• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:36
CET 14:36
KST 22:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1235 users

Battle Aces/David Kim RTS Megathread - Page 15

Forum Index > General Games
1026 CommentsPost a Reply
Prev 1 13 14 15 16 17 52 Next
Miragee
Profile Joined December 2009
8594 Posts
January 08 2024 09:58 GMT
#281
On January 08 2024 18:50 Comedy wrote:
After having paid close attention to both stormgate and zerospace, to me personally it seems like making everything easier and things like auto hotkeying isn't the way to go. Both games have almost zero macro compared to sc, especially bw.

It sorts of feelings like playing an arcade map in UMS, rather than playing a real game. Huge part of the game is just missing when you remove macro from the game, which seems to be the solution to all these developers to make the game more accesible to casuals.

Why does nobody realise that Macro and base building are actually a fun part of RTS?


I fully agree. This is one of the main reasons why Dawn of War 2 failed miserably at being fun to me. The Coop-Campaign was great fun but the 1v1 was so fucking boring.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
January 08 2024 14:41 GMT
#282
Great game design comes down to composing a big game out of lots of smaller games, and making all of the smaller games fun. Nintendo is the grand master of this - they put serious effort into making every little part of a game fun on its own, while all hanging together to make a fun overall experience.

I think this approach could be taken with macro. While performing macro well in BW and SC2 can be satisfying, it's mostly not that fun for most players. I think the average player sees macro as a chore that has to be accomplished to do the fun part, which is stomping your opponent with your units.

Like Comedy and Miragee are saying above me, it seems like the current batch of RTS games are trying to get around this "chore" feeling by reducing the role of macro in the game, but that's going to radically change the type of game you're playing. Without base management, RTS just isn't the same thing at all.

I wonder if the Nintendo approach couldn't be taken with macro. What could you do to make the macro mini-game more fun? What if, whenever you ordered a batch of units, the building presented you with a little puzzle to solve? Or what if base construction itself were a puzzle game, with buildings gaining bonuses or other attributes from their neighbors? Or... really, I'm not the person to come up with the ideas for this, but I find myself wondering what sort of fun and satisfying interactions might be built into the base management minigame of an RTS that would make the act of constructing a base and building up your army is, in and of itself, a fun game to play?
The frumious Bandersnatch
JimmyJRaynor
Profile Blog Joined April 2010
Canada16980 Posts
January 08 2024 16:23 GMT
#283
On January 08 2024 23:41 AmericanUmlaut wrote:
Great game design comes down to composing a big game out of lots of smaller games, and making all of the smaller games fun. Nintendo is the grand master of this - they put serious effort into making every little part of a game fun on its own, while all hanging together to make a fun overall experience.

I think this approach could be taken with macro. While performing macro well in BW and SC2 can be satisfying, it's mostly not that fun for most players. I think the average player sees macro as a chore that has to be accomplished to do the fun part, which is stomping your opponent with your units.

i agree.
Some people love macro and others do not. Currently, no single game satisfies this disparity in personal taste. If you like macro play Brood War. If you like economy building and macro minmized then play something like Red Alert 3.

If David Kim can come up with something that satisfies both camps while making the combat great then his company can take my money.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
_Spartak_
Profile Joined October 2013
Turkey419 Posts
January 09 2024 09:33 GMT
#284
On January 08 2024 18:58 Miragee wrote:
Show nested quote +
On January 08 2024 18:50 Comedy wrote:
After having paid close attention to both stormgate and zerospace, to me personally it seems like making everything easier and things like auto hotkeying isn't the way to go. Both games have almost zero macro compared to sc, especially bw.

It sorts of feelings like playing an arcade map in UMS, rather than playing a real game. Huge part of the game is just missing when you remove macro from the game, which seems to be the solution to all these developers to make the game more accesible to casuals.

Why does nobody realise that Macro and base building are actually a fun part of RTS?


I fully agree. This is one of the main reasons why Dawn of War 2 failed miserably at being fun to me. The Coop-Campaign was great fun but the 1v1 was so fucking boring.
What does DoW2 have anything to do with it? DoW2 is an extreme. Are you comparing it to DoW1? Because if so, then both SG and ZS (especially SG) has a lot more macro than DoW1.
Miragee
Profile Joined December 2009
8594 Posts
January 09 2024 10:33 GMT
#285
On January 09 2024 18:33 _Spartak_ wrote:
Show nested quote +
On January 08 2024 18:58 Miragee wrote:
On January 08 2024 18:50 Comedy wrote:
After having paid close attention to both stormgate and zerospace, to me personally it seems like making everything easier and things like auto hotkeying isn't the way to go. Both games have almost zero macro compared to sc, especially bw.

It sorts of feelings like playing an arcade map in UMS, rather than playing a real game. Huge part of the game is just missing when you remove macro from the game, which seems to be the solution to all these developers to make the game more accesible to casuals.

Why does nobody realise that Macro and base building are actually a fun part of RTS?


I fully agree. This is one of the main reasons why Dawn of War 2 failed miserably at being fun to me. The Coop-Campaign was great fun but the 1v1 was so fucking boring.
What does DoW2 have anything to do with it? DoW2 is an extreme. Are you comparing it to DoW1? Because if so, then both SG and ZS (especially SG) has a lot more macro than DoW1.


Yes, I was comparing it to DoW1 but more in a larger sense, a trend if you will. The reason DoW2 almost had no macro was exactly the same as here: The macro side of DoW1 was deemed to boring and they wanted to have more of the "fun stuff" which is unit engagement. The fact that DoW1 has a lot less macro than ZS or SG makes it even more clear that this line of thinking seems to be more of a logical fallacy because even for DoW1 they felt the need to reduce the macro component even further, even though macro in this game was arguably very casual already. The result can be seen in DoW2. Yes it's an extreme but it goes to show that reducing macro components doesn't necessarily make the game more exciting nor accessible. This argumentation is, imho, a bottomless pit which almost inevitably ends with an RTS degrading into a MOBA experience.
Now, I realise this a bit too much black and white thinking but in general my point is that I think the vast majority of players who don't enjoy macro in RTS and don't play them because of that won't be incentivised to play if you reduce the macro component by a bit. You will still retain more or less the same audience as before.
_Spartak_
Profile Joined October 2013
Turkey419 Posts
January 09 2024 10:48 GMT
#286
Stormgate doesn't really remove any macro components, it just streamlines the UI a bit. But everything is still there: unit production, base building, resource gathering. ZS removes some stuff like constant worker production but again, it is not comparable to DoW2 which removed basebuilding entirely.
Comedy
Profile Joined March 2016
463 Posts
January 09 2024 13:48 GMT
#287
Stormgate has incredibly little macro, probably even less wc3 which was the first game which really removed a lot of macro (compared to games like BW/Aoe2) and focused on unit management (even adding heroes.)
_Spartak_
Profile Joined October 2013
Turkey419 Posts
Last Edited: 2024-01-09 14:56:39
January 09 2024 14:56 GMT
#288
Heroes don't exist in 1v1 in SG and there is a lot more macro than in WC3.
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
March 07 2024 18:57 GMT
#289
So the unconfirmed rumour is that the big RTS content creator's event that occurred in LA recently was possibly David Kim's new RTS?

Some of the people that attended:

Tasteless
Artosis
PartinG
Clem
Rotterdam
ZombieGrub
Feardragon
Wardii
Lowko
Crank

Info from a couple reddit posts, including this one

including twitter photos here: crank's twitter

I guess we'll just have to wait and see what it was all about.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6740 Posts
March 07 2024 19:13 GMT
#290
It seems it was for stormgate tho ?
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
March 07 2024 20:06 GMT
#291
Oh, well that would be interesting if it was. Seems others said it wasn't Stormgate. Nevermind then!

Kreuger
Profile Joined October 2011
Sweden790 Posts
March 07 2024 20:24 GMT
#292
On March 08 2024 04:13 [sc1f]eonzerg wrote:
It seems it was for stormgate tho ?
https://twitter.com/ZergGirrl/status/1765498358414864785


Who knows, Rotterdam said last weekend it wasnt Stormgate nor Sc2.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
March 07 2024 20:52 GMT
#293
I am excited about this. In contrast to Stormgate who believes a the classical 90s RTS type of game is a well-proven model and just needs to be tweaked a bit, this game is more likely to attempt to innovate. And the genre needs real innovations to survive.
Harris1st
Profile Blog Joined May 2010
Germany6994 Posts
March 08 2024 13:22 GMT
#294
Could be something, could be nothing. Non of Uncapped Games social media or Website has any content
Go Serral! GG EZ for Ence. Flashbang dance FTW
_Spartak_
Profile Joined October 2013
Turkey419 Posts
March 08 2024 15:32 GMT
#295
Flying all of those people out to LA sounds like it would be beyond Frost Giant's budget, so if it isn't SC2 related, this would make the most sense.

Based on what little they said, I am guessing it will be a game with SC-like combat but Dawn of War style economy/base management. Basically a bigger budget ZeroSpace. I am not sure if there is a niche for that though.
CicadaSC
Profile Joined January 2018
United States1823 Posts
March 09 2024 14:39 GMT
#296
On March 09 2024 00:32 _Spartak_ wrote:
Flying all of those people out to LA sounds like it would be beyond Frost Giant's budget, so if it isn't SC2 related, this would make the most sense.

Based on what little they said, I am guessing it will be a game with SC-like combat but Dawn of War style economy/base management. Basically a bigger budget ZeroSpace. I am not sure if there is a niche for that though.

What makes you think it will be dawn of war style economy and base management? That seems very random.
Remember that we all come from a place of passion!!
WombaT
Profile Blog Joined May 2010
Northern Ireland26022 Posts
March 09 2024 15:15 GMT
#297
On March 08 2024 05:24 Kreuger wrote:
Show nested quote +
On March 08 2024 04:13 [sc1f]eonzerg wrote:
It seems it was for stormgate tho ?
https://twitter.com/ZergGirrl/status/1765498358414864785


Who knows, Rotterdam said last weekend it wasnt Stormgate nor Sc2.

Colour me intrigued now!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
_Spartak_
Profile Joined October 2013
Turkey419 Posts
Last Edited: 2024-03-09 17:32:14
March 09 2024 17:32 GMT
#298
On March 09 2024 23:39 CicadaSC wrote:
Show nested quote +
On March 09 2024 00:32 _Spartak_ wrote:
Flying all of those people out to LA sounds like it would be beyond Frost Giant's budget, so if it isn't SC2 related, this would make the most sense.

Based on what little they said, I am guessing it will be a game with SC-like combat but Dawn of War style economy/base management. Basically a bigger budget ZeroSpace. I am not sure if there is a niche for that though.

What makes you think it will be dawn of war style economy and base management? That seems very random.
Just a hunch based on the things they said in the past:

As for what they want to execute, Kim describes it as "the most action-packed PC RTS that has the lowest barrier to entry that is still impossible to master."

"So what we want to do is modernize a lot of it, and make it so any gamer can play this game. And to play at a competitive level, you don't need to practice the mechanics of it for a decade; you have to be good at the strategy, or countering what you're seeing on the enemy's side. We wanted to make a real strategy game rather than one where who can click the fastest is the best player."

https://www.gamesindustry.biz/blizzard-vets-start-up-rts-studio-with-tencent-backing

So they want a game where players don't have to practice mechanics or click fast to succeed but they also want the most action-packed game possible. It stands to reason they will make economy management less mechanically demanding and provide more incentives to go out on the map. David Kim also worked on DoW before he joined Blizzard.

Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2024-03-09 18:32:14
March 09 2024 18:22 GMT
#299
On March 10 2024 02:32 _Spartak_ wrote:
Show nested quote +
On March 09 2024 23:39 CicadaSC wrote:
On March 09 2024 00:32 _Spartak_ wrote:
Flying all of those people out to LA sounds like it would be beyond Frost Giant's budget, so if it isn't SC2 related, this would make the most sense.

Based on what little they said, I am guessing it will be a game with SC-like combat but Dawn of War style economy/base management. Basically a bigger budget ZeroSpace. I am not sure if there is a niche for that though.

What makes you think it will be dawn of war style economy and base management? That seems very random.
Just a hunch based on the things they said in the past:

Show nested quote +
As for what they want to execute, Kim describes it as "the most action-packed PC RTS that has the lowest barrier to entry that is still impossible to master."

Show nested quote +
"So what we want to do is modernize a lot of it, and make it so any gamer can play this game. And to play at a competitive level, you don't need to practice the mechanics of it for a decade; you have to be good at the strategy, or countering what you're seeing on the enemy's side. We wanted to make a real strategy game rather than one where who can click the fastest is the best player."

https://www.gamesindustry.biz/blizzard-vets-start-up-rts-studio-with-tencent-backing

So they want a game where players don't have to practice mechanics or click fast to succeed but they also want the most action-packed game possible. It stands to reason they will make economy management less mechanically demanding and provide more incentives to go out on the map. David Kim also worked on DoW before he joined Blizzard.



To add to that quote:

As for what they want to execute, Kim describes it as "the most action-packed PC RTS that has the lowest barrier to entry that is still impossible to master."



And I agree with this. Even though Sc2 isn't as hard as BW, I still think you need 80+EAPM to actually "play the game". If you have anything below that, you tend to play a completely different type of game than the one that is played at master+ level.

Many new Sc2 players find some type of enjoyment in all-ins/cheeses, because that's how they can figure out a style to win. But they never actaully "learn the game" that way and eventually the fun goes away and they switch to games that are better designed for their skillset.

In my opinion, a new type of fun and satisfication first takes place after many hundred hours of practice when you reach a certain level of EAPM and mouse precision.

To capture a larger audience it needs to be possible for new players to experience real "micro" at a consistent basis and play an actual macro-game with multiple bases taken without hundreds of hours of practice.

Accomplishing that - while maintaining a high skill cap, requires real innovation.

Even though Stormgate is "easier" than Sc2, the 1v1 mode is far from what I consider to be "beginner"-friendly. Frostgiant is probably aware of that, hence why they focus on 3v3 and co-op. I am sceptical of whether that will work.

(I think Stormgate got the worst of both worlds. They reduced the 1v1 skillcap significantly but didn't reduce the skill floor by a large enough margin)
Miragee
Profile Joined December 2009
8594 Posts
March 10 2024 17:20 GMT
#300
On March 10 2024 02:32 _Spartak_ wrote:
Show nested quote +
On March 09 2024 23:39 CicadaSC wrote:
On March 09 2024 00:32 _Spartak_ wrote:
Flying all of those people out to LA sounds like it would be beyond Frost Giant's budget, so if it isn't SC2 related, this would make the most sense.

Based on what little they said, I am guessing it will be a game with SC-like combat but Dawn of War style economy/base management. Basically a bigger budget ZeroSpace. I am not sure if there is a niche for that though.

What makes you think it will be dawn of war style economy and base management? That seems very random.
Just a hunch based on the things they said in the past:

Show nested quote +
As for what they want to execute, Kim describes it as "the most action-packed PC RTS that has the lowest barrier to entry that is still impossible to master."

Show nested quote +
"So what we want to do is modernize a lot of it, and make it so any gamer can play this game. And to play at a competitive level, you don't need to practice the mechanics of it for a decade; you have to be good at the strategy, or countering what you're seeing on the enemy's side. We wanted to make a real strategy game rather than one where who can click the fastest is the best player."

https://www.gamesindustry.biz/blizzard-vets-start-up-rts-studio-with-tencent-backing

So they want a game where players don't have to practice mechanics or click fast to succeed but they also want the most action-packed game possible. It stands to reason they will make economy management less mechanically demanding and provide more incentives to go out on the map. David Kim also worked on DoW before he joined Blizzard.



The game is already doomed then. Look at the trajectory DoW took from 1 to 3. They basically reduced the "base management" to be on the same level as a MOBA. Their focus to create a RTS with less mechanics and less macro to have fun with armies led to and RTS without macro, without micro and without strategy.
Prev 1 13 14 15 16 17 52 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
2025 Monthly #3: Day 1
herO vs CureLIVE!
Reynor vs GuMiho
ByuN vs ShoWTimE
RotterdaM510
TKL 200
Rex146
SteadfastSC94
IntoTheiNu 81
Liquipedia
OSC
11:30
Mid Season Playoffs
Spirit vs HarstemLIVE!
Cure vs TBD
Krystianer vs Percival
WardiTV489
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 510
Reynor 246
TKL 198
Rex 146
SteadfastSC 94
StarCraft: Brood War
Calm 4632
Rain 2973
Bisu 2774
Hyuk 2113
Horang2 1358
Flash 757
Backho 637
Soma 418
Stork 380
Rush 261
[ Show more ]
Last 246
Pusan 175
Soulkey 130
JulyZerg 94
Barracks 68
hero 55
sSak 36
Aegong 30
zelot 27
Icarus 22
Killer 21
sas.Sziky 14
Terrorterran 13
Hm[arnc] 8
Noble 6
Dota 2
Gorgc1444
qojqva1361
Dendi1134
XcaliburYe167
BananaSlamJamma77
Counter-Strike
olofmeister905
allub150
Super Smash Bros
Mew2King155
Other Games
B2W.Neo862
DeMusliM265
Pyrionflax262
hiko237
Sick146
Fuzer 141
QueenE42
Hui .1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1446
• WagamamaTV386
League of Legends
• TFBlade531
Upcoming Events
Tenacious Turtle Tussle
9h 24m
The PondCast
20h 24m
RSL Revival
20h 24m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
22h 24m
WardiTV Korean Royale
22h 24m
PiGosaur Monday
1d 11h
RSL Revival
1d 20h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 22h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.