• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:38
CEST 17:38
KST 00:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2603 users

Prismata is finally out! - Page 3

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 Next All
Elyot
Profile Joined April 2010
Canada41 Posts
March 15 2018 19:00 GMT
#41
On March 15 2018 03:11 -y0shi- wrote:
I remember playing the solo browser demo mode a few years ago after seeing Kolento(?) play it. Was really interesting, kinda forgot about it though and multiplayer looked hard.. Id love a key to check it out, cant afford the game right now


Check your PMs.

Anyone else who's still here, I'm happy to give away free keys to TLers. Just send me a PM. I have lots more!
Founder of Lunarch Studios and Lead designer of Prismata.
Drow
Profile Joined October 2009
Canada60 Posts
March 15 2018 19:22 GMT
#42
I'm quite interested in a key, this seems like it would be a ton of fun to play with my group of friends... but they're a pretty tough sell on new things until they've tried them. Are you from Alberta btw? I noticed the comment about the AI being done by someone who had been in one of the UofA competitions?

Anyways pretty interesting looking game
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
March 16 2018 03:23 GMT
#43
holy crap, this game is only out NOW? I remember it was either Day9 or Husky or maybe even TB showcasing this game in its early initial stages years ago.
Someone call down the Thunder?
heartlxp
Profile Joined September 2010
United States1258 Posts
March 16 2018 03:50 GMT
#44
PM'ed!

Hope this game does well, played hearthstone for a long while but it's gotten quite stale.
Elyot
Profile Joined April 2010
Canada41 Posts
March 16 2018 16:13 GMT
#45
On March 16 2018 04:22 Drow wrote:
Are you from Alberta btw? I noticed the comment about the AI being done by someone who had been in one of the UofA competitions?


Our AI developer was Dave Churchill, who wrote UAlbertaBot and won the 2013 StarCraft AI competition. He's now a prof at Memorial University in Newfoundland. I've never live in Alberta but one of our other devs (David Rhee) is from Edmonton.
Founder of Lunarch Studios and Lead designer of Prismata.
Elyot
Profile Joined April 2010
Canada41 Posts
March 16 2018 16:14 GMT
#46
On March 16 2018 12:23 RaiKageRyu wrote:
holy crap, this game is only out NOW? I remember it was either Day9 or Husky or maybe even TB showcasing this game in its early initial stages years ago.


As far as I know, none of these guys have ever streamed or showcased Prismata. It was mostly Hearthstone guys during our Kickstarter. But I would love for them to check it out!
Founder of Lunarch Studios and Lead designer of Prismata.
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
Last Edited: 2018-03-24 05:25:39
March 21 2018 14:48 GMT
#47
Played the campaign for 45 minutes. Very sleek/fast interface and seems like it will be fun later, but the build up in difficulty is a bit too slow for anyone who has played a card game before. What's the best way for me to accelerate the process?

Edit: Alright, have hit the 7 hour mark. The game is fresh and fun, making you think in a new way. A card game with no RNG or deck-building, which still feels tense, is an impressive achievement. I'm also excited to see where it goes in the future - the devs seem smart and on point.

That said - it has two major problems, which for me will decide if I play in the future.

1: Once you start losing, it feels impossible to turn things around. Now maybe this changes at the higher levels, but right now someone makes 1 error mid-game, and it compounds and they die. If anyone has tips on how to stage comebacks in this game, I'd like to know.

2: The music and art are generic and weak. Music I can just turn off, but the art style, while passable for the base units, looks super messy because everyone has skins from the get go. Maybe they should be disabled by default?

Overall, very interesting game, and I'll be dipping in and out over the early access period. Oh, and the current campaign, while not anything revolutionary, has some fun writing which actually made me laugh out loud - nice one.
It is what you read when you don't have to that determines what you will be when you can't help it.
Elyot
Profile Joined April 2010
Canada41 Posts
March 25 2018 18:23 GMT
#48
On March 21 2018 23:48 Tal wrote:
Once you start losing, it feels impossible to turn things around.


This is intentional. It's sorta like in chess... if you lose your queen, you should probably just resign. We deliberately avoid having "board sweepers" or similar mechanics to pull people back into the game from a lost position. It keeps the struggle genuine, but more importantly, it also prevents those situations which are common in games like League where you get dragged through the mud for 30+ minutes where you have maybe only 2% of a chance to win, but don't want to quit and give up that 2%.

That said, it's often really hard to tell who's ahead in many Prismata games, especially in asymmetric positions and when units with long build times are involved!

On March 21 2018 23:48 Tal wrote:
the art style, while passable for the base units, looks super messy because everyone has skins from the get go. Maybe they should be disabled by default?


Where are you encountering a lot of skins as a new player? On ranked you can see them, and some of the casual bots use them. Should we remove them from the casual match bots?
Founder of Lunarch Studios and Lead designer of Prismata.
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
March 26 2018 15:23 GMT
#49
It looks like a pretty interesting game! would love to try it!
"First say to yourself what you would be; And then do what you have to do. (Epictetus)
kaos00
Profile Joined September 2010
United States125 Posts
March 26 2018 21:14 GMT
#50
That's so expensive for a game reliant on multiplayer matchmaking. It looks like just my type of game but without trying it to see how active it is, I can't buy it.
Elyot
Profile Joined April 2010
Canada41 Posts
March 28 2018 08:48 GMT
#51
On March 27 2018 06:14 kaos00 wrote:
That's so expensive for a game reliant on multiplayer matchmaking. It looks like just my type of game but without trying it to see how active it is, I can't buy it.


PM me and I'll send you a free key.

The long term plan is for f2p multiplayer and premium single player, we're just doing paid-only early access right now but I'm happy to give away free keys for TLers. ^_^
Founder of Lunarch Studios and Lead designer of Prismata.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2018-03-28 09:55:50
March 28 2018 09:54 GMT
#52
Hi!

I saw your post and I would be happy if you could send me a key, and if possible, another key for my brother.

We used to play Hearthstone, and I switched to Gwent because I got tired of the direction HS is going. I still kinda like Gwent (kinda disappointed atm but I still have hopes for it) but I would like to check Prismata out, it is the sort of game we would be interested in, given the design philosophy Prismata appears to have.

Thanks!
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
Last Edited: 2018-03-31 06:26:34
March 31 2018 06:25 GMT
#53
On March 26 2018 03:23 Elyot wrote:
Show nested quote +
On March 21 2018 23:48 Tal wrote:
Once you start losing, it feels impossible to turn things around.


This is intentional. It's sorta like in chess... if you lose your queen, you should probably just resign. We deliberately avoid having "board sweepers" or similar mechanics to pull people back into the game from a lost position. It keeps the struggle genuine, but more importantly, it also prevents those situations which are common in games like League where you get dragged through the mud for 30+ minutes where you have maybe only 2% of a chance to win, but don't want to quit and give up that 2%.

That said, it's often really hard to tell who's ahead in many Prismata games, especially in asymmetric positions and when units with long build times are involved!


Good to know it's intentional, though in Chess you can lose several pawns or pieces, but still have a fair chance if you keep the position complex and avoid trading off pieces too quickly. All my favourite League (or Starcraft) games were the ones with the great comeback, so maybe I'm not the right target here.


Where are you encountering a lot of skins as a new player? On ranked you can see them, and some of the casual bots use them. Should we remove them from the casual match bots?


Yeah, that would probably help
It is what you read when you don't have to that determines what you will be when you can't help it.
TwiggyWan
Profile Blog Joined December 2013
France336 Posts
March 31 2018 11:53 GMT
#54
Hi Elyot,

you mentioned dropping out of MIT(!) to pursue your dream idea. I'm going to assume you were quite young at that point, probably between 20 and 25. How did you go about making ends meet once you took the decision to commit 100% to prismata?
No bad days
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
March 31 2018 16:07 GMT
#55
I played it for a few days, it is very hard for human players to play this game perfectly. It's a great game for people who like to do a lot of mental math. I'd imagine you can probably design an AI that is unbeatable in the near future.

This game has perfect information with no RNG, which means each game has an optimal sequence resulting in guaranteed victory for one player. With enough time you can probably solve it just like chess. In the long run, the lack of psychological aspects of the game (i.e. bluffing with imperfect information, playing around certain things, etc.) might end up hurting the game's longevity.
Elyot
Profile Joined April 2010
Canada41 Posts
March 31 2018 19:52 GMT
#56
On March 31 2018 20:53 TwiggyWan wrote:
Hi Elyot,

you mentioned dropping out of MIT(!) to pursue your dream idea. I'm going to assume you were quite young at that point, probably between 20 and 25. How did you go about making ends meet once you took the decision to commit 100% to prismata?


It was 90% personal savings (from working research assistant and co-op jobs), and 10% poker money. I lived in Waterloo, Ontario with roommates and kept my expenses to a minimum. Have not had a paycheque since summer 2013 but I live very inexpensively, don't own a car, etc.. When you do these types of projects, it's very important that your own personal runway is as long as possible, so you have to cut all the unnecessary expenses from your life. But I had kinda already been living that way for years (hence the savings). I started with maybe 85k in the bank, of which 40k was invested into Lunarch and the rest I lived off of for 4.5 years (and still have quite a bit left!)
Founder of Lunarch Studios and Lead designer of Prismata.
Drow
Profile Joined October 2009
Canada60 Posts
March 31 2018 22:37 GMT
#57
</3 no love for a fellow lurker, I didn't want a key anyways :'(
aseq
Profile Joined January 2003
Netherlands3996 Posts
Last Edited: 2018-04-01 03:23:07
April 01 2018 03:22 GMT
#58
I have to say Elyot, congratulations on making it to release! As a sw dev myself, I don't think I could keep motivated for such a long time. Great that you seemed to have kept the project your own for all that time too. Maybe it's interesting to tell your story (like in Indie Game: The Movie) to some kind of media?
Elyot
Profile Joined April 2010
Canada41 Posts
April 01 2018 07:48 GMT
#59
On April 01 2018 01:07 Glacierz wrote:
This game has perfect information with no RNG, which means each game has an optimal sequence resulting in guaranteed victory for one player. With enough time you can probably solve it just like chess. In the long run, the lack of psychological aspects of the game (i.e. bluffing with imperfect information, playing around certain things, etc.) might end up hurting the game's longevity.


We were worried about the same thing, but we've had alpha players who've had 3+ years of experience with the game and feel like they're still constantly improving and learning new strategies. To me it feels a bit like the game of go where there's just more and more insights to discover and as you get better at the game, it just expands in breadth and complexity even more. I do think there's a limit, and of course we can also introduce new units and mechanics as needed, but the game itself seems to have a ton of longevity even without us doing so.
Founder of Lunarch Studios and Lead designer of Prismata.
Elyot
Profile Joined April 2010
Canada41 Posts
April 01 2018 07:49 GMT
#60
On April 01 2018 07:37 Drow wrote:
</3 no love for a fellow lurker, I didn't want a key anyways :'(


Did you send me a PM? I'm pretty sure I gave a key to basically anybody who PMed me asking for one. If I missed you, my apologies, just PM me again.
Founder of Lunarch Studios and Lead designer of Prismata.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .365
LamboSC2 319
ProTech131
trigger 85
Creator 60
Rex 59
BRAT_OK 41
Vindicta 10
StarCraft: Brood War
Britney 41418
Horang2 2532
Shuttle 1222
Mini 778
Soulkey 341
Soma 340
ggaemo 249
Rush 140
scan(afreeca) 139
Last 117
[ Show more ]
Shinee 65
sorry 51
sSak 38
Movie 27
Dewaltoss 25
Sexy 22
Rock 15
Shine 15
GoRush 14
IntoTheRainbow 11
Bale 8
ajuk12(nOOB) 7
Dota 2
Gorgc5336
syndereN583
420jenkins218
monkeys_forever152
League of Legends
Reynor0
Counter-Strike
fl0m2991
pashabiceps738
Heroes of the Storm
Liquid`Hasu356
Khaldor350
Other Games
B2W.Neo1314
FrodaN797
Beastyqt730
Mew2King73
QueenE67
Organizations
Counter-Strike
PGL20303
StarCraft 2
ComeBackTV 612
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Freeedom5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2608
Other Games
• Shiphtur84
• tFFMrPink 14
Upcoming Events
Ladder Legends
2h 22m
BSL
3h 22m
RSL Revival
15h 22m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
22h 22m
BSL
1d 3h
Afreeca Starleague
1d 18h
Wardi Open
1d 18h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.