Stormgate/Frost Giant Megathread - Page 279
Forum Index > General Games |
Gescom
Canada3480 Posts
| ||
PurE)Rabbit-SF
United States674 Posts
| ||
Spirral
71 Posts
+ Show Spoiler + Based on the video captions, here's a comprehensive summary of what Tim Morten discussed: RTS Genre Market Status Tim Morten shared insights from his experience at Blizzard and EA, stating that while the passionate core RTS audience hasn't diminished, other genres like MOBAs and Battle Royales have eclipsed RTS in terms of market size. He believes RTS can still succeed but would need innovation to match the scale of these larger genres. Stormgate Development Journey Original Vision Founded Frost Giant Studios with Tim Campbell to create a new RTS in the Blizzard style Aimed to create a hybrid between Warcraft and Starcraft styles Built around "Four C's": Campaign, Competitive, Co-op, and Custom game modes Key Challenges Faced External Factors: Market Oversaturation - The number of meaningful game releases has doubled in recent years, creating intense competition for player attention Capital Environment Shift - Started during a venture capital boom (2019-2020), but funding dried up mid-development after the pandemic, forcing scope adjustments Internal Challenges: Scope Issues - Trying to build four distinct game modes simultaneously spread the team too thin Execution Speed - Campaign development was slower than anticipated due to toolchain and creative dependencies Unrealistic Expectations - Set expectations too high for an indie studio competing with Blizzard's 18 years of Starcraft 2 development Lessons Learned and Future Outlook What He Would Do Differently Narrower initial scope for early access while maintaining grand vision for final delivery Better messaging to set appropriate expectations Adapt to changing market conditions more quickly Industry Perspectives Advocates for hybridization model - teams spread across multiple regions to manage costs Suggests leveraging lower-cost labor regions for art and engineering Believes AI will increasingly be necessary for small studios In current conditions, recommends premium over free-to-play business models Current Status and Next Steps Stormgate's launch was not commercially successful Currently seeking partnership opportunities to continue development Plans to license the Stormgate engine to other RTS developers Believes the tech they built represents a significant advancement in RTS development Tim emphasized that while Stormgate didn't achieve its commercial goals, he remains passionate about the genre and hopeful about finding partners to continue the project's development. | ||
| ||