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Stormgate/Frost Giant Megathread - Page 29

Forum Index > General Games
6603 CommentsPost a Reply
Prev 1 27 28 29 30 31 331 Next
Fango
Profile Joined July 2016
United Kingdom8987 Posts
June 11 2023 21:33 GMT
#561
Creeps will definitely make the warcraft fans happy
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
June 11 2023 21:34 GMT
#562
I don't get why it looks closer to Wc3. Responsiveness of units is definitely closer to Sc2 and there are no heroes ( i guess?). Rather, it looks like Sc2 with smaller armies and a little lower speed.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
June 11 2023 21:38 GMT
#563
Just from that video, i think it will be very multitasking focused, the main resource is shaped in a form where it seems like expanding is very important for additional income, it said 9/12 workers, but some of these clearly were not mining as efficiently as others. Though ofc this also depends on many other factors.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
WombaT
Profile Blog Joined May 2010
Northern Ireland27339 Posts
June 11 2023 21:38 GMT
#564
Looks pretty promising, I’m liking the trees and their gating of movement of bigger units
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
June 11 2023 21:38 GMT
#565
I dont love the looks of it. but it looks solid and reasonable. You can micro your way out of the tank shots which is nice.
lestye
Profile Blog Joined August 2010
United States4238 Posts
Last Edited: 2023-06-11 21:49:08
June 11 2023 21:48 GMT
#566
It looks really interesting ! I'm not sure if I like the idea of creeping outside of heroes. I do love the way they're able to use light forest/ unit sizes as part of the strategy.

On June 12 2023 06:34 Hider wrote:
I don't get why it looks closer to Wc3. Responsiveness of units is definitely closer to Sc2 and there are no heroes ( i guess?). Rather, it looks like Sc2 with smaller armies and a little lower speed.

Do you mean why they went for that decision or why we think it looks like WC3?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
DarkPlasmaBall
Profile Blog Joined March 2010
United States46386 Posts
Last Edited: 2023-06-11 21:51:13
June 11 2023 21:50 GMT
#567
On June 12 2023 06:30 Die4Ever wrote:


The aesthetic seems kind of cartoony - StarCraft is to Stormgate in the same way that Diablo is to Torchlight, in terms of the appearance? - but that doesn't mean the game can't be awesome Day[9] looking like Steve Jobs too ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2023-06-11 22:15:49
June 11 2023 22:00 GMT
#568
Here is a (much better) gameplay video. It's mostly the same but It showcases TLO and monk, which turns out are the "red" and "blue" players and they explain a little more. It also has extra gameplay at the begining. (Although later is the same gameplay of the other video, just with different commentary).



Honestly liked this version much more. The PC gamer one is cringe. Watch this one.



WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Die4Ever
Profile Joined August 2010
United States17744 Posts
June 11 2023 22:19 GMT
#569
On June 12 2023 07:00 [Phantom] wrote:
Here is a (much better) gameplay video. It's mostly the same but It showcases TLO and monk, which turns out are the "red" and "blue" players and they explain a little more. It also has extra gameplay at the begining. (Although later is the same gameplay of the other video, just with different commentary).

https://www.youtube.com/watch?v=cq4M38TychE

Honestly liked this version much more. The PC gamer one is cringe. Watch this one.




would be cool if they uploaded the full match, I remember the old SC2 Battlereports when the game was still in development
"Expert" mods4ever.com
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
June 11 2023 22:40 GMT
#570
On June 12 2023 07:00 [Phantom] wrote:
Here is a (much better) gameplay video. It's mostly the same but It showcases TLO and monk, which turns out are the "red" and "blue" players and they explain a little more. It also has extra gameplay at the begining. (Although later is the same gameplay of the other video, just with different commentary).

https://www.youtube.com/watch?v=cq4M38TychE

Honestly liked this version much more. The PC gamer one is cringe. Watch this one.



For pre-alpha, this looks promising (also good find, this is definitely a better showcase).
Unit control looks really smooth and there's cool micro. I also like that we didn't see lots of weird casters being needed for the interactions to work - just some basic dashes, drops, lifts and sieging gave plenty to control.

Waxangel
Profile Blog Joined September 2002
United States33693 Posts
June 11 2023 22:42 GMT
#571
I'm glad War3 multiworker-build is confirmed so Has can continue to tower rush in this game as well
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-06-11 23:13:30
June 11 2023 23:09 GMT
#572
Something I really like that I saw is that workers seem to have more health than usual + able to deal some damage. This sounds like there will be more balance with resilience of worker lines, killing workers is most likely still very valuable, but now you may not be able to kill a dozen within a few seconds which means there will be more to the game than watching your resource line every second to survive the game (or trying quick, sometimes easy mega kills at various stages) and overall, long term strategy can be more rewarding. Plus this should add depth to micro in engagements involving workers too. Always thought it kinda sucked being susceptible to losing (or killing) 10++ workers within seconds sometimes even unnoticed and it ending the game in both BW or SC2.
Comedy
Profile Joined March 2016
469 Posts
June 11 2023 23:33 GMT
#573
looks like warcraft 3 in space
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
June 11 2023 23:34 GMT
#574
The one thing that bothers me is.... How do I put it in words, it does feel like pathing is dumber than SC2. Not by large margin, sure, but still. Now, I want to chug it off on pre-alpha state for now since iirc it was not exactly as smooth in SC2's battle reports as in actual SC2 either, but that's one thing I will definitely pay attention to.

And while saying that on tl.net is definitely a heresy, dumber pathing does not improve gameplay experience.
DeMoN pulls off a Miracle and Flies to the Moon
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-06-11 23:45:11
June 11 2023 23:36 GMT
#575
On June 12 2023 08:34 lolfail9001 wrote:
The one thing that bothers me is.... How do I put it in words, it does feel like pathing is dumber than SC2. Not by large margin, sure, but still. Now, I want to chug it off on pre-alpha state for now since iirc it was not exactly as smooth in SC2's battle reports as in actual SC2 either, but that's one thing I will definitely pay attention to.

And while saying that on tl.net is definitely a heresy, dumber pathing does not improve gameplay experience.

Well I personally thought the pathing looked pretty good with a lot less autoclumping of units, not behaving like a liquid. I'm sure they're still refining on the details of it but my model pathing from games I know would be WC3 (similar to BW, but more consistent/no bugs). Also thought the pace seems pretty good.
Antithesis
Profile Joined August 2010
Germany1264 Posts
Last Edited: 2023-06-12 00:11:10
June 11 2023 23:54 GMT
#576
I like much of what has been shown so far but I have a somewhat hard time getting excited because of the relative lack of true novelties.

Almost everything of what has been presented until now, from the basic layout of the game and down right to the unit design, is a kind of hybrid of W3 and SC2, which is neat enough. But are there actually any new ideas regarding the gameplay or any interesting new units or any unheard-of abilities? What comes closest, perhaps, are the units being able to cut through the woods, but even these are reminiscent of the goblin lumberjacks and the general lumber mechanism in W3.

Although StormGate is still in the pre-alpha stage, I feel like there should be more elements evoking a reaction to the effect of, "Wow, cool, haven't seen something like this before!" Even the earliest versions of SC2, if I remember correctly, introduced several important novelties over BW, for example, banelings, warp gate technology, queen, mule, and chronoboost mechanics, and so on.
Mutation complete.
CicadaSC
Profile Joined January 2018
United States1985 Posts
Last Edited: 2023-06-12 00:12:04
June 12 2023 00:11 GMT
#577
The ranged units in formation attacking and movement really reminded me of AOE4 when I played that. AOE4 with SC2 engine and other blizzard elements? Sign me up!
Remember that we all come from a place of passion!!
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2023-06-12 00:25:56
June 12 2023 00:16 GMT
#578
On June 12 2023 07:00 [Phantom] wrote:
Here is a (much better) gameplay video. It's mostly the same but It showcases TLO and monk, which turns out are the "red" and "blue" players and they explain a little more. It also has extra gameplay at the begining. (Although later is the same gameplay of the other video, just with different commentary).

https://www.youtube.com/watch?v=cq4M38TychE

Honestly liked this version much more. The PC gamer one is cringe. Watch this one.




I don't like how they're swapping between different zoom levels. I assume what we see at 15 seconds into the video is a normal view, and that what we see at 2:00 is zoomed in? And then for the final battle we can see that same base at normal view, like at 3:15.

The zoomed in footage makes things feel so wrong and gave me a bad impression.

On June 12 2023 08:54 Antithesis wrote:
I like much of what has been shown so far but I have a somewhat hard time getting excited because of the relative lack of true novelties.

Almost everything of what has been presented until now, from the basic layout of the game and down right to the unit design, is a kind of hybrid of W3 and SC2, which is neat enough. But are there actually any new ideas regarding the gameplay or any interesting new units or any unheard-of abilities? What comes closest, perhaps, are the units being able to cut through the woods, but even these are reminiscent of the goblin lumberjacks and the general lumber mechanism in W3.

Although StormGate is still in the pre-alpha stage, I feel like there should be more elements evoking a reaction to the effect of, "Wow, cool, haven't seen something like this before!" Even the earliest versions of SC2, if I remember correctly, introduced several important novelties over BW, for example, banelings, warp gate technology, queen, mule, and chronoboost mechanics, and so on.

TBH I don't think the gameplay is going to be that revolutionary. It's gonna be a unique mix of existing RTS elements with its own modernizations, but nothing that exciting.

I think what could make this game so good is having a good engine, a good client, with a good monetization model. SC2 launched just before this free-to-play model really exploded. SC2 coop would've captured a ton of casual players if it had been there from the start, but instead most of the casuals fled SC2 pretty quickly for League of Legends, etc. So this game is a chance to have an RTS made in this BW/SC2/WC3 style (with its own little modernizations on top of those games), but with a modern client that has all the features needed to be able to compete with League, Dota, CS, etc.

As long as the competitive gameplay isn't awful, and they're able to successfully implement all the client features and game modes that they're planning, that's all this game needs to be is a fresh start.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
lestye
Profile Blog Joined August 2010
United States4238 Posts
June 12 2023 01:41 GMT
#579
On June 12 2023 08:54 Antithesis wrote:
I like much of what has been shown so far but I have a somewhat hard time getting excited because of the relative lack of true novelties.

Almost everything of what has been presented until now, from the basic layout of the game and down right to the unit design, is a kind of hybrid of W3 and SC2, which is neat enough. But are there actually any new ideas regarding the gameplay or any interesting new units or any unheard-of abilities? What comes closest, perhaps, are the units being able to cut through the woods, but even these are reminiscent of the goblin lumberjacks and the general lumber mechanism in W3.

Although StormGate is still in the pre-alpha stage, I feel like there should be more elements evoking a reaction to the effect of, "Wow, cool, haven't seen something like this before!" Even the earliest versions of SC2, if I remember correctly, introduced several important novelties over BW, for example, banelings, warp gate technology, queen, mule, and chronoboost mechanics, and so on.

Eh, we only have like 6 units confirmed so there's still room to explore.

Personally I wouldn't mind just a modern remix of the 2 kind of games.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Luolis
Profile Blog Joined May 2012
Finland7191 Posts
June 12 2023 01:58 GMT
#580
Looks like a banger
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
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