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evilfatsh1t
Profile Joined October 2010
Australia8926 Posts
November 02 2022 04:59 GMT
#741
yeah i look at blizzards 3 main titles and get depressed at the colossal waste of opportunity. i dont know about other posters but i actually really rate all 3 titles not just for their gameplay but for the lore as well. like manitou said, the games could have been better developed and expanded in their original genres but also other genres, and personally i would have really liked to see blizzard expand further in the cinematic industry. instead they decided to do a one off experiment with the warcraft movie, which wasnt the worst, but could have been so much better if they were more "all in" imo. im still hoping to see diablo/starcraft on the big screen one day
Harris1st
Profile Blog Joined May 2010
Germany7410 Posts
November 02 2022 10:32 GMT
#742
On November 02 2022 10:41 Manit0u wrote:
I am still puzzled why they're trying what they're trying. In my opinion Blizzard's franchises have been severely mismanaged for the past 20+ years.
They've had some of the best IPs out there with StarCraft, WarCraft and Diablo. All they really had to do to keep it fresh and people interested was shuffle the genres around. Diablo MMO would most likely be a huge success, the same would go for WarCraft ARPG and StarCraft FPS. Instead of trying to develop new IPs they could've easily focused on strengthening their 3 core franchises and developing them further/innovating. This would also help with talent retention since MMO/ARPG/RTS/FPS teams would have different stuff and ideas to work with, instead of being stuck with the same thing forever.


If they did OW playstyle but with the Starcraft IP I would have definitely looked into it. Now I'm just "meh not my kind of game, gonna skip"
Go Serral! GG EZ for Ence. Flashbang dance FTW
andrewlt
Profile Joined August 2009
United States7702 Posts
November 02 2022 21:08 GMT
#743
On November 01 2022 23:11 Manit0u wrote:
Show nested quote +
On November 01 2022 22:57 Archeon wrote:
On the story part: I think it's a mixed bag. In one part because let's be real, expectations for storywriting and presentation were just a lot lower back in the days and people were much more willing to forgive. Also due to developments in game design and graphics there are nowadays a lot more options to introduce story into your gameplay and as a result more opportunities to fuck up.


Why you do make some valid points I can't really agree with this sentiment. If anything back in the day storywriting and presentation were more important and usually better implemented. After all very few games released in the past decade or two can even approach the level of storytelling in the old games. I guess the main difference would be that nowadays stories are more centered around the main character whereas in the past they served more as a tool for world building (and it was up to the player to figure out where their character fits into that instead of being told and guided through it).
Even in D1, which seemingly didn't have that much story but there was actually quite a lot of it. Talking with the townsfolk and finding various tomes in the dungeons revealed more about the world and current situation. It was there but it wasn't "in your face" like newer games tend to do it (similarly you can compare Morrowind and Skyrim from the Elder Scrolls universe).


I agree more with Archeon on this one. Chris Metzen basically knows how to tell one story. And the first few times he did it would be the best. The Warcraft and Starcraft stories are about warring races coming together to face a bigger threat. Then they go back to war every sequel and every expansion. Then a bigger threat comes and they band together and live happily until the next sequel and/or expansion.

The older games had much simpler stories. In the Blizzard games and in the Bioware games, a lot of the world building occurred in tomes and item descriptions. Those had the benefit of not being connected to the main story and not having to fit in any coherent timeline.

I skipped a few console generations and played a few of them recently. I remember my classmates in high school raving about FF7 and 8. I played them sometime in the past 5 years and they weren't that great. I played Planescape:Torment around 10+ years after it came out and thought it isn't anything special compared to current games. If a young kid nowadays watched M. Night Shyamalan's movie backwards in order of release, they might not think that the Sixth Sense is the best one.
Miragee
Profile Joined December 2009
8707 Posts
November 02 2022 21:51 GMT
#744
On November 03 2022 06:08 andrewlt wrote:
Show nested quote +
On November 01 2022 23:11 Manit0u wrote:
On November 01 2022 22:57 Archeon wrote:
On the story part: I think it's a mixed bag. In one part because let's be real, expectations for storywriting and presentation were just a lot lower back in the days and people were much more willing to forgive. Also due to developments in game design and graphics there are nowadays a lot more options to introduce story into your gameplay and as a result more opportunities to fuck up.


Why you do make some valid points I can't really agree with this sentiment. If anything back in the day storywriting and presentation were more important and usually better implemented. After all very few games released in the past decade or two can even approach the level of storytelling in the old games. I guess the main difference would be that nowadays stories are more centered around the main character whereas in the past they served more as a tool for world building (and it was up to the player to figure out where their character fits into that instead of being told and guided through it).
Even in D1, which seemingly didn't have that much story but there was actually quite a lot of it. Talking with the townsfolk and finding various tomes in the dungeons revealed more about the world and current situation. It was there but it wasn't "in your face" like newer games tend to do it (similarly you can compare Morrowind and Skyrim from the Elder Scrolls universe).


I played Planescape:Torment around 10+ years after it came out and thought it isn't anything special compared to current games.


Interesting. I think experiences can differ a lot here. Since you mention PST, I played it for the first time in 2013 I think. No game I ever played comes close in terms of story delivery and substance imho. It perfectly intertwined world building, self-driven main plot and sidestories into one seamless experience that is simply astounding. It's also incredibly immersive to the point that it made me completely lose track of time and miss class once. There is only one other game which managed that feat.
Note that this was very shortly after the story fiaskos of D3 and GW2 though. But even comparing other positive story experiences I had around that time (Baldur's Gate, Icewind Dale, To the Moon, Legend of Grimrock, Guild Wars: Winds of Change), they all don't hold a candle to PST.
andrewlt
Profile Joined August 2009
United States7702 Posts
November 02 2022 23:43 GMT
#745
I played it around 2011, I think. While the world building was really good, the world didn't grip me quite like it did for other people. And in terms of the main plot, I very much preferred the story of Baldur's Gate.

And right now, I'm in JRPG mode, as cheesy as their stories frequently are.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2022-11-06 02:51:23
November 06 2022 02:51 GMT
#746
Potential release window.

"Smokey, this is not 'Nam, this is bowling. There are rules."
Latham
Profile Blog Joined May 2007
9592 Posts
November 06 2022 11:31 GMT
#747
Oof, uhhh... does anybody else feel it's a bit early? Granted I dunno how the alpha and any potential betas went, but I fee like 95% of the companies that make games today should add at least 6 to 9 more months of development to any potential release date they're planning. So many games coming out undercooked.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Simberto
Profile Blog Joined July 2010
Germany12004 Posts
November 06 2022 12:03 GMT
#748
On November 06 2022 20:31 Latham wrote:
Oof, uhhh... does anybody else feel it's a bit early? Granted I dunno how the alpha and any potential betas went, but I fee like 95% of the companies that make games today should add at least 6 to 9 more months of development to any potential release date they're planning. So many games coming out undercooked.


Yeah, but companies have figured out that they make the best money this way:

Hype hard
Release early/early access and get lots of money
After a month people notice the flaws
Either fix and sell DLC (if it sold enough)
or drop the product and repeat.

When people buy on release day on hype alone, releasing an actually polished and finished product is not necessary.

Miragee
Profile Joined December 2009
8707 Posts
November 06 2022 12:35 GMT
#749
This is not a new symptom, although stuff like early access and broad-band internet for large patches may have excacorbated the problem and it's arguably less excusable nowadays because the budget of a lot of games (AAA) is much higher than it was back in the 90s and early 00s. But I remember a lot of bugged and undercooked games coming out, some in horrendous states. Gothic 3 anyone?
For what it's worth, I think Blizzard has retained a high level of polish for their games over the years. It's their design philosophies which are garbage and no amount of extra time will solve that issue. I also think, since they are planning for D4 to be a live service game, the strategy Simberto described is not applicable here.
Manit0u
Profile Blog Joined August 2004
Poland17845 Posts
November 06 2022 16:41 GMT
#750
On November 06 2022 21:35 Miragee wrote:
I also think, since they are planning for D4 to be a live service game, the strategy Simberto described is not applicable here.


I guess this also means server issues in the first month after release. Does anyone remember D3 pre-orders and early access? What a grand failure that was...
Time is precious. Waste it wisely.
Miragee
Profile Joined December 2009
8707 Posts
November 06 2022 18:38 GMT
#751
On November 07 2022 01:41 Manit0u wrote:
Show nested quote +
On November 06 2022 21:35 Miragee wrote:
I also think, since they are planning for D4 to be a live service game, the strategy Simberto described is not applicable here.


I guess this also means server issues in the first month after release. Does anyone remember D3 pre-orders and early access? What a grand failure that was...


Yes I remember... I was quite annoyed and also canceled my preorder to walk to a local store and buy it instead. But it's honestly a common phenomenon with online games. I think the phrase "Never play on patch day" has its origins in WoW, doesn't it? The only ones I remember having few or basically no issues were Guild Wars and Guild Wars 2. I think in 2015 on the 10th anniversary of GW a dev came out with the accumulated down time and it was less than 48 h over 10 years. That's pretty much unheared of... So yeah, one more argument in favour of a single player and against online-only.
Manit0u
Profile Blog Joined August 2004
Poland17845 Posts
November 06 2022 19:05 GMT
#752
On November 07 2022 03:38 Miragee wrote:
Show nested quote +
On November 07 2022 01:41 Manit0u wrote:
On November 06 2022 21:35 Miragee wrote:
I also think, since they are planning for D4 to be a live service game, the strategy Simberto described is not applicable here.


I guess this also means server issues in the first month after release. Does anyone remember D3 pre-orders and early access? What a grand failure that was...


Yes I remember... I was quite annoyed and also canceled my preorder to walk to a local store and buy it instead. But it's honestly a common phenomenon with online games. I think the phrase "Never play on patch day" has its origins in WoW, doesn't it? The only ones I remember having few or basically no issues were Guild Wars and Guild Wars 2. I think in 2015 on the 10th anniversary of GW a dev came out with the accumulated down time and it was less than 48 h over 10 years. That's pretty much unheared of... So yeah, one more argument in favour of a single player and against online-only.


Heh, GW and GW2 such underrated games. Especially GW1 I think was way ahead of its time with a lot of the designs. I really wouldn't mind D4 adopting GW design of city hubs and then party-instanced zones. You can go at it solo or with friends, still meet people in the hubs for trading, party-forming or socializing. You avoid a lot of MMO problems with spawn-camping, griefing etc. GW2 was also really innovative with how they handled quests and exploration, completely removing backtracking, dumb pathing from A to B, made quests like "kill 5 wolves" actually make sense in the context of your activities and gave you a variety of different activites to complete every quest so it's not boring.
Time is precious. Waste it wisely.
Harris1st
Profile Blog Joined May 2010
Germany7410 Posts
November 07 2022 08:27 GMT
#753
Don't pre-order! First 4 weeks will be unplayable anyway because of bugs and server issues. By then you have a good amount of reviews to judge if the game is worth your time or not. DOn't just give Blizzard ( or any other game company for that matter) your money upfront. They don't deserve it (anymore)
Go Serral! GG EZ for Ence. Flashbang dance FTW
tztrztfdfgsqwreq
Profile Joined November 2022
2 Posts
Last Edited: 2022-11-07 11:17:42
November 07 2022 09:31 GMT
#754
--- Nuked ---
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 07 2022 14:02 GMT
#755
I mean despite what you think of him, he is making some valid points.

"Smokey, this is not 'Nam, this is bowling. There are rules."
zretdfgdfretfdg
Profile Joined November 2022
4 Posts
November 07 2022 14:08 GMT
#756
--- Nuked ---
zretdfgdfretfdg
Profile Joined November 2022
4 Posts
November 07 2022 14:21 GMT
#757
--- Nuked ---
Manit0u
Profile Blog Joined August 2004
Poland17845 Posts
Last Edited: 2022-11-07 14:50:54
November 07 2022 14:37 GMT
#758
On November 07 2022 23:08 zretdfgdfretfdg wrote:
*mod edit*


Diablo 3 was unplayable for a month at release (couldn't connect to servers).

GW2 has 18 million players, more than New World, and GW1 is also being actively played so your argument is invalid.
Time is precious. Waste it wisely.
zretdfgdfretfdg
Profile Joined November 2022
4 Posts
November 07 2022 14:45 GMT
#759
--- Nuked ---
Latham
Profile Blog Joined May 2007
9592 Posts
Last Edited: 2022-11-07 15:50:04
November 07 2022 15:10 GMT
#760
On November 07 2022 23:45 zretdfgdfretfdg wrote:
*mod edit*


Here's another clown that thinks twitch viewer numbers equal success. Are you 12 and watch fortnite and that's your definition of a good video game?

Guild Wars 2 had a standalone client for 10 YEARS before coming to Steam. You think people will suddenly switch launchers just because it came to steam? Get a grip...
Same thing with Final Fantasy XIV, I'm in a guild of 332 people, and do you know how many of us launch the game through Steam? around 30... everyone else launches it through the proprietary launcher provided by Square Enix, before it came to Steam.
Also, same thing for Path of Exile. A lot of people don't play the Steam version because for YEARS and in fact until very recently with every season update, Steam would force you to redownload the WHOLE GAME just to patch it properly. Meanwhile, the Grinding Gear Games launcher would have you download just a fraction of that file size. This is pretty important for people wanting to binge play the first day or 3 of the season and race for the kills or max level. Steam launcher was just a straight up downgrade if you were into that sort of thing.

and WoW is watched for the personalities (people) that play it, not for the content. People watch Asmongold for Asmongold, not for fking World of Warcraft content. The people who play(ed) WoW had much more magnetic personalities than people who play(ed) FF14 or GW2. Preach, Asmongold, Bellular, Pint all started with and got famous for their WoW content, but that is not all there is to them.

Chirst, throwing steam numbers on a 10-year-old game and boasting twitch viewership as some kind of measuring stick to what constitutes a good game...
what next? Are you going to tell me twitter users are the majority of movie watchers and their constant virtue signaling is what the majority of people want from a movie or TV show? There's a reason why "go woke go broke" is public sentiment.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
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