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WoW: Shadowlands - Page 2

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Warri
Profile Joined May 2010
Germany3208 Posts
November 04 2019 11:26 GMT
#21
It's already way past time for that. This was already a problem during Legion and it keeps worsening. Out of the top 100 guilds only 14 are alliance. 39 of the top 200. And almost all of them are recruiting.
Manit0u
Profile Blog Joined August 2004
Poland17244 Posts
November 05 2019 17:37 GMT
#22
I wonder if they could make WoW playable without having to install a gazillion plugins... Wouldn't that be great?
Time is precious. Waste it wisely.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2019-11-05 22:24:40
November 05 2019 21:55 GMT
#23
On November 04 2019 02:09 Pandemona wrote:
I need more information on loot and class changes before im fully sold. The base they have provided here looks good and intriguing but if they still don't fix class design and change things a lot then it will still be "boring" to an extent, but at least they seem to be addressing that.


This, they reworked my main spec (havoc) to be a half-done shadow of its former self in in the 8.0 alpha. It wasn't functional for the entire beta and then when the beta ended, they buffed half of the skills by +50% etc. Some talents literally didn't work at all until a month+ after 8.0 was on live so there was no way to practically test it.

most of the talents were undertuned to the point of being dead through the entire expansion and stat priority is ass backwards (versatility does 1.5x more damage than mastery for example, even though it doesn't impact gameplay at all).

This kind of basic stuff needs to work in 9.0 PERIOD. Zero trust that they would push it half broken in 9.0 and then fix it in 9.1 or even 9.3, there's just almost zero focus on intra-expansion fixes even when it's to dumb/unfinished changes that they made for that expansion.

---

The faction balance stuff is silly, ya. 3-5x more players generally for high end activities on horde and it'll only get worse. BFA with its systems like hall of fame and war mode % bonuses (which actually benefited the dominant faction more overall due to tuning problems) failed to solve or even slow down the bleeding, we need more aggressive interventions ASAP.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Amarok
Profile Joined August 2010
Australia2003 Posts
Last Edited: 2019-11-06 00:09:13
November 06 2019 00:08 GMT
#24
I'm not sure about the "class over spec identity" idea. I like that Arcane has a completely different system/playstyle to Frost, Survival is completely different to MM etc. Not sure if it's been explained more in a panel but a significant homogenisation of the specs would be a really bad thing.
Fighting for peace is like screwing for virginity
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2019-11-06 03:59:35
November 06 2019 02:09 GMT
#25
I think that the class > spec identity thing is more basics like all mages having frost nova and ice barrier even though they're in the frost school.

Looking at ret paladins, they have Consecration and Wake of Ashes as talents on the same row despite both previously being baseline. Taking the other talent means playing with neither of those. Don't you think they'd play better if they just had both of those skills again and the talent row was used for something else?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Amarok
Profile Joined August 2010
Australia2003 Posts
November 06 2019 04:01 GMT
#26
On November 06 2019 11:09 Cyro wrote:
I think that the class > spec identity thing is more basics like all mages having frost nova and ice barrier even though they're in the frost school.



Looking at ret paladins, they have Consecration and Wake of Ashes as talents on the same row. Don't you think they'd play better if they just had both of those skills again and the talent row was used for something else?

Spec>Class identity deemed Consecration a protection ability only despite it being on ret for most of the games lifespan and being a talent in the holy tree during 1.12.


The mage barriers are interesting now though. Ice Barrier absorbs a bit more and slows melee. Prismatic helps a bit against magic/dots. Molten provides the thorns effect. So the specs lose nuance in exchange for fire and arcane having an additional spell with a blue glow?

With something like Consecration, it's hard to say given we don't have a specific build to reference. Speaking generally though, slapping Conc on all specs would mean at the very least that a significant portion of Pally's baseline AoE is homogenised as a carpet/dot effect, rather than one spec having a dot and another have a burstier option. What if that doesn't work for whatever toolkit Ret ends up getting? The whole thing seems needlessly limiting, particularly coming out of an expansion where class design went (as a whole) downhill from a pretty decent place in Legion.
Fighting for peace is like screwing for virginity
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
November 06 2019 09:35 GMT
#27
God the anniversary raid is disappointing.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
November 06 2019 11:51 GMT
#28
I get your point Amarok, but the fact that the game itself has to then balance all these classes and sub specs makes it even worse. They are better letting you talent more specifically to empower said spell then making you click learn fire to forget how to cast blizzard and ice nova. Then to balance that out they have to add in more spells / talents to negate those abilities you have lost.

That is why the love of the game is dying for me mainly mage specific because it just is so wrong right now, frost is very silly to play, Arcane has not been any good since MOP i think maybe a bit in WoD but the rotation and playstyle is silly. Then the worse part of mage changes the past 5 years or so was the change to Combustion to be a increase crit for x seconds, when before it was a dot based off ignite that you spread around via it which was way more fun and more in terms of what it was for.

Anyway i guess it is opinions anyway but they need to do something, right now they have just hinted at giving global spells back such as paladins getting all auras and shamans totems returning ala healing stream totem.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
chuchuchu
Profile Joined July 2019
40 Posts
November 06 2019 15:08 GMT
#29
i just want better PVP,like TBC or WLK,CTM
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 03 2019 02:55 GMT
#30
Anyone know why i wouldn't gain performance going from dx11 to dx12? I was expecting those ~23% FPS gains now i'm running win10 but in reality swapping to dx12 gives me +2% FPS in Boralus and -10% FPS on my open world benchmark.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2019-12-06 10:21:51
December 04 2019 17:49 GMT
#31
Okay i figured out some of the weirdness. A lot of the confusion came because i swapped CPU's at the same time as the OS and i haven't played BFA for many months alongside performance variability depending on the time of day and warfront cycle in Boralus so i couldn't say for sure how much faster things were running and why. To add to it, my within-0.25%-repeatable open world benchmark didn't scale, although it already averages around 350fps. (discussed below)

Microsoft backported some of the important dx12 / win10 functionality to dx11. On an Nvidia GPU, at least, this has been effective enough (on the new dx11 setting, not dx11 legacy) to have performance literally overtake the dx12 API again.

The MT variables which didn't exist last year are giving me literally around +40% FPS on average, more than +50% in some scenes. They don't seem to do as much in areas where there aren't many objects but these are already running at 200++ FPS. Very impressive gains overall!

This still performs badly enough in many places of BFA to negatively impact my enjoyment in a major way compared to playing other games or Classic (which has absolutely no issue holding 233fps lock 99.9% of the time without any of these optimizations) so it will still be very important for devs to control the amount of CPU load that they apply to zones through metrics like the amount of interactable objects and NPC's.

edit: More testing today, it's actually performing very well when taking object counts into account. There are definitely some interesting performance scaling dynamics that i'l be getting into in my upgrade blog so i'l post a link here when i put it up!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheEmulator
Profile Blog Joined July 2010
28087 Posts
February 01 2020 04:42 GMT
#32
The current race is pretty hype. Limit is two bosses ahead of Method right now, so we may see a new world #1 going into Shadowlands. Personally I don't care who wins, but seeing new blood on top is pretty fun.
Administrator
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2020-02-01 05:56:49
February 01 2020 05:51 GMT
#33
@ 9 mins

The conclusion to the "Why the hell is Luke banned" saga.

Turns out that it was for no reason - an automated suspicious account flag of some kind that mistakenly flagged him - and his appeal was denied without human review.

He only got unbanned because people with an audience of millions of viewers are allowed an actual human review if they complain about it very loudly for weeks.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Zambrah
Profile Blog Joined June 2011
United States7290 Posts
February 01 2020 10:44 GMT
#34
Im probably kinder on BfA than a lot of people, but fuck me if their quest implementation, especially the daily shit in 8.3, doesnt inspire me to stay away from Shadowlands.

I was levelling a Warlock through Wrath content and I dont recall feeling so GRATEFUL that on quests that require like 8 of a thing from mobs that they drop basically every time.

That stupid Madness Scribbles or whatever from the Uldum N'zoth zone quests that require 10 and seem to maybe drop 1/2 the time is irritating.

It really feels like their quest design now is tailored to artificially extend how long you have to spend in game completing the shit, I've basically just ceased all 8.3 questing entirely since I wanted to keep up on four characters and sweet jesus, two zones of tedious dailies, plus more emissary dailies, etc. is just overwhelming.

I hope to shit Shadowlands doesnt feel like they're trying to squeeze our time out of us like someone wringing a towel out, but given Blizzard's track record over the last few years I'm sure it'll be a grindy, alt-unfriendly shit show.
Incremental change is the Democrat version of Trickle Down economics.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
February 01 2020 11:56 GMT
#35
Complexity funding Limit seems to have paid off tenfold, having all 26 players in the same room is absolutely nuts, but even so they have chosen the right way of going about this race in terms of tactics. They killed boss 9 and then went to splits before attempting anymore which Method chose not to do which has put them further behind. If you look at pull count on Drest it took Limit 109 pulls, and Method have had wipes to enrage on 28% with 70 pulls but Limit did splits to boost their damage to make it happen and that looks costly to method. Now Limit are on NZoth the final boss, so unless this is nutty hard and Limit choke crazily it looks done.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Gorsameth
Profile Joined April 2010
Netherlands21641 Posts
February 01 2020 12:04 GMT
#36
On February 01 2020 20:56 Pandemona wrote:
Complexity funding Limit seems to have paid off tenfold, having all 26 players in the same room is absolutely nuts, but even so they have chosen the right way of going about this race in terms of tactics. They killed boss 9 and then went to splits before attempting anymore which Method chose not to do which has put them further behind. If you look at pull count on Drest it took Limit 109 pulls, and Method have had wipes to enrage on 28% with 70 pulls but Limit did splits to boost their damage to make it happen and that looks costly to method. Now Limit are on NZoth the final boss, so unless this is nutty hard and Limit choke crazily it looks done.
I think Limit has only done a cloth split sofar. They still have a bunch more to do.
It ignores such insignificant forces as time, entropy, and death
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
February 01 2020 12:26 GMT
#37
Oh i thought they did a full re clear, i remember watching them do a full heroic warfront for example as well.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
maze.
Profile Joined October 2010
Germany1392 Posts
February 01 2020 17:31 GMT
#38
On February 01 2020 20:56 Pandemona wrote:
Complexity funding Limit seems to have paid off tenfold, having all 26 players in the same room is absolutely nuts, but even so they have chosen the right way of going about this race in terms of tactics. They killed boss 9 and then went to splits before attempting anymore which Method chose not to do which has put them further behind. If you look at pull count on Drest it took Limit 109 pulls, and Method have had wipes to enrage on 28% with 70 pulls but Limit did splits to boost their damage to make it happen and that looks costly to method. Now Limit are on NZoth the final boss, so unless this is nutty hard and Limit choke crazily it looks done.


Mythic Nzoth isn't respawning at the moment so Limit is doing splits.


Misery on Secret: I managed to get kicked twice from the same team before I got my share of the money. 4Head
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
February 01 2020 17:43 GMT
#39
Oh wow that is harsh on Limit lol.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Gorsameth
Profile Joined April 2010
Netherlands21641 Posts
February 01 2020 17:57 GMT
#40
The reality of world first raiding. Its not the first time a guild has gotten to the final boss first only to have time wasted because something is broken and the fight isn't doable.
It ignores such insignificant forces as time, entropy, and death
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