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Stormgate/Frost Giant Megathread - Page 30

Forum Index > General Games
4934 CommentsPost a Reply
Prev 1 28 29 30 31 32 247 Next
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
June 12 2023 02:51 GMT
#581
I hope they add more micro elements to the game like dragoon vs mines, muta micro, carrier micro, marine splitting. Stutter step micro is the most boring form of micro ever.
lestye
Profile Blog Joined August 2010
United States4163 Posts
June 12 2023 02:54 GMT
#582
On June 12 2023 11:51 Dante08 wrote:
I hope they add more micro elements to the game like dragoon vs mines, muta micro, carrier micro, marine splitting. Stutter step micro is the most boring form of micro ever.

Well we see some micro opportunities with the siege tank. The projectile seems slow so theres opportunity to book it.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
cha0
Profile Joined March 2010
Canada504 Posts
June 12 2023 03:05 GMT
#583
The gameplay gives me hope, still not fully sold on the graphics and I loved WC3 graphics(but hated reforged). But D.O.R.F! Now that was an awesome surprise. Looks like a CNC successor than SC or WC3 but everything about the trailer was just great. Was anyone aware of this game?
ProMeTheus112
Profile Joined December 2009
France2027 Posts
June 12 2023 04:08 GMT
#584
Wasn't aware of D.O.R.F looks quite CnC like and cool yeah (and 2D?o0).
depressed1
Profile Blog Joined May 2021
51 Posts
Last Edited: 2023-06-12 04:40:26
June 12 2023 04:38 GMT
#585
https://www.youtube.com/clip/UgkxCiiqCDwSSM5JKH7yhy3FLWwRyglJ95aY
Day69's impression.

So far it looks sad and pessimistic.
depressed_marauder (yt: DepressingStarcraft) done and gone.
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
June 12 2023 04:39 GMT
#586
On June 12 2023 11:54 lestye wrote:
Show nested quote +
On June 12 2023 11:51 Dante08 wrote:
I hope they add more micro elements to the game like dragoon vs mines, muta micro, carrier micro, marine splitting. Stutter step micro is the most boring form of micro ever.

Well we see some micro opportunities with the siege tank. The projectile seems slow so theres opportunity to book it.


If that’s the case it’s looking like the game is leaning more towards WC3 than Starcraft. Not really my cup of tea but still a long way to go!
tigera6
Profile Joined March 2021
3397 Posts
June 12 2023 04:50 GMT
#587
My interest-meter is currently at a 5 or 6 out of 10. Having a Marine-like units and a bigger Marine-mech unit dealing line-damage with stun ability isnt very intuitive, the tank is like a seige onager from AoE2 better be strong enough to 1-shot something, otherwise its pretty meaningless imo. They better blow me away with the other 2-3 races mechanic-wise for the next couple updates.
The graphics are fairly good at this stage, but I do feel an eyesore to mix WC3 terrain (mountain, grass and tree) with SC2/BW mech unit.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
June 12 2023 05:19 GMT
#588
The aesthetic is the only thing bugging me. The mechanics all look exactly like what I was expecting.

But yea, that bright forest texture that looks like it's out of Warcraft 3 does not mix at all with the sci fi combat they are going for. I'm hoping they have many more map designs planned.
aka: KTVindicare the Geeky Bartender
Hildegard
Profile Blog Joined November 2012
Germany306 Posts
Last Edited: 2023-06-12 06:15:21
June 12 2023 06:01 GMT
#589
So far it looks ok, but far from causing a hype. I'm wondering who the target audience for that gameplay footage was. The setting was for casual gamers that would watch a pcgamer stream, but the gameplay wasn't.  The reactions on Reddit were like seven people writing they were hyped and double-digit upvotes. The Atlas projectile doesn't fit the siege tank unit model at all, neither the speed nor the swirly energy.

It looks like several months are needed before gameplay testing makes sense, especially because we saw nothing about the other races. And that is what makes RTS actually interesting, having three distinct races, but balanced matches.  What worries me is that nothing new or genre defining, nothing really different from all the previous RTS games, was shown. Wouldn't that be the point of such a presentation?

tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
June 12 2023 06:43 GMT
#590
One thing all this is reminding me of is the early alpha videos we got about SC2 when it was still in development. And for that I can say that early Alpha doesn't mean shit, because the game is probably going be VERY different on release then it is in early alpha footage. You go back and watch some of those early alpha SC2 videos that I was all hyped about in college and the game doesn't look anything like that now. Thankfully too.
aka: KTVindicare the Geeky Bartender
Slydie
Profile Joined August 2013
1920 Posts
June 12 2023 07:06 GMT
#591
On June 12 2023 15:43 Vindicare605 wrote:
One thing all this is reminding me of is the early alpha videos we got about SC2 when it was still in development. And for that I can say that early Alpha doesn't mean shit, because the game is probably going be VERY different on release then it is in early alpha footage. You go back and watch some of those early alpha SC2 videos that I was all hyped about in college and the game doesn't look anything like that now. Thankfully too.


I remember packs early sc2 screenshots being dropped, but the graphics sure looked great at the time!

There were also things like Siege tanks having BW powerlevel blasting everything, and the Mothership casting and all-consuming "black hole"...
Buff the siegetank
MJG
Profile Joined May 2018
United Kingdom1062 Posts
June 12 2023 07:33 GMT
#592
Like I said in the other Stormgate thread, I think it looks too slow for me to get hooked on the multiplayer. That's probably because they're leaning more into WC3 than SC2. I'm sure I'll enjoy the campaign though, assuming there is one.
"You have to play for yourself, you have to play to get better; you can't play to make other people happy, that's not gonna ever sustain you." - NonY
gertregsdf
Profile Joined June 2023
4 Posts
June 12 2023 08:09 GMT
#593
--- Nuked ---
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
June 12 2023 08:58 GMT
#594
The ongoing theme for me is that every time Frost Giant releases more information about Stormgate, I become less excited about the game. I was really hoping that finally seeing a bit of gameplay was going to get me pumped, but it really just seems like a well-polished generic RTS inspired by Blizzard. I am still waiting to see what they are doing that is offering a substantially different experience than loading up SC2 or WC3. When the early gameplay footage of SC2 came out, I was really excited to make Blink Stalkers, because I could instantly see how much fun they would be to micro. I want to see at least one Stormgate unit that I am excited to learn to micro, or one mechanic that makes me say "wow." So far I am seeing SC2 with slower, smaller armies, mining that looks more like WC3, and dodgeable tank shots. I am not saying "wow" yet.
The frumious Bandersnatch
RvB
Profile Blog Joined December 2010
Netherlands6213 Posts
June 12 2023 09:18 GMT
#595
On June 12 2023 16:33 MJG wrote:
Like I said in the other Stormgate thread, I think it looks too slow for me to get hooked on the multiplayer. That's probably because they're leaning more into WC3 than SC2. I'm sure I'll enjoy the campaign though, assuming there is one.

yeah looks too slow to me as well. I'd prefer some more speed. The game looks like it'll be decent at least but from what I have seen I doubt it will be as good as sc2.
Hildegard
Profile Blog Joined November 2012
Germany306 Posts
June 12 2023 09:33 GMT
#596
What do you think about the mechanic for the secondary resource called "Therium" being like C&C tiberium, spreading over the map, instead of a fixed map slot? I'm not certain I got this right because I read somewhere else that four workers mine it, but that kind of contradicts the tiberium mechanic.

The primary resource "Luminite" seems to have an immediate fall off in efficiency, like 100% for the first worker, 95% for the second and the 13th worker isn't adding anything anymore. That would make worker harassment less impactful than in the Starcraft games.
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
tigera6
Profile Joined March 2021
3397 Posts
June 12 2023 09:54 GMT
#597
I mean, SC2 has been played on Faster mode since forever and thats partly why the game is so fast, literally. If what they have showed in the Stormgate gameplay is the normal speed, then buffing it up by 50% would probably get it near to SC2 speed. The question is, would they want to do that, or they prefer the WC3 pace which is about right at what they showed.
True_Spike
Profile Joined July 2004
Poland3424 Posts
June 12 2023 10:25 GMT
#598
Looks ok, but my hype died down a bit, mostly because I absolutely detest the LoL-like look (it really does look like "warcraft in space"). Gameplay is a tad too slow for my taste (it seems slower than broodwar to me).

Hopefully they will only improve, given time, as this is still in alpha.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
June 12 2023 13:07 GMT
#599
On June 12 2023 18:33 Hildegard wrote:
What do you think about the mechanic for the secondary resource called "Therium" being like C&C tiberium, spreading over the map, instead of a fixed map slot? I'm not certain I got this right because I read somewhere else that four workers mine it, but that kind of contradicts the tiberium mechanic.

The primary resource "Luminite" seems to have an immediate fall off in efficiency, like 100% for the first worker, 95% for the second and the 13th worker isn't adding anything anymore. That would make worker harassment less impactful than in the Starcraft games.

Crucially, that also would make expansions economically impactful even with low numbers of workers, which is a dynamic that Broodwar has and SC2 doesn't, and which I think is part of what makes Broodwar more interesting. In BW there is always an economic advantage to taking another base, because your workers mine more efficiently if they' spread across more bases, and the marginal benefit of each additional worker at a base is less than the previous worker. Those are interesting dynamics to me, and I am hopeful that the maps will be set up to encourage relatively high numbers of bases so that there is an incentive to take and hold territory, which in turn promotes lots of raiding and splitting of units into multiple armies.

The idea of the second resource requiring map control to harvest is also interesting. My worry would be that if the secondary resource is as necessary as gas in SC, it could create really intense snowballs - imagine if losing map control immediately cut off your gas income in a StarCraft game. That would make establishing a light contain into a kill move. I can imagine ways to make that not so bad, though - maybe Therium is only required for teching and not for unit construction. Or maybe you can harvest it significantly faster than you spend it, so that occasionally sneaking out a harvest cycle is critical but hunkering down for a few minutes isn't crippling.
The frumious Bandersnatch
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
June 12 2023 13:24 GMT
#600
they haven't shown their coop mode and 3v3 yet. These modes are the ones where there might be the most innovation. I am looking forward to the reveals of those.

I agree that it feels to slow. Units seem to be very clunky like the Liberator in SC2. So the Engine is responsive, but the turn rate of the units is off. More SlowMotion-Time-Strategy than Real-Time-Strategy. I am old and slow, so I would benefit from a slower pace when playing it, but watching fast paced matches is more fun imo.

This looks already better than Crossfire Legion, even though Crossfire is a good RTS, but it doenst have the player base and the continued support of the devs. But I want more, I want masterpiece level. I know it's high hopes, but do you want to play only a good game for the next 10 years?

I am going to play it, but I don't know if I am going to love it... As of right now I feel meh.

The two big questions are: 1. Will it be a hit? Only god knows. 2. Will it be a great game? Maybe, after years of polishing.

So what is there to do? Wait...
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