• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:09
CET 18:09
KST 02:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1020 users

Stormgate/Frost Giant Megathread - Page 28

Forum Index > General Games
6066 CommentsPost a Reply
Prev 1 26 27 28 29 30 304 Next
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
June 11 2023 15:21 GMT
#541
On June 11 2023 10:20 Archeon wrote:
On creeping: Never minded it, but my days of RTS pvp are probably behind me anyways. I think it's good for campaign design and gives devs more incentive to vary threats.

Show nested quote +
On June 10 2023 06:54 The_Red_Viper wrote:
My point is that the actual execution of the decision IS like playing a rhythm game. You want more of x (decision), you really wanna hit the timing of pressing the button to build x at the moment it is not in queue anymore. The better you are at that with all the macro mechanics, the better you'll do because you use your money the most efficient way possible. That's the prewritten song here.
But that isn't what makes these games interesting, it's a mechanical input test which takes up quite a lot of the actions of the players, on things which have no dynamic element to them, instead of trying to design away from that and make inputs count towards the pvp sections of the game mostly.
People on this forum are heavily biased towards starcrafts design because that is what they are used to, explaining that you really need all of this to even have a skillfull game, it's nonsense, lacks vision and is imo simply married to what one knows, instead of looking beyond that.
I get it, we all kinda like the flow of it i assume, there is a certain enjoyable nature to it, but this feeling could be generated in other ways, we also all love how good it feels to make some nice micro moves.

The mechanical input test is an error generator and errors are what makes these games interesting. If you can entirely overview what's happening and spend your entire time in one area you'll likely hit a mechanical cap eventually and things will just run down optimal buildorders with little variation.

Obviously you can design a game to be more circumstantial and randomized with little macro-mechanical demand where it becomes more about getting the most out of the hand you were dealt, but then we're talking about different genres and not action packed fair pvp strategy games.

If you dislike the macro mechanics specifically Dawn of War 1 and 2 minimized base building and mainly are about moving units on the map and in skirmishes. They are still clickfests though.


Sure, but there is no need to have an "error generator" which takes most of the actions in the realm of macro. Any input which happens in real time is in theory such an error generator, in any game. I am mostly talking against the macro aspect here, because it takes space over other, more dynamic, more pvp focused inputs which would also 'error check'.
If you design a game in such a way that most of the inputs should be spent actively on the map, achieving things where there is constant danger of some pvp interaction, that does exactly the same thing in this highly abstract idea of generating errors, but it is interactive, dynamic, creates scenarios which are 'fun' (using units vs placing a building).
The popular pc games all do this i think, whereas starcraft is doing the opposite, imo an oldschool design which limits the genre massively.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2023-06-11 16:16:28
June 11 2023 16:15 GMT
#542
Just realized the "new" showcased unit is literally in the reveal screenshots in the OP.

[image loading]

When is the game showcase? Even the content they are giving us is re-used. We really need something new.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Hildegard
Profile Blog Joined November 2012
Germany348 Posts
Last Edited: 2023-06-11 18:00:49
June 11 2023 17:10 GMT
#543
On June 12 2023 01:15 [Phantom] wrote:
Just realized the "new" showcased unit is literally in the reveal screenshots in the OP.

[image loading]

When is the game showcase? Even the content they are giving us is re-used. We really need something new.



Releasing pre-alpha footage is risky because it's easy to cause disappointment. I guess that's why we see relatively old footage. They need time to make it look exciting and can't switch builds for that to work. That triggers some bad memory from the Cyberpunk gameplay showcase, a really well-done area, that was worse in the final release, but still among the best content in the game,

Let's hope my doom and gloom is completely unfounded, and we witness the first footage of a great, genre defining game.

Edit:

Countdown timer:
https://countingdownto.com/w4/display/57X8IEuz

Where to watch:
https://www.twitch.tv/pcgamer
https://www.youtube.com/pcgamer
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
_Spartak_
Profile Joined October 2013
Turkey442 Posts
June 11 2023 20:00 GMT
#544
The show is beginning!

https://www.twitch.tv/pcgamer
ProMeTheus112
Profile Joined December 2009
France2027 Posts
June 11 2023 20:10 GMT
#545
On June 11 2023 16:33 Hildegard wrote:
Show nested quote +
On June 11 2023 11:15 ProMeTheus112 wrote:
On June 11 2023 10:20 Archeon wrote:
The mechanical input test is an error generator and errors are what makes these games interesting. If you can entirely overview what's happening and spend your entire time in one area you'll likely hit a mechanical cap eventually and things will just run down optimal buildorders with little variation.

Go achieves a lot of depth in the variations with "buildorders" and follow ups (more than you can count) without ofc having any mechanical input test, because of simple but balanced rules. It's harder to balance a game with less simple rules as well as go is, but should be possible. This would be high level balance.


Go is symmetrical, however. With three distinct factions, balance needs to be achieved with unachievable skill checks. This means you can't get it perfect, but you can do things a lot better than the opponent. Now, with different areas of unachievable skill checks, player styles can emerge. Once balance looks somewhat ok, it moves to maps and small buffs and nerfs that move the win rates of specific match-ups closer to 50-50 for professional players. This was the SC2 approach, and it works pretty well for professional play. However, this approach does not work across different skill levels, as seen by Protoss dominance at non-professional levels and Zerg dominance at professional level for a long time. 

Well I do believe it is possible to make a better game even than the existing ones.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
June 11 2023 20:19 GMT
#546
well after dorf, stormgate will have a hard time
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2023-06-11 20:52:57
June 11 2023 20:35 GMT
#547
On June 12 2023 05:19 The_Red_Viper wrote:
well after dorf, stormgate will have a hard time


Turns out dorf is the true RTS succesor we didn't expect. It actually does look very cool.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Hider
Profile Blog Joined May 2010
Denmark9419 Posts
Last Edited: 2023-06-11 20:47:10
June 11 2023 20:36 GMT
#548

I think your bolded quote is very, very wrong. Microing your macro, especially while also attempting other objectives like moving your army or scouting, has a crazy skillceiling and is heavily rewarded in SC2.

For 99.98% of the playerbase, your ability to quickly gather and efficiently spend resources is the largest differentiating factor in most games (yes, even if you play Terran. Loool). Even in professional games it often is. We've all seen some of those Innovation or Serral (pro level) games where they `accidentally' win, because their light pressure arrives 10 seconds sooner and with 2 more units than when anyone else does it - not because they micro it perfectly, but because they have

I view macro as a form of multitasking. It's not super high skillcap by itself though since it doesn't involve mouse precision. When you need high mouse precision + high APM as you need in micro battles, that's where the real difference between the top 1% and the top 0.001% comes into play.

Obviously automated macro would all things equal make the game have a lower skill cap. But I think you can compensate that with rewarding more multitasking/action in other ways and it would be fine.

On the disucssion on whether macro or not is a fundamental part of an RTS. As I view an issue RTS games have is that they wanna try and do everything. Macro, micro, scouting, strategies, tactics. And it's one of the reasons the genre is dying because its overwhelming.

Rather, I think game developers need to focus on the parts of the game that the target audience really wants and make those part feel as great and have as high skillcap as possible and simplify it in other ways. If you believe that's macro, okay great then go all in and try to make that part feel great. However, it's not gonna reach a noticeable audience if you are gonna force all players to learn micro, scouting and reactions and all the various late-game strategies as well.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
June 11 2023 20:44 GMT
#549
That warhammer game looked rough, Dorf still best RTS
Neosteel Enthusiast
AmericanUmlaut
Profile Blog Joined November 2010
Germany2588 Posts
June 11 2023 21:01 GMT
#550
Anyone know when the SG content is scheduled to run? It's getting late where I am...
The frumious Bandersnatch
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
June 11 2023 21:07 GMT
#551
Damn, this taking too long.....
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
June 11 2023 21:12 GMT
#552
well they obviously have to save the best for last, right???
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
AmericanUmlaut
Profile Blog Joined November 2010
Germany2588 Posts
June 11 2023 21:16 GMT
#553
I'm just going to have to watch it in reruns. I hope it's cool!
The frumious Bandersnatch
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
June 11 2023 21:21 GMT
#554
Finally!
It's on youtube now.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2023-06-11 21:29:24
June 11 2023 21:28 GMT
#555
The game does look more like it will play like Warcraft than it does Sc2, so I'm not sure if people here will like that.

Also it was pretty short. Basically 2 engagements, and one super early game.

Still, it looks cool. I liked it.But again, very few things shown.

Although to be fair, Zelda tears of the kingdom showed jack shit before release and it turned out great so we'll see.

(Although if I'm honest I may still have liked D.O.R.F trailer more...)
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
June 11 2023 21:28 GMT
#556
Looked promising from a first view, very inspired by warcraft and starcraft which isn't surprising, high micro focus? Love the trees which block bigger units for a map design idea, solid i'd say for prealpha footage.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Die4Ever
Profile Joined August 2010
United States17723 Posts
June 11 2023 21:30 GMT
#557
"Expert" mods4ever.com
Hider
Profile Blog Joined May 2010
Denmark9419 Posts
Last Edited: 2023-06-11 21:32:27
June 11 2023 21:30 GMT
#558
Quick thoughts on the gameplay: Thought it looked okay. However, I am slightly worried it just becomes an easier version of Sc2with some QoL improvements.

As I argued previously while you can make Sc2 in some ways, you need to compensate it in other ways. And I am not quite sure they are doing that.

In terms of skillcap, the significant reduction in army size (really managing max of 15 units is not a lot if you don't have hero-units with multiple abilities) will most likely make the game be much easier to play.
Waxangel
Profile Blog Joined September 2002
United States33506 Posts
June 11 2023 21:31 GMT
#559
zepellin micro and creepjacking, this is war3
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Fango
Profile Joined July 2016
United Kingdom8987 Posts
June 11 2023 21:32 GMT
#560
It looks a lot closer to WC3 than SC2 indeed.

But it also looks even closer to the first terran footage of sc2 that was shown (small army sizes, lot's of micro, even a foresty terrain.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Prev 1 26 27 28 29 30 304 Next
Please log in or register to reply.
Live Events Refresh
OSC
14:00
Season 13 World Championship
MaxPax vs ClassicLIVE!
MaNa vs MilkiCow
GgMaChine vs Mixu
WardiTV1356
IndyStarCraft 195
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 195
BRAT_OK 44
MindelVK 29
StarCraft: Brood War
Britney 31223
Rain 2296
Shuttle 938
EffOrt 465
actioN 305
firebathero 168
Snow 145
Hyuk 127
Hyun 112
Sharp 82
[ Show more ]
Aegong 79
Dewaltoss 58
Barracks 56
Mong 37
Rock 23
ToSsGirL 22
scan(afreeca) 17
soO 15
Shine 14
Sacsri 6
Dota 2
syndereN1245
420jenkins444
Heroes of the Storm
Liquid`Hasu111
Other Games
Grubby3593
Gorgc3044
Liquid`RaSZi1801
FrodaN1564
hiko1197
Mlord501
Lowko420
ceh9414
B2W.Neo370
Fuzer 313
DeMusliM190
JimRising 186
oskar133
QueenE64
KnowMe61
Organizations
Other Games
gamesdonequick41105
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• naamasc233
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4222
Other Games
• Shiphtur290
Upcoming Events
SOOP
1d 10h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 16h
Wardi Open
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
3 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
[ Show More ]
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.