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World of Warcraft Classic - Page 20

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ProMeTheus112
Profile Joined December 2009
France2027 Posts
September 05 2019 11:33 GMT
#381
On September 05 2019 14:31 Cyro wrote:
Show nested quote +
On September 05 2019 05:56 ProMeTheus112 wrote:
not if you consider the effect of layers/shards i dont think (or do they not effect low pop realms?)


Layers being too empty isn't a problem as they're trivial to merge. The main issue with layer pop is having people be spread out since it's server wide (you might have 200 people in the level 1-5 zone and 2 in the capital city for example, whereas BFA sharding will make it so that you see 40 in both)

Every realm right now has Layers AFAIK, my realm is one of the "lower pop" ones and we still have a dozen layers and have hit queues a few times.

a dozen layers..? :[ doesn't it mean that, if for example you see somebody in a zone, and you go to town, next time you go to town the chance of seeing that character again is divided by a lot. You don't really know who is where etc, kinda breaks open world cohesion uh. Has its perks like, managing population so that a realm doesn't get undercrowded I guess cause it has much more than it needs to begin with, but is it worth it? Also regulates overcrowding. Has its pros and cons eh..
Warri
Profile Joined May 2010
Germany3208 Posts
September 05 2019 11:47 GMT
#382
It's only active for the start of classic. They will deactivate layering soon(TM).
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2019-09-05 12:27:57
September 05 2019 11:58 GMT
#383
On September 05 2019 20:33 ProMeTheus112 wrote:
Show nested quote +
On September 05 2019 14:31 Cyro wrote:
On September 05 2019 05:56 ProMeTheus112 wrote:
not if you consider the effect of layers/shards i dont think (or do they not effect low pop realms?)


Layers being too empty isn't a problem as they're trivial to merge. The main issue with layer pop is having people be spread out since it's server wide (you might have 200 people in the level 1-5 zone and 2 in the capital city for example, whereas BFA sharding will make it so that you see 40 in both)

Every realm right now has Layers AFAIK, my realm is one of the "lower pop" ones and we still have a dozen layers and have hit queues a few times.

a dozen layers..? :[ doesn't it mean that, if for example you see somebody in a zone, and you go to town, next time you go to town the chance of seeing that character again is divided by a lot. You don't really know who is where etc, kinda breaks open world cohesion uh. Has its perks like, managing population so that a realm doesn't get undercrowded I guess cause it has much more than it needs to begin with, but is it worth it? Also regulates overcrowding. Has its pros and cons eh..


Not exactly, because you spend 98% of your time within a single layer with all of your guildies and most of your friends. If you're in layer #3 and you meet somebody else there, almost certainly you'll both be in #3 later and tomorrow as well; maybe one of you will be out of it for an hour while grouped for an instance, but not for long as you'll get pulled back there as soon as you're not actively trying to swap off of it.

Many times per day (probably 30-50x total so far) i randomly run into somebody that i know by name and three times in the last couple days i've invited multiple people that i know only for them to also know each other from questing. Many times i've re-met somebody over and over again on different days and different zones only to go on and become friends and guildies. It's actually happening more than i expected even without layering, more than i've ever seen in an MMO probably because a lot of people are playing a lot of consistent hours given that it's a fresh launch.

The server performance (consistent low latency and response time, even under queues and 100+ people in the same zone) is also the best i've ever seen for WoW, it makes legion and BFA look like a joke.

All in all i'm shockingly pleased w/ the layering system. I didn't think that it could do its job so well after the absolute nightmare shown by sharding for the last 5 years and it makes me wonder why the heck it's not on Live already if they were capable of this the whole time.

TL;DR i thought i didn't really, but i actually did. Tons of fun

edit: Also, a dozen was just a wild guess. It's hard to say exactly how many there are other than probably a handful.

edit2: Also recommend this essential addon to stop classic friends being buried under your sc2/diablo/whatever friendos while you're ingame in classic: https://www.curseforge.com/wow/addons/server-friends-only
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Warri
Profile Joined May 2010
Germany3208 Posts
September 05 2019 16:31 GMT
#384
https://www.reddit.com/r/classicwow/comments/czywj7/layers_have_fucked_classic_it_is_getting_hacked/
Not sure of the validity but sounds like a problem.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2019-09-05 16:47:29
September 05 2019 16:36 GMT
#385
On September 06 2019 01:31 Warri wrote:
https://www.reddit.com/r/classicwow/comments/czywj7/layers_have_fucked_classic_it_is_getting_hacked/
Not sure of the validity but sounds like a problem.


It was confirmed faked on a private server already, that part and screenshot is 100% BS

--

This stuff does concern me a little:

Those claims need proof, but I do know that a certain POE streamer has been farming satyrs non-stop, hopping layers. That will make him extremely rich. Some people here argued that layering wouldn't affect economy. It definitely does.


From around day 4 we saw pretty extensive abuse of layering by keeping a basic list of people who belong to different layers and cycling invites between them to basically instantly respawn packs of mobs.

Abuse of this is at a maximum at the moment as in the layering system, people are split up per-layer and not per-zone by design; this results in low-mid level zones being heavily populated and level 60 zones being empty at the moment, so people can farm without a second of downtime waiting for spawns.

The main reason i'm not considering it a gamebreaking issue atm is that it's not even 0.1% of people really abusing it, but i think it should be reined in sooner rather than later with a bit more complexity to the system like limiting layer transfers per hour in the open world. It shouldn't be too difficult to stop people hopping every 3 minutes forever while legit players might play for 5 hours without ever swapping layers.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
September 05 2019 17:56 GMT
#386
I also feel that its not a major issue atm, as if Blizzard sees it to be abusing their system, I am sure they will take action against those people once we hit the point where layering is removed.

There is no major incentive for them to fix it now since layers aren't going away immediately, as people will find other ways around it to abuse the system.

These people that are whining layers are breaking the game because of these few abusers are very vocal, but I would rather be able to log in and be able to quest and level at a reasonable pace than run into hundreds of people on the same ques ton my server every time I log in.
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
September 05 2019 18:39 GMT
#387
Woo excited to get into STV. Ready to blow all my potions in pvp
Skol
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-09-05 19:01:20
September 05 2019 19:00 GMT
#388
im lvl 22 and i killed 68 hordies already : P yes im counting my kills lul and my deaths too so far
Warri
Profile Joined May 2010
Germany3208 Posts
September 05 2019 22:15 GMT
#389
Theyve been quick this time. https://us.forums.blizzard.com/en/wow/t/layer-switching-is-the-problem-not-layering-itself/286941/20
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
September 06 2019 05:51 GMT
#390
IDD, good response. It's kinda as i expected, and they clarified the number of layers

This has led some people to claim that they’ve discovered dozens of layers per realm, but that claim is completely false.

All realms have a single-digit number of layers. Most of them have a low single-digit number.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
September 07 2019 03:26 GMT
#391
The main thing I got from that post was that the people complaining are pathological liars, exaggerators or plain stupid.
Skol
Duka08
Profile Blog Joined July 2010
3391 Posts
September 07 2019 04:38 GMT
#392
I mean, there was never proof posted beyond like, Discord chatter or something right? lol.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
September 07 2019 11:32 GMT
#393
Of the gem thing, yeah lol. Abuse in general does happen though, it's just limited on the scale of the whole game.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
September 08 2019 09:14 GMT
#394
We recently developed a hotfix that restricts frequent layer-hopping, without impacting those who simply wish to play with their friends. Following realm restarts earlier today, this hotfix is now live in all realms in the Americas and Oceania region.

Now, each time a player moves to a new layer, there will be an increasing amount of time before that player can move to another layer. If a player moves between layers multiple times over a short timeframe, the cooldown can increase to a duration of several minutes (or longer) before they can change layers again. The cooldown will then decrease over time for players who don’t change layers.

This hotfix will become active in other regions following their next realm restarts.

Thank you!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
Last Edited: 2019-09-08 12:03:46
September 08 2019 12:03 GMT
#395
So that is the reason the poor Americans couldn't play for large parts of yesterday? Or was it the DDOS that was rumoured?
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Fprime
Profile Joined April 2010
Canada64 Posts
September 08 2019 13:52 GMT
#396
Blizz confirmed it was a DDOS.
"Her name is Brienne." -Ser Jaime Lannister
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
September 08 2019 14:18 GMT
#397
Oh right, so DDOS while they were applying that hotfix, damn.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
September 08 2019 17:57 GMT
#398
The DDOS lasted a lot longer than that, still ongoing even i think
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Warri
Profile Joined May 2010
Germany3208 Posts
September 08 2019 18:11 GMT
#399
Yea its still going. Disconnects every 10 minutes or so.
Gorsameth
Profile Joined April 2010
Netherlands22562 Posts
September 08 2019 18:32 GMT
#400
Think the last person to launch a big DDOS attack on Blizzard went to jail, some people get really passionate about games.
It ignores such insignificant forces as time, entropy, and death
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