WoW: Shadowlands - Page 2
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
Warri
Germany3208 Posts
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Manit0u
Poland17182 Posts
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Cyro
United Kingdom20274 Posts
On November 04 2019 02:09 Pandemona wrote: I need more information on loot and class changes before im fully sold. The base they have provided here looks good and intriguing but if they still don't fix class design and change things a lot then it will still be "boring" to an extent, but at least they seem to be addressing that. This, they reworked my main spec (havoc) to be a half-done shadow of its former self in in the 8.0 alpha. It wasn't functional for the entire beta and then when the beta ended, they buffed half of the skills by +50% etc. Some talents literally didn't work at all until a month+ after 8.0 was on live so there was no way to practically test it. most of the talents were undertuned to the point of being dead through the entire expansion and stat priority is ass backwards (versatility does 1.5x more damage than mastery for example, even though it doesn't impact gameplay at all). This kind of basic stuff needs to work in 9.0 PERIOD. Zero trust that they would push it half broken in 9.0 and then fix it in 9.1 or even 9.3, there's just almost zero focus on intra-expansion fixes even when it's to dumb/unfinished changes that they made for that expansion. --- The faction balance stuff is silly, ya. 3-5x more players generally for high end activities on horde and it'll only get worse. BFA with its systems like hall of fame and war mode % bonuses (which actually benefited the dominant faction more overall due to tuning problems) failed to solve or even slow down the bleeding, we need more aggressive interventions ASAP. | ||
Amarok
Australia2003 Posts
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Cyro
United Kingdom20274 Posts
Looking at ret paladins, they have Consecration and Wake of Ashes as talents on the same row despite both previously being baseline. Taking the other talent means playing with neither of those. Don't you think they'd play better if they just had both of those skills again and the talent row was used for something else? | ||
Amarok
Australia2003 Posts
On November 06 2019 11:09 Cyro wrote: I think that the class > spec identity thing is more basics like all mages having frost nova and ice barrier even though they're in the frost school. Looking at ret paladins, they have Consecration and Wake of Ashes as talents on the same row. Don't you think they'd play better if they just had both of those skills again and the talent row was used for something else? Spec>Class identity deemed Consecration a protection ability only despite it being on ret for most of the games lifespan and being a talent in the holy tree during 1.12. The mage barriers are interesting now though. Ice Barrier absorbs a bit more and slows melee. Prismatic helps a bit against magic/dots. Molten provides the thorns effect. So the specs lose nuance in exchange for fire and arcane having an additional spell with a blue glow? With something like Consecration, it's hard to say given we don't have a specific build to reference. Speaking generally though, slapping Conc on all specs would mean at the very least that a significant portion of Pally's baseline AoE is homogenised as a carpet/dot effect, rather than one spec having a dot and another have a burstier option. What if that doesn't work for whatever toolkit Ret ends up getting? The whole thing seems needlessly limiting, particularly coming out of an expansion where class design went (as a whole) downhill from a pretty decent place in Legion. | ||
Soan
New Zealand194 Posts
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Pandemona
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Charlie Sheens House51449 Posts
That is why the love of the game is dying for me mainly mage specific because it just is so wrong right now, frost is very silly to play, Arcane has not been any good since MOP i think maybe a bit in WoD but the rotation and playstyle is silly. Then the worse part of mage changes the past 5 years or so was the change to Combustion to be a increase crit for x seconds, when before it was a dot based off ignite that you spread around via it which was way more fun and more in terms of what it was for. Anyway i guess it is opinions anyway but they need to do something, right now they have just hinted at giving global spells back such as paladins getting all auras and shamans totems returning ala healing stream totem. | ||
chuchuchu
40 Posts
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Cyro
United Kingdom20274 Posts
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Cyro
United Kingdom20274 Posts
Microsoft backported some of the important dx12 / win10 functionality to dx11. On an Nvidia GPU, at least, this has been effective enough (on the new dx11 setting, not dx11 legacy) to have performance literally overtake the dx12 API again. The MT variables which didn't exist last year are giving me literally around +40% FPS on average, more than +50% in some scenes. They don't seem to do as much in areas where there aren't many objects but these are already running at 200++ FPS. Very impressive gains overall! This still performs badly enough in many places of BFA to negatively impact my enjoyment in a major way compared to playing other games or Classic (which has absolutely no issue holding 233fps lock 99.9% of the time without any of these optimizations) so it will still be very important for devs to control the amount of CPU load that they apply to zones through metrics like the amount of interactable objects and NPC's. edit: More testing today, it's actually performing very well when taking object counts into account. There are definitely some interesting performance scaling dynamics that i'l be getting into in my upgrade blog so i'l post a link here when i put it up! | ||
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TheEmulator
28078 Posts
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Cyro
United Kingdom20274 Posts
The conclusion to the "Why the hell is Luke banned" saga. Turns out that it was for no reason - an automated suspicious account flag of some kind that mistakenly flagged him - and his appeal was denied without human review. He only got unbanned because people with an audience of millions of viewers are allowed an actual human review if they complain about it very loudly for weeks. | ||
Zambrah
United States7106 Posts
I was levelling a Warlock through Wrath content and I dont recall feeling so GRATEFUL that on quests that require like 8 of a thing from mobs that they drop basically every time. That stupid Madness Scribbles or whatever from the Uldum N'zoth zone quests that require 10 and seem to maybe drop 1/2 the time is irritating. It really feels like their quest design now is tailored to artificially extend how long you have to spend in game completing the shit, I've basically just ceased all 8.3 questing entirely since I wanted to keep up on four characters and sweet jesus, two zones of tedious dailies, plus more emissary dailies, etc. is just overwhelming. I hope to shit Shadowlands doesnt feel like they're trying to squeeze our time out of us like someone wringing a towel out, but given Blizzard's track record over the last few years I'm sure it'll be a grindy, alt-unfriendly shit show. | ||
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Pandemona
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Charlie Sheens House51449 Posts
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Gorsameth
Netherlands21334 Posts
On February 01 2020 20:56 Pandemona wrote: I think Limit has only done a cloth split sofar. They still have a bunch more to do.Complexity funding Limit seems to have paid off tenfold, having all 26 players in the same room is absolutely nuts, but even so they have chosen the right way of going about this race in terms of tactics. They killed boss 9 and then went to splits before attempting anymore which Method chose not to do which has put them further behind. If you look at pull count on Drest it took Limit 109 pulls, and Method have had wipes to enrage on 28% with 70 pulls but Limit did splits to boost their damage to make it happen and that looks costly to method. Now Limit are on NZoth the final boss, so unless this is nutty hard and Limit choke crazily it looks done. | ||
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Pandemona
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Charlie Sheens House51449 Posts
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maze.
Germany1392 Posts
On February 01 2020 20:56 Pandemona wrote: Complexity funding Limit seems to have paid off tenfold, having all 26 players in the same room is absolutely nuts, but even so they have chosen the right way of going about this race in terms of tactics. They killed boss 9 and then went to splits before attempting anymore which Method chose not to do which has put them further behind. If you look at pull count on Drest it took Limit 109 pulls, and Method have had wipes to enrage on 28% with 70 pulls but Limit did splits to boost their damage to make it happen and that looks costly to method. Now Limit are on NZoth the final boss, so unless this is nutty hard and Limit choke crazily it looks done. Mythic Nzoth isn't respawning at the moment so Limit is doing splits. | ||
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Pandemona
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Charlie Sheens House51449 Posts
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Gorsameth
Netherlands21334 Posts
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