have any enjoyment when playing it. Every game I play of it makes me think I'd be better off booting up SC2 and playing that instead.


For me it's a similar feeling but for completely different reasons: Somehow I can't be bother to learn the new controls, units, abilities and strategies. Maybe I'm just getting old and lazy. The game needs to give me a reason to do all that and rather start a game of SG than booting up SC2.
Go Serral! GG EZ for Ence. Flashbang dance FTW
Prev 1 70 71 72 73 74 308 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 257
ProTech140
NeuroSwarm 62
StarCraft: Brood War
Britney 14059
Artosis 289
ajuk12(nOOB) 25
Dota 2
monkeys_forever373
Counter-Strike
tarik_tv3402
pashabiceps1994
Pyrionflax127
Super Smash Bros
hungrybox420
Heroes of the Storm
Liquid`Hasu364
Other Games
summit1g8969
Grubby3879
FrodaN713
shahzam604
C9.Mang0260
Trikslyr153
ViBE58
Mew2King46
ArmadaUGS33
NightEnD7
Organizations
Other Games
BasetradeTV401
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3299
Other Games
• imaqtpie1190
• Shiphtur273
Upcoming Events
Replay Cast
1h 46m
The PondCast
11h 46m
KCM Race Survival
11h 46m
WardiTV Map Contest Tou…
12h 46m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
16h 46m
CranKy Ducklings
1d 1h
Escore
1d 11h
RSL Revival
1d 18h
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Proleague 2026-04-22
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.