If you have backed the Kickstarter you got an invite code for "now".
I haven't played that much with my backer-code. I'm still not sure what I'm doing at the moment :D
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Geisterkarle
Germany3257 Posts
If you have backed the Kickstarter you got an invite code for "now". I haven't played that much with my backer-code. I'm still not sure what I'm doing at the moment :D | ||
WombaT
Northern Ireland25432 Posts
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Harris1st
Germany6931 Posts
On February 05 2024 16:40 WombaT wrote: Isn’t there that Steam showcase week coming up pretty soon for folks who didn’t go the Kickstarter week? Steam NEXT Fest starts in a few hours. If I remember correctly, there is no NDA on Stormgate while this is going on. Stormgate should be playable as a demo for everyone from later today (starts in ~9 hours) until the 12th | ||
WombaT
Northern Ireland25432 Posts
On February 05 2024 17:59 Harris1st wrote: Show nested quote + On February 05 2024 16:40 WombaT wrote: Isn’t there that Steam showcase week coming up pretty soon for folks who didn’t go the Kickstarter week? Steam NEXT Fest starts in a few hours. If I remember correctly, there is no NDA on Stormgate while this is going on. Stormgate should be playable as a demo for everyone from later today (starts in ~9 hours) until the 12th Sick city! | ||
Swisslink
2953 Posts
And right now, the strategic depth seems to be quite limited - but that can change with more units and buildings added to the game. Right now, I'm not that excited about the game anymore. | ||
Ideas
United States8107 Posts
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remeka
19 Posts
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iamperfection
United States9642 Posts
On February 06 2024 02:14 remeka wrote: Is Reynor V,V,V? A lot of ppl think it's parting. Or an account he shared with others possibly. | ||
Nirli
Bulgaria371 Posts
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TT1
Canada10009 Posts
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Detscham
6 Posts
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TT1
Canada10009 Posts
then when u wanna spam a bunch of buildings with those same workers they stop building the first structure and start the 2nd one, i know Q is a "quick macro build" control group but a lot of times there's situations where i just wanna build stuff manually (if i have idle workers far away i don't want them to get selected to build those structures etc.) honestly the quick macro build hotkey/shortcut feels a bit useless to me, the other shortcut groups are good (train units/train advanced units/upgrades) because they combine several buildings into 1, "quick macro build" just bypasses "z" on a worker | ||
WombaT
Northern Ireland25432 Posts
On February 06 2024 07:15 Detscham wrote: You gotta love its twitch activity, it's exactly what you would imagine A lot of e-girls? :S | ||
WombaT
Northern Ireland25432 Posts
On February 06 2024 08:21 TT1 wrote: it feels really weird when u box a bunch of bob's to build a structure and they all start it instead of 1, especially because selecting individual workers feels a bit awkward right now, i feel like it would be way better if 1 bob builds it then u can manually add more on top of it if u wanted to then when u wanna spam a bunch of buildings with those same workers they stop building the first structure and start the 2nd one, i know Q is a "quick macro build" control group but a lot of times there's situations where i just wanna build stuff manually (if i have idle workers far away i don't want them to get selected to build those structures etc.) honestly the quick macro build control group feels a bit useless to me, the other quick macro groups are good (train units/train advanced units/upgrades) because they combine several buildings into 1, quick macro build just bypasses "z" on a worker I saw this in the NDA period, albeit not me personally. It feels very wonky and unintuitive, or perhaps it’s merely counter-intuitive to someone used to Blizz games, especially WC3 Hu that had that quick-build mechanic using multiple peasants. It’s as you say, there are scenarios where it’s not what you want to do, and you’re sometimes left fighting the UI a little. | ||
TT1
Canada10009 Posts
On February 06 2024 08:32 WombaT wrote: Show nested quote + On February 06 2024 08:21 TT1 wrote: it feels really weird when u box a bunch of bob's to build a structure and they all start it instead of 1, especially because selecting individual workers feels a bit awkward right now, i feel like it would be way better if 1 bob builds it then u can manually add more on top of it if u wanted to then when u wanna spam a bunch of buildings with those same workers they stop building the first structure and start the 2nd one, i know Q is a "quick macro build" control group but a lot of times there's situations where i just wanna build stuff manually (if i have idle workers far away i don't want them to get selected to build those structures etc.) honestly the quick macro build control group feels a bit useless to me, the other quick macro groups are good (train units/train advanced units/upgrades) because they combine several buildings into 1, quick macro build just bypasses "z" on a worker I saw this in the NDA period, albeit not me personally. It feels very wonky and unintuitive, or perhaps it’s merely counter-intuitive to someone used to Blizz games, especially WC3 Hu that had that quick-build mechanic using multiple peasants. It’s as you say, there are scenarios where it’s not what you want to do, and you’re sometimes left fighting the UI a little. Ya in a vacuum it feels weird (especially for a SC player) but when u couple it with BOB overcharge it makes sense.. but there has to be a better/cleaner way of doing it. 1 way that "quick macro build" (Q key) could be more useful is if it selected all your Command Posts so you could rally them (that way you don't need to have another individual hotkey for your Command Posts). You'd have an all in 1 shortcut/hotkey for your workers/town hall. Adding BOBs to "quick macro build" and removing it from "train units" also makes more sense imo, it's cleaner/more synergetic if u branch them into their own groupings. Having your worker mixed in with your units is really weird and a bit confusing cus the town hall is the only building that doesn't have a shortcut that selects them to change their rally. TLDR: I think adding BOBs (or workers) to Q instead of E and having Q select your Command Posts/Town Halls would make for better hotkey synergy | ||
Zealgoon
China187 Posts
It's also laggy as hell, even when I was playing against the bot. | ||
iamperfection
United States9642 Posts
On February 06 2024 09:04 TT1 wrote: Show nested quote + On February 06 2024 08:32 WombaT wrote: On February 06 2024 08:21 TT1 wrote: it feels really weird when u box a bunch of bob's to build a structure and they all start it instead of 1, especially because selecting individual workers feels a bit awkward right now, i feel like it would be way better if 1 bob builds it then u can manually add more on top of it if u wanted to then when u wanna spam a bunch of buildings with those same workers they stop building the first structure and start the 2nd one, i know Q is a "quick macro build" control group but a lot of times there's situations where i just wanna build stuff manually (if i have idle workers far away i don't want them to get selected to build those structures etc.) honestly the quick macro build control group feels a bit useless to me, the other quick macro groups are good (train units/train advanced units/upgrades) because they combine several buildings into 1, quick macro build just bypasses "z" on a worker I saw this in the NDA period, albeit not me personally. It feels very wonky and unintuitive, or perhaps it’s merely counter-intuitive to someone used to Blizz games, especially WC3 Hu that had that quick-build mechanic using multiple peasants. It’s as you say, there are scenarios where it’s not what you want to do, and you’re sometimes left fighting the UI a little. Ya in a vacuum it feels weird (especially for a SC player) but when u couple it with BOB overcharge it makes sense.. but there has to be a better/cleaner way of doing it. 1 way that "quick macro build" (Q key) could be more useful is if it selected all your Command Posts so you could rally them (that way you don't need to have another individual hotkey for your Command Posts). You'd have an all in 1 shortcut/hotkey for your workers/town hall. Adding BOBs to "quick macro build" and removing it from "train units" also makes more sense imo, it's cleaner/more synergetic if u branch them into their own groupings. Having your worker mixed in with your units is really weird and a bit confusing cus the town hall is the only building that doesn't have a shortcut that selects them to change their rally. TLDR: I think adding BOBs (or workers) to Q instead of E and having Q select your Command Posts/Town Halls (in order to rally them) would make for better hotkey synergy What do you think of the unit auto add to command groups or do you think pro's wont use that? | ||
TT1
Canada10009 Posts
On February 06 2024 13:37 iamperfection wrote: Show nested quote + On February 06 2024 09:04 TT1 wrote: On February 06 2024 08:32 WombaT wrote: On February 06 2024 08:21 TT1 wrote: it feels really weird when u box a bunch of bob's to build a structure and they all start it instead of 1, especially because selecting individual workers feels a bit awkward right now, i feel like it would be way better if 1 bob builds it then u can manually add more on top of it if u wanted to then when u wanna spam a bunch of buildings with those same workers they stop building the first structure and start the 2nd one, i know Q is a "quick macro build" control group but a lot of times there's situations where i just wanna build stuff manually (if i have idle workers far away i don't want them to get selected to build those structures etc.) honestly the quick macro build control group feels a bit useless to me, the other quick macro groups are good (train units/train advanced units/upgrades) because they combine several buildings into 1, quick macro build just bypasses "z" on a worker I saw this in the NDA period, albeit not me personally. It feels very wonky and unintuitive, or perhaps it’s merely counter-intuitive to someone used to Blizz games, especially WC3 Hu that had that quick-build mechanic using multiple peasants. It’s as you say, there are scenarios where it’s not what you want to do, and you’re sometimes left fighting the UI a little. Ya in a vacuum it feels weird (especially for a SC player) but when u couple it with BOB overcharge it makes sense.. but there has to be a better/cleaner way of doing it. 1 way that "quick macro build" (Q key) could be more useful is if it selected all your Command Posts so you could rally them (that way you don't need to have another individual hotkey for your Command Posts). You'd have an all in 1 shortcut/hotkey for your workers/town hall. Adding BOBs to "quick macro build" and removing it from "train units" also makes more sense imo, it's cleaner/more synergetic if u branch them into their own groupings. Having your worker mixed in with your units is really weird and a bit confusing cus the town hall is the only building that doesn't have a shortcut that selects them to change their rally. TLDR: I think adding BOBs (or workers) to Q instead of E and having Q select your Command Posts/Town Halls (in order to rally them) would make for better hotkey synergy What do you think of the unit auto add to command groups or do you think pro's wont use that? na no1's gonna use that, u need units at home/ur rally point to defend vs harass/drops btw i dunno if any1 has this problem but switching any of the shortcut hotkeys (q/w/e/r/t/) to "tab" doesn't work, it's weird cus it was working for me before | ||
Vindicare605
United States16071 Posts
Maps are small and boring, and the Co Op feels similar enough to SC2's co Op (except it's 3 player which is nice) that again it makes me wonder why am I playing this instead of just booting up SC2? It doesn't help that my PC doesn't run this anywhere near as well as it runs SC2 and I hate its UI currently. Reminds me way too much of League of Legends in a bad way. Might be that it's just too early to tell, and the game will improve a ton as it receives additional development time, but for what it is right now, I just don't have any enjoyment when playing it. Every game I play of it makes me think I'd be better off booting up SC2 and playing that instead. | ||
Harris1st
Germany6931 Posts
On February 06 2024 19:03 Vindicare605 wrote: Try as I might, this game just doesn't appeal to me like even a little bit right now. The gameplay is similar enough to Starcraft 2 but lacking the polish and smoothness in gameplay, the aesthetic feels VERY bland and uninteresting, the economy feels overly simplified to the point of pointlessness, and the two factions just don't seem very interesting either. Maps are small and boring, and the Co Op feels similar enough to SC2's co Op (except it's 3 player which is nice) that again it makes me wonder why am I playing this instead of just booting up SC2? It doesn't help that my PC doesn't run this anywhere near as well as it runs SC2 and I hate its UI currently. Reminds me way too much of League of Legends in a bad way. Might be that it's just too early to tell, and the game will improve a ton as it receives additional development time, but for what it is right now, I just don't have any enjoyment when playing it. Every game I play of it makes me think I'd be better off booting up SC2 and playing that instead. For me it's a similar feeling but for completely different reasons: Somehow I can't be bother to learn the new controls, units, abilities and strategies. Maybe I'm just getting old and lazy. The game needs to give me a reason to do all that and rather start a game of SG than booting up SC2. | ||
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