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Age of Empires IV - Page 17

Forum Index > General Games
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Latham
Profile Blog Joined May 2007
9576 Posts
Last Edited: 2021-12-19 20:43:23
December 19 2021 20:41 GMT
#321
Wow grats to DeMuslim for winning that D:
That HRE build order is just insane, early Aachen for eco boost, into Regnitz with relics for easy 900 gold income per minute, into Palace of Swabia which just pumps out villagers like crazy.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
GTR
Profile Blog Joined September 2004
51586 Posts
Last Edited: 2021-12-20 00:04:31
December 19 2021 22:24 GMT
#322
it's interesting how HRE meta has evolved from release - from the top of my head it was fast feudal MAA push -> fast castle Knight timing and now fast imperial swabia boom. i also noticed theviper doing a variation where he delays fast castle and booms off 2 TC in feudal which i've been messing around with in my games.

also its a shame a lot of players are neglecting the landschnekt - i feel like it is one of the more underrated units in the game.
Commentator
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
December 20 2021 00:14 GMT
#323
Landschnekts are so fragile and costly. I expect they will be buffed soon. HRE is great vs boomy Chinese as witnessed!
I wish the grand finals were on a separate day though. It's clear both players were exhausted from the generally poor quality games (like Hill&Dale & Mongolian heights)
England will fight to the last American
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2021-12-20 07:20:31
December 20 2021 07:19 GMT
#324
On December 20 2021 05:41 Latham wrote:
Wow grats to DeMuslim for winning that D:
That HRE build order is just insane, early Aachen for eco boost, into Regnitz with relics for easy 900 gold income per minute, into Palace of Swabia which just pumps out villagers like crazy.


I switched my BO to this about a few weeks ago (not original by me), and my ELO has since spiked. I know there's some ELO inflation, but it feels particualrly strong vs most civs, except for perhaps Rus (can't seem to ever get castle before Rus, they get all the deer first, and then their cav archers prevent all prelates from getting relics and overwhelm you).

Not to mention the warrior monk takes all the relics before you can generally get them.

(I have played HRE since release).
Harris1st
Profile Blog Joined May 2010
Germany7162 Posts
December 20 2021 09:18 GMT
#325
On December 20 2021 02:15 Jealous wrote:
Show nested quote +
On December 20 2021 01:24 Aceace wrote:
That was actually expected.

AoE2 had a much smaller pro scene. Also game allowed players to play with "a little less" apm. Daut will always be a fan favourite but even himself probably realized this is going to happen eventually.

Oddly enough I feel that due to the numerous QoL additions and changes, AoE4 should have a lower mechanical requirement for success. Reading into one-off results this early into game development/balancing, especially with many of these players investing only part of their time into the game, doesn't make sense.


Dunno. SC2 has a lot of QoL compared to BW. Still every top player has incredible high APM and makes use of it.
I guess in AoE it will be the same. APM allows you to control multiple raid parties to destroy your enemies eco for example
Go Serral! GG EZ for Ence. Flashbang dance FTW
nojok
Profile Joined May 2011
France15846 Posts
December 20 2021 10:33 GMT
#326
On December 20 2021 16:19 FabledIntegral wrote:
Show nested quote +
On December 20 2021 05:41 Latham wrote:
Wow grats to DeMuslim for winning that D:
That HRE build order is just insane, early Aachen for eco boost, into Regnitz with relics for easy 900 gold income per minute, into Palace of Swabia which just pumps out villagers like crazy.


I switched my BO to this about a few weeks ago (not original by me), and my ELO has since spiked. I know there's some ELO inflation, but it feels particualrly strong vs most civs, except for perhaps Rus (can't seem to ever get castle before Rus, they get all the deer first, and then their cav archers prevent all prelates from getting relics and overwhelm you).

Not to mention the warrior monk takes all the relics before you can generally get them.

(I have played HRE since release).

Is there any other build for HRE though? The prelate fix was a huge buff and some maps can reliably offer a good chapel placement hitting all 3 ressources.

I play a lot of abbasid, I don't know how to counter HRE at all. The MAA rush is easily handled with a few camel archers because their high damage ignore the early maa's high armor, but they're way too slow and expensive on the offensive. I don't know how to deny the fast castle though, the HRE player will usually have a stable for proscout and a barrack for safety ready, both produce counters to archers

I tried 2nd TC rush, the eco difference was not close, Aachen chapel + pro scout means a fuck ton of ressources, then Reignitz then gg.

I hope proscout is removed sooner rather than later, deers need a higher gather rate because they scatter but when they're dropped right under the delivery camp with one of chapel/imperial officer/Rus bonus, it becomes insanity.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Latham
Profile Blog Joined May 2007
9576 Posts
Last Edited: 2021-12-20 12:22:55
December 20 2021 12:22 GMT
#327
I'd personally prefer other types of nerfs rather than the complete removal of the tech from the game. Maybe give them a move speed penalty of -50/-75% when carrying deer on their backs? IDK.
Or make them take more damage, or have a chance to drop the carcass when they're being attacked?
Really, anything but deleting the tech from the game... that just feels like an absolutely last resort.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Jealous
Profile Blog Joined December 2011
10314 Posts
Last Edited: 2021-12-20 13:37:29
December 20 2021 13:27 GMT
#328
On December 20 2021 18:18 Harris1st wrote:
Show nested quote +
On December 20 2021 02:15 Jealous wrote:
On December 20 2021 01:24 Aceace wrote:
That was actually expected.

AoE2 had a much smaller pro scene. Also game allowed players to play with "a little less" apm. Daut will always be a fan favourite but even himself probably realized this is going to happen eventually.

Oddly enough I feel that due to the numerous QoL additions and changes, AoE4 should have a lower mechanical requirement for success. Reading into one-off results this early into game development/balancing, especially with many of these players investing only part of their time into the game, doesn't make sense.


Dunno. SC2 has a lot of QoL compared to BW. Still every top player has incredible high APM and makes use of it.
I guess in AoE it will be the same. APM allows you to control multiple raid parties to destroy your enemies eco for example

QoL mechanics were indeed added in SC2 and thus require less APM in some areas, but at the same time Blizzard added in other mechanics such as injection, chrono, etc. to make up the difference. However, it wasn't until a series of changes and expansions that SC2 became** so fast-paced, and IMO it has to do with the discrepancy between harassing unit DPS and worker HP, but that's a different discussion. So, while I do agree with your point concerning SC2, I don't think it applies to AoE4 to the same extent, simply because of the nature of the units involved. Either way, there is still a lot of development ahead of us, so let's see what's in store
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Latham
Profile Blog Joined May 2007
9576 Posts
December 20 2021 13:36 GMT
#329
On December 20 2021 22:27 Jealous wrote:
Show nested quote +
On December 20 2021 18:18 Harris1st wrote:
On December 20 2021 02:15 Jealous wrote:
On December 20 2021 01:24 Aceace wrote:
That was actually expected.

AoE2 had a much smaller pro scene. Also game allowed players to play with "a little less" apm. Daut will always be a fan favourite but even himself probably realized this is going to happen eventually.

Oddly enough I feel that due to the numerous QoL additions and changes, AoE4 should have a lower mechanical requirement for success. Reading into one-off results this early into game development/balancing, especially with many of these players investing only part of their time into the game, doesn't make sense.


Dunno. SC2 has a lot of QoL compared to BW. Still every top player has incredible high APM and makes use of it.
I guess in AoE it will be the same. APM allows you to control multiple raid parties to destroy your enemies eco for example

QoL mechanics were indeed added in SC2 and thus require less APM in some areas, but at the same time Blizzard added in other mechanics such as injection, chrono, etc. to make up the difference. However, it wasn't until a series of changes and expansions that SC2 because so fast-paced, and IMO it has to do with the discrepancy between harassing unit DPS and worker HP, but that's a different discussion. So, while I do agree with your point concerning SC2, I don't think it applies to AoE4 to the same extent, simply because of the nature of the units involved. Either way, there is still a lot of development ahead of us, so let's see what's in store


That's exactly the point in time I stopped playing SC2. When it turned into insane twitch-reaction gameplay, and EVERYBODY had a way to evaporate worker lines within seconds. That was early Legacy of the Void for me, when the meta devolved back into 1-base all-ins designed to wreck worker lines with all the cool new toys...
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 20 2021 15:17 GMT
#330
On December 20 2021 19:33 nojok wrote:
Show nested quote +
On December 20 2021 16:19 FabledIntegral wrote:
On December 20 2021 05:41 Latham wrote:
Wow grats to DeMuslim for winning that D:
That HRE build order is just insane, early Aachen for eco boost, into Regnitz with relics for easy 900 gold income per minute, into Palace of Swabia which just pumps out villagers like crazy.


I switched my BO to this about a few weeks ago (not original by me), and my ELO has since spiked. I know there's some ELO inflation, but it feels particualrly strong vs most civs, except for perhaps Rus (can't seem to ever get castle before Rus, they get all the deer first, and then their cav archers prevent all prelates from getting relics and overwhelm you).

Not to mention the warrior monk takes all the relics before you can generally get them.

(I have played HRE since release).

Is there any other build for HRE though? The prelate fix was a huge buff and some maps can reliably offer a good chapel placement hitting all 3 ressources.

I play a lot of abbasid, I don't know how to counter HRE at all. The MAA rush is easily handled with a few camel archers because their high damage ignore the early maa's high armor, but they're way too slow and expensive on the offensive. I don't know how to deny the fast castle though, the HRE player will usually have a stable for proscout and a barrack for safety ready, both produce counters to archers

I tried 2nd TC rush, the eco difference was not close, Aachen chapel + pro scout means a fuck ton of ressources, then Reignitz then gg.

I hope proscout is removed sooner rather than later, deers need a higher gather rate because they scatter but when they're dropped right under the delivery camp with one of chapel/imperial officer/Rus bonus, it becomes insanity.


Assuming no water, its dependent what civ you play. Rus just seem to counter the strat altogether to me. Mongols have a fairly easy time as well. It's really Abbasid and Dehli that have no good answer. I imagine as Abbasid you could try to post some archers or camel archers at the relics? I play Abbasid rarely and often play archer ram rush allin when I do, so hard to know too well.
nojok
Profile Joined May 2011
France15846 Posts
December 21 2021 13:48 GMT
#331
Yeah with strong feudal tools HRE is not a problem at all, I meant specifically with abba on land map.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
nojok
Profile Joined May 2011
France15846 Posts
Last Edited: 2021-12-21 18:05:06
December 21 2021 18:04 GMT
#332
edit : oops wrong thread
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
GTR
Profile Blog Joined September 2004
51586 Posts
December 23 2021 07:09 GMT
#333
really disliking this fire lancer meta right now - you feel like the biggest dumbass losing to a flood of imperial-produced fire lancers out of nowhere right clicking your landmarks
Commentator
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 23 2021 14:59 GMT
#334
On December 23 2021 16:09 GTR wrote:
really disliking this fire lancer meta right now - you feel like the biggest dumbass losing to a flood of imperial-produced fire lancers out of nowhere right clicking your landmarks


I heard about this problem but I never have it. I attack non-stop starting in feudal and either win or lose there, or in castle. Very few games goes to imperial if you are aggressive.

But I can imagine it is is a problem in team games though.
Jealous
Profile Blog Joined December 2011
10314 Posts
December 23 2021 15:33 GMT
#335
On December 23 2021 23:59 MockHamill wrote:
Show nested quote +
On December 23 2021 16:09 GTR wrote:
really disliking this fire lancer meta right now - you feel like the biggest dumbass losing to a flood of imperial-produced fire lancers out of nowhere right clicking your landmarks


I heard about this problem but I never have it. I attack non-stop starting in feudal and either win or lose there, or in castle. Very few games goes to imperial if you are aggressive.

But I can imagine it is is a problem in team games though.

This is the way a lot of RTS develop, historically, IMO. At first, early aggression is strong because builds are unoptimized and transitions can be clunky. We saw this with BW, AoE2, SC2, etc. Eventually as the meta develops and the dedicated player base improves on average, people are more likely to have less success with early aggression strategies. That is why it is important to nip OP mid- and late-game strategies in the bud early on in the development of an RTS, to pre-empt the eventual decline of early aggression approaches.

We don't see this as much at the pro level now because:

1. Players are already bringing a wealth of RTS experience to AoE4, so they are already exploring these later strategies
2. Top players aren't casuals like you or me, they are already better at holding overly aggressive builds

So, in short, while I don't doubt that your approach works for you, I do think that this potential problem is worth looking at objectively and not through the lens of what happens in your games.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2021-12-23 15:40:11
December 23 2021 15:39 GMT
#336
Is the fire lancer stuff not mainly a team game problem? Maybe also on lower ELO. Haven't seen them being an issue on high rank players yet, but then again I haven't watched too much the past 2 days. Before that a lot of Demuslim, BeastyQT and Marinelord.
Latham
Profile Blog Joined May 2007
9576 Posts
December 23 2021 16:02 GMT
#337
I imagine the only band-aid solution to this right now is making 1 of your landmarks in a corner and then stonewalling it in so no unit can get to it... if you're lucky you only need to make an L-shaped wall. If unlucky a whole rectangle or square.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
nojok
Profile Joined May 2011
France15846 Posts
December 24 2021 11:01 GMT
#338
I wish they would fix the map pool first, so many bad maps, choke points maps and water maps are like half of the maps and are all terrible. Then hybrid maps are hit & miss, sometimes good games, sometimes not. And finally open land maps are great, there is room for different angles, setting up a defense takes some improvisation, it feels like each time you want a new ressource you have to expose your workers.

"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 25 2021 22:46 GMT
#339
On December 24 2021 00:33 Jealous wrote:
Show nested quote +
On December 23 2021 23:59 MockHamill wrote:
On December 23 2021 16:09 GTR wrote:
really disliking this fire lancer meta right now - you feel like the biggest dumbass losing to a flood of imperial-produced fire lancers out of nowhere right clicking your landmarks


I heard about this problem but I never have it. I attack non-stop starting in feudal and either win or lose there, or in castle. Very few games goes to imperial if you are aggressive.

But I can imagine it is is a problem in team games though.

This is the way a lot of RTS develop, historically, IMO. At first, early aggression is strong because builds are unoptimized and transitions can be clunky. We saw this with BW, AoE2, SC2, etc. Eventually as the meta develops and the dedicated player base improves on average, people are more likely to have less success with early aggression strategies. That is why it is important to nip OP mid- and late-game strategies in the bud early on in the development of an RTS, to pre-empt the eventual decline of early aggression approaches.

We don't see this as much at the pro level now because:

1. Players are already bringing a wealth of RTS experience to AoE4, so they are already exploring these later strategies
2. Top players aren't casuals like you or me, they are already better at holding overly aggressive builds

So, in short, while I don't doubt that your approach works for you, I do think that this potential problem is worth looking at objectively and not through the lens of what happens in your games.


It's not just that, subsequent patches almost always nerf early aggression. This also happened in BW, SC2, AoE4, etc.
nojok
Profile Joined May 2011
France15846 Posts
January 14 2022 20:24 GMT
#340
Finally, a new patch! Even some form of PTR from what I understand, they're slow but they're evolving
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
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