That HRE build order is just insane, early Aachen for eco boost, into Regnitz with relics for easy 900 gold income per minute, into Palace of Swabia which just pumps out villagers like crazy.
Age of Empires IV - Page 17
Forum Index > General Games |
Latham
9555 Posts
That HRE build order is just insane, early Aachen for eco boost, into Regnitz with relics for easy 900 gold income per minute, into Palace of Swabia which just pumps out villagers like crazy. | ||
![]()
GTR
51393 Posts
also its a shame a lot of players are neglecting the landschnekt - i feel like it is one of the more underrated units in the game. | ||
KaiserJohan
Sweden1808 Posts
I wish the grand finals were on a separate day though. It's clear both players were exhausted from the generally poor quality games (like Hill&Dale & Mongolian heights) | ||
FabledIntegral
United States9232 Posts
On December 20 2021 05:41 Latham wrote: Wow grats to DeMuslim for winning that D: That HRE build order is just insane, early Aachen for eco boost, into Regnitz with relics for easy 900 gold income per minute, into Palace of Swabia which just pumps out villagers like crazy. I switched my BO to this about a few weeks ago (not original by me), and my ELO has since spiked. I know there's some ELO inflation, but it feels particualrly strong vs most civs, except for perhaps Rus (can't seem to ever get castle before Rus, they get all the deer first, and then their cav archers prevent all prelates from getting relics and overwhelm you). Not to mention the warrior monk takes all the relics before you can generally get them. (I have played HRE since release). | ||
Harris1st
Germany6802 Posts
On December 20 2021 02:15 Jealous wrote: Oddly enough I feel that due to the numerous QoL additions and changes, AoE4 should have a lower mechanical requirement for success. Reading into one-off results this early into game development/balancing, especially with many of these players investing only part of their time into the game, doesn't make sense. Dunno. SC2 has a lot of QoL compared to BW. Still every top player has incredible high APM and makes use of it. I guess in AoE it will be the same. APM allows you to control multiple raid parties to destroy your enemies eco for example | ||
nojok
France15845 Posts
On December 20 2021 16:19 FabledIntegral wrote: I switched my BO to this about a few weeks ago (not original by me), and my ELO has since spiked. I know there's some ELO inflation, but it feels particualrly strong vs most civs, except for perhaps Rus (can't seem to ever get castle before Rus, they get all the deer first, and then their cav archers prevent all prelates from getting relics and overwhelm you). Not to mention the warrior monk takes all the relics before you can generally get them. (I have played HRE since release). Is there any other build for HRE though? The prelate fix was a huge buff and some maps can reliably offer a good chapel placement hitting all 3 ressources. I play a lot of abbasid, I don't know how to counter HRE at all. The MAA rush is easily handled with a few camel archers because their high damage ignore the early maa's high armor, but they're way too slow and expensive on the offensive. I don't know how to deny the fast castle though, the HRE player will usually have a stable for proscout and a barrack for safety ready, both produce counters to archers I tried 2nd TC rush, the eco difference was not close, Aachen chapel + pro scout means a fuck ton of ressources, then Reignitz then gg. I hope proscout is removed sooner rather than later, deers need a higher gather rate because they scatter but when they're dropped right under the delivery camp with one of chapel/imperial officer/Rus bonus, it becomes insanity. | ||
Latham
9555 Posts
Or make them take more damage, or have a chance to drop the carcass when they're being attacked? Really, anything but deleting the tech from the game... that just feels like an absolutely last resort. | ||
Jealous
10107 Posts
On December 20 2021 18:18 Harris1st wrote: Dunno. SC2 has a lot of QoL compared to BW. Still every top player has incredible high APM and makes use of it. I guess in AoE it will be the same. APM allows you to control multiple raid parties to destroy your enemies eco for example QoL mechanics were indeed added in SC2 and thus require less APM in some areas, but at the same time Blizzard added in other mechanics such as injection, chrono, etc. to make up the difference. However, it wasn't until a series of changes and expansions that SC2 became** so fast-paced, and IMO it has to do with the discrepancy between harassing unit DPS and worker HP, but that's a different discussion. So, while I do agree with your point concerning SC2, I don't think it applies to AoE4 to the same extent, simply because of the nature of the units involved. Either way, there is still a lot of development ahead of us, so let's see what's in store ![]() | ||
Latham
9555 Posts
On December 20 2021 22:27 Jealous wrote: QoL mechanics were indeed added in SC2 and thus require less APM in some areas, but at the same time Blizzard added in other mechanics such as injection, chrono, etc. to make up the difference. However, it wasn't until a series of changes and expansions that SC2 because so fast-paced, and IMO it has to do with the discrepancy between harassing unit DPS and worker HP, but that's a different discussion. So, while I do agree with your point concerning SC2, I don't think it applies to AoE4 to the same extent, simply because of the nature of the units involved. Either way, there is still a lot of development ahead of us, so let's see what's in store ![]() That's exactly the point in time I stopped playing SC2. When it turned into insane twitch-reaction gameplay, and EVERYBODY had a way to evaporate worker lines within seconds. That was early Legacy of the Void for me, when the meta devolved back into 1-base all-ins designed to wreck worker lines with all the cool new toys... | ||
FabledIntegral
United States9232 Posts
On December 20 2021 19:33 nojok wrote: Is there any other build for HRE though? The prelate fix was a huge buff and some maps can reliably offer a good chapel placement hitting all 3 ressources. I play a lot of abbasid, I don't know how to counter HRE at all. The MAA rush is easily handled with a few camel archers because their high damage ignore the early maa's high armor, but they're way too slow and expensive on the offensive. I don't know how to deny the fast castle though, the HRE player will usually have a stable for proscout and a barrack for safety ready, both produce counters to archers I tried 2nd TC rush, the eco difference was not close, Aachen chapel + pro scout means a fuck ton of ressources, then Reignitz then gg. I hope proscout is removed sooner rather than later, deers need a higher gather rate because they scatter but when they're dropped right under the delivery camp with one of chapel/imperial officer/Rus bonus, it becomes insanity. Assuming no water, its dependent what civ you play. Rus just seem to counter the strat altogether to me. Mongols have a fairly easy time as well. It's really Abbasid and Dehli that have no good answer. I imagine as Abbasid you could try to post some archers or camel archers at the relics? I play Abbasid rarely and often play archer ram rush allin when I do, so hard to know too well. | ||
nojok
France15845 Posts
| ||
nojok
France15845 Posts
| ||
![]()
GTR
51393 Posts
| ||
MockHamill
Sweden1798 Posts
On December 23 2021 16:09 GTR wrote: really disliking this fire lancer meta right now - you feel like the biggest dumbass losing to a flood of imperial-produced fire lancers out of nowhere right clicking your landmarks I heard about this problem but I never have it. I attack non-stop starting in feudal and either win or lose there, or in castle. Very few games goes to imperial if you are aggressive. But I can imagine it is is a problem in team games though. | ||
Jealous
10107 Posts
On December 23 2021 23:59 MockHamill wrote: I heard about this problem but I never have it. I attack non-stop starting in feudal and either win or lose there, or in castle. Very few games goes to imperial if you are aggressive. But I can imagine it is is a problem in team games though. This is the way a lot of RTS develop, historically, IMO. At first, early aggression is strong because builds are unoptimized and transitions can be clunky. We saw this with BW, AoE2, SC2, etc. Eventually as the meta develops and the dedicated player base improves on average, people are more likely to have less success with early aggression strategies. That is why it is important to nip OP mid- and late-game strategies in the bud early on in the development of an RTS, to pre-empt the eventual decline of early aggression approaches. We don't see this as much at the pro level now because: 1. Players are already bringing a wealth of RTS experience to AoE4, so they are already exploring these later strategies 2. Top players aren't casuals like you or me, they are already better at holding overly aggressive builds So, in short, while I don't doubt that your approach works for you, I do think that this potential problem is worth looking at objectively and not through the lens of what happens in your games. | ||
HolydaKing
21254 Posts
| ||
Latham
9555 Posts
| ||
nojok
France15845 Posts
| ||
FabledIntegral
United States9232 Posts
On December 24 2021 00:33 Jealous wrote: This is the way a lot of RTS develop, historically, IMO. At first, early aggression is strong because builds are unoptimized and transitions can be clunky. We saw this with BW, AoE2, SC2, etc. Eventually as the meta develops and the dedicated player base improves on average, people are more likely to have less success with early aggression strategies. That is why it is important to nip OP mid- and late-game strategies in the bud early on in the development of an RTS, to pre-empt the eventual decline of early aggression approaches. We don't see this as much at the pro level now because: 1. Players are already bringing a wealth of RTS experience to AoE4, so they are already exploring these later strategies 2. Top players aren't casuals like you or me, they are already better at holding overly aggressive builds So, in short, while I don't doubt that your approach works for you, I do think that this potential problem is worth looking at objectively and not through the lens of what happens in your games. It's not just that, subsequent patches almost always nerf early aggression. This also happened in BW, SC2, AoE4, etc. | ||
nojok
France15845 Posts
| ||
| ||