Items & Currencies Not Tradeable in Diablo 4 Legendary items Unique items Any Enchanted items Quest items Any currency except for gold
I guess this means crafting mats are untradable? Still, gold is a big one. And having perfect rares sellable will matter too
From the beta, it looks like legendaries are rares with stronger affixes and a special affix so rares may not be that useful eventually. Even without that special affix, I felt like legendaries can roll better ones than rares.
Items & Currencies Not Tradeable in Diablo 4 Legendary items Unique items Any Enchanted items Quest items Any currency except for gold
I guess this means crafting mats are untradable? Still, gold is a big one. And having perfect rares sellable will matter too
From the beta, it looks like legendaries are rares with stronger affixes and a special affix so rares may not be that useful eventually. Even without that special affix, I felt like legendaries can roll better ones than rares.
Legendaries have a special affix that can be stored/transferred onto a rare piece. So both are worth farming to get the best combination of affixes?
On March 31 2023 10:47 {CC}StealthBlue wrote: Some stats from the beta.
Well that seems to show a fair difficulty maybe on the early game or at least the bosses seem to kill a lot of players per death of the boss (I know butcher can run away), for the monsters it seems to be an average of about 635 monsters killed per player death which seems all right. I don't know how challenging the game feels to play but I sure hope it does.
Items & Currencies Not Tradeable in Diablo 4 Legendary items Unique items Any Enchanted items Quest items Any currency except for gold
I guess this means crafting mats are untradable? Still, gold is a big one. And having perfect rares sellable will matter too
From the beta, it looks like legendaries are rares with stronger affixes and a special affix so rares may not be that useful eventually. Even without that special affix, I felt like legendaries can roll better ones than rares.
Legendaries have a special affix that can be stored/transferred onto a rare piece. So both are worth farming to get the best combination of affixes?
No, they are different item types. As far as I understood it, on legendary items, on affix slot is replaced by a legendary affix (this can be extracted and added to another legendary item). Rares could in theory be better if the additional affix on the rare is better than the legendary affix. From what we have seen in the beta there is no way in hell of that every being the case though. So far I see it this way: There will be no use for normal or magic items past lvl 10, rares might be used during leveling, after that it's full legendaries unless they add OP sets, uniques, runewords or something along these lines.
Items & Currencies Not Tradeable in Diablo 4 Legendary items Unique items Any Enchanted items Quest items Any currency except for gold
I guess this means crafting mats are untradable? Still, gold is a big one. And having perfect rares sellable will matter too
From the beta, it looks like legendaries are rares with stronger affixes and a special affix so rares may not be that useful eventually. Even without that special affix, I felt like legendaries can roll better ones than rares.
Legendaries have a special affix that can be stored/transferred onto a rare piece. So both are worth farming to get the best combination of affixes?
This is from limited, non-scientific observations in the beta and I didn't really look all that closely. It seems rares can have 6 affixes while legendaries can have 5 affixes plus a legendary affix. However, if a rare can roll +8-10% damage on something, the equivalent legendary can roll 10-12% or something higher on it. So while you can extract a legendary affix and add it to a better rare, there is also a chance that the legendary it came from is better than the rares you'll get.
Anyway, this is all just speculation and Blizzard got a ton of feedback they'll need to sort through in the next 2 months. And considering they're planning for this to be a live service game, balance will always be a moving target. I'm just hoping release isn't so screwed up that they need to introduce a ridiculously large amount of power creep to move the game in a different direction a la Diablo 3.
Items & Currencies Not Tradeable in Diablo 4 Legendary items Unique items Any Enchanted items Quest items Any currency except for gold
I guess this means crafting mats are untradable? Still, gold is a big one. And having perfect rares sellable will matter too
From the beta, it looks like legendaries are rares with stronger affixes and a special affix so rares may not be that useful eventually. Even without that special affix, I felt like legendaries can roll better ones than rares.
Legendaries have a special affix that can be stored/transferred onto a rare piece. So both are worth farming to get the best combination of affixes?
No, they are different item types. As far as I understood it, on legendary items, on affix slot is replaced by a legendary affix (this can be extracted and added to another legendary item). Rares could in theory be better if the additional affix on the rare is better than the legendary affix. From what we have seen in the beta there is no way in hell of that every being the case though. So far I see it this way: There will be no use for normal or magic items past lvl 10, rares might be used during leveling, after that it's full legendaries unless they add OP sets, uniques, runewords or something along these lines.
You know that you can extract a legendary affix and put it onto a rare, right? It turns the rare into a legendary.
A legendary that you find with the exact stats you want will be better, because of stat tiering and #of mods and what not. But perfectly rolled rares will still have value when you start endgame, since you can just buy them from other players with gold. Unless it's hard to track them down (dunno if they will have AH or trade website or indexing or anything)
+levels to skills is really strong, you can buy a rare with the +levels you need then just slap on the legendary imprint you want. in late endgame ofc you'll want better stuff but yeah
Items & Currencies Not Tradeable in Diablo 4 Legendary items Unique items Any Enchanted items Quest items Any currency except for gold
I guess this means crafting mats are untradable? Still, gold is a big one. And having perfect rares sellable will matter too
From the beta, it looks like legendaries are rares with stronger affixes and a special affix so rares may not be that useful eventually. Even without that special affix, I felt like legendaries can roll better ones than rares.
Legendaries have a special affix that can be stored/transferred onto a rare piece. So both are worth farming to get the best combination of affixes?
No, they are different item types. As far as I understood it, on legendary items, on affix slot is replaced by a legendary affix (this can be extracted and added to another legendary item). Rares could in theory be better if the additional affix on the rare is better than the legendary affix. From what we have seen in the beta there is no way in hell of that every being the case though. So far I see it this way: There will be no use for normal or magic items past lvl 10, rares might be used during leveling, after that it's full legendaries unless they add OP sets, uniques, runewords or something along these lines.
legendaries have more affixes than lesser rarity items, so a natural legendary of your choice with good stats > a rare with an imprinted aspect.
Items & Currencies Not Tradeable in Diablo 4 Legendary items Unique items Any Enchanted items Quest items Any currency except for gold
I guess this means crafting mats are untradable? Still, gold is a big one. And having perfect rares sellable will matter too
From the beta, it looks like legendaries are rares with stronger affixes and a special affix so rares may not be that useful eventually. Even without that special affix, I felt like legendaries can roll better ones than rares.
Legendaries have a special affix that can be stored/transferred onto a rare piece. So both are worth farming to get the best combination of affixes?
No, they are different item types. As far as I understood it, on legendary items, on affix slot is replaced by a legendary affix (this can be extracted and added to another legendary item). Rares could in theory be better if the additional affix on the rare is better than the legendary affix. From what we have seen in the beta there is no way in hell of that every being the case though. So far I see it this way: There will be no use for normal or magic items past lvl 10, rares might be used during leveling, after that it's full legendaries unless they add OP sets, uniques, runewords or something along these lines.
You know that you can extract a legendary affix and put it onto a rare, right? It turns the rare into a legendary.
A legendary that you find with the exact stats you want will be better, because of stat tiering and #of mods and what not. But perfectly rolled rares will still have value when you start endgame, since you can just buy them from other players with gold. Unless it's hard to track them down (dunno if they will have AH or trade website or indexing or anything)
+levels to skills is really strong, you can buy a rare with the +levels you need then just slap on the legendary imprint you want. in late endgame ofc you'll want better stuff but yeah
No I didn't know that. Is a random affix being removed then? Because on legendaries the legendary affix gets replaced which makes it a safe upgrade.
On you second point: I could see that but I doubt it will play out in an exciting way.
Items & Currencies Not Tradeable in Diablo 4 Legendary items Unique items Any Enchanted items Quest items Any currency except for gold
I guess this means crafting mats are untradable? Still, gold is a big one. And having perfect rares sellable will matter too
From the beta, it looks like legendaries are rares with stronger affixes and a special affix so rares may not be that useful eventually. Even without that special affix, I felt like legendaries can roll better ones than rares.
Legendaries have a special affix that can be stored/transferred onto a rare piece. So both are worth farming to get the best combination of affixes?
No, they are different item types. As far as I understood it, on legendary items, on affix slot is replaced by a legendary affix (this can be extracted and added to another legendary item). Rares could in theory be better if the additional affix on the rare is better than the legendary affix. From what we have seen in the beta there is no way in hell of that every being the case though. So far I see it this way: There will be no use for normal or magic items past lvl 10, rares might be used during leveling, after that it's full legendaries unless they add OP sets, uniques, runewords or something along these lines.
legendaries have more affixes than lesser rarity items, so a natural legendary of your choice with good stats > a rare with an imprinted aspect.
I only remember the quaterly update introducing them. Here, Legendaries had one less "free" affix but instead this legendary affix thingy. Also affix magnitudes were supposed to be higher on lower rarity items (magic>rare>legendary). Both doesn't seem to be the case anymore? This is bad tbh.
Items & Currencies Not Tradeable in Diablo 4 Legendary items Unique items Any Enchanted items Quest items Any currency except for gold
I guess this means crafting mats are untradable? Still, gold is a big one. And having perfect rares sellable will matter too
From the beta, it looks like legendaries are rares with stronger affixes and a special affix so rares may not be that useful eventually. Even without that special affix, I felt like legendaries can roll better ones than rares.
Legendaries have a special affix that can be stored/transferred onto a rare piece. So both are worth farming to get the best combination of affixes?
No, they are different item types. As far as I understood it, on legendary items, on affix slot is replaced by a legendary affix (this can be extracted and added to another legendary item). Rares could in theory be better if the additional affix on the rare is better than the legendary affix. From what we have seen in the beta there is no way in hell of that every being the case though. So far I see it this way: There will be no use for normal or magic items past lvl 10, rares might be used during leveling, after that it's full legendaries unless they add OP sets, uniques, runewords or something along these lines.
You know that you can extract a legendary affix and put it onto a rare, right? It turns the rare into a legendary.
A legendary that you find with the exact stats you want will be better, because of stat tiering and #of mods and what not. But perfectly rolled rares will still have value when you start endgame, since you can just buy them from other players with gold. Unless it's hard to track them down (dunno if they will have AH or trade website or indexing or anything)
+levels to skills is really strong, you can buy a rare with the +levels you need then just slap on the legendary imprint you want. in late endgame ofc you'll want better stuff but yeah
No I didn't know that. Is a random affix being removed then? Because on legendaries the legendary affix gets replaced which makes it a safe upgrade.
On you second point: I could see that but I doubt it will play out in an exciting way.
Items & Currencies Not Tradeable in Diablo 4 Legendary items Unique items Any Enchanted items Quest items Any currency except for gold
I guess this means crafting mats are untradable? Still, gold is a big one. And having perfect rares sellable will matter too
From the beta, it looks like legendaries are rares with stronger affixes and a special affix so rares may not be that useful eventually. Even without that special affix, I felt like legendaries can roll better ones than rares.
Legendaries have a special affix that can be stored/transferred onto a rare piece. So both are worth farming to get the best combination of affixes?
No, they are different item types. As far as I understood it, on legendary items, on affix slot is replaced by a legendary affix (this can be extracted and added to another legendary item). Rares could in theory be better if the additional affix on the rare is better than the legendary affix. From what we have seen in the beta there is no way in hell of that every being the case though. So far I see it this way: There will be no use for normal or magic items past lvl 10, rares might be used during leveling, after that it's full legendaries unless they add OP sets, uniques, runewords or something along these lines.
legendaries have more affixes than lesser rarity items, so a natural legendary of your choice with good stats > a rare with an imprinted aspect.
I only remember the quaterly update introducing them. Here, Legendaries had one less "free" affix but instead this legendary affix thingy. Also affix magnitudes were supposed to be higher on lower rarity items (magic>rare>legendary). Both doesn't seem to be the case anymore? This is bad tbh.
It forces players to choose between the extra affix on a natural lengendary or a rare with an imprinted legendary ability (refraining from using the word affix here for clarity)
Imagine a legendary item that is:
+1 level of one of your supporting skills of choice +50 primary stat +elemental damage to your offensive skill of choice +10% of another beneficial stat
Now imagine a rare item (imprinted with the same legendary affix)
+1 level to your offensive skill of choice +100 primary stat +some stat that doesn't benefit your build at all
there is a choice you need to make between these two items. which is stronger? you might have to do the math or play with both to see which you like. does your skill scale harder with levels or is the elemental damage more beneficial.
everyone is complaining about legendaries because they don't want it to be like diablo 3 and it is not like diablo 3 at all. you will want the additional powers, but a 4 line item is not necessarily better than a 3 line item and vice versa whereas in D3, your set items were almost always the strongest choice even if they didn't have ideal stats because of how they scaled your damage and defense.
just because YOU didn't encounter this in the beta does not mean that it isn't there.
Items & Currencies Not Tradeable in Diablo 4 Legendary items Unique items Any Enchanted items Quest items Any currency except for gold
I guess this means crafting mats are untradable? Still, gold is a big one. And having perfect rares sellable will matter too
From the beta, it looks like legendaries are rares with stronger affixes and a special affix so rares may not be that useful eventually. Even without that special affix, I felt like legendaries can roll better ones than rares.
Legendaries have a special affix that can be stored/transferred onto a rare piece. So both are worth farming to get the best combination of affixes?
No, they are different item types. As far as I understood it, on legendary items, on affix slot is replaced by a legendary affix (this can be extracted and added to another legendary item). Rares could in theory be better if the additional affix on the rare is better than the legendary affix. From what we have seen in the beta there is no way in hell of that every being the case though. So far I see it this way: There will be no use for normal or magic items past lvl 10, rares might be used during leveling, after that it's full legendaries unless they add OP sets, uniques, runewords or something along these lines.
You know that you can extract a legendary affix and put it onto a rare, right? It turns the rare into a legendary.
A legendary that you find with the exact stats you want will be better, because of stat tiering and #of mods and what not. But perfectly rolled rares will still have value when you start endgame, since you can just buy them from other players with gold. Unless it's hard to track them down (dunno if they will have AH or trade website or indexing or anything)
+levels to skills is really strong, you can buy a rare with the +levels you need then just slap on the legendary imprint you want. in late endgame ofc you'll want better stuff but yeah
No I didn't know that. Is a random affix being removed then? Because on legendaries the legendary affix gets replaced which makes it a safe upgrade.
On you second point: I could see that but I doubt it will play out in an exciting way.
No, when you imprint a legendary ability, it just adds it to the rare. It doesn't replace anything. It allows you to gear up relatively quickly, especially if you use abilities from the codex. (find good rare, find crappy legendary / obtain codex power, imprint -> done)
It makes it so that if you find the legendary ability you want, but the other stats on it are crap, it's not a wasted drop.
As far as I remember, you can also imprint legendary abilities onto another legendary (not 100% sure but I think I did this). So, you could find a legendary with perfect item stats, but the wrong legendary ability - with this system you could fix that issue easily.
The only limitation is that you can't extract a legendary ability that was already imprinted. So, if you have Legendary Item #1, extract it, then imprint it onto Rare Item #2, making it Legendary - you can't extract again the ability off of the newly created item
Items & Currencies Not Tradeable in Diablo 4 Legendary items Unique items Any Enchanted items Quest items Any currency except for gold
I guess this means crafting mats are untradable? Still, gold is a big one. And having perfect rares sellable will matter too
From the beta, it looks like legendaries are rares with stronger affixes and a special affix so rares may not be that useful eventually. Even without that special affix, I felt like legendaries can roll better ones than rares.
Legendaries have a special affix that can be stored/transferred onto a rare piece. So both are worth farming to get the best combination of affixes?
No, they are different item types. As far as I understood it, on legendary items, on affix slot is replaced by a legendary affix (this can be extracted and added to another legendary item). Rares could in theory be better if the additional affix on the rare is better than the legendary affix. From what we have seen in the beta there is no way in hell of that every being the case though. So far I see it this way: There will be no use for normal or magic items past lvl 10, rares might be used during leveling, after that it's full legendaries unless they add OP sets, uniques, runewords or something along these lines.
You know that you can extract a legendary affix and put it onto a rare, right? It turns the rare into a legendary.
A legendary that you find with the exact stats you want will be better, because of stat tiering and #of mods and what not. But perfectly rolled rares will still have value when you start endgame, since you can just buy them from other players with gold. Unless it's hard to track them down (dunno if they will have AH or trade website or indexing or anything)
+levels to skills is really strong, you can buy a rare with the +levels you need then just slap on the legendary imprint you want. in late endgame ofc you'll want better stuff but yeah
No I didn't know that. Is a random affix being removed then? Because on legendaries the legendary affix gets replaced which makes it a safe upgrade.
On you second point: I could see that but I doubt it will play out in an exciting way.
No, when you imprint a legendary ability, it just adds it to the rare. It doesn't replace anything. It allows you to gear up relatively quickly, especially if you use abilities from the codex. (find good rare, find crappy legendary / obtain codex power, imprint -> done)
It makes it so that if you find the legendary ability you want, but the other stats on it are crap, it's not a wasted drop.
As far as I remember, you can also imprint legendary abilities onto another legendary (not 100% sure but I think I did this). So, you could find a legendary with perfect item stats, but the wrong legendary ability - with this system you could fix that issue easily.
The only limitation is that you can't extract a legendary ability that was already imprinted. So, if you have Legendary Item #1, extract it, then imprint it onto Rare Item #2, making it Legendary - you can't extract again the ability off of the newly created item
Alright. I can confirm you can imprint legendaries with legendary abilities because that's the only thing I did during the beta. I didn't know you could put them on rares. So Legendaries and Rares can both be imprinted but rares have one more possible affix and legendaries have higher magnitudes of stats?
No, in the beta, rares had 3 affixs. Legendaries had 4.
I'm not sure about the magnitude of stats, I haven't looked into that myself. It's also possible the number of affixs will change when we reach lvl 50->100->etc
So essentially, Legendaries always have a higher power potential, but Rares are more common. It's wayyyy more likely to find a rare with 3 affixs that are good then a legendary with 3-4 affixs that are good. Also, rares are cheaper to upgrade. You can enchant/upgrade a rare, then turn it into the Legendary of your choice
It's a pretty neat system while progressing, but IDK how much it will matter later on. IDK if they will have some sort of ancient / primal legendary system that will make it so rares are totally outstripped. Also IDK how hard it will be to trade other players. If you have to go on forums and search around - OOF
I can't say enough good things about Last Epoch. It has the best skill progression and crafting system. End game grind is meaningful for me because you are hunting for what you want in a deterministic way. Wish they would release the falconer and rune master classes already hehe.