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On October 09 2025 09:55 Gescom wrote: People so fed up by now with the disingenuousness that Tim getting bodied on his LinkedIn safespace is hilarious.
>This guy could run over a pedestrian texting and driving and blame the changing traffic patterns and competing messaging apps
It just blows my mind that this guy was a CEO and getting paid 250k a year plus 18% of the company stock, and he chose to spend his time arguing with nerds on Reddit. Like, a lot.
Now his company has collapsed and he's spending his time arguing with nerds on LinkedIn.
It's like, dude, the rest of us have nothing better to do so we waste time arguing on the Internet. You had the chance of a lifetime to resurrect RTS gaming but you didn't even care enough to close the Chrome tab and get down to work.
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Saw this reddit post stating Tim posted on Linkedin about needing to make a new game, budget $3-$5 million.
In 2019, when I left Blizzard and started pitching Frost Giant, there were about 8000 games released on Steam. In 2024, when Stormgate launched into Early Access, there were over 18000 games released on Steam (source: SteamDB). In late 2019, the Fed's interest rate target range was 1.5% to 1.75%. Today, the Fed's interest rate target range is 4% to 4.25%, after recent cuts.
The market is more than twice as crowded. Capital is more than twice as expensive. Glen Schofield recently observed that target game budgets for new titles have dropped to the $3M to $5M range, which is a fraction of target budgets five years ago.
From a practical perspective, Frost Giant will need to adapt to the current market. To survive, Frost Giant needs to start a new game, and this game will have to be built on a fraction of the budget. Starting a new game should also enable continued improvements to Stormgate. Who would provide funding given the track record, and if you can't make something with $35 million is it realistic to expect a successful game with a fraction that budget?
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A smart thing to do if they get a little money would be to use the existing assets to build some gacha mobile game. Everyone always said the game looks like for mobile anyway, so they have a good market fit at least  Would not be surprised if a low effort spinoff like idle city builder or similar makes more MTX$ than SG itself.
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On October 09 2025 20:08 iPlaY.NettleS wrote:Saw this reddit post stating Tim posted on Linkedin about needing to make a new game, budget $3-$5 million. Show nested quote +In 2019, when I left Blizzard and started pitching Frost Giant, there were about 8000 games released on Steam. In 2024, when Stormgate launched into Early Access, there were over 18000 games released on Steam (source: SteamDB). In late 2019, the Fed's interest rate target range was 1.5% to 1.75%. Today, the Fed's interest rate target range is 4% to 4.25%, after recent cuts.
The market is more than twice as crowded. Capital is more than twice as expensive. Glen Schofield recently observed that target game budgets for new titles have dropped to the $3M to $5M range, which is a fraction of target budgets five years ago.
From a practical perspective, Frost Giant will need to adapt to the current market. To survive, Frost Giant needs to start a new game, and this game will have to be built on a fraction of the budget. Starting a new game should also enable continued improvements to Stormgate. Who would provide funding given the track record, and if you can't make something with $35 million is it realistic to expect a successful game with a fraction that budget? $3M easily buys Tim and two friends another 5 year pass to dick around at 200k USD per year to cruise into retirement. Tim is a con artist.
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On October 09 2025 23:07 Gescom wrote:Show nested quote +On October 09 2025 20:08 iPlaY.NettleS wrote:Saw this reddit post stating Tim posted on Linkedin about needing to make a new game, budget $3-$5 million. In 2019, when I left Blizzard and started pitching Frost Giant, there were about 8000 games released on Steam. In 2024, when Stormgate launched into Early Access, there were over 18000 games released on Steam (source: SteamDB). In late 2019, the Fed's interest rate target range was 1.5% to 1.75%. Today, the Fed's interest rate target range is 4% to 4.25%, after recent cuts.
The market is more than twice as crowded. Capital is more than twice as expensive. Glen Schofield recently observed that target game budgets for new titles have dropped to the $3M to $5M range, which is a fraction of target budgets five years ago.
From a practical perspective, Frost Giant will need to adapt to the current market. To survive, Frost Giant needs to start a new game, and this game will have to be built on a fraction of the budget. Starting a new game should also enable continued improvements to Stormgate. Who would provide funding given the track record, and if you can't make something with $35 million is it realistic to expect a successful game with a fraction that budget? $3M easily buys Tim and two friends another 5 year pass to dick around at 200k USD per year to cruise into retirement. Tim is a con artist.
Wild guess suggest maybe now they are just part of some random money laundering scheme. Just kidding.
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On October 09 2025 22:23 Spirral wrote:A smart thing to do if they get a little money would be to use the existing assets to build some gacha mobile game. Everyone always said the game looks like for mobile anyway, so they have a good market fit at least  Would not be surprised if a low effort spinoff like idle city builder or similar makes more MTX$ than SG itself.
It makes sense, but Tim has already ruled out making a mobile game:
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On October 07 2025 17:13 Gorsameth wrote:Show nested quote +On October 07 2025 16:29 Bacillus wrote: Has there been any number on how many CCU they roughly needed to make the game viable? Looking at the numbers now, I don't think even a moderate success would have been sufficient to keep 40 person studio afloat in California over extended period of time.
Obviously the whole monetization thing is way more complex than the CCU, but it's at least some number we have pretty reliable access. 50% of sc2 wol users. No i am serious. By their own filings they thought 50% of sc2 was a reasonable expectation. https://tl.net/forum/games/594282-stormgate-frost-giant-megathread?page=99#1973 I forget about that. You have to be completely delusional to think you can get half the amount of active users of the most anticipated rts release to date.
Edit: removed the last part
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I am still not sure if they believed in 50% WoL users or if it was just a trick to deceive investors.
1. 50% of the WoL playerbase 2. WoL is our prior product 3. $150m self-evaluation
All of this stuff was before the Start Engine campaign if I remember it correctly. Also, tricking people into investing with SE was less important than deceiving big investors like RIOT or Kakao Games, IMO, but these things work for both.
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I've read multiple times when this came up that people will write just whatever into these documents in order to arrive at some completely bonkers valuation. Tho in this particular case I wouldn't be surprised if they also actually believed it.
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