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[STAR WARS] Jedi: Fallen Order - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 All
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2019-11-26 00:23:03
November 26 2019 00:21 GMT
#21
A New Jedi Story Begins - As a former Padawan on the run from the Empire, you must complete your training before Imperial Inquisitors discover your plan to revive the Jedi Order.

I can't wait to see how the hero revives the Jedi Order!
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
November 26 2019 12:06 GMT
#22
On November 26 2019 05:29 Wombat_NI wrote:
Show nested quote +
On November 25 2019 22:24 Harris1st wrote:
On November 25 2019 20:12 Wombat_NI wrote:
On November 25 2019 20:00 Harris1st wrote:
On November 23 2019 11:25 FreakyDroid wrote:
This game is very weird. The story and the characters seem very bland to me. The graphics are ok but nothing to write home about and the combos/skills that you get are so few and boring. And even that little you get from the combat portion of the game seems very clunky. Except the animations, I think those are decent but nothing spectacular. Every review I read about the game gives it high scores. But why? Is it because they want to encourage EA to make more single player games or perhaps the game is actually good and there's something wrong with me, lol I just dont get it.


Not sure what you expected TBH. I mean, sure, it's no Witcher 3 and it could be a bit more adult. But story'wise it is as Star Wars as it gets. Lightsabers, cute droids, light/dark force tug of war
Graphics are good. Almost no bugs. Game is actually finished at release. Combat is good and demanding.

All in all a really solid game with Star Wars flavor. Which is exactly what people were wanting for a loooong time

What would you rate it out of 100 incidentally?

‘Game is actually finished at release’ is quite depressing to be mentioned as a plus point for any game.

Probably will pick this up one of these days, passes the brief ‘looks good’ test and now I’m avoiding as many spoilers of specifics as I try to play games as blind as possible.

Looks like a good game with the Star Wars feel but they’re not leaning too hard on that as a crutch, as all the good SW games from my childhood were like. Dark Forces was a damn solid FPS, X-Wing and Tie Fighter were great combat flight sims etc.


I would rate it somewhere in the low-mid 80's I guess. Gun to my head: 82/100

Potential improvements:
- Fast travel (at least a few points)
- More skillpoints / skilltrees / different builds / RPG stuff
- Decisions which influence the story

‘Game is actually finished at release’ is quite depressing to be mentioned as a plus point for any game.
I know. Sad but true. You disagree?

Hope I didn't spoiler too much. I tried to avoid any specifics ^^'

Metacritic has it at 81 so you’re pretty on the consensus!

I don’t disagree at all but it’s just a depressing indictment on the industry. No spoilers thus far anyway! I just look enough information about a game to whet my appetite and then play it blind from there, and I don’t think anything has really been spoiled yet. I don’t really understand people who voraciously consume everything about a game because you never have that feeling of discovery and learning, it’s like dating a girl after you’ve seen her sex tape already.


Rofl that is a bad comparison :D
I completely understand your thoughts regarding a game. I mean figuring shit out is half the fun!
But I would most definitely still date the girl after I've seen her sex tape ^^
Go Serral! GG EZ for Ence. Flashbang dance FTW
Merany
Profile Blog Joined February 2011
France890 Posts
November 26 2019 13:06 GMT
#23
I'm having such a great time with this game!
It probably helps that I haven't played any Uncharted so I'm not tired of the genre and I rather like the different puzzles.
The story so far is rather enjoyable to follow, not amazing, standard Star Wars stuff. Was afraid Cal was going to be a bit whiny but he's fine and his relationship with BD1 is well done.
And obviously, being a sucker for everything DS/Sekiro like, the light saber fights are just fucking great, finally a game that gets the tension (playing on Jedi Master).
WombaT
Profile Blog Joined May 2010
Northern Ireland26541 Posts
November 26 2019 15:21 GMT
#24
On November 26 2019 21:06 Harris1st wrote:
Show nested quote +
On November 26 2019 05:29 Wombat_NI wrote:
On November 25 2019 22:24 Harris1st wrote:
On November 25 2019 20:12 Wombat_NI wrote:
On November 25 2019 20:00 Harris1st wrote:
On November 23 2019 11:25 FreakyDroid wrote:
This game is very weird. The story and the characters seem very bland to me. The graphics are ok but nothing to write home about and the combos/skills that you get are so few and boring. And even that little you get from the combat portion of the game seems very clunky. Except the animations, I think those are decent but nothing spectacular. Every review I read about the game gives it high scores. But why? Is it because they want to encourage EA to make more single player games or perhaps the game is actually good and there's something wrong with me, lol I just dont get it.


Not sure what you expected TBH. I mean, sure, it's no Witcher 3 and it could be a bit more adult. But story'wise it is as Star Wars as it gets. Lightsabers, cute droids, light/dark force tug of war
Graphics are good. Almost no bugs. Game is actually finished at release. Combat is good and demanding.

All in all a really solid game with Star Wars flavor. Which is exactly what people were wanting for a loooong time

What would you rate it out of 100 incidentally?

‘Game is actually finished at release’ is quite depressing to be mentioned as a plus point for any game.

Probably will pick this up one of these days, passes the brief ‘looks good’ test and now I’m avoiding as many spoilers of specifics as I try to play games as blind as possible.

Looks like a good game with the Star Wars feel but they’re not leaning too hard on that as a crutch, as all the good SW games from my childhood were like. Dark Forces was a damn solid FPS, X-Wing and Tie Fighter were great combat flight sims etc.


I would rate it somewhere in the low-mid 80's I guess. Gun to my head: 82/100

Potential improvements:
- Fast travel (at least a few points)
- More skillpoints / skilltrees / different builds / RPG stuff
- Decisions which influence the story

‘Game is actually finished at release’ is quite depressing to be mentioned as a plus point for any game.
I know. Sad but true. You disagree?

Hope I didn't spoiler too much. I tried to avoid any specifics ^^'

Metacritic has it at 81 so you’re pretty on the consensus!

I don’t disagree at all but it’s just a depressing indictment on the industry. No spoilers thus far anyway! I just look enough information about a game to whet my appetite and then play it blind from there, and I don’t think anything has really been spoiled yet. I don’t really understand people who voraciously consume everything about a game because you never have that feeling of discovery and learning, it’s like dating a girl after you’ve seen her sex tape already.


Rofl that is a bad comparison :D
I completely understand your thoughts regarding a game. I mean figuring shit out is half the fun!
But I would most definitely still date the girl after I've seen her sex tape ^^

Tsk what’s wrong with a bit of mystery in romance? Youngsters these days :p

I think playing games from the age of 6 for the next 24 years as one of my main hobbies I’ve seen a lot of stuff before already so remaining relatively unspoiled is that much more important.

I know a vague bit about Dark Souls and am about to start playing through.

Opinions seem to vary but iirc a lot like how DS worked level design wise, with less fast travel to hubs like in some of the others, and that backtracking is OK because it’s your ‘downtime’ and a mental break after beating an area?

It seems to be a consistent complaint about this game which crudely seems to be basically Star Wars Dark Souls? Is there a reason it’s more obnoxious backtracking in Fallen Order? Dark Souls has a really cool art style and world that is probably fun to appreciate when sauntering about, is it not so much the case here?

I am currently enjoying my play of Breath of the Wild with self-imposed limits such as not using fast travel, I find it more immersive and I’m enjoying traversing the world but I imagine that’s not sustainable over a full game run,
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
November 26 2019 15:39 GMT
#25
On November 27 2019 00:21 Wombat_NI wrote:
Show nested quote +
On November 26 2019 21:06 Harris1st wrote:
On November 26 2019 05:29 Wombat_NI wrote:
On November 25 2019 22:24 Harris1st wrote:
On November 25 2019 20:12 Wombat_NI wrote:
On November 25 2019 20:00 Harris1st wrote:
On November 23 2019 11:25 FreakyDroid wrote:
This game is very weird. The story and the characters seem very bland to me. The graphics are ok but nothing to write home about and the combos/skills that you get are so few and boring. And even that little you get from the combat portion of the game seems very clunky. Except the animations, I think those are decent but nothing spectacular. Every review I read about the game gives it high scores. But why? Is it because they want to encourage EA to make more single player games or perhaps the game is actually good and there's something wrong with me, lol I just dont get it.


Not sure what you expected TBH. I mean, sure, it's no Witcher 3 and it could be a bit more adult. But story'wise it is as Star Wars as it gets. Lightsabers, cute droids, light/dark force tug of war
Graphics are good. Almost no bugs. Game is actually finished at release. Combat is good and demanding.

All in all a really solid game with Star Wars flavor. Which is exactly what people were wanting for a loooong time

What would you rate it out of 100 incidentally?

‘Game is actually finished at release’ is quite depressing to be mentioned as a plus point for any game.

Probably will pick this up one of these days, passes the brief ‘looks good’ test and now I’m avoiding as many spoilers of specifics as I try to play games as blind as possible.

Looks like a good game with the Star Wars feel but they’re not leaning too hard on that as a crutch, as all the good SW games from my childhood were like. Dark Forces was a damn solid FPS, X-Wing and Tie Fighter were great combat flight sims etc.


I would rate it somewhere in the low-mid 80's I guess. Gun to my head: 82/100

Potential improvements:
- Fast travel (at least a few points)
- More skillpoints / skilltrees / different builds / RPG stuff
- Decisions which influence the story

‘Game is actually finished at release’ is quite depressing to be mentioned as a plus point for any game.
I know. Sad but true. You disagree?

Hope I didn't spoiler too much. I tried to avoid any specifics ^^'

Metacritic has it at 81 so you’re pretty on the consensus!

I don’t disagree at all but it’s just a depressing indictment on the industry. No spoilers thus far anyway! I just look enough information about a game to whet my appetite and then play it blind from there, and I don’t think anything has really been spoiled yet. I don’t really understand people who voraciously consume everything about a game because you never have that feeling of discovery and learning, it’s like dating a girl after you’ve seen her sex tape already.


Rofl that is a bad comparison :D
I completely understand your thoughts regarding a game. I mean figuring shit out is half the fun!
But I would most definitely still date the girl after I've seen her sex tape ^^

Tsk what’s wrong with a bit of mystery in romance? Youngsters these days :p

I think playing games from the age of 6 for the next 24 years as one of my main hobbies I’ve seen a lot of stuff before already so remaining relatively unspoiled is that much more important.

I know a vague bit about Dark Souls and am about to start playing through.

Opinions seem to vary but iirc a lot like how DS worked level design wise, with less fast travel to hubs like in some of the others, and that backtracking is OK because it’s your ‘downtime’ and a mental break after beating an area?

It seems to be a consistent complaint about this game which crudely seems to be basically Star Wars Dark Souls? Is there a reason it’s more obnoxious backtracking in Fallen Order? Dark Souls has a really cool art style and world that is probably fun to appreciate when sauntering about, is it not so much the case here?

I am currently enjoying my play of Breath of the Wild with self-imposed limits such as not using fast travel, I find it more immersive and I’m enjoying traversing the world but I imagine that’s not sustainable over a full game run,


Youngsters? I take that as a compliment I think I am actually older than you ^^

My first advice still stands btw: Get Origin Premiere for a month and try it out! 15$ is not wasted much if it's not you thing at all.
Me personally, I find all kinds of backtracking awful. Specially in games like this where everything can kill you if you are not careful. Much less a problem with, lets say Diablo, where you are lvl 60 in a lvl 20 area and everything just tickles you. Here even 2 stupid rats can kill you.
Go Serral! GG EZ for Ence. Flashbang dance FTW
Elentos
Profile Blog Joined February 2015
55570 Posts
Last Edited: 2019-11-26 16:30:54
November 26 2019 16:28 GMT
#26
On November 26 2019 08:47 FreakyDroid wrote:
...

I think people are bound to be generous because it's the first single player story driven Star Wars game in like 9 years, the first by EA and just generally one of the better ones as well (as well as being a finished game worth the full prize, I remember Force Unleashed 2 I had fully completed in terms of achievements and collectibles in under 12 hours while for Fallen Order it took over 30). For a first effort this was a much better game than I expected, so I'm inclined to rate it more highly. You seem to have expected more, so you rate it a bit lower.

In terms of Force Powers, to be honest you are simply limited because it's a game about a Jedi Padawan (with no training other than that) becoming a Jedi Knight. Every other single player Star Wars game where you were in control of a Force user allowed you the option to go to the Dark Side or to at least use its Force Powers (predominantly Force Lightning) to a certain extent, which also made sense within the story. For a Jedi using the Force in combat, beyond Push, Pull, Saber Throw and slowing down time, variety starts to get bleak.

In terms of gameplay I suppose the most similar game I've played this year is Sekiro: Shadows Die Twice. On all accounts, that's a superior game. But Fallen Order had its moments I absolutely adored as well. And I'd be more than happy if they made another.

On a different note, who killed y'all the most? My #1 struggle was the Oggdo Bogdo on Bogano cause I just went in with basically no skills and resources so I died a lot.
Every 60 seconds in Africa, a minute passes.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17440 Posts
Last Edited: 2019-11-26 17:42:06
November 26 2019 17:38 GMT
#27
On November 27 2019 01:28 Elentos wrote: Every other single player Star Wars game where you were in control of a Force user allowed you the option to go to the Dark Side or to at least use its Force Powers (predominantly Force Lightning) to a certain extent,

As a Jedi in Atari 2600 Star Wars Jedi Arena you didn't have the ability to "go to the dark side"

I'll bet you Star Wars video games getting fucked into the ground were a contributing influence on Adham, Morhaime, and Pearce deciding to go with their own home grown IP.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Elentos
Profile Blog Joined February 2015
55570 Posts
Last Edited: 2019-11-26 19:43:08
November 26 2019 19:42 GMT
#28
Not every game then but the point stands

+ Show Spoiler +
Also fully trained Cal at the end of the game is weaker than somewhat-trained Luke on Bespin in Episode 5.
In Force Unleashed the main character was balls to the walls ridiculously OP. And by that baseline you can still do a lot of fun stuff. Lots of throwing people around.
Every 60 seconds in Africa, a minute passes.
BadHabits
Profile Joined June 2012
Canada45 Posts
November 26 2019 21:22 GMT
#29
just the way he moves in that game makes me cringe so choppy
i'm just here to have fun
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
Last Edited: 2019-11-27 09:11:43
November 27 2019 09:08 GMT
#30
On November 27 2019 06:22 BadHabits wrote:
just the way he moves in that game makes me cringe so choppy


That's what I think, too. Just yesterday I died multiple times, which was ofc leading to me knowing the way and every move by heart. But Cal.... you expect a Jedi to move a little more gracefully

On November 27 2019 01:28 Elentos wrote:
On a different note, who killed y'all the most? My #1 struggle was the Oggdo Bogdo on Bogano cause I just went in with basically no skills and resources so I died a lot.


That one was easy. I did him right at the beginning. Just need to be patient and bug him out with the doorframe

I think I died a lot at the first Zeffo Guardian statue thingy cause obviously I had no idea how to kill it. In general I die a lot if there is more than one enemy and not just blaster troopers
Go Serral! GG EZ for Ence. Flashbang dance FTW
Elentos
Profile Blog Joined February 2015
55570 Posts
November 27 2019 19:40 GMT
#31
On November 27 2019 18:08 Harris1st wrote:
That one was easy. I did him right at the beginning. Just need to be patient and bug him out with the doorframe

Anything to win, huh? Well, being an honorable man, I engaged him in his arena and got my shit pushed in until I learned the combat well enough.

That said, following that experience I focused so much on the dodging aspect of combat and much less on parrying which just made the game harder than it needed to be in some fights. That's a realization I had from watching others play the game after the fact.
Every 60 seconds in Africa, a minute passes.
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
November 28 2019 08:56 GMT
#32
On November 28 2019 04:40 Elentos wrote:
Show nested quote +
On November 27 2019 18:08 Harris1st wrote:
That one was easy. I did him right at the beginning. Just need to be patient and bug him out with the doorframe

Anything to win, huh? Well, being an honorable man, I engaged him in his arena and got my shit pushed in until I learned the combat well enough.

That said, following that experience I focused so much on the dodging aspect of combat and much less on parrying which just made the game harder than it needed to be in some fights. That's a realization I had from watching others play the game after the fact.


Playing on Grandmaster I use every tool I get. Even a doorframe

Though I'm ashamed to admit I had to lower the difficulty once

+ Show Spoiler +
The bounty hunter arena was just too much. It was either lower the difficulty or ragequit forever and destroy my PC


I dodge way more than I parry. Maybe I should change that
Go Serral! GG EZ for Ence. Flashbang dance FTW
oGoZenob
Profile Joined December 2011
France1503 Posts
May 05 2020 08:33 GMT
#33
If anyone is still playing, the game got a (free) upgrade yesterday, allowing you to play any enemies of the campaign in closed arenas. It has challenges where you have to defeat waves of enemies and shit. Pretty fun stuff =)
I like starcraft
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